the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at master 76 lines 1.7 kB view raw
1 2#ifndef BOOST_MPL_VOID_HPP_INCLUDED 3#define BOOST_MPL_VOID_HPP_INCLUDED 4 5// Copyright Aleksey Gurtovoy 2001-2004 6// 7// Distributed under the Boost Software License, Version 1.0. 8// (See accompanying file LICENSE_1_0.txt or copy at 9// http://www.boost.org/LICENSE_1_0.txt) 10// 11// See http://www.boost.org/libs/mpl for documentation. 12 13// $Id: void.hpp 49267 2008-10-11 06:19:02Z agurtovoy $ 14// $Date: 2008-10-10 23:19:02 -0700 (Fri, 10 Oct 2008) $ 15// $Revision: 49267 $ 16 17#include <boost/mpl/void_fwd.hpp> 18#include <boost/mpl/bool.hpp> 19#include <boost/mpl/aux_/na_spec.hpp> 20#include <boost/mpl/aux_/config/msvc.hpp> 21#include <boost/mpl/aux_/config/workaround.hpp> 22 23BOOST_MPL_AUX_ADL_BARRIER_NAMESPACE_OPEN 24 25// [JDG Feb-4-2003] made void_ a complete type to allow it to be 26// instantiated so that it can be passed in as an object that can be 27// used to select an overloaded function. Possible use includes signaling 28// a zero arity functor evaluation call. 29struct void_ { typedef void_ type; }; 30 31BOOST_MPL_AUX_ADL_BARRIER_NAMESPACE_CLOSE 32 33namespace boost { namespace mpl { 34 35template< typename T > 36struct is_void_ 37 : false_ 38{ 39#if BOOST_WORKAROUND(BOOST_MSVC, < 1300) 40 using false_::value; 41#endif 42}; 43 44template<> 45struct is_void_<void_> 46 : true_ 47{ 48#if BOOST_WORKAROUND(BOOST_MSVC, < 1300) 49 using true_::value; 50#endif 51}; 52 53template< typename T > 54struct is_not_void_ 55 : true_ 56{ 57#if BOOST_WORKAROUND(BOOST_MSVC, < 1300) 58 using true_::value; 59#endif 60}; 61 62template<> 63struct is_not_void_<void_> 64 : false_ 65{ 66#if BOOST_WORKAROUND(BOOST_MSVC, < 1300) 67 using false_::value; 68#endif 69}; 70 71BOOST_MPL_AUX_NA_SPEC(1, is_void_) 72BOOST_MPL_AUX_NA_SPEC(1, is_not_void_) 73 74}} 75 76#endif // BOOST_MPL_VOID_HPP_INCLUDED