the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1 2#ifndef BOOST_MPL_FOLD_HPP_INCLUDED 3#define BOOST_MPL_FOLD_HPP_INCLUDED 4 5// Copyright Aleksey Gurtovoy 2001-2004 6// Copyright David Abrahams 2001-2002 7// 8// Distributed under the Boost Software License, Version 1.0. 9// (See accompanying file LICENSE_1_0.txt or copy at 10// http://www.boost.org/LICENSE_1_0.txt) 11// 12// See http://www.boost.org/libs/mpl for documentation. 13 14// $Id: fold.hpp 49267 2008-10-11 06:19:02Z agurtovoy $ 15// $Date: 2008-10-10 23:19:02 -0700 (Fri, 10 Oct 2008) $ 16// $Revision: 49267 $ 17 18#include <boost/mpl/begin_end.hpp> 19#include <boost/mpl/O1_size.hpp> 20#include <boost/mpl/aux_/fold_impl.hpp> 21#include <boost/mpl/aux_/na_spec.hpp> 22#include <boost/mpl/aux_/lambda_support.hpp> 23 24namespace boost { namespace mpl { 25 26template< 27 typename BOOST_MPL_AUX_NA_PARAM(Sequence) 28 , typename BOOST_MPL_AUX_NA_PARAM(State) 29 , typename BOOST_MPL_AUX_NA_PARAM(ForwardOp) 30 > 31struct fold 32{ 33 typedef typename aux::fold_impl< 34 ::boost::mpl::O1_size<Sequence>::value 35 , typename begin<Sequence>::type 36 , typename end<Sequence>::type 37 , State 38 , ForwardOp 39 >::state type; 40 41 BOOST_MPL_AUX_LAMBDA_SUPPORT(3,fold,(Sequence,State,ForwardOp)) 42}; 43 44BOOST_MPL_AUX_NA_SPEC(3, fold) 45 46}} 47 48#endif // BOOST_MPL_FOLD_HPP_INCLUDED