the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "Tile_SPU.h" 4 5class FallingTile; 6 7class AnvilTile_SPU : public Tile_SPU 8{ 9public: 10 static const int PART_BASE = 0; 11 static const int PART_JOINT = 1; 12 static const int PART_COLUMN = 2; 13 static const int PART_TOP = 3; 14 15 static const int ANVIL_NAMES_LENGTH = 3; 16 17 18// public: 19 //int part; 20 21 AnvilTile_SPU(int id) : Tile_SPU(id) {} 22 23public: 24 bool isCubeShaped() { return false; } 25 bool isSolidRender(bool isServerLevel = false) { return false; } 26 Icon_SPU *getTexture(int face, int data) 27 { 28 if (ms_pTileData->anvilPart == PART_TOP && face == Facing::UP) 29 { 30 int damage = (data >> 2) % ANVIL_NAMES_LENGTH; 31 return &ms_pTileData->anvil_icons[damage]; 32 } 33 return icon(); 34 } 35 int getRenderShape() { return Tile_SPU::SHAPE_ANVIL; } 36 void updateShape(ChunkRebuildData *level, int x, int y, int z) 37 { 38 int dir = level->getData(x, y, z) & 3; 39 if (dir == Direction::EAST || dir == Direction::WEST) 40 { 41 setShape(0, 0, 2 / 16.0f, 1, 1, 1 - 2 / 16.0f); 42 } 43 else 44 { 45 setShape(2 / 16.0f, 0, 0, 1 - 2 / 16.0f, 1, 1); 46 } 47 } 48 49 bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) { return true; } 50};