1#pragma once 2#include "Tile_SPU.h" 3 4class ClothTile_SPU : public Tile_SPU 5{ 6public: 7 ClothTile_SPU(int id) : Tile_SPU(id) {} 8 virtual Icon_SPU *getTexture(int face, int data) { return &ms_pTileData->clothTile_icons[data]; } 9 10 11};