the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Tile_SPU.h"
3
4class FenceTile_SPU : public Tile_SPU
5{
6public:
7 FenceTile_SPU(int id) : Tile_SPU(id) {}
8 virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
9 virtual bool blocksLight();
10 virtual bool isSolidRender(bool isServerLevel = false);
11 virtual int getRenderShape();
12 virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face);
13 bool connectsTo(ChunkRebuildData *level, int x, int y, int z);
14};