the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at master 14 lines 562 B view raw
1#pragma once 2#include "Tile_SPU.h" 3 4class FenceTile_SPU : public Tile_SPU 5{ 6public: 7 FenceTile_SPU(int id) : Tile_SPU(id) {} 8 virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param 9 virtual bool blocksLight(); 10 virtual bool isSolidRender(bool isServerLevel = false); 11 virtual int getRenderShape(); 12 virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face); 13 bool connectsTo(ChunkRebuildData *level, int x, int y, int z); 14};