the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1// 2//======================================================================= 3// Copyright 2002 Marc Wintermantel (wintermantel@even-ag.ch) 4// ETH Zurich, Center of Structure Technologies (www.imes.ethz.ch/st) 5// 6// Distributed under the Boost Software License, Version 1.0. (See 7// accompanying file LICENSE_1_0.txt or copy at 8// http://www.boost.org/LICENSE_1_0.txt) 9//======================================================================= 10 11#ifndef BOOST_GRAPH_PROFILE_HPP 12#define BOOST_GRAPH_PROFILE_HPP 13 14#include <boost/graph/graph_traits.hpp> 15#include <boost/detail/numeric_traits.hpp> 16#include <boost/graph/bandwidth.hpp> 17 18namespace boost { 19 20 template <typename Graph, typename VertexIndexMap> 21 typename graph_traits<Graph>::vertices_size_type 22 profile(const Graph& g, VertexIndexMap index) 23 { 24 typename graph_traits<Graph>::vertices_size_type b = 0; 25 typename graph_traits<Graph>::vertex_iterator i, end; 26 for (boost::tie(i, end) = vertices(g); i != end; ++i){ 27 b += ith_bandwidth(*i, g, index) + 1; 28 } 29 30 return b; 31 } 32 33 template <typename Graph> 34 typename graph_traits<Graph>::vertices_size_type 35 profile(const Graph& g) 36 { 37 return profile(g, get(vertex_index, g)); 38 } 39 40 41} // namespace boost 42 43#endif // BOOST_GRAPH_PROFILE_HPP