the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1<root>
2 <data name="IDS_TIPS_GAMETIP_NEWDLC">
3 <value>New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value>
4 </data>
5
6 <data name="IDS_TIPS_GAMETIP_SKINPACKS">
7 <value>You can change the look of your character with a Skin Pack from the Minecraft Store. Select 'Minecraft Store' on the Main Menu to see what's available.</value>
8 </data>
9
10 <data name="IDS_TIPS_GAMETIP_2">
11 <value>Alter the gamma settings to make the game brighter or darker.</value>
12 </data>
13
14 <data name="IDS_TIPS_GAMETIP_3">
15 <value>If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!</value>
16 </data>
17
18 <data name="IDS_TIPS_GAMETIP_4">
19 <value>Feed a bone to a wolf to tame it. You can then make it sit or follow you.</value>
20 </data>
21
22 <data name="IDS_TIPS_GAMETIP_5">
23 <value>You can drop items when in the Inventory menu by moving the cursor off the menu and pressing{*CONTROLLER_VK_A*}</value>
24 </data>
25
26 <data name="IDS_TIPS_GAMETIP_6">
27 <value>Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.</value>
28 </data>
29
30 <data name="IDS_TIPS_GAMETIP_7">
31 <value>Harvest pork chops from pigs, and cook and eat them to regain health.</value>
32 </data>
33
34 <data name="IDS_TIPS_GAMETIP_8">
35 <value>Harvest leather from cows, and use it to make armor.</value>
36 </data>
37
38 <data name="IDS_TIPS_GAMETIP_9">
39 <value>If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!</value>
40 </data>
41
42 <data name="IDS_TIPS_GAMETIP_10">
43 <value>Use a hoe to prepare areas of ground for planting.</value>
44 </data>
45
46 <data name="IDS_TIPS_GAMETIP_11">
47 <value>Spiders won't attack you during the day - unless you attack them.</value>
48 </data>
49
50 <data name="IDS_TIPS_GAMETIP_12">
51 <value>Digging soil or sand with a spade is faster than with your hand!</value>
52 </data>
53
54 <data name="IDS_TIPS_GAMETIP_13">
55 <value>Eating cooked pork chops gives more health than eating raw pork chops.</value>
56 </data>
57
58 <data name="IDS_TIPS_GAMETIP_14">
59 <value>Make some torches to light up areas at night. Monsters will avoid the areas around these torches.</value>
60 </data>
61
62 <data name="IDS_TIPS_GAMETIP_15">
63 <value>Get to destinations faster with a minecart and rail!</value>
64 </data>
65
66 <data name="IDS_TIPS_GAMETIP_16">
67 <value>Plant some saplings and they'll grow into trees.</value>
68 </data>
69
70 <data name="IDS_TIPS_GAMETIP_17">
71 <value>Pigmen won't attack you, unless you attack them.</value>
72 </data>
73
74 <data name="IDS_TIPS_GAMETIP_18">
75 <value>You can change your game spawn point and skip to dawn by sleeping in a bed.</value>
76 </data>
77
78 <data name="IDS_TIPS_GAMETIP_19">
79 <value>Hit those fireballs back at the Ghast!</value>
80 </data>
81
82 <data name="IDS_TIPS_GAMETIP_20">
83 <value>Building a portal will allow you to travel to another dimension - The Nether.</value>
84 </data>
85
86 <data name="IDS_TIPS_GAMETIP_21">
87 <value>Press{*CONTROLLER_VK_B*} to drop the item currently in your hand!</value>
88 </data>
89
90 <data name="IDS_TIPS_GAMETIP_22">
91 <value>Use the right tool for the job!</value>
92 </data>
93
94 <data name="IDS_TIPS_GAMETIP_23">
95 <value>If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.</value>
96 </data>
97
98 <data name="IDS_TIPS_GAMETIP_24">
99 <value>Digging straight down or straight up is not a great idea.</value>
100 </data>
101
102 <data name="IDS_TIPS_GAMETIP_25">
103 <value>Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!</value>
104 </data>
105
106 <data name="IDS_TIPS_GAMETIP_26">
107 <value>Creepers explode when they get close to you!</value>
108 </data>
109
110 <data name="IDS_TIPS_GAMETIP_27">
111 <value>Obsidian is created when water hits a lava source block.</value>
112 </data>
113
114 <data name="IDS_TIPS_GAMETIP_28">
115 <value>Lava can take minutes to disappear COMPLETELY when the source block is removed.</value>
116 </data>
117
118 <data name="IDS_TIPS_GAMETIP_29">
119 <value>Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.</value>
120 </data>
121
122 <data name="IDS_TIPS_GAMETIP_30">
123 <value>Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.</value>
124 </data>
125
126 <data name="IDS_TIPS_GAMETIP_31">
127 <value>Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.</value>
128 </data>
129
130 <data name="IDS_TIPS_GAMETIP_32">
131 <value>A single bucket of lava can be used in a furnace to smelt 100 blocks.</value>
132 </data>
133
134 <data name="IDS_TIPS_GAMETIP_33">
135 <value>The instrument played by a note block depends on the material beneath it.</value>
136 </data>
137
138 <data name="IDS_TIPS_GAMETIP_34">
139 <value>Zombies and Skeletons can survive daylight if they are in water.</value>
140 </data>
141
142 <data name="IDS_TIPS_GAMETIP_35">
143 <value>Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.</value>
144 </data>
145
146 <data name="IDS_TIPS_GAMETIP_36">
147 <value>Wolves cannot enter the Nether.</value>
148 </data>
149
150 <data name="IDS_TIPS_GAMETIP_37">
151 <value>Wolves won't attack Creepers.</value>
152 </data>
153
154 <data name="IDS_TIPS_GAMETIP_38">
155 <value>Chickens lay an egg every 5 to 10 minutes.</value>
156 </data>
157
158 <data name="IDS_TIPS_GAMETIP_39">
159 <value>Obsidian can only be mined with a diamond pickaxe.</value>
160 </data>
161
162 <data name="IDS_TIPS_GAMETIP_40">
163 <value>Creepers are the easiest obtainable source of gunpowder.</value>
164 </data>
165
166 <data name="IDS_TIPS_GAMETIP_41">
167 <value>Placing two chests side by side will make one large chest.</value>
168 </data>
169
170 <data name="IDS_TIPS_GAMETIP_42">
171 <value>Tame wolves show their health with the position of their tail. Feed them meat to heal them.</value>
172 </data>
173
174 <data name="IDS_TIPS_GAMETIP_43">
175 <value>Cook cactus in a furnace to get green dye.</value>
176 </data>
177
178 <data name="IDS_TIPS_GAMETIP_46">
179 <value>Read the What's New section in the How To Play menus to see the latest update information about the game.</value>
180 </data>
181
182 <data name="IDS_TIPS_GAMETIP_47">
183 <value>Stackable fences are in the game now!</value>
184 </data>
185
186 <data name="IDS_TIPS_GAMETIP_49">
187 <value>Some animals will follow you if you have wheat in your hand.</value>
188 </data>
189
190 <data name="IDS_TIPS_GAMETIP_50">
191 <value>If an animal can't move more than 20 blocks in any direction, it won't despawn.</value>
192 </data>
193
194 <data name="IDS_TIPS_TRIVIA_1">
195 <value>Music by C418!</value>
196 </data>
197
198 <data name="IDS_TIPS_TRIVIA_2">
199 <value>Notch has over a million followers on twitter!</value>
200 </data>
201
202 <data name="IDS_TIPS_TRIVIA_3">
203 <value>Not all Swedish people have blonde hair. Some, like Jens from Mojang, even have ginger hair!</value>
204 </data>
205
206 <data name="IDS_TIPS_TRIVIA_5">
207 <value>There will be an update to this game eventually!</value>
208 </data>
209
210 <data name="IDS_TIPS_TRIVIA_6">
211 <value>Who is Notch?</value>
212 </data>
213
214 <data name="IDS_TIPS_TRIVIA_7">
215 <value>Mojang has more awards than staff!</value>
216 </data>
217
218 <data name="IDS_TIPS_TRIVIA_8">
219 <value>Some famous people play Minecraft!</value>
220 </data>
221
222 <data name="IDS_TIPS_TRIVIA_9">
223 <value>deadmau5 likes Minecraft!</value>
224 </data>
225
226 <data name="IDS_TIPS_TRIVIA_10">
227 <value>Do not look directly at the bugs.</value>
228 </data>
229
230 <data name="IDS_TIPS_TRIVIA_11">
231 <value>Creepers were born from a coding bug.</value>
232 </data>
233
234 <data name="IDS_TIPS_TRIVIA_12">
235 <value>Is it a chicken or is it a duck?</value>
236 </data>
237
238 <data name="IDS_TIPS_TRIVIA_13">
239 <value>Were you at Minecon?</value>
240 </data>
241
242 <data name="IDS_TIPS_TRIVIA_14">
243 <value>No-one at Mojang has ever seen junkboy's face.</value>
244 </data>
245
246 <data name="IDS_TIPS_TRIVIA_15">
247 <value>Did you know there's a Minecraft Wiki?</value>
248 </data>
249
250 <data name="IDS_TIPS_TRIVIA_16">
251 <value>Mojang's new office is cool!</value>
252 </data>
253
254 <data name="IDS_TIPS_TRIVIA_18">
255 <value>Minecon 2013 was in Orlando, Florida, USA!</value>
256 </data>
257
258 <data name="IDS_TIPS_TRIVIA_19">
259 <value>.party() was excellent!</value>
260 </data>
261
262 <data name="IDS_TIPS_TRIVIA_20">
263 <value>Always assume rumors are false, rather than assuming they're true!</value>
264 </data>
265
266 <data name="IDS_HOW_TO_PLAY_BASICS">
267 <value>{*T3*}HOW TO PLAY : BASICS{*ETW*}{*B*}{*B*}
268Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.{*B*}{*B*}
269Use{*CONTROLLER_ACTION_LOOK*} to look around.{*B*}{*B*}
270Use{*CONTROLLER_ACTION_MOVE*} to move around.{*B*}{*B*}
271Press{*CONTROLLER_ACTION_JUMP*} to jump.{*B*}{*B*}
272Push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession to sprint. While you hold {*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or the Food Bar has less than{*ICON_SHANK_03*}.{*B*}{*B*}
273Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.{*B*}{*B*}
274If you are holding an item in your hand, use{*CONTROLLER_ACTION_USE*} to use that item, or press{*CONTROLLER_ACTION_DROP*} to drop that item.</value>
275 </data>
276
277 <data name="IDS_HOW_TO_PLAY_HUD">
278 <value>{*T3*}HOW TO PLAY : HUD{*ETW*}{*B*}{*B*}
279The HUD shows information about your status; your health, your remaining oxygen when you are under water, your hunger level (you need to eat to replenish this), and your armor if you are wearing any. If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.{*B*}
280The Experience Bar is also shown here, with a numeric value to show your Experience Level, and the bar indicating how many Experience Points are required to increase your Experience Level. Experience Points are gained by collecting the Experience Orbs dropped by mobs when they die, mining certain block types, breeding animals, fishing, and smelting ores in a furnace.{*B*}{*B*}
281It also shows the items that are available to use. Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the item in your hand.</value>
282 </data>
283
284 <data name="IDS_HOW_TO_PLAY_INVENTORY">
285 <value>{*T3*}HOW TO PLAY : INVENTORY{*ETW*}{*B*}{*B*}
286Use{*CONTROLLER_ACTION_INVENTORY*} to view your inventory.{*B*}{*B*}
287This screen shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.{*B*}{*B*}
288Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.{*B*}{*B*}
289Move the item with the pointer over another space in the inventory and place it there using{*CONTROLLER_VK_A*}. With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.{*B*}{*B*}
290If an item you are over is armor, you will be shown a tooltip to enable a quick move of this to the right armor slot in the inventory.{*B*}{*B*}
291It is possible to change the color of your Leather Armor by dying it, you can do this in the inventory menu by holding the dye in your pointer, then pressing{*CONTROLLER_VK_X*} whilst the pointer is over the piece you wish to dye.
292 </value>
293 </data>
294
295 <data name="IDS_HOW_TO_PLAY_CHEST">
296 <value>{*T3*}HOW TO PLAY : CHEST{*ETW*}{*B*}{*B*}
297Once you have crafted a Chest, you can place this in the world and then use it with{*CONTROLLER_ACTION_USE*} to store items from your inventory.{*B*}{*B*}
298Use the pointer to move items between your inventory and the chest.{*B*}{*B*}
299Items in the chest will be stored there for you to swap back into your inventory again later.
300 </value>
301 </data>
302
303 <data name="IDS_HOW_TO_PLAY_LARGECHEST">
304 <value>{*T3*}HOW TO PLAY : LARGE CHEST{*ETW*}{*B*}{*B*}
305Two chests placed next to each other will be combined to form a Large Chest. This can store even more items.{*B*}{*B*}
306It is used in the same way as a normal chest.
307 </value>
308 </data>
309
310 <data name="IDS_HOW_TO_PLAY_CRAFTING">
311 <value>{*T3*}HOW TO PLAY : CRAFTING{*ETW*}{*B*}{*B*}
312In the Crafting interface, you can combine items from your inventory to create new types of items. Use{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.{*B*}{*B*}
313Scroll through the tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the type of item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.{*B*}{*B*}
314The crafting area shows the items required to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.
315 </value>
316 </data>
317
318 <data name="IDS_HOW_TO_PLAY_CRAFT_TABLE">
319 <value>{*T3*}HOW TO PLAY : CRAFTING TABLE{*ETW*}{*B*}{*B*}
320You can craft larger items using a Crafting Table.{*B*}{*B*}
321Place the table in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*}
322Crafting on a table works in the same way as basic crafting, but you have a larger crafting area, and a more varied selection of items to craft.
323 </value>
324 </data>
325
326 <data name="IDS_HOW_TO_PLAY_FURNACE">
327 <value>{*T3*}HOW TO PLAY : FURNACE{*ETW*}{*B*}{*B*}
328A Furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.{*B*}{*B*}
329Place the furnace in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*}
330You need to put some fuel into the bottom of the furnace, and the item to be fired in the top. The furnace will then fire up and start working.{*B*}{*B*}
331When your items have been fired, you can move them from the output area into your inventory.{*B*}{*B*}
332If an item you are over is an ingredient or fuel for the furnace, you will be shown tooltips to enable a quick move of this to the furnace.
333 </value>
334 </data>
335
336 <data name="IDS_HOW_TO_PLAY_DISPENSER">
337 <value>{*T3*}HOW TO PLAY : DISPENSER{*ETW*}{*B*}{*B*}
338A Dispenser is used to shoot out items. You will need to place a switch, for example a lever, next to the dispenser to trigger it.{*B*}{*B*}
339To fill the dispenser with items press{*CONTROLLER_ACTION_USE*}, then move the items that you want to dispense from your inventory into the dispenser.{*B*}{*B*}
340Now when you use the switch, the dispenser will shoot out an item.
341 </value>
342 </data>
343
344 <data name="IDS_HOW_TO_PLAY_BREWING">
345 <value>{*T3*}HOW TO PLAY : BREWING{*ETW*}{*B*}{*B*}
346Brewing potions requires a Brewing Stand, which can be built at a crafting table. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron, or a water source.{*B*}
347A Brewing Stand has three slots for bottles, so can make three potions at the same time. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources.{*B*}
348Putting a potion ingredient in the top position at the Brewing Stand will make a base potion after a short time. This doesn't have any effect by itself, but brewing another ingredient with this base potion will give you a potion with an effect.{*B*}
349Once you have this potion you can add a third ingredient to make the effect last longer (using Redstone Dust), be more intense (using Glowstone Dust), or turn into a harmful potion (using a Fermented Spider Eye).{*B*}
350You can also add gunpowder to any potion to turn it into a Splash Potion, which can then be thrown. The thrown Splash Potion will cause the potion effect to apply over the area it lands in.{*B*}
351
352The source ingredients for potions are :-{*B*}{*B*}
353* {*T2*}Nether Wart{*ETW*}{*B*}
354* {*T2*}Spider Eye{*ETW*}{*B*}
355* {*T2*}Sugar{*ETW*}{*B*}
356* {*T2*}Ghast Tear{*ETW*}{*B*}
357* {*T2*}Blaze Powder{*ETW*}{*B*}
358* {*T2*}Magma Cream{*ETW*}{*B*}
359* {*T2*}Glistering Melon{*ETW*}{*B*}
360* {*T2*}Redstone Dust{*ETW*}{*B*}
361* {*T2*}Glowstone Dust{*ETW*}{*B*}
362* {*T2*}Fermented Spider Eye{*ETW*}{*B*}{*B*}
363
364You'll need to experiment with combinations of ingredients in order to find out all the different potions you can make.
365 </value>
366 </data>
367
368 <data name="IDS_HOW_TO_PLAY_ENCHANTMENT">
369 <value>{*T3*}HOW TO PLAY : ENCHANTING{*ETW*}{*B*}{*B*}
370The Experience Points collected when a mob dies, or when certain blocks are mined or smelted in a furnace, can be used to enchant some tools, weapons, armor and books.{*B*}
371When a Sword, Bow, Axe, Pickaxe, Shovel, Armor or Book is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments and their Experience Levels costs.{*B*}
372If you do not have enough Experience Levels to use some of these, the cost will appear in red, otherwise it will be shown in green.{*B*}{*B*}
373The actual enchantment applied is randomly selected based on the cost displayed.{*B*}{*B*}
374If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15 Bookshelves), with a one block gap between the Bookcase and the Enchantment Table, the potency of the enchantments will be increased, and arcane glyphs will be seen coming from the book on the Enchantment Table.{*B*}{*B*}
375All the ingredients for an Enchantment Table can be found within the villages in a world, or by mining and cultivation of the world.{*B*}{*B*}
376Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items.{*B*}
377</value>
378 </data>
379
380 <data name="IDS_HOW_TO_PLAY_FARMANIMALS">
381 <value>{*T3*}HOW TO PLAY : FARMING ANIMALS{*ETW*}{*B*}{*B*}
382If you want to keep your animals in the one place, build a fenced area of less than 20x20 blocks and have your animals inside it. This ensures they will still be there when you come back to see them.
383</value>
384 </data>
385
386 <data name="IDS_HOW_TO_PLAY_BREEDANIMALS">
387 <value>{*T3*}HOW TO PLAY : BREEDING ANIMALS{*ETW*}{*B*}{*B*}
388The animals in Minecraft can breed, and will produce baby versions of themselves!{*B*}
389To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.{*B*}
390Feed Wheat to a cow, mooshroom or sheep, Carrots to a pig, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.{*B*}
391When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.{*B*}
392After being in Love Mode, an animal will not be able to enter it again for about five minutes.{*B*}
393There is a limit on the number of animals it is possible to have in a world, so you may find the animals don't breed when you have a lot of them.</value>
394 </data>
395
396 <data name="IDS_HOW_TO_PLAY_NETHERPORTAL">
397 <value>{*T3*}HOW TO PLAY : NETHER PORTAL{*ETW*}{*B*}{*B*}
398A Nether Portal allows the player to travel between the Overworld and the Nether world. The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld, so when you build a portal in the Nether world and exit through it, you will be 3 times further away from your entry point.{*B*}{*B*}
399A minimum of 10 Obsidian blocks are required to build the portal, and the portal needs to be 5 blocks high by 4 blocks wide by 1 block deep. Once the portal frame is built, the space inside the frame needs to be set on fire to activate it. This can be done using the Flint and Steel item, or the Fire Charge item.{*B*}{*B*}
400Examples of portal construction are shown in the picture to the right.
401 </value>
402 </data>
403
404 <data name="IDS_HOW_TO_PLAY_BANLIST">
405 <value>{*T3*}HOW TO PLAY : BANNING LEVELS{*ETW*}{*B*}{*B*}
406If you find offensive content within a level you are playing, you can choose to add the level to your Banned Levels list.
407If you would like to do this, bring up the Pause menu, then press{*CONTROLLER_VK_RB*} to select the Ban Level tooltip.
408When you attempt to join this level in future, you will be notified that the level is in your Banned Levels list, and given the option to remove it from the list and continue into the level, or back out.</value>
409 </data>
410
411 <data name="IDS_HOW_TO_PLAY_HOSTOPTIONS">
412 <value>
413 {*T3*}HOW TO PLAY : HOST AND PLAYER OPTIONS{*ETW*}{*B*}{*B*}
414
415 {*T1*}Game Options{*ETW*}{*B*}
416 When loading or creating a world, you can press the "More Options" button to enter a menu that allows more control over your game.{*B*}{*B*}
417
418 {*T2*}Player vs Player{*ETW*}{*B*}
419 When enabled, players can inflict damage on other players. This option only affects Survival mode.{*B*}{*B*}
420
421 {*T2*}Trust Players{*ETW*}{*B*}
422 When disabled, players joining the game are restricted in what they can do. They are not able to mine or use items, place blocks, use doors and switches, use containers, attack players or attack animals. You can change these options for a specific player using the in-game menu.{*B*}{*B*}
423
424 {*T2*}Fire Spreads{*ETW*}{*B*}
425 When enabled, fire may spread to nearby flammable blocks. This option can also be changed from within the game.{*B*}{*B*}
426
427 {*T2*}TNT Explodes{*ETW*}{*B*}
428 When enabled, TNT will explode when detonated. This option can also be changed from within the game.{*B*}{*B*}
429
430 {*T2*}Host Privileges{*ETW*}{*B*}
431 When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*}
432
433 {*T1*}World Generation Options{*ETW*}{*B*}
434 When creating a new world there are some additional options.{*B*}{*B*}
435
436 {*T2*}Generate Structures{*ETW*}{*B*}
437 When enabled, structures such as Villages and Strongholds will generate in the world.{*B*}{*B*}
438
439 {*T2*}Superflat World{*ETW*}{*B*}
440 When enabled, a completely flat world will be generated in the Overworld and in the Nether.{*B*}{*B*}
441
442 {*T2*}Bonus Chest{*ETW*}{*B*}
443 When enabled, a chest containing some useful items will be created near the player spawn point.{*B*}{*B*}
444
445 {*T2*}Reset Nether{*ETW*}{*B*}
446 When enabled, the Nether will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.{*B*}{*B*}
447
448 {*T1*}In-Game Options{*ETW*}{*B*}
449 While in the game a number of options can be accessed by pressing {*BACK_BUTTON*} to bring up the in-game menu.{*B*}{*B*}
450
451 {*T2*}Host Options{*ETW*}{*B*}
452 The host player, and any players set as moderators can access the "Host Option" menu. In this menu they can enable and disable fire spreading and TNT exploding.{*B*}{*B*}
453
454 {*T1*}Player Options{*ETW*}{*B*}
455 To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*}
456
457 {*T2*}Can Build And Mine{*ETW*}{*B*}
458 This option is only available when "Trust Players" is turned off. When this option is enabled, the player is able to interact with the world as normal. When disabled the player will not be able to place or destroy blocks, or interact with many items and blocks.{*B*}{*B*}
459
460 {*T2*}Can Use Doors and Switches{*ETW*}{*B*}
461 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to use doors and switches.{*B*}{*B*}
462
463 {*T2*}Can Open Containers{*ETW*}{*B*}
464 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to open containers, such as chests.{*B*}{*B*}
465
466 {*T2*}Can Attack Players{*ETW*}{*B*}
467 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to other players.{*B*}{*B*}
468
469 {*T2*}Can Attack Animals{*ETW*}{*B*}
470 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to animals.{*B*}{*B*}
471
472 {*T2*}Moderator{*ETW*}{*B*}
473 When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*}
474
475 {*T2*}Kick Player{*ETW*}{*B*}
476 {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*}
477
478 {*T1*}Host Player Options{*ETW*}{*B*}
479 If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*}
480
481 {*T2*}Can Fly{*ETW*}{*B*}
482 When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*}
483
484 {*T2*}Disable Exhaustion{*ETW*}{*B*}
485 This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*}
486
487 {*T2*}Invisible{*ETW*}{*B*}
488 When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*}
489
490 {*T2*}Can Teleport{*ETW*}{*B*}
491 This allows the player to move players or themselves to other players in the world.
492 </value>
493 </data>
494
495 <data name="IDS_HOW_TO_PLAY_NEXT">
496 <value>Next Page</value>
497 </data>
498
499 <data name="IDS_HOW_TO_PLAY_PREV">
500 <value>Previous Page</value>
501 </data>
502
503 <data name="IDS_HOW_TO_PLAY_MENU_BASICS">
504 <value>Basics</value>
505 </data>
506
507 <data name="IDS_HOW_TO_PLAY_MENU_HUD">
508 <value>HUD</value>
509 </data>
510
511 <data name="IDS_HOW_TO_PLAY_MENU_INVENTORY">
512 <value>Inventory</value>
513 </data>
514
515 <data name="IDS_HOW_TO_PLAY_MENU_CHESTS">
516 <value>Chests</value>
517 </data>
518
519 <data name="IDS_HOW_TO_PLAY_MENU_CRAFTING">
520 <value>Crafting</value>
521 </data>
522
523 <data name="IDS_HOW_TO_PLAY_MENU_FURNACE">
524 <value>Furnace</value>
525 </data>
526
527 <data name="IDS_HOW_TO_PLAY_MENU_DISPENSER">
528 <value>Dispenser</value>
529 </data>
530
531 <data name="IDS_HOW_TO_PLAY_MENU_FARMANIMALS">
532 <value>Farming Animals</value>
533 </data>
534
535 <data name="IDS_HOW_TO_PLAY_MENU_BREEDANIMALS">
536 <value>Breeding Animals</value>
537 </data>
538
539 <data name="IDS_HOW_TO_PLAY_MENU_BREWING">
540 <value>Brewing</value>
541 </data>
542
543 <data name="IDS_HOW_TO_PLAY_MENU_ENCHANTMENT">
544 <value>Enchantment</value>
545 </data>
546
547 <data name="IDS_HOW_TO_PLAY_MENU_NETHERPORTAL">
548 <value>Nether Portal</value>
549 </data>
550
551 <data name="IDS_HOW_TO_PLAY_MENU_MULTIPLAYER">
552 <value>Multiplayer</value>
553 </data>
554
555 <data name="IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA">
556 <value>Sharing Screenshots</value>
557 </data>
558
559 <data name="IDS_HOW_TO_PLAY_MENU_BANLIST">
560 <value>Banning Levels</value>
561 </data>
562
563 <data name="IDS_HOW_TO_PLAY_MENU_CREATIVE">
564 <value>Creative Mode</value>
565 </data>
566
567 <data name="IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS">
568 <value>Host and Player Options</value>
569 </data>
570
571 <data name="IDS_HOW_TO_PLAY_MENU_TRADING">
572 <value>Trading</value>
573 </data>
574
575 <data name="IDS_HOW_TO_PLAY_MENU_ANVIL">
576 <value>Anvil</value>
577 </data>
578
579 <data name="IDS_HOW_TO_PLAY_MENU_THEEND">
580 <value>The End</value>
581 </data>
582
583 <data name="IDS_HOW_TO_PLAY_THEEND">
584 <value>{*T3*}HOW TO PLAY : THE END{*ETW*}{*B*}{*B*}
585The End is another dimension in the game, which is reached through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld.{*B*}
586To activate the End Portal, you'll need to put an Eye of Ender into any End Portal Frame without one.{*B*}
587Once the portal is active, jump into it to go to The End.{*B*}{*B*}
588In The End you will meet the Ender Dragon, a fierce and powerful enemy, along with many Enderman, so you will have to be well prepared for the battle before going there!{*B*}{*B*}
589You'll find that there are Ender Crystals on top of eight Obsidian spikes that the Ender Dragon uses to heal itself,
590so the first step in the battle is to destroy each of these.{*B*}
591The first few can be reached with arrows, but the later ones are protected by an Iron Fence cage, and you will need to build up to them.{*B*}{*B*}
592While you are doing this, the Ender Dragon will be attacking you by flying at you and spitting Ender acid balls!{*B*}
593If you approach the Egg Podium in the centre of the spikes, the Ender Dragon will fly down and attack you and this is where you can really do some damage to it!{*B*}
594Avoid the acid breath, and target the Ender Dragon's eyes for the best results. If possible, bring some friends in to The End to help you with the battle!{*B*}{*B*}
595Once you are in The End, your friends will be able to see the location of the End Portal within the Stronghold on their maps,
596so they can easily join you.
597 </value>
598 </data>
599
600 <data name="IDS_HOW_TO_PLAY_MENU_SPRINT">
601 <value>Sprint</value>
602 </data>
603
604 <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW">
605 <value>What's New</value>
606 </data>
607
608 <data name="IDS_HOW_TO_PLAY_WHATSNEW">
609 <value>
610{*T3*}{*TITLE_UPDATE_NAME*}{*ETW*}{*B*}{*B*}
611{*T3*}Changes and Additions{*ETW*}{*B*}{*B*}
612- Added new items - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick,
613Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}
614- Added new recipes for Smooth Sandstone and Chiselled Sandstone.{*B*}
615- Added new Mobs - Zombie Villagers.{*B*}
616- Added new terrain generation features - Desert Temples, Desert Villages, Jungle Temples.{*B*}
617- Added Trading with villagers.{*B*}
618- Added Anvil interface.{*B*}
619- Can dye leather armor.{*B*}
620- Can dye wolf collars.{*B*}
621- Can control riding a pig with a Carrot on a Stick.{*B*}
622- Updated Bonus Chest content with more items.{*B*}
623- Changed placement of half blocks and other blocks on half blocks.{*B*}
624- Changed placement of upside down stairs and slabs.{*B*}
625- Added different villager professions.{*B*}
626- Villagers spawned from a spawn egg will have a random profession.{*B*}
627- Added sideways log placement.{*B*}
628- Furnaces can use wooden tools as a fuel.{*B*}
629- Ice and Glass panes can be collected with silk touch enchanted tools.{*B*}
630- Wooden Buttons and Wooden Pressure Plates can be activated with Arrows.{*B*}
631- Nether mobs can spawn in the Overworld from Portals.{*B*}
632- Creepers and Spiders are aggressive towards the last player that hit them.{*B*}
633- Mobs in Creative mode become neutral again after a short period.{*B*}
634- Remove knockback when drowning.{*B*}
635- Doors being broken by zombies show damage.{*B*}
636- Ice melts in the nether.{*B*}
637- Cauldrons fill up when out in the rain.{*B*}
638- Pistons take twice as long to update.{*B*}
639- Pig drops Saddle when killed (if has one).{*B*}
640- Sky color in The End changed.{*B*}
641- String can be placed (for Tripwires).{*B*}
642- Rain drips through leaves.{*B*}
643- Levers can be placed on the bottom of blocks.{*B*}
644- TNT does variable damage depending on difficulty setting.{*B*}
645- Book recipe changed.{*B*}
646- Boats break Lilypads, instead of Lilypads breaking Boats.{*B*}
647- Pigs drop more Porkchops.{*B*}
648- Slimes spawn less in Superflat worlds.{*B*}
649- Creeper damage variable based on difficulty setting, more knockback.{*B*}
650- Fixed Endermen not opening their jaws.{*B*}
651- Added teleporting of players (using the {*BACK_BUTTON*} menu in-game).{*B*}
652- Added new Host Options for flying, invisibility and invulnerability for remote players.{*B*}
653- Added new tutorials to the Tutorial World for new items and features.{*B*}
654- Updated the positions of the Music Disc Chests in the Tutorial World.{*B*}
655</value>
656 </data>
657
658 <data name="IDS_TITLEUPDATE">
659 <value>{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*}
660There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*}
661{*T1*}New Items{*ETB*} - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick,
662Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}{*B*}
663 {*T1*}New Mobs{*ETB*} - Zombie Villagers.{*B*}{*B*}
664{*T1*}New Features{*ETB*} - Trade with villagers, repair or enchant weapons and tools with an Anvil, store items in an Ender Chest, control a pig while riding it using a Carrot on a Stick!{*B*}{*B*}
665{*T1*}New Mini-Tutorials{*ETB*} – Learn how to use the new features in the Tutorial World!{*B*}{*B*}
666{*T1*}New 'Easter Eggs'{*ETB*} – We've moved all the secret Music Discs in the Tutorial World. See if you can find them again!{*B*}{*B*}
667</value>
668 </data>
669
670 <data name="IDS_DESC_SWORD">
671 <value>Deals more damage than by hand.</value>
672 </data>
673
674 <data name="IDS_DESC_SHOVEL">
675 <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value>
676 </data>
677
678 <data name="IDS_DESC_PICKAXE">
679 <value>Required to mine stone-related blocks and ore.</value>
680 </data>
681
682 <data name="IDS_DESC_HATCHET">
683 <value>Used to chop wood-related blocks faster than by hand.</value>
684 </data>
685
686 <data name="IDS_DESC_HOE">
687 <value>Used to till dirt and grass blocks to prepare for crops.</value>
688 </data>
689
690 <data name="IDS_DESC_DOOR_WOOD">
691 <value>Wooden doors are activated by using, hitting them or with Redstone.</value>
692 </data>
693
694 <data name="IDS_DESC_DOOR_IRON">
695 <value>Iron doors can only be opened by Redstone, buttons or switches.</value>
696 </data>
697
698 <data name="IDS_DESC_HELMET">
699 <value>NOT USED</value>
700 </data>
701 <data name="IDS_DESC_CHESTPLATE">
702 <value>NOT USED</value>
703 </data>
704 <data name="IDS_DESC_LEGGINGS">
705 <value>NOT USED</value>
706 </data>
707 <data name="IDS_DESC_BOOTS">
708 <value>NOT USED</value>
709 </data>
710
711 <data name="IDS_DESC_HELMET_LEATHER">
712 <value>Gives the user 1 Armor when worn.</value>
713 </data>
714
715 <data name="IDS_DESC_CHESTPLATE_LEATHER">
716 <value>Gives the user 3 Armor when worn.</value>
717 </data>
718
719 <data name="IDS_DESC_LEGGINGS_LEATHER">
720 <value>Gives the user 2 Armor when worn.</value>
721 </data>
722
723 <data name="IDS_DESC_BOOTS_LEATHER">
724 <value>Gives the user 1 Armor when worn.</value>
725 </data>
726
727 <data name="IDS_DESC_HELMET_CHAIN">
728 <value>Gives the user 2 Armor when worn.</value>
729 </data>
730
731 <data name="IDS_DESC_CHESTPLATE_CHAIN">
732 <value>Gives the user 5 Armor when worn.</value>
733 </data>
734
735 <data name="IDS_DESC_LEGGINGS_CHAIN">
736 <value>Gives the user 4 Armor when worn.</value>
737 </data>
738
739 <data name="IDS_DESC_BOOTS_CHAIN">
740 <value>Gives the user 1 Armor when worn.</value>
741 </data>
742
743 <data name="IDS_DESC_HELMET_IRON">
744 <value>Gives the user 2 Armor when worn.</value>
745 </data>
746
747 <data name="IDS_DESC_CHESTPLATE_IRON">
748 <value>Gives the user 6 Armor when worn.</value>
749 </data>
750
751 <data name="IDS_DESC_LEGGINGS_IRON">
752 <value>Gives the user 5 Armor when worn.</value>
753 </data>
754
755 <data name="IDS_DESC_BOOTS_IRON">
756 <value>Gives the user 2 Armor when worn.</value>
757 </data>
758
759 <data name="IDS_DESC_HELMET_GOLD">
760 <value>Gives the user 2 Armor when worn.</value>
761 </data>
762
763 <data name="IDS_DESC_CHESTPLATE_GOLD">
764 <value>Gives the user 5 Armor when worn.</value>
765 </data>
766
767 <data name="IDS_DESC_LEGGINGS_GOLD">
768 <value>Gives the user 3 Armor when worn.</value>
769 </data>
770
771 <data name="IDS_DESC_BOOTS_GOLD">
772 <value>Gives the user 1 Armor when worn.</value>
773 </data>
774
775 <data name="IDS_DESC_HELMET_DIAMOND">
776 <value>Gives the user 3 Armor when worn.</value>
777 </data>
778
779 <data name="IDS_DESC_CHESTPLATE_DIAMOND">
780 <value>Gives the user 8 Armor when worn.</value>
781 </data>
782
783 <data name="IDS_DESC_LEGGINGS_DIAMOND">
784 <value>Gives the user 6 Armor when worn.</value>
785 </data>
786
787 <data name="IDS_DESC_BOOTS_DIAMOND">
788 <value>Gives the user 3 Armor when worn.</value>
789 </data>
790
791 <data name="IDS_DESC_INGOT">
792 <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value>
793 </data>
794
795 <data name="IDS_DESC_BLOCK">
796 <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value>
797 </data>
798
799 <data name="IDS_DESC_PRESSUREPLATE">
800 <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value>
801 </data>
802
803 <data name="IDS_DESC_STAIRS">
804 <value>Used for compact staircases.</value>
805 </data>
806
807 <data name="IDS_DESC_SLAB">
808 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
809 </data>
810
811 <data name="IDS_DESC_HALFSLAB">
812 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
813 </data>
814
815 <data name="IDS_DESC_TORCH">
816 <value>Used to create light. Torches also melt snow and ice.</value>
817 </data>
818
819 <data name="IDS_DESC_WOODENPLANKS">
820 <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value>
821 </data>
822
823 <data name="IDS_DESC_SANDSTONE">
824 <value>Used as a building material. Is not influenced by gravity like normal Sand.</value>
825 </data>
826
827 <data name="IDS_DESC_STRUCTBLOCK">
828 <value>Used as a building material.</value>
829 </data>
830
831 <data name="IDS_DESC_STICK">
832 <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value>
833 </data>
834
835 <data name="IDS_DESC_BED">
836 <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player.
837The colors of the bed are always the same, regardless of the colors of wool used.</value>
838 </data>
839
840 <data name="IDS_DESC_CRAFTINGTABLE">
841 <value>Allows you to craft a more varied selection of items than the normal crafting.</value>
842 </data>
843
844 <data name="IDS_DESC_FURNACE">
845 <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value>
846 </data>
847
848 <data name="IDS_DESC_CHEST">
849 <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value>
850 </data>
851
852 <data name="IDS_DESC_FENCE">
853 <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value>
854 </data>
855
856 <data name="IDS_DESC_LADDER">
857 <value>Used to climb vertically.</value>
858 </data>
859
860 <data name="IDS_DESC_TRAPDOOR">
861 <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value>
862 </data>
863
864 <data name="IDS_DESC_SIGN">
865 <value>Shows text entered by you or other players.</value>
866 </data>
867
868 <data name="IDS_DESC_GLOWSTONE">
869 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value>
870 </data>
871
872 <data name="IDS_DESC_TNT">
873 <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value>
874 </data>
875
876 <data name="IDS_DESC_BOWL">
877 <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value>
878 </data>
879
880 <data name="IDS_DESC_BUCKET">
881 <value>Used to hold and transport water, lava and milk.</value>
882 </data>
883
884 <data name="IDS_DESC_BUCKET_WATER">
885 <value>Used to hold and transport water.</value>
886 </data>
887
888 <data name="IDS_DESC_BUCKET_LAVA">
889 <value>Used to hold and transport lava.</value>
890 </data>
891
892 <data name="IDS_DESC_BUCKET_MILK">
893 <value>Used to hold and transport milk.</value>
894 </data>
895
896 <data name="IDS_DESC_FLINTANDSTEEL">
897 <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value>
898 </data>
899
900 <data name="IDS_DESC_FISHINGROD">
901 <value>Used to catch fish.</value>
902 </data>
903
904 <data name="IDS_DESC_CLOCK">
905 <value>Displays positions of the Sun and Moon.</value>
906 </data>
907
908 <data name="IDS_DESC_COMPASS">
909 <value>Points to your start point.</value>
910 </data>
911
912 <data name="IDS_DESC_MAP">
913 <value>Will create an image of an area explored while held. This can be used for path-finding.</value>
914 </data>
915
916 <data name="IDS_DESC_BOW">
917 <value>Allows for ranged attacks by using arrows.</value>
918 </data>
919
920 <data name="IDS_DESC_ARROW">
921 <value>Used as ammunition for bows.</value>
922 </data>
923
924 <data name="IDS_DESC_BREAD">
925 <value>Restores 2.5{*ICON_SHANK_01*}.</value>
926 </data>
927
928 <data name="IDS_DESC_CAKE">
929 <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value>
930 </data>
931
932 <data name="IDS_DESC_COOKIE">
933 <value>Restores 1{*ICON_SHANK_01*}.</value>
934 </data>
935
936 <data name="IDS_DESC_MELON_SLICE">
937 <value>Restores 1{*ICON_SHANK_01*}.</value>
938 </data>
939
940 <data name="IDS_DESC_MUSHROOMSTEW">
941 <value>Restores 3{*ICON_SHANK_01*}.</value>
942 </data>
943
944 <data name="IDS_DESC_CHICKEN_RAW">
945 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value>
946 </data>
947
948 <data name="IDS_DESC_CHICKEN_COOKED">
949 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value>
950 </data>
951
952 <data name="IDS_DESC_BEEF_RAW">
953 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value>
954 </data>
955
956 <data name="IDS_DESC_BEEF_COOKED">
957 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value>
958 </data>
959
960 <data name="IDS_DESC_PORKCHOP_RAW">
961 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value>
962 </data>
963
964 <data name="IDS_DESC_PORKCHOP_COOKED">
965 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value>
966 </data>
967
968 <data name="IDS_DESC_FISH_RAW">
969 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value>
970 </data>
971
972 <data name="IDS_DESC_FISH_COOKED">
973 <value>Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value>
974 </data>
975
976 <data name="IDS_DESC_APPLE">
977 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value>
978 </data>
979
980 <data name="IDS_DESC_GOLDENAPPLE">
981 <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value>
982 </data>
983
984 <data name="IDS_DESC_ROTTEN_FLESH">
985 <value>Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value>
986 </data>
987
988 <data name="IDS_DESC_SUGAR">
989 <value>Used in the cake recipe, and as an ingredient for brewing potions.</value>
990 </data>
991
992 <data name="IDS_DESC_LEVER">
993 <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value>
994 </data>
995
996 <data name="IDS_DESC_REDSTONETORCH">
997 <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block.
998Can also be used for low-level lighting.</value>
999 </data>
1000
1001 <data name="IDS_DESC_REDSTONEREPEATER">
1002 <value>Used in Redstone circuits as repeater, a delayer, and/or a diode.</value>
1003 </data>
1004
1005 <data name="IDS_DESC_BUTTON">
1006 <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value>
1007 </data>
1008
1009 <data name="IDS_DESC_DISPENSER">
1010 <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value>
1011 </data>
1012
1013 <data name="IDS_DESC_NOTEBLOCK">
1014 <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value>
1015 </data>
1016
1017 <data name="IDS_DESC_RAIL">
1018 <value>Used to guide minecarts.</value>
1019 </data>
1020
1021 <data name="IDS_DESC_POWEREDRAIL">
1022 <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value>
1023 </data>
1024
1025 <data name="IDS_DESC_DETECTORRAIL">
1026 <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a minecart.</value>
1027 </data>
1028
1029 <data name="IDS_DESC_MINECART">
1030 <value>Used to transport you, an animal, or a monster along rails.</value>
1031 </data>
1032
1033 <data name="IDS_DESC_MINECARTWITHCHEST">
1034 <value>Used to transport goods along rails.</value>
1035 </data>
1036
1037 <data name="IDS_DESC_MINECARTWITHFURNACE">
1038 <value>Will move along rails and can push other minecarts when coal is put in it.</value>
1039 </data>
1040
1041 <data name="IDS_DESC_BOAT">
1042 <value>Used to travel in water more quickly than swimming.</value>
1043 </data>
1044
1045 <data name="IDS_DESC_WOOL">
1046 <value>Collected from sheep, and can be colored with dyes.</value>
1047 </data>
1048
1049 <data name="IDS_DESC_WOOLSTRING">
1050 <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value>
1051 </data>
1052
1053 <data name="IDS_DESC_DYE_BLACK">
1054 <value>Used as a dye to create black wool.</value>
1055 </data>
1056
1057 <data name="IDS_DESC_DYE_GREEN">
1058 <value>Used as a dye to create green wool.</value>
1059 </data>
1060
1061 <data name="IDS_DESC_DYE_BROWN">
1062 <value>Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value>
1063 </data>
1064
1065 <data name="IDS_DESC_DYE_SILVER">
1066 <value>Used as a dye to create silver wool.</value>
1067 </data>
1068
1069 <data name="IDS_DESC_DYE_YELLOW">
1070 <value>Used as a dye to create yellow wool.</value>
1071 </data>
1072
1073 <data name="IDS_DESC_DYE_RED">
1074 <value>Used as a dye to create red wool.</value>
1075 </data>
1076
1077 <data name="IDS_DESC_DYE_WHITE">
1078 <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value>
1079 </data>
1080
1081 <data name="IDS_DESC_DYE_PINK">
1082 <value>Used as a dye to create pink wool.</value>
1083 </data>
1084
1085 <data name="IDS_DESC_DYE_ORANGE">
1086 <value>Used as a dye to create orange wool.</value>
1087 </data>
1088
1089 <data name="IDS_DESC_DYE_LIME">
1090 <value>Used as a dye to create lime wool.</value>
1091 </data>
1092
1093 <data name="IDS_DESC_DYE_GRAY">
1094 <value>Used as a dye to create gray wool.</value>
1095 </data>
1096
1097 <data name="IDS_DESC_DYE_LIGHTGRAY">
1098 <value>Used as a dye to create light gray wool.
1099(Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value>
1100 </data>
1101
1102 <data name="IDS_DESC_DYE_LIGHTBLUE">
1103 <value>Used as a dye to create light blue wool.</value>
1104 </data>
1105
1106 <data name="IDS_DESC_DYE_CYAN">
1107 <value>Used as a dye to create cyan wool.</value>
1108 </data>
1109
1110 <data name="IDS_DESC_DYE_PURPLE">
1111 <value>Used as a dye to create purple wool.</value>
1112 </data>
1113
1114 <data name="IDS_DESC_DYE_MAGENTA">
1115 <value>Used as a dye to create magenta wool.</value>
1116 </data>
1117
1118 <data name="IDS_DESC_DYE_BLUE">
1119 <value>Used as dye to create Blue Wool.</value>
1120 </data>
1121
1122 <data name="IDS_DESC_JUKEBOX">
1123 <value>Plays Music Discs.</value>
1124 </data>
1125
1126 <data name="IDS_DESC_DIAMONDS">
1127 <value>Use these to create very strong tools, weapons or armor.</value>
1128 </data>
1129
1130 <data name="IDS_DESC_JACKOLANTERN">
1131 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value>
1132 </data>
1133
1134 <data name="IDS_DESC_PAPER">
1135 <value>Used to create books and maps.</value>
1136 </data>
1137
1138 <data name="IDS_DESC_BOOK">
1139 <value>Can be used to create bookshelves or enchanted to make Enchanted Books.</value>
1140 </data>
1141
1142 <data name="IDS_DESC_BOOKSHELF">
1143 <value>Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value>
1144 </data>
1145
1146 <data name="IDS_DESC_PICTURE">
1147 <value>Used as decoration.</value>
1148 </data>
1149
1150 <data name="IDS_DESC_ORE_GOLD">
1151 <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value>
1152 </data>
1153
1154 <data name="IDS_DESC_ORE_IRON">
1155 <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value>
1156 </data>
1157
1158 <data name="IDS_DESC_ORE_COAL">
1159 <value>Can be mined with a pickaxe to collect coal.</value>
1160 </data>
1161
1162 <data name="IDS_DESC_ORE_LAPIS">
1163 <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value>
1164 </data>
1165
1166 <data name="IDS_DESC_ORE_DIAMOND">
1167 <value>Can be mined with an iron pickaxe or better to collect diamonds.</value>
1168 </data>
1169
1170 <data name="IDS_DESC_ORE_REDSTONE">
1171 <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value>
1172 </data>
1173
1174 <data name="IDS_DESC_STONE">
1175 <value>Can be mined with a pickaxe to collect cobblestone.</value>
1176 </data>
1177
1178 <data name="IDS_DESC_DIRT">
1179 <value>Collected using a shovel. Can be used for construction.</value>
1180 </data>
1181
1182 <data name="IDS_DESC_SAPLING">
1183 <value>Can be planted and it will eventually grow into a tree.</value>
1184 </data>
1185
1186 <data name="IDS_DESC_BEDROCK">
1187 <value>This cannot be broken.</value>
1188 </data>
1189
1190 <data name="IDS_DESC_LAVA">
1191 <value>Sets fire to anything that touches it. Can be collected in a bucket.</value>
1192 </data>
1193
1194 <data name="IDS_DESC_SAND">
1195 <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value>
1196 </data>
1197
1198 <data name="IDS_DESC_GRAVEL">
1199 <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value>
1200 </data>
1201
1202 <data name="IDS_DESC_LOG">
1203 <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value>
1204 </data>
1205
1206 <data name="IDS_DESC_GLASS">
1207 <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value>
1208 </data>
1209
1210 <data name="IDS_DESC_STONE_BRICK">
1211 <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value>
1212 </data>
1213
1214 <data name="IDS_DESC_BRICK">
1215 <value>Baked from clay in a furnace.</value>
1216 </data>
1217
1218 <data name="IDS_DESC_CLAY">
1219 <value>Can be baked into bricks in a furnace.</value>
1220 </data>
1221
1222 <data name="IDS_DESC_CLAY_TILE">
1223 <value>When broken drops clay balls which can be baked into bricks in a furnace.</value>
1224 </data>
1225
1226 <data name="IDS_DESC_SNOW">
1227 <value>A compact way to store snowballs.</value>
1228 </data>
1229
1230 <data name="IDS_DESC_TOP_SNOW">
1231 <value>Can be dug with a shovel to create snowballs.</value>
1232 </data>
1233
1234 <data name="IDS_DESC_TALL_GRASS">
1235 <value>Sometimes produces wheat seeds when broken.</value>
1236 </data>
1237
1238 <data name="IDS_DESC_FLOWER">
1239 <value>Can be crafted into a dye.</value>
1240 </data>
1241
1242 <data name="IDS_DESC_MUSHROOM">
1243 <value>Can be crafted with a bowl to make stew.</value>
1244 </data>
1245
1246 <data name="IDS_DESC_OBSIDIAN">
1247 <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value>
1248 </data>
1249
1250 <data name="IDS_DESC_MOB_SPAWNER">
1251 <value>Spawns monsters into the world.</value>
1252 </data>
1253
1254 <data name="IDS_DESC_REDSTONE_DUST">
1255 <value>Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value>
1256 </data>
1257
1258 <data name="IDS_DESC_CROPS">
1259 <value>When fully grown, crops can be harvested to collect wheat.</value>
1260 </data>
1261
1262 <data name="IDS_DESC_FARMLAND">
1263 <value>Ground that has been prepared ready to plant seeds.</value>
1264 </data>
1265
1266 <data name="IDS_DESC_CACTUS">
1267 <value>Can be cooked in a furnace to create a green dye.</value>
1268 </data>
1269
1270 <data name="IDS_DESC_REEDS">
1271 <value>Can be crafted to create sugar.</value>
1272 </data>
1273
1274 <data name="IDS_DESC_PUMPKIN">
1275 <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value>
1276 </data>
1277
1278 <data name="IDS_DESC_HELL_ROCK">
1279 <value>Burns forever if set alight.</value>
1280 </data>
1281
1282 <data name="IDS_DESC_HELL_SAND">
1283 <value>Slows the movement of anything walking over it.</value>
1284 </data>
1285
1286 <data name="IDS_DESC_PORTAL">
1287 <value>Standing in the portal allows you to pass between the Overworld and the Nether.</value>
1288 </data>
1289
1290 <data name="IDS_DESC_COAL">
1291 <value>Used as a fuel in a furnace, or crafted to make a torch.</value>
1292 </data>
1293
1294 <data name="IDS_DESC_STRING">
1295 <value>Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value>
1296 </data>
1297
1298 <data name="IDS_DESC_FEATHER">
1299 <value>Collected by killing a chicken, and can be crafted into an arrow.</value>
1300 </data>
1301
1302 <data name="IDS_DESC_SULPHUR">
1303 <value>Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value>
1304 </data>
1305
1306 <data name="IDS_DESC_WHEAT_SEEDS">
1307 <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value>
1308 </data>
1309
1310 <data name="IDS_DESC_WHEAT">
1311 <value>Harvested from crops, and can be used to craft food items.</value>
1312 </data>
1313
1314 <data name="IDS_DESC_FLINT">
1315 <value>Collected by digging gravel, and can be used to craft a flint and steel.</value>
1316 </data>
1317
1318 <data name="IDS_DESC_SADDLE">
1319 <value>When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value>
1320 </data>
1321
1322 <data name="IDS_DESC_SNOWBALL">
1323 <value>Collected by digging snow, and can be thrown.</value>
1324 </data>
1325
1326 <data name="IDS_DESC_LEATHER">
1327 <value>Collected by killing a cow, and can be crafted into armor or used to make Books.</value>
1328 </data>
1329
1330 <data name="IDS_DESC_SLIMEBALL">
1331 <value>Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value>
1332 </data>
1333
1334 <data name="IDS_DESC_EGG">
1335 <value>Dropped randomly by chickens, and can be crafted into food items.</value>
1336 </data>
1337
1338 <data name="IDS_DESC_YELLOW_DUST">
1339 <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value>
1340 </data>
1341
1342 <data name="IDS_DESC_BONE">
1343 <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value>
1344 </data>
1345
1346 <data name="IDS_DESC_RECORD">
1347 <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value>
1348 </data>
1349
1350 <data name="IDS_DESC_WATER">
1351 <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value>
1352 </data>
1353
1354 <data name="IDS_DESC_LEAVES">
1355 <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value>
1356 </data>
1357
1358 <data name="IDS_DESC_MOSS_STONE">
1359 <value>Found in dungeons, can be used for construction and decoration.</value>
1360 </data>
1361
1362 <data name="IDS_DESC_SHEARS">
1363 <value>Used to obtain wool from sheep and harvest leaf blocks.</value>
1364 </data>
1365
1366 <data name="IDS_DESC_PISTON">
1367 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value>
1368 </data>
1369
1370 <data name="IDS_DESC_STICKY_PISTON">
1371 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value>
1372 </data>
1373
1374 <data name="IDS_DESC_STONE_BRICK_SMOOTH">
1375 <value>Made from Stone blocks, and commonly found in Strongholds.</value>
1376 </data>
1377
1378 <data name="IDS_DESC_IRON_FENCE">
1379 <value>Used as a barrier, similar to fences.</value>
1380 </data>
1381
1382 <data name="IDS_DESC_FENCE_GATE">
1383 <value>Similar to a door, but used primarily with fences.</value>
1384 </data>
1385
1386 <data name="IDS_DESC_MELON_BLOCK">
1387 <value>Can be crafted from Melon Slices.</value>
1388 </data>
1389
1390 <data name="IDS_DESC_THIN_GLASS">
1391 <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value>
1392 </data>
1393
1394 <data name="IDS_DESC_PUMPKIN_SEEDS">
1395 <value>Can be planted to grow pumpkins.</value>
1396 </data>
1397
1398 <data name="IDS_DESC_MELON_SEEDS">
1399 <value>Can be planted to grow melons.</value>
1400 </data>
1401
1402 <data name="IDS_DESC_ENDER_PEARL">
1403 <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value>
1404 </data>
1405
1406 <data name="IDS_DESC_GRASS">
1407 <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value>
1408 </data>
1409
1410 <data name="IDS_DESC_SPONGE">
1411 <value>Can be used for construction and decoration.</value>
1412 </data>
1413
1414 <data name="IDS_DESC_WEB">
1415 <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value>
1416 </data>
1417
1418 <data name="IDS_DESC_STONE_SILVERFISH">
1419 <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value>
1420 </data>
1421
1422 <data name="IDS_DESC_VINE">
1423 <value>Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value>
1424 </data>
1425
1426 <data name="IDS_DESC_ICE">
1427 <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value>
1428 </data>
1429
1430 <data name="IDS_DESC_DEAD_BUSH">
1431 <value>Can be used as decoration.</value>
1432 </data>
1433
1434 <data name="IDS_DESC_BLAZE_ROD">
1435 <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value>
1436 </data>
1437
1438 <data name="IDS_DESC_GHAST_TEAR">
1439 <value>Used in potion brewing. Dropped by Ghasts when they die.</value>
1440 </data>
1441
1442 <data name="IDS_DESC_GOLD_NUGGET">
1443 <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value>
1444 </data>
1445
1446 <data name="IDS_DESC_NETHER_STALK_SEEDS">
1447 <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value>
1448 </data>
1449
1450 <data name="IDS_DESC_POTION">
1451 <value>When used, can have various effects, depending on what it is used on.</value>
1452 </data>
1453
1454 <data name="IDS_DESC_GLASS_BOTTLE">
1455 <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value>
1456 </data>
1457
1458 <data name="IDS_DESC_SPIDER_EYE">
1459 <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value>
1460 </data>
1461
1462 <data name="IDS_DESC_FERMENTED_SPIDER_EYE">
1463 <value>Used in potion brewing, mainly to create potions with a negative effect.</value>
1464 </data>
1465
1466 <data name="IDS_DESC_BLAZE_POWDER">
1467 <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value>
1468 </data>
1469
1470 <data name="IDS_DESC_MAGMA_CREAM">
1471 <value>Used in potion brewing.</value>
1472 </data>
1473
1474 <data name="IDS_DESC_BREWING_STAND">
1475 <value>Used for making Potions and Splash Potions.</value>
1476 </data>
1477
1478 <data name="IDS_DESC_CAULDRON">
1479 <value>Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value>
1480 </data>
1481
1482 <data name="IDS_DESC_EYE_OF_ENDER">
1483 <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value>
1484 </data>
1485
1486 <data name="IDS_DESC_SPECKLED_MELON">
1487 <value>Used in potion brewing.</value>
1488 </data>
1489
1490 <data name="IDS_DESC_MYCEL">
1491 <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value>
1492 </data>
1493
1494 <data name="IDS_DESC_WATERLILY">
1495 <value>Floats on water, and can be walked on.</value>
1496 </data>
1497
1498 <data name="IDS_DESC_NETHERBRICK">
1499 <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value>
1500 </data>
1501
1502 <data name="IDS_DESC_NETHERFENCE">
1503 <value>Used in Nether Fortresses.</value>
1504 </data>
1505
1506 <data name="IDS_DESC_NETHERSTALK">
1507 <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value>
1508 </data>
1509
1510 <data name="IDS_DESC_ENCHANTMENTTABLE">
1511 <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value>
1512 </data>
1513
1514 <data name="IDS_DESC_END_PORTAL">
1515 <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value>
1516 </data>
1517
1518 <data name="IDS_DESC_ENDPORTALFRAME">
1519 <value>Used to form an End Portal.</value>
1520 </data>
1521
1522 <data name="IDS_DESC_WHITESTONE">
1523 <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value>
1524 </data>
1525
1526 <data name="IDS_DESC_DRAGONEGG">
1527 <value>This block is created by the defeat of the Dragon in The End.</value>
1528 </data>
1529
1530 <data name="IDS_DESC_EXP_BOTTLE">
1531 <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value>
1532 </data>
1533
1534 <data name="IDS_DESC_FIREBALL">
1535 <value>Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value>
1536 </data>
1537
1538 <data name="IDS_DESC_ITEMFRAME">
1539 <value>These are similar to a display case, and will display the item or block placed in it.</value>
1540 </data>
1541
1542 <data name="IDS_DESC_MONSTER_SPAWNER">
1543 <value>When thrown can spawn a creature of the type indicated.</value>
1544 </data>
1545
1546 <data name="IDS_DESC_WOODSLAB">
1547 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
1548 </data>
1549
1550 <data name="IDS_DESC_STONESLAB">
1551 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
1552 </data>
1553
1554 <data name="IDS_DESC_ITEM_NETHERBRICK">
1555 <value>Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value>
1556 </data>
1557
1558 <data name="IDS_DESC_REDSTONE_LIGHT">
1559 <value>When powered they emit light.</value>
1560 </data>
1561
1562 <data name="IDS_DESC_COCOA">
1563 <value>Can be farmed to collect Cocoa Beans.</value>
1564 </data>
1565
1566 <data name="IDS_DESC_SKULL">
1567 <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value>
1568 </data>
1569
1570 <data name="IDS_SQUID">
1571 <value>Squid</value>
1572 </data>
1573
1574 <data name="IDS_DESC_SQUID">
1575 <value>Drops ink sacs when killed.</value>
1576 </data>
1577
1578 <data name="IDS_COW">
1579 <value>Cow</value>
1580 </data>
1581
1582 <data name="IDS_DESC_COW">
1583 <value>Drops leather when killed. Can also be milked with a bucket.</value>
1584 </data>
1585
1586 <data name="IDS_SHEEP">
1587 <value>Sheep</value>
1588 </data>
1589
1590 <data name="IDS_DESC_SHEEP">
1591 <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value>
1592 </data>
1593
1594 <data name="IDS_CHICKEN">
1595 <value>Chicken</value>
1596 </data>
1597
1598 <data name="IDS_DESC_CHICKEN">
1599 <value>Drops feathers when killed, and also randomly lays eggs.</value>
1600 </data>
1601
1602 <data name="IDS_PIG">
1603 <value>Pig</value>
1604 </data>
1605
1606 <data name="IDS_DESC_PIG">
1607 <value>Drops porkchops when killed. Can be ridden by using a saddle.</value>
1608 </data>
1609
1610 <data name="IDS_WOLF">
1611 <value>Wolf</value>
1612 </data>
1613
1614 <data name="IDS_DESC_WOLF">
1615 <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value>
1616 </data>
1617
1618 <data name="IDS_CREEPER">
1619 <value>Creeper</value>
1620 </data>
1621
1622 <data name="IDS_DESC_CREEPER">
1623 <value>Explodes if you get too close!</value>
1624 </data>
1625
1626 <data name="IDS_SKELETON">
1627 <value>Skeleton</value>
1628 </data>
1629
1630 <data name="IDS_DESC_SKELETON">
1631 <value>Fires arrows at you. Drops arrows when killed.</value>
1632 </data>
1633
1634 <data name="IDS_SPIDER">
1635 <value>Spider</value>
1636 </data>
1637
1638 <data name="IDS_DESC_SPIDER">
1639 <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value>
1640 </data>
1641
1642 <data name="IDS_ZOMBIE">
1643 <value>Zombie</value>
1644 </data>
1645
1646 <data name="IDS_DESC_ZOMBIE">
1647 <value>Attacks you when you are close to it.</value>
1648 </data>
1649
1650 <data name="IDS_PIGZOMBIE">
1651 <value>Zombie Pigman</value>
1652 </data>
1653
1654 <data name="IDS_DESC_PIGZOMBIE">
1655 <value>Initially docile, but will attack in groups if you attack one.</value>
1656 </data>
1657
1658 <data name="IDS_GHAST">
1659 <value>Ghast</value>
1660 </data>
1661
1662 <data name="IDS_DESC_GHAST">
1663 <value>Fires flaming balls at you that explode on contact.</value>
1664 </data>
1665
1666 <data name="IDS_SLIME">
1667 <value>Slime</value>
1668 </data>
1669
1670 <data name="IDS_DESC_SLIME">
1671 <value>Split into smaller Slimes when damaged.</value>
1672 </data>
1673
1674 <data name="IDS_ENDERMAN">
1675 <value>Enderman</value>
1676 </data>
1677
1678 <data name="IDS_DESC_ENDERMAN">
1679 <value>Will attack you if you look at it. Can also move blocks around.</value>
1680 </data>
1681
1682 <data name="IDS_SILVERFISH">
1683 <value>Silverfish</value>
1684 </data>
1685
1686 <data name="IDS_DESC_SILVERFISH">
1687 <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value>
1688 </data>
1689
1690 <data name="IDS_CAVE_SPIDER">
1691 <value>Cave Spider</value>
1692 </data>
1693
1694 <data name="IDS_DESC_CAVE_SPIDER">
1695 <value>Has a venomous bite.</value>
1696 </data>
1697
1698 <data name="IDS_MUSHROOM_COW">
1699 <value>Mooshroom</value>
1700 </data>
1701
1702 <data name="IDS_DESC_MUSHROOM_COW">
1703 <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value>
1704 </data>
1705
1706 <data name="IDS_SNOWMAN">
1707 <value>Snow Golem</value>
1708 </data>
1709
1710 <data name="IDS_DESC_SNOWMAN">
1711 <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value>
1712 </data>
1713
1714 <data name="IDS_ENDERDRAGON">
1715 <value>Ender Dragon</value>
1716 </data>
1717
1718 <data name="IDS_DESC_ENDERDRAGON">
1719 <value>This is a large black dragon found in The End.</value>
1720 </data>
1721
1722 <data name="IDS_BLAZE">
1723 <value>Blaze</value>
1724 </data>
1725
1726 <data name="IDS_DESC_BLAZE">
1727 <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value>
1728 </data>
1729
1730 <data name="IDS_LAVA_SLIME">
1731 <value>Magma Cube</value>
1732 </data>
1733
1734 <data name="IDS_DESC_LAVA_SLIME">
1735 <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value>
1736 </data>
1737
1738 <data name="IDS_VILLAGER">
1739 <value>Villager</value>
1740 </data>
1741
1742 <data name="IDS_OZELOT">
1743 <value>Ocelot</value>
1744 </data>
1745
1746 <data name="IDS_DESC_OZELOT">
1747 <value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value>
1748 </data>
1749
1750 <data name="IDS_IRONGOLEM">
1751 <value>Iron Golem</value>
1752 </data>
1753
1754 <data name="IDS_DESC_IRONGOLEM">
1755 <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value>
1756 </data>
1757
1758 <data name="IDS_CREDITS_EXPLODANIM">
1759 <value>Explosives Animator</value>
1760 </data>
1761
1762 <data name="IDS_CREDITS_CONCEPTART">
1763 <value>Concept Artist</value>
1764 </data>
1765
1766 <data name="IDS_CREDITS_CRUNCHER">
1767 <value>Number Crunching and Statistics</value>
1768 </data>
1769
1770 <data name="IDS_CREDITS_BULLYCOORD">
1771 <value>Bully Coordinator</value>
1772 </data>
1773
1774 <data name="IDS_CREDITS_ORIGINALDESIGN">
1775 <value>Original Design and Code by</value>
1776 </data>
1777
1778 <data name="IDS_CREDITS_PMPROD">
1779 <value>Project Manager/Producer</value>
1780 </data>
1781
1782 <data name="IDS_CREDITS_RESTOFMOJANG">
1783 <value>Rest of Mojang Office</value>
1784 </data>
1785
1786 <data name="IDS_CREDITS_LEADPC">
1787 <value>Lead Game Programmer Minecraft PC</value>
1788 </data>
1789
1790 <data name="IDS_CREDITS_CODENINJA">
1791 <value>Ninja Coder</value>
1792 </data>
1793
1794 <data name="IDS_CREDITS_CEO">
1795 <value>CEO</value>
1796 </data>
1797
1798 <data name="IDS_CREDITS_WCW">
1799 <value>White Collar Worker</value>
1800 </data>
1801
1802 <data name="IDS_CREDITS_CUSTOMERSUPPORT">
1803 <value>Customer Support</value>
1804 </data>
1805
1806 <data name="IDS_CREDITS_OFFICEDJ">
1807 <value>Office DJ</value>
1808 </data>
1809
1810 <data name="IDS_CREDITS_DESPROG">
1811 <value>Designer/Programmer Minecraft - Pocket Edition</value>
1812 </data>
1813
1814 <data name="IDS_CREDITS_DEVELOPER">
1815 <value>Developer</value>
1816 </data>
1817
1818 <data name="IDS_CREDITS_CHIEFARCHITECT">
1819 <value>Chief Architect</value>
1820 </data>
1821
1822 <data name="IDS_CREDITS_ARTDEVELOPER">
1823 <value>Art Developer</value>
1824 </data>
1825
1826 <data name="IDS_CREDITS_GAMECRAFTER">
1827 <value>Game Crafter</value>
1828 </data>
1829
1830 <data name="IDS_CREDITS_DOF">
1831 <value>Director of Fun</value>
1832 </data>
1833
1834 <data name="IDS_CREDITS_MUSICANDSOUNDS">
1835 <value>Music and Sounds</value>
1836 </data>
1837
1838 <data name="IDS_CREDITS_PROGRAMMING">
1839 <value>Programming</value>
1840 </data>
1841
1842 <data name="IDS_CREDITS_ART">
1843 <value>Art</value>
1844 </data>
1845
1846 <data name="IDS_CREDITS_QA">
1847 <value>QA</value>
1848 </data>
1849
1850 <data name="IDS_CREDITS_EXECPRODUCER">
1851 <value>Executive Producer</value>
1852 </data>
1853
1854 <data name="IDS_CREDITS_LEADPRODUCER">
1855 <value>Lead Producer</value>
1856 </data>
1857
1858 <data name="IDS_CREDITS_PRODUCER">
1859 <value>Producer</value>
1860 </data>
1861
1862 <data name="IDS_CREDITS_TESTLEAD">
1863 <value>Test Lead</value>
1864 </data>
1865
1866 <data name="IDS_CREDITS_LEADTESTER">
1867 <value>Lead Tester</value>
1868 </data>
1869
1870 <data name="IDS_CREDITS_DESIGNTEAM">
1871 <value>Design Team</value>
1872 </data>
1873
1874 <data name="IDS_CREDITS_DEVELOPMENTTEAM">
1875 <value>Development Team</value>
1876 </data>
1877
1878 <data name="IDS_CREDITS_RELEASEMANAGEMENT">
1879 <value>Release Management</value>
1880 </data>
1881
1882 <data name="IDS_CREDITS_XBLADIRECTOR">
1883 <value>Director, XBLA Publishing</value>
1884 </data>
1885
1886 <data name="IDS_CREDITS_BIZDEV">
1887 <value>Business Development</value>
1888 </data>
1889
1890 <data name="IDS_CREDITS_PORTFOLIODIRECTOR">
1891 <value>Portfolio Director</value>
1892 </data>
1893
1894 <data name="IDS_CREDITS_PRODUCTMANAGER">
1895 <value>Product Manager</value>
1896 </data>
1897
1898 <data name="IDS_CREDITS_MARKETING">
1899 <value>Marketing</value>
1900 </data>
1901
1902 <data name="IDS_CREDITS_COMMUNITYMANAGER">
1903 <value> Community Manager</value>
1904 </data>
1905
1906 <data name="IDS_CREDITS_EUROPELOC">
1907 <value>Europe Localization Team</value>
1908 </data>
1909
1910 <data name="IDS_CREDITS_REDMONDLOC">
1911 <value>Redmond Localization Team</value>
1912 </data>
1913
1914 <data name="IDS_CREDITS_ASIALOC">
1915 <value>Asia Localization Team</value>
1916 </data>
1917
1918 <data name="IDS_CREDITS_USERRESEARCH">
1919 <value>User Research Team</value>
1920 </data>
1921
1922 <data name="IDS_CREDITS_MGSCENTRAL">
1923 <value>MGS Central Teams</value>
1924 </data>
1925
1926 <data name="IDS_CREDITS_MILESTONEACCEPT">
1927 <value>Milestone Acceptance Tester</value>
1928 </data>
1929
1930 <data name="IDS_CREDITS_SPECIALTHANKS">
1931 <value>Special Thanks</value>
1932 </data>
1933
1934 <data name="IDS_CREDITS_TESTMANAGER">
1935 <value>Test Manager</value>
1936 </data>
1937
1938 <data name="IDS_CREDITS_SRTESTLEAD">
1939 <value>Senior Test Lead</value>
1940 </data>
1941
1942 <data name="IDS_CREDITS_SDET">
1943 <value>SDET</value>
1944 </data>
1945
1946 <data name="IDS_CREDITS_PROJECT">
1947 <value>Project STE</value>
1948 </data>
1949
1950 <data name="IDS_CREDITS_ADDITIONALSTE">
1951 <value>Additional STE</value>
1952 </data>
1953
1954 <data name="IDS_CREDITS_TESTASSOCIATES">
1955 <value>Test Associates</value>
1956 </data>
1957
1958 <data name="IDS_CREDITS_JON_KAGSTROM">
1959 <value>Jon Kågström</value>
1960 </data>
1961
1962 <data name="IDS_CREDITS_TOBIAS_MOLLSTAM">
1963 <value>Tobias Möllstam</value>
1964 </data>
1965
1966 <data name="IDS_CREDITS_RISE_LUGO">
1967 <value>Risë Lugo</value>
1968 </data>
1969
1970 <data name="IDS_ITEM_SWORD_WOOD">
1971 <value>Wooden Sword</value>
1972 </data>
1973
1974 <data name="IDS_ITEM_SWORD_STONE">
1975 <value>Stone Sword</value>
1976 </data>
1977
1978 <data name="IDS_ITEM_SWORD_IRON">
1979 <value>Iron Sword</value>
1980 </data>
1981
1982 <data name="IDS_ITEM_SWORD_DIAMOND">
1983 <value>Diamond Sword</value>
1984 </data>
1985
1986 <data name="IDS_ITEM_SWORD_GOLD">
1987 <value>Golden Sword</value>
1988 </data>
1989
1990 <data name="IDS_ITEM_SHOVEL_WOOD">
1991 <value>Wooden Shovel</value>
1992 </data>
1993
1994 <data name="IDS_ITEM_SHOVEL_STONE">
1995 <value>Stone Shovel</value>
1996 </data>
1997
1998 <data name="IDS_ITEM_SHOVEL_IRON">
1999 <value>Iron Shovel</value>
2000 </data>
2001
2002 <data name="IDS_ITEM_SHOVEL_DIAMOND">
2003 <value>Diamond Shovel</value>
2004 </data>
2005
2006 <data name="IDS_ITEM_SHOVEL_GOLD">
2007 <value>Golden Shovel</value>
2008 </data>
2009
2010 <data name="IDS_ITEM_PICKAXE_WOOD">
2011 <value>Wooden Pickaxe</value>
2012 </data>
2013
2014 <data name="IDS_ITEM_PICKAXE_STONE">
2015 <value>Stone Pickaxe</value>
2016 </data>
2017
2018 <data name="IDS_ITEM_PICKAXE_IRON">
2019 <value>Iron Pickaxe</value>
2020 </data>
2021
2022 <data name="IDS_ITEM_PICKAXE_DIAMOND">
2023 <value>Diamond Pickaxe</value>
2024 </data>
2025
2026 <data name="IDS_ITEM_PICKAXE_GOLD">
2027 <value>Golden Pickaxe</value>
2028 </data>
2029
2030 <data name="IDS_ITEM_HATCHET_WOOD">
2031 <value>Wooden Axe</value>
2032 </data>
2033
2034 <data name="IDS_ITEM_HATCHET_STONE">
2035 <value>Stone Axe</value>
2036 </data>
2037
2038 <data name="IDS_ITEM_HATCHET_IRON">
2039 <value>Iron Axe</value>
2040 </data>
2041
2042 <data name="IDS_ITEM_HATCHET_DIAMOND">
2043 <value>Diamond Axe</value>
2044 </data>
2045
2046 <data name="IDS_ITEM_HATCHET_GOLD">
2047 <value>Golden Axe</value>
2048 </data>
2049
2050 <data name="IDS_ITEM_HOE_WOOD">
2051 <value>Wooden Hoe</value>
2052 </data>
2053
2054 <data name="IDS_ITEM_HOE_STONE">
2055 <value>Stone Hoe</value>
2056 </data>
2057
2058 <data name="IDS_ITEM_HOE_IRON">
2059 <value>Iron Hoe</value>
2060 </data>
2061
2062 <data name="IDS_ITEM_HOE_DIAMOND">
2063 <value>Diamond Hoe</value>
2064 </data>
2065
2066 <data name="IDS_ITEM_HOE_GOLD">
2067 <value>Golden Hoe</value>
2068 </data>
2069
2070 <data name="IDS_ITEM_DOOR_WOOD">
2071 <value>Wooden Door</value>
2072 </data>
2073
2074 <data name="IDS_ITEM_DOOR_IRON">
2075 <value>Iron Door</value>
2076 </data>
2077
2078 <data name="IDS_ITEM_HELMET_CHAIN">
2079 <value>Chain Helmet</value>
2080 </data>
2081
2082 <data name="IDS_ITEM_CHESTPLATE_CHAIN">
2083 <value>Chain Chestplate</value>
2084 </data>
2085
2086 <data name="IDS_ITEM_LEGGINGS_CHAIN">
2087 <value>Chain Leggings</value>
2088 </data>
2089
2090 <data name="IDS_ITEM_BOOTS_CHAIN">
2091 <value>Chain Boots</value>
2092 </data>
2093
2094 <data name="IDS_ITEM_HELMET_CLOTH">
2095 <value>Leather Cap</value>
2096 </data>
2097
2098 <data name="IDS_ITEM_HELMET_IRON">
2099 <value>Iron Helmet</value>
2100 </data>
2101
2102 <data name="IDS_ITEM_HELMET_DIAMOND">
2103 <value>Diamond Helmet</value>
2104 </data>
2105
2106 <data name="IDS_ITEM_HELMET_GOLD">
2107 <value>Golden Helmet</value>
2108 </data>
2109
2110 <data name="IDS_ITEM_CHESTPLATE_CLOTH">
2111 <value>Leather Tunic</value>
2112 </data>
2113
2114 <data name="IDS_ITEM_CHESTPLATE_IRON">
2115 <value>Iron Chestplate</value>
2116 </data>
2117
2118 <data name="IDS_ITEM_CHESTPLATE_DIAMOND">
2119 <value>Diamond Chestplate</value>
2120 </data>
2121
2122 <data name="IDS_ITEM_CHESTPLATE_GOLD">
2123 <value>Golden Chestplate</value>
2124 </data>
2125
2126 <data name="IDS_ITEM_LEGGINGS_CLOTH">
2127 <value>Leather Pants</value>
2128 </data>
2129
2130 <data name="IDS_ITEM_LEGGINGS_IRON">
2131 <value>Iron Leggings</value>
2132 </data>
2133
2134 <data name="IDS_ITEM_LEGGINGS_DIAMOND">
2135 <value>Diamond Leggings</value>
2136 </data>
2137
2138 <data name="IDS_ITEM_LEGGINGS_GOLD">
2139 <value>Golden Leggings</value>
2140 </data>
2141
2142 <data name="IDS_ITEM_BOOTS_CLOTH">
2143 <value>Leather Boots</value>
2144 </data>
2145
2146 <data name="IDS_ITEM_BOOTS_IRON">
2147 <value>Iron Boots</value>
2148 </data>
2149
2150 <data name="IDS_ITEM_BOOTS_DIAMOND">
2151 <value>Diamond Boots</value>
2152 </data>
2153
2154 <data name="IDS_ITEM_BOOTS_GOLD">
2155 <value>Golden Boots</value>
2156 </data>
2157
2158 <data name="IDS_ITEM_INGOT_IRON">
2159 <value>Iron Ingot</value>
2160 </data>
2161
2162 <data name="IDS_ITEM_INGOT_GOLD">
2163 <value>Gold Ingot</value>
2164 </data>
2165
2166 <data name="IDS_ITEM_BUCKET">
2167 <value>Bucket</value>
2168 </data>
2169
2170 <data name="IDS_ITEM_BUCKET_WATER">
2171 <value>Water Bucket</value>
2172 </data>
2173
2174 <data name="IDS_ITEM_BUCKET_LAVA">
2175 <value>Lava Bucket</value>
2176 </data>
2177
2178 <data name="IDS_ITEM_FLINT_AND_STEEL">
2179 <value>Flint and Steel</value>
2180 </data>
2181
2182 <data name="IDS_ITEM_APPLE">
2183 <value>Apple</value>
2184 </data>
2185
2186 <data name="IDS_ITEM_BOW">
2187 <value>Bow</value>
2188 </data>
2189
2190 <data name="IDS_ITEM_ARROW">
2191 <value>Arrow</value>
2192 </data>
2193
2194 <data name="IDS_ITEM_COAL">
2195 <value>Coal</value>
2196 </data>
2197
2198 <data name="IDS_ITEM_CHARCOAL">
2199 <value>Charcoal</value>
2200 </data>
2201
2202 <data name="IDS_ITEM_DIAMOND">
2203 <value>Diamond</value>
2204 </data>
2205
2206 <data name="IDS_ITEM_STICK">
2207 <value>Stick</value>
2208 </data>
2209
2210 <data name="IDS_ITEM_BOWL">
2211 <value>Bowl</value>
2212 </data>
2213
2214 <data name="IDS_ITEM_MUSHROOM_STEW">
2215 <value>Mushroom Stew</value>
2216 </data>
2217
2218 <data name="IDS_ITEM_STRING">
2219 <value>String</value>
2220 </data>
2221
2222 <data name="IDS_ITEM_FEATHER">
2223 <value>Feather</value>
2224 </data>
2225
2226 <data name="IDS_ITEM_SULPHUR">
2227 <value>Gunpowder</value>
2228 </data>
2229
2230 <data name="IDS_ITEM_WHEAT_SEEDS">
2231 <value>Wheat Seeds</value>
2232 </data>
2233
2234 <data name="IDS_ITEM_WHEAT">
2235 <value>Wheat</value>
2236 </data>
2237
2238 <data name="IDS_ITEM_BREAD">
2239 <value>Bread</value>
2240 </data>
2241
2242 <data name="IDS_ITEM_FLINT">
2243 <value>Flint</value>
2244 </data>
2245
2246 <data name="IDS_ITEM_PORKCHOP_RAW">
2247 <value>Raw Porkchop</value>
2248 </data>
2249
2250 <data name="IDS_ITEM_PORKCHOP_COOKED">
2251 <value>Cooked Porkchop</value>
2252 </data>
2253
2254 <data name="IDS_ITEM_PAINTING">
2255 <value>Painting</value>
2256 </data>
2257
2258 <data name="IDS_ITEM_APPLE_GOLD">
2259 <value>Golden Apple</value>
2260 </data>
2261
2262 <data name="IDS_ITEM_SIGN">
2263 <value>Sign</value>
2264 </data>
2265
2266 <data name="IDS_ITEM_MINECART">
2267 <value>Minecart</value>
2268 </data>
2269
2270 <data name="IDS_ITEM_SADDLE">
2271 <value>Saddle</value>
2272 </data>
2273
2274 <data name="IDS_ITEM_REDSTONE">
2275 <value>Redstone</value>
2276 </data>
2277
2278 <data name="IDS_ITEM_SNOWBALL">
2279 <value>Snowball</value>
2280 </data>
2281
2282 <data name="IDS_ITEM_BOAT">
2283 <value>Boat</value>
2284 </data>
2285
2286 <data name="IDS_ITEM_LEATHER">
2287 <value>Leather</value>
2288 </data>
2289
2290 <data name="IDS_ITEM_BUCKET_MILK">
2291 <value>Milk Bucket</value>
2292 </data>
2293
2294 <data name="IDS_ITEM_BRICK">
2295 <value>Brick</value>
2296 </data>
2297
2298 <data name="IDS_ITEM_CLAY">
2299 <value>Clay</value>
2300 </data>
2301
2302 <data name="IDS_ITEM_REEDS">
2303 <value>Sugar Canes</value>
2304 </data>
2305
2306 <data name="IDS_ITEM_PAPER">
2307 <value>Paper</value>
2308 </data>
2309
2310 <data name="IDS_ITEM_BOOK">
2311 <value>Book</value>
2312 </data>
2313
2314 <data name="IDS_ITEM_SLIMEBALL">
2315 <value>Slimeball</value>
2316 </data>
2317
2318 <data name="IDS_ITEM_MINECART_CHEST">
2319 <value>Minecart with Chest</value>
2320 </data>
2321
2322 <data name="IDS_ITEM_MINECART_FURNACE">
2323 <value>Minecart with Furnace</value>
2324 </data>
2325
2326 <data name="IDS_ITEM_EGG">
2327 <value>Egg</value>
2328 </data>
2329
2330 <data name="IDS_ITEM_COMPASS">
2331 <value>Compass</value>
2332 </data>
2333
2334 <data name="IDS_ITEM_FISHING_ROD">
2335 <value>Fishing Rod</value>
2336 </data>
2337
2338 <data name="IDS_ITEM_CLOCK">
2339 <value>Clock</value>
2340 </data>
2341
2342 <data name="IDS_ITEM_YELLOW_DUST">
2343 <value>Glowstone Dust</value>
2344 </data>
2345
2346 <data name="IDS_ITEM_FISH_RAW">
2347 <value>Raw Fish</value>
2348 </data>
2349
2350 <data name="IDS_ITEM_FISH_COOKED">
2351 <value>Cooked Fish</value>
2352 </data>
2353
2354 <data name="IDS_ITEM_DYE_POWDER">
2355 <value>Dye Powder</value>
2356 </data>
2357
2358 <data name="IDS_ITEM_DYE_POWDER_BLACK">
2359 <value>Ink Sac</value>
2360 </data>
2361
2362 <data name="IDS_ITEM_DYE_POWDER_RED">
2363 <value>Rose Red</value>
2364 </data>
2365
2366 <data name="IDS_ITEM_DYE_POWDER_GREEN">
2367 <value>Cactus Green</value>
2368 </data>
2369
2370 <data name="IDS_ITEM_DYE_POWDER_BROWN">
2371 <value>Cocoa Beans</value>
2372 </data>
2373
2374 <data name="IDS_ITEM_DYE_POWDER_BLUE">
2375 <value>Lapis Lazuli</value>
2376 </data>
2377
2378 <data name="IDS_ITEM_DYE_POWDER_PURPLE">
2379 <value>Purple Dye</value>
2380 </data>
2381
2382 <data name="IDS_ITEM_DYE_POWDER_CYAN">
2383 <value>Cyan Dye</value>
2384 </data>
2385
2386 <data name="IDS_ITEM_DYE_POWDER_SILVER">
2387 <value>Light Gray Dye</value>
2388 </data>
2389
2390 <data name="IDS_ITEM_DYE_POWDER_GRAY">
2391 <value>Gray Dye</value>
2392 </data>
2393
2394 <data name="IDS_ITEM_DYE_POWDER_PINK">
2395 <value>Pink Dye</value>
2396 </data>
2397
2398 <data name="IDS_ITEM_DYE_POWDER_LIME">
2399 <value>Lime Dye</value>
2400 </data>
2401
2402 <data name="IDS_ITEM_DYE_POWDER_YELLOW">
2403 <value>Dandelion Yellow</value>
2404 </data>
2405
2406 <data name="IDS_ITEM_DYE_POWDER_LIGHT_BLUE">
2407 <value>Light Blue Dye</value>
2408 </data>
2409
2410 <data name="IDS_ITEM_DYE_POWDER_MAGENTA">
2411 <value>Magenta Dye</value>
2412 </data>
2413
2414 <data name="IDS_ITEM_DYE_POWDER_ORANGE">
2415 <value>Orange Dye</value>
2416 </data>
2417
2418 <data name="IDS_ITEM_DYE_POWDER_WHITE">
2419 <value>Bone Meal</value>
2420 </data>
2421
2422 <data name="IDS_ITEM_BONE">
2423 <value>Bone</value>
2424 </data>
2425
2426 <data name="IDS_ITEM_SUGAR">
2427 <value>Sugar</value>
2428 </data>
2429
2430 <data name="IDS_ITEM_CAKE">
2431 <value>Cake</value>
2432 </data>
2433
2434 <data name="IDS_ITEM_BED">
2435 <value>Bed</value>
2436 </data>
2437
2438 <data name="IDS_ITEM_DIODE">
2439 <value>Redstone Repeater</value>
2440 </data>
2441
2442 <data name="IDS_ITEM_COOKIE">
2443 <value>Cookie</value>
2444 </data>
2445
2446 <data name="IDS_ITEM_MAP">
2447 <value>Map</value>
2448 </data>
2449
2450 <data name="IDS_ITEM_RECORD_01">
2451 <value>Music Disc - "13"</value>
2452 </data>
2453
2454 <data name="IDS_ITEM_RECORD_02">
2455 <value>Music Disc - "cat"</value>
2456 </data>
2457
2458 <data name="IDS_ITEM_RECORD_03">
2459 <value>Music Disc - "blocks"</value>
2460 </data>
2461
2462 <data name="IDS_ITEM_RECORD_04">
2463 <value>Music Disc - "chirp"</value>
2464 </data>
2465
2466 <data name="IDS_ITEM_RECORD_05">
2467 <value>Music Disc - "far"</value>
2468 </data>
2469
2470 <data name="IDS_ITEM_RECORD_06">
2471 <value>Music Disc - "mall"</value>
2472 </data>
2473
2474 <data name="IDS_ITEM_RECORD_07">
2475 <value>Music Disc - "mellohi"</value>
2476 </data>
2477
2478 <data name="IDS_ITEM_RECORD_08">
2479 <value>Music Disc - "stal"</value>
2480 </data>
2481
2482 <data name="IDS_ITEM_RECORD_09">
2483 <value>Music Disc - "strad"</value>
2484 </data>
2485
2486 <data name="IDS_ITEM_RECORD_10">
2487 <value>Music Disc - "ward"</value>
2488 </data>
2489
2490 <data name="IDS_ITEM_RECORD_11">
2491 <value>Music Disc - "11"</value>
2492 </data>
2493
2494 <data name="IDS_ITEM_RECORD_12">
2495 <value>Music Disc - "where are we now"</value>
2496 </data>
2497
2498 <data name="IDS_ITEM_SHEARS">
2499 <value>Shears</value>
2500 </data>
2501
2502 <data name="IDS_ITEM_PUMPKIN_SEEDS">
2503 <value>Pumpkin Seeds</value>
2504 </data>
2505
2506 <data name="IDS_ITEM_MELON_SEEDS">
2507 <value>Melon Seeds</value>
2508 </data>
2509
2510 <data name="IDS_ITEM_CHICKEN_RAW">
2511 <value>Raw Chicken</value>
2512 </data>
2513
2514 <data name="IDS_ITEM_CHICKEN_COOKED">
2515 <value>Cooked Chicken</value>
2516 </data>
2517
2518 <data name="IDS_ITEM_BEEF_RAW">
2519 <value>Raw Beef</value>
2520 </data>
2521
2522 <data name="IDS_ITEM_BEEF_COOKED">
2523 <value>Steak</value>
2524 </data>
2525
2526 <data name="IDS_ITEM_ROTTEN_FLESH">
2527 <value>Rotten Flesh</value>
2528 </data>
2529
2530 <data name="IDS_ITEM_ENDER_PEARL">
2531 <value>Ender Pearl</value>
2532 </data>
2533
2534 <data name="IDS_ITEM_MELON_SLICE">
2535 <value>Melon Slice</value>
2536 </data>
2537
2538 <data name="IDS_ITEM_BLAZE_ROD">
2539 <value>Blaze Rod</value>
2540 </data>
2541
2542 <data name="IDS_ITEM_GHAST_TEAR">
2543 <value>Ghast Tear</value>
2544 </data>
2545
2546 <data name="IDS_ITEM_GOLD_NUGGET">
2547 <value>Gold Nugget</value>
2548 </data>
2549
2550 <data name="IDS_ITEM_NETHER_STALK_SEEDS">
2551 <value>Nether Wart</value>
2552 </data>
2553
2554 <data name="IDS_ITEM_POTION">
2555 <value>{*splash*}{*prefix*}Potion {*postfix*}</value>
2556 </data>
2557
2558 <data name="IDS_ITEM_GLASS_BOTTLE">
2559 <value>Glass Bottle</value>
2560 </data>
2561
2562 <data name="IDS_ITEM_WATER_BOTTLE">
2563 <value>Water Bottle</value>
2564 </data>
2565
2566 <data name="IDS_ITEM_SPIDER_EYE">
2567 <value>Spider Eye</value>
2568 </data>
2569
2570 <data name="IDS_ITEM_FERMENTED_SPIDER_EYE">
2571 <value>Fermented Spider Eye</value>
2572 </data>
2573
2574 <data name="IDS_ITEM_BLAZE_POWDER">
2575 <value>Blaze Powder</value>
2576 </data>
2577
2578 <data name="IDS_ITEM_MAGMA_CREAM">
2579 <value>Magma Cream</value>
2580 </data>
2581
2582 <data name="IDS_ITEM_BREWING_STAND">
2583 <value>Brewing Stand</value>
2584 </data>
2585
2586 <data name="IDS_ITEM_CAULDRON">
2587 <value>Cauldron</value>
2588 </data>
2589
2590 <data name="IDS_ITEM_EYE_OF_ENDER">
2591 <value>Eye of Ender</value>
2592 </data>
2593
2594 <data name="IDS_ITEM_SPECKLED_MELON">
2595 <value>Glistering Melon</value>
2596 </data>
2597
2598 <data name="IDS_ITEM_EXP_BOTTLE">
2599 <value>Bottle o' Enchanting</value>
2600 </data>
2601
2602 <data name="IDS_ITEM_FIREBALL">
2603 <value>Fire Charge</value>
2604 </data>
2605
2606 <data name="IDS_ITEM_FIREBALLCHARCOAL">
2607 <value>Fire Charge (Charcoal)</value>
2608 </data>
2609
2610 <data name="IDS_ITEM_FIREBALLCOAL">
2611 <value>Fire Charge (Coal)</value>
2612 </data>
2613
2614 <data name="IDS_ITEM_ITEMFRAME">
2615 <value>Item Frame</value>
2616 </data>
2617
2618 <data name="IDS_ITEM_MONSTER_SPAWNER">
2619 <value>Spawn {*CREATURE*}</value>
2620 </data>
2621
2622 <data name="IDS_ITEM_NETHERBRICK">
2623 <value>Nether Brick</value>
2624 </data>
2625
2626 <data name="IDS_ITEM_SKULL">
2627 <value>Skull</value>
2628 </data>
2629
2630 <data name="IDS_ITEM_SKULL_SKELETON">
2631 <value>Skeleton Skull</value>
2632 </data>
2633
2634 <data name="IDS_ITEM_SKULL_WITHER">
2635 <value>Wither Skeleton Skull</value>
2636 </data>
2637
2638 <data name="IDS_ITEM_SKULL_ZOMBIE">
2639 <value>Zombie Head</value>
2640 </data>
2641
2642 <data name="IDS_ITEM_SKULL_CHARACTER">
2643 <value>Head</value>
2644 </data>
2645
2646 <data name="IDS_ITEM_SKULL_PLAYER">
2647 <value>%s's Head</value>
2648 </data>
2649
2650 <data name="IDS_ITEM_SKULL_CREEPER">
2651 <value>Creeper Head</value>
2652 </data>
2653
2654 <data name="IDS_TILE_STONE">
2655 <value>Stone</value>
2656 </data>
2657
2658 <data name="IDS_TILE_GRASS">
2659 <value>Grass Block</value>
2660 </data>
2661
2662 <data name="IDS_TILE_DIRT">
2663 <value>Dirt</value>
2664 </data>
2665
2666 <data name="IDS_TILE_STONE_BRICK">
2667 <value>Cobblestone</value>
2668 </data>
2669
2670 <data name="IDS_TILE_OAKWOOD_PLANKS">
2671 <value>Oak Wood Planks</value>
2672 </data>
2673
2674 <data name="IDS_TILE_SPRUCEWOOD_PLANKS">
2675 <value>Spruce Wood Planks</value>
2676 </data>
2677
2678 <data name="IDS_TILE_BIRCHWOOD_PLANKS">
2679 <value>Birch Wood Planks</value>
2680 </data>
2681
2682 <data name="IDS_TILE_JUNGLE_PLANKS">
2683 <value>Jungle Wood Planks</value>
2684 </data>
2685
2686 <data name="IDS_TILE_SAPLING">
2687 <value>Sapling</value>
2688 </data>
2689
2690 <data name="IDS_TILE_SAPLING_OAK">
2691 <value>Oak Sapling</value>
2692 </data>
2693
2694 <data name="IDS_TILE_SAPLING_SPRUCE">
2695 <value>Spruce Sapling</value>
2696 </data>
2697
2698 <data name="IDS_TILE_SAPLING_BIRCH">
2699 <value>Birch Sapling</value>
2700 </data>
2701
2702 <data name="IDS_TILE_SAPLING_JUNGLE">
2703 <value>Jungle Tree Sapling</value>
2704 </data>
2705
2706 <data name="IDS_TILE_BEDROCK">
2707 <value>Bedrock</value>
2708 </data>
2709
2710 <data name="IDS_TILE_WATER">
2711 <value>Water</value>
2712 </data>
2713
2714 <data name="IDS_TILE_LAVA">
2715 <value>Lava</value>
2716 </data>
2717
2718 <data name="IDS_TILE_SAND">
2719 <value>Sand</value>
2720 </data>
2721
2722 <data name="IDS_TILE_SANDSTONE">
2723 <value>Sandstone</value>
2724 </data>
2725
2726 <data name="IDS_TILE_GRAVEL">
2727 <value>Gravel</value>
2728 </data>
2729
2730 <data name="IDS_TILE_ORE_GOLD">
2731 <value>Gold Ore</value>
2732 </data>
2733
2734 <data name="IDS_TILE_ORE_IRON">
2735 <value>Iron Ore</value>
2736 </data>
2737
2738 <data name="IDS_TILE_ORE_COAL">
2739 <value>Coal Ore</value>
2740 </data>
2741
2742 <data name="IDS_TILE_LOG">
2743 <value>Wood</value>
2744 </data>
2745
2746 <data name="IDS_TILE_LOG_OAK">
2747 <value>Oak Wood</value>
2748 </data>
2749
2750 <data name="IDS_TILE_LOG_SPRUCE">
2751 <value>Spruce Wood</value>
2752 </data>
2753
2754 <data name="IDS_TILE_LOG_BIRCH">
2755 <value>Birch Wood</value>
2756 </data>
2757
2758 <data name="IDS_TILE_LOG_JUNGLE">
2759 <value>Jungle Wood</value>
2760 </data>
2761
2762 <data name="IDS_TILE_OAK">
2763 <value>Oak</value>
2764 </data>
2765
2766 <data name="IDS_TILE_SPRUCE">
2767 <value>Spruce</value>
2768 </data>
2769
2770 <data name="IDS_TILE_BIRCH">
2771 <value>Birch</value>
2772 </data>
2773
2774 <data name="IDS_TILE_LEAVES">
2775 <value>Leaves</value>
2776 </data>
2777
2778 <data name="IDS_TILE_LEAVES_OAK">
2779 <value>Oak Leaves</value>
2780 </data>
2781
2782 <data name="IDS_TILE_LEAVES_SPRUCE">
2783 <value>Spruce Leaves</value>
2784 </data>
2785
2786 <data name="IDS_TILE_LEAVES_BIRCH">
2787 <value>Birch Leaves</value>
2788 </data>
2789
2790 <data name="IDS_TILE_LEAVES_JUNGLE">
2791 <value>Jungle Leaves</value>
2792 </data>
2793
2794 <data name="IDS_TILE_SPONGE">
2795 <value>Sponge</value>
2796 </data>
2797
2798 <data name="IDS_TILE_GLASS">
2799 <value>Glass</value>
2800 </data>
2801
2802 <data name="IDS_TILE_CLOTH">
2803 <value>Wool</value>
2804 </data>
2805
2806 <data name="IDS_TILE_CLOTH_BLACK">
2807 <value>Black Wool</value>
2808 </data>
2809
2810 <data name="IDS_TILE_CLOTH_RED">
2811 <value>Red Wool</value>
2812 </data>
2813
2814 <data name="IDS_TILE_CLOTH_GREEN">
2815 <value>Green Wool</value>
2816 </data>
2817
2818 <data name="IDS_TILE_CLOTH_BROWN">
2819 <value>Brown Wool</value>
2820 </data>
2821
2822 <data name="IDS_TILE_CLOTH_BLUE">
2823 <value>Blue Wool</value>
2824 </data>
2825
2826 <data name="IDS_TILE_CLOTH_PURPLE">
2827 <value>Purple Wool</value>
2828 </data>
2829
2830 <data name="IDS_TILE_CLOTH_CYAN">
2831 <value>Cyan Wool</value>
2832 </data>
2833
2834 <data name="IDS_TILE_CLOTH_SILVER">
2835 <value>Light Gray Wool</value>
2836 </data>
2837
2838 <data name="IDS_TILE_CLOTH_GRAY">
2839 <value>Gray Wool</value>
2840 </data>
2841
2842 <data name="IDS_TILE_CLOTH_PINK">
2843 <value>Pink Wool</value>
2844 </data>
2845
2846 <data name="IDS_TILE_CLOTH_LIME">
2847 <value>Lime Wool</value>
2848 </data>
2849
2850 <data name="IDS_TILE_CLOTH_YELLOW">
2851 <value>Yellow Wool</value>
2852 </data>
2853
2854 <data name="IDS_TILE_CLOTH_LIGHT_BLUE">
2855 <value>Light Blue Wool</value>
2856 </data>
2857
2858 <data name="IDS_TILE_CLOTH_MAGENTA">
2859 <value>Magenta Wool</value>
2860 </data>
2861
2862 <data name="IDS_TILE_CLOTH_ORANGE">
2863 <value>Orange Wool</value>
2864 </data>
2865
2866 <data name="IDS_TILE_CLOTH_WHITE">
2867 <value>White Wool</value>
2868 </data>
2869
2870 <data name="IDS_TILE_FLOWER">
2871 <value>Flower</value>
2872 </data>
2873
2874 <data name="IDS_TILE_ROSE">
2875 <value>Rose</value>
2876 </data>
2877
2878 <data name="IDS_TILE_MUSHROOM">
2879 <value>Mushroom</value>
2880 </data>
2881
2882 <data name="IDS_TILE_BLOCK_GOLD">
2883 <value>Block of Gold</value>
2884 </data>
2885
2886 <data name="IDS_DESC_BLOCK_GOLD">
2887 <value>A compact way of storing Gold.</value>
2888 </data>
2889
2890 <data name="IDS_TILE_BLOCK_IRON">
2891 <value>Block of Iron</value>
2892 </data>
2893
2894 <data name="IDS_DESC_BLOCK_IRON">
2895 <value>A compact way of storing Iron.</value>
2896 </data>
2897
2898
2899 <data name="IDS_TILE_STONESLAB">
2900 <value>Stone Slab</value>
2901 </data>
2902
2903 <data name="IDS_TILE_STONESLAB_STONE">
2904 <value>Stone Slab</value>
2905 </data>
2906
2907 <data name="IDS_TILE_STONESLAB_SAND">
2908 <value>Sandstone Slab</value>
2909 </data>
2910
2911 <data name="IDS_TILE_STONESLAB_WOOD">
2912 <value>Oak Wood Slab</value>
2913 </data>
2914
2915 <data name="IDS_TILE_STONESLAB_COBBLE">
2916 <value>Cobblestone Slab</value>
2917 </data>
2918
2919 <data name="IDS_TILE_STONESLAB_BRICK">
2920 <value>Bricks Slab</value>
2921 </data>
2922
2923 <data name="IDS_TILE_STONESLAB_SMOOTHBRICK">
2924 <value>Stone Bricks Slab</value>
2925 </data>
2926
2927 <data name="IDS_TILE_STONESLAB_OAK">
2928 <value>Oak Wood Slab</value>
2929 </data>
2930
2931 <data name="IDS_TILE_STONESLAB_SPRUCE">
2932 <value>Spruce Wood Slab</value>
2933 </data>
2934
2935 <data name="IDS_TILE_STONESLAB_BIRCH">
2936 <value>Birch Wood Slab</value>
2937 </data>
2938
2939 <data name="IDS_TILE_STONESLAB_JUNGLE">
2940 <value>Jungle Wood Slab</value>
2941 </data>
2942
2943 <data name="IDS_TILE_STONESLAB_NETHERBRICK">
2944 <value>Nether Brick Slab</value>
2945 </data>
2946
2947 <data name="IDS_TILE_BRICK">
2948 <value>Bricks</value>
2949 </data>
2950
2951 <data name="IDS_TILE_TNT">
2952 <value>TNT</value>
2953 </data>
2954
2955 <data name="IDS_TILE_BOOKSHELF">
2956 <value>Bookshelf</value>
2957 </data>
2958
2959 <data name="IDS_TILE_STONE_MOSS">
2960 <value>Moss Stone</value>
2961 </data>
2962
2963 <data name="IDS_TILE_OBSIDIAN">
2964 <value>Obsidian</value>
2965 </data>
2966
2967 <data name="IDS_TILE_TORCH">
2968 <value>Torch</value>
2969 </data>
2970
2971 <data name="IDS_TILE_TORCHCOAL">
2972 <value>Torch (Coal)</value>
2973 </data>
2974
2975 <data name="IDS_TILE_TORCHCHARCOAL">
2976 <value>Torch (Charcoal)</value>
2977 </data>
2978
2979 <data name="IDS_TILE_FIRE">
2980 <value>Fire</value>
2981 </data>
2982
2983 <data name="IDS_TILE_MOB_SPAWNER">
2984 <value>Monster Spawner</value>
2985 </data>
2986
2987 <data name="IDS_TILE_STAIRS_WOOD">
2988 <value>Oak Wood Stairs</value>
2989 </data>
2990
2991 <data name="IDS_TILE_CHEST">
2992 <value>Chest</value>
2993 </data>
2994
2995 <data name="IDS_TILE_REDSTONE_DUST">
2996 <value>Redstone Dust</value>
2997 </data>
2998
2999 <data name="IDS_TILE_ORE_DIAMOND">
3000 <value>Diamond Ore</value>
3001 </data>
3002
3003 <data name="IDS_TILE_BLOCK_DIAMOND">
3004 <value>Block of Diamond</value>
3005 </data>
3006
3007 <data name="IDS_DESC_BLOCK_DIAMOND">
3008 <value>A compact way of storing Diamonds.</value>
3009 </data>
3010
3011
3012 <data name="IDS_TILE_WORKBENCH">
3013 <value>Crafting Table</value>
3014 </data>
3015
3016 <data name="IDS_TILE_CROPS">
3017 <value>Crops</value>
3018 </data>
3019
3020 <data name="IDS_TILE_FARMLAND">
3021 <value>Farmland</value>
3022 </data>
3023
3024 <data name="IDS_TILE_FURNACE">
3025 <value>Furnace</value>
3026 </data>
3027
3028 <data name="IDS_TILE_SIGN">
3029 <value>Sign</value>
3030 </data>
3031
3032 <data name="IDS_TILE_DOOR_WOOD">
3033 <value>Wooden Door</value>
3034 </data>
3035
3036 <data name="IDS_TILE_LADDER">
3037 <value>Ladder</value>
3038 </data>
3039
3040 <data name="IDS_TILE_RAIL">
3041 <value>Rail</value>
3042 </data>
3043
3044 <data name="IDS_TILE_GOLDEN_RAIL">
3045 <value>Powered Rail</value>
3046 </data>
3047
3048 <data name="IDS_TILE_DETECTOR_RAIL">
3049 <value>Detector Rail</value>
3050 </data>
3051
3052 <data name="IDS_TILE_STAIRS_STONE">
3053 <value>Stone Stairs</value>
3054 </data>
3055
3056 <data name="IDS_TILE_LEVER">
3057 <value>Lever</value>
3058 </data>
3059
3060 <data name="IDS_TILE_PRESSURE_PLATE">
3061 <value>Pressure Plate</value>
3062 </data>
3063
3064 <data name="IDS_TILE_DOOR_IRON">
3065 <value>Iron Door</value>
3066 </data>
3067
3068 <data name="IDS_TILE_ORE_REDSTONE">
3069 <value>Redstone Ore</value>
3070 </data>
3071
3072 <data name="IDS_TILE_NOT_GATE">
3073 <value>Redstone Torch</value>
3074 </data>
3075
3076 <data name="IDS_TILE_BUTTON">
3077 <value>Button</value>
3078 </data>
3079
3080 <data name="IDS_TILE_SNOW">
3081 <value>Snow</value>
3082 </data>
3083
3084 <data name="IDS_TILE_ICE">
3085 <value>Ice</value>
3086 </data>
3087
3088 <data name="IDS_TILE_CACTUS">
3089 <value>Cactus</value>
3090 </data>
3091
3092 <data name="IDS_TILE_CLAY">
3093 <value>Clay</value>
3094 </data>
3095
3096 <data name="IDS_TILE_REEDS">
3097 <value>Sugar Cane</value>
3098 </data>
3099
3100 <data name="IDS_TILE_JUKEBOX">
3101 <value>Jukebox</value>
3102 </data>
3103
3104 <data name="IDS_TILE_FENCE">
3105 <value>Fence</value>
3106 </data>
3107
3108 <data name="IDS_TILE_PUMPKIN">
3109 <value>Pumpkin</value>
3110 </data>
3111
3112 <data name="IDS_TILE_LIT_PUMPKIN">
3113 <value>Jack-O-Lantern</value>
3114 </data>
3115
3116 <data name="IDS_TILE_HELL_ROCK">
3117 <value>Netherrack</value>
3118 </data>
3119
3120 <data name="IDS_TILE_HELL_SAND">
3121 <value>Soul Sand</value>
3122 </data>
3123
3124 <data name="IDS_TILE_LIGHT_GEM">
3125 <value>Glowstone</value>
3126 </data>
3127
3128 <data name="IDS_TILE_PORTAL">
3129 <value>Portal</value>
3130 </data>
3131
3132 <data name="IDS_TILE_ORE_LAPIS">
3133 <value>Lapis Lazuli Ore</value>
3134 </data>
3135
3136 <data name="IDS_TILE_BLOCK_LAPIS">
3137 <value>Lapis Lazuli Block</value>
3138 </data>
3139
3140 <data name="IDS_DESC_BLOCK_LAPIS">
3141 <value>A compact way of storing Lapis Lazuli.</value>
3142 </data>
3143
3144
3145 <data name="IDS_TILE_DISPENSER">
3146 <value>Dispenser</value>
3147 </data>
3148
3149 <data name="IDS_TILE_MUSIC_BLOCK">
3150 <value>Note Block</value>
3151 </data>
3152
3153 <data name="IDS_TILE_CAKE">
3154 <value>Cake</value>
3155 </data>
3156
3157 <data name="IDS_TILE_BED">
3158 <value>Bed</value>
3159 </data>
3160
3161 <data name="IDS_TILE_WEB">
3162 <value>Web</value>
3163 </data>
3164
3165 <data name="IDS_TILE_TALL_GRASS">
3166 <value>Tall Grass</value>
3167 </data>
3168
3169 <data name="IDS_TILE_DEAD_BUSH">
3170 <value>Dead Bush</value>
3171 </data>
3172
3173 <data name="IDS_TILE_DIODE">
3174 <value>Diode</value>
3175 </data>
3176
3177 <data name="IDS_TILE_LOCKED_CHEST">
3178 <value>Locked Chest</value>
3179 </data>
3180
3181 <data name="IDS_TILE_TRAPDOOR">
3182 <value>Trapdoor</value>
3183 </data>
3184
3185 <data name="IDS_ANY_WOOL">
3186 <value>Wool (any color)</value>
3187 </data>
3188
3189 <data name="IDS_TILE_PISTON_BASE">
3190 <value>Piston</value>
3191 </data>
3192
3193 <data name="IDS_TILE_PISTON_STICK_BASE">
3194 <value>Sticky Piston</value>
3195 </data>
3196
3197 <data name="IDS_TILE_MONSTER_STONE_EGG">
3198 <value>Silverfish Block</value>
3199 </data>
3200
3201 <data name="IDS_TILE_STONE_BRICK_SMOOTH">
3202 <value>Stone Bricks</value>
3203 </data>
3204
3205 <data name="IDS_TILE_STONE_BRICK_SMOOTH_MOSSY">
3206 <value>Mossy Stone Bricks</value>
3207 </data>
3208
3209 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CRACKED">
3210 <value>Cracked Stone Bricks</value>
3211 </data>
3212
3213 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CHISELED">
3214 <value>Chiseled Stone Bricks</value>
3215 </data>
3216
3217 <data name="IDS_TILE_HUGE_MUSHROOM_1">
3218 <value>Mushroom</value>
3219 </data>
3220
3221 <data name="IDS_TILE_HUGE_MUSHROOM_2">
3222 <value>Mushroom</value>
3223 </data>
3224
3225 <data name="IDS_TILE_IRON_FENCE">
3226 <value>Iron Bars</value>
3227 </data>
3228
3229 <data name="IDS_TILE_THIN_GLASS">
3230 <value>Glass Pane</value>
3231 </data>
3232
3233 <data name="IDS_TILE_MELON">
3234 <value>Melon</value>
3235 </data>
3236
3237 <data name="IDS_TILE_PUMPKIN_STEM">
3238 <value>Pumpkin Stem</value>
3239 </data>
3240
3241 <data name="IDS_TILE_MELON_STEM">
3242 <value>Melon Stem</value>
3243 </data>
3244
3245 <data name="IDS_TILE_VINE">
3246 <value>Vines</value>
3247 </data>
3248
3249 <data name="IDS_TILE_FENCE_GATE">
3250 <value>Fence Gate</value>
3251 </data>
3252
3253 <data name="IDS_TILE_STAIRS_BRICKS">
3254 <value>Brick Stairs</value>
3255 </data>
3256
3257 <data name="IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH">
3258 <value>Stone Brick Stairs</value>
3259 </data>
3260
3261 <data name="IDS_TILE_STONE_SILVERFISH">
3262 <value>Silverfish Stone</value>
3263 </data>
3264
3265 <data name="IDS_TILE_STONE_SILVERFISH_COBBLESTONE">
3266 <value>Silverfish Cobblestone</value>
3267 </data>
3268
3269 <data name="IDS_TILE_STONE_SILVERFISH_STONE_BRICK">
3270 <value>Silverfish Stone Brick</value>
3271 </data>
3272
3273 <data name="IDS_TILE_MYCEL">
3274 <value>Mycelium</value>
3275 </data>
3276
3277 <data name="IDS_TILE_WATERLILY">
3278 <value>Lily Pad</value>
3279 </data>
3280
3281 <data name="IDS_TILE_NETHERBRICK">
3282 <value>Nether Brick</value>
3283 </data>
3284
3285 <data name="IDS_TILE_NETHERFENCE">
3286 <value>Nether Brick Fence</value>
3287 </data>
3288
3289 <data name="IDS_TILE_STAIRS_NETHERBRICK">
3290 <value>Nether Brick Stairs</value>
3291 </data>
3292
3293 <data name="IDS_TILE_NETHERSTALK">
3294 <value>Nether Wart</value>
3295 </data>
3296
3297 <data name="IDS_TILE_ENCHANTMENTTABLE">
3298 <value>Enchantment Table</value>
3299 </data>
3300
3301 <data name="IDS_TILE_BREWINGSTAND">
3302 <value>Brewing Stand</value>
3303 </data>
3304
3305 <data name="IDS_TILE_CAULDRON">
3306 <value>Cauldron</value>
3307 </data>
3308
3309 <data name="IDS_TILE_END_PORTAL">
3310 <value>End Portal</value>
3311 </data>
3312
3313 <data name="IDS_TILE_ENDPORTALFRAME">
3314 <value>End Portal Frame</value>
3315 </data>
3316
3317 <data name="IDS_TILE_WHITESTONE">
3318 <value>End Stone</value>
3319 </data>
3320
3321 <data name="IDS_TILE_DRAGONEGG">
3322 <value>Dragon Egg</value>
3323 </data>
3324
3325 <data name="IDS_TILE_SHRUB">
3326 <value>Shrub</value>
3327 </data>
3328
3329 <data name="IDS_TILE_FERN">
3330 <value>Fern</value>
3331 </data>
3332
3333 <data name="IDS_TILE_STAIRS_SANDSTONE">
3334 <value>Sandstone Stairs</value>
3335 </data>
3336
3337 <data name="IDS_TILE_STAIRS_SPRUCEWOOD">
3338 <value>Spruce Wood Stairs</value>
3339 </data>
3340
3341 <data name="IDS_TILE_STAIRS_BIRCHWOOD">
3342 <value>Birch Wood Stairs</value>
3343 </data>
3344
3345 <data name="IDS_TILE_STAIRS_JUNGLEWOOD">
3346 <value>Jungle Wood Stairs</value>
3347 </data>
3348
3349 <data name="IDS_TILE_REDSTONE_LIGHT">
3350 <value>Redstone Lamp</value>
3351 </data>
3352
3353 <data name="IDS_TILE_COCOA">
3354 <value>Cocoa</value>
3355 </data>
3356
3357 <data name="IDS_TILE_SKULL">
3358 <value>Skull</value>
3359 </data>
3360
3361 <data name="IDS_CURRENT_LAYOUT">
3362 <value>Current Controls</value>
3363 </data>
3364
3365 <data name="IDS_CONTROLS_LAYOUT">
3366 <value>Layout</value>
3367 </data>
3368
3369 <data name="IDS_CONTROLS_MOVE">
3370 <value>Move/Sprint</value>
3371 </data>
3372
3373 <data name="IDS_CONTROLS_LOOK">
3374 <value>Look</value>
3375 </data>
3376
3377 <data name="IDS_CONTROLS_PAUSE">
3378 <value>Pause</value>
3379 </data>
3380
3381 <data name="IDS_CONTROLS_JUMP">
3382 <value>Jump</value>
3383 </data>
3384
3385 <data name="IDS_CONTROLS_JUMPFLY">
3386 <value>Jump/Fly Up</value>
3387 </data>
3388
3389 <data name="IDS_CONTROLS_INVENTORY">
3390 <value>Inventory</value>
3391 </data>
3392
3393 <data name="IDS_CONTROLS_HELDITEM">
3394 <value>Cycle Held Item</value>
3395 </data>
3396
3397 <data name="IDS_CONTROLS_ACTION">
3398 <value>Action</value>
3399 </data>
3400
3401 <data name="IDS_CONTROLS_USE">
3402 <value>Use</value>
3403 </data>
3404
3405 <data name="IDS_CONTROLS_CRAFTING">
3406 <value>Crafting</value>
3407 </data>
3408
3409 <data name="IDS_CONTROLS_DROP">
3410 <value>Drop</value>
3411 </data>
3412
3413 <data name="IDS_CONTROLS_SNEAK">
3414 <value>Sneak</value>
3415 </data>
3416
3417 <data name="IDS_CONTROLS_SNEAKFLY">
3418 <value>Sneak/Fly Down</value>
3419 </data>
3420
3421 <data name="IDS_CONTROLS_THIRDPERSON">
3422 <value>Change Camera Mode</value>
3423 </data>
3424
3425 <data name="IDS_CONTROLS_PLAYERS">
3426 <value>Players/Invite</value>
3427 </data>
3428
3429 <data name="IDS_CONTROLS_DPAD">
3430 <value>Movement (When Flying)</value>
3431 </data>
3432
3433 <data name="IDS_CONTROLS_SCHEME0">
3434 <value>Layout 1</value>
3435 </data>
3436
3437 <data name="IDS_CONTROLS_SCHEME1">
3438 <value>Layout 2</value>
3439 </data>
3440
3441 <data name="IDS_CONTROLS_SCHEME2">
3442 <value>Layout 3</value>
3443 </data>
3444
3445 <data name="IDS_CONTROLLER_A">
3446 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/>]]></value>
3447 </data>
3448
3449 <data name="IDS_CONTROLLER_B">
3450 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/>]]></value>
3451 </data>
3452
3453 <data name="IDS_CONTROLLER_X">
3454 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/>]]></value>
3455 </data>
3456
3457 <data name="IDS_CONTROLLER_Y">
3458 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/>]]></value>
3459 </data>
3460
3461 <data name="IDS_CONTROLLER_LEFT_STICK">
3462 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/>]]></value>
3463 </data>
3464
3465 <data name="IDS_CONTROLLER_RIGHT_STICK">
3466 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/>]]></value>
3467 </data>
3468
3469 <data name="IDS_CONTROLLER_LEFT_TRIGGER">
3470 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/>]]></value>
3471 </data>
3472
3473 <data name="IDS_CONTROLLER_RIGHT_TRIGGER">
3474 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/>]]></value>
3475 </data>
3476
3477 <data name="IDS_CONTROLLER_LEFT_BUMPER">
3478 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/>]]></value>
3479 </data>
3480
3481 <data name="IDS_CONTROLLER_RIGHT_BUMPER">
3482 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/>]]></value>
3483 </data>
3484
3485 <data name="IDS_CONTROLLER_BACK">
3486 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/>]]></value>
3487 </data>
3488
3489 <data name="IDS_CONTROLLER_START">
3490 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/>]]></value>
3491 </data>
3492
3493 <data name="IDS_CONTROLLER_RIGHT_THUMBSTICK">
3494 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/>]]></value>
3495 </data>
3496
3497 <data name="IDS_CONTROLLER_LEFT_THUMBSTICK">
3498 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/>]]></value>
3499 </data>
3500
3501 <data name="IDS_CONTROLLER_DPAD_R">
3502 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/>]]></value>
3503 </data>
3504
3505 <data name="IDS_CONTROLLER_DPAD_L">
3506 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/>]]></value>
3507 </data>
3508
3509 <data name="IDS_CONTROLLER_DPAD_U">
3510 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/>]]></value>
3511 </data>
3512
3513 <data name="IDS_CONTROLLER_DPAD_D">
3514 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/>]]></value>
3515 </data>
3516
3517 <data name="IDS_ICON_SHANK_01">
3518 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value>
3519 </data>
3520
3521 <data name="IDS_ICON_SHANK_03">
3522 <value><![CDATA[&nbsp;<img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value>
3523 </data>
3524
3525 <data name="IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE">
3526 <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.</value>
3527 </data>
3528
3529 <data name="IDS_TUTORIAL_PROMPT_START_TUTORIAL">
3530 <value>{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*}
3531 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value>
3532 </data>
3533
3534 <data name="IDS_TUTORIAL_TASK_OVERVIEW">
3535 <value>Minecraft is a game about placing blocks to build anything you can imagine.
3536At night monsters come out, make sure to build a shelter before that happens.</value>
3537 </data>
3538
3539 <data name="IDS_TUTORIAL_TASK_LOOK">
3540 <value>Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around.</value>
3541 </data>
3542
3543 <data name="IDS_TUTORIAL_TASK_MOVE">
3544 <value>Use{*CONTROLLER_ACTION_MOVE*} to move around.</value>
3545 </data>
3546
3547 <data name="IDS_TUTORIAL_TASK_SPRINT">
3548 <value>To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food.</value>
3549 </data>
3550
3551 <data name="IDS_TUTORIAL_TASK_JUMP">
3552 <value>Press{*CONTROLLER_ACTION_JUMP*} to jump.</value>
3553 </data>
3554
3555 <data name="IDS_TUTORIAL_TASK_MINE">
3556 <value>Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value>
3557 </data>
3558
3559 <data name="IDS_TUTORIAL_TASK_CHOP_WOOD">
3560 <value>Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory.</value>
3561 </data>
3562
3563 <data name="IDS_TUTORIAL_TASK_CRAFTING">
3564 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.</value>
3565 </data>
3566
3567 <data name="IDS_TUTORIAL_TASK_INVENTORY">
3568 <value>As you collect and craft more items, your inventory will fill up.{*B*}
3569 Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value>
3570 </data>
3571
3572 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE">
3573 <value>As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value>
3574 </data>
3575
3576 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_HEAL">
3577 <value>If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.</value>
3578 </data>
3579
3580 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_FEED">
3581 <value>With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full.</value>
3582 </data>
3583
3584 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK">
3585 <value>Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*}</value>
3586 </data>
3587
3588 <data name="IDS_TUTORIAL_TASK_CREATE_PLANKS">
3589 <value>The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*}</value>
3590 </data>
3591
3592 <data name="IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE">
3593 <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*}</value>
3594 </data>
3595
3596 <data name="IDS_TUTORIAL_TASK_CREATE_STICKS">
3597 <value>To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*}</value>
3598 </data>
3599
3600 <data name="IDS_TUTORIAL_TASK_SCROLL">
3601 <value>Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item.</value>
3602 </data>
3603
3604 <data name="IDS_TUTORIAL_TASK_USE">
3605 <value>Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool.</value>
3606 </data>
3607
3608 <data name="IDS_TUTORIAL_TASK_PLACE_WORKBENCH">
3609 <value>With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table.</value>
3610 </data>
3611
3612 <data name="IDS_TUTORIAL_TASK_OPEN_WORKBENCH">
3613 <value>Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it.</value>
3614 </data>
3615
3616 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL">
3617 <value>A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*}</value>
3618 </data>
3619
3620 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET">
3621 <value>An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*}</value>
3622 </data>
3623
3624 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE">
3625 <value>A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*}</value>
3626 </data>
3627
3628 <data name="IDS_TUTORIAL_TASK_OPEN_CONTAINER">
3629 <value>Open the container</value>
3630 </data>
3631
3632 <data name="IDS_TUTORIAL_TASK_NIGHT_DANGER">
3633 <value>
3634 Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter.
3635 </value>
3636 </data>
3637
3638 <data name="IDS_TUTORIAL_TASK_NEARBY_SHELTER">
3639 <value>
3640 Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight.
3641 </value>
3642 </data>
3643
3644 <data name="IDS_TUTORIAL_TASK_COLLECT_RESOURCES">
3645 <value>
3646 You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting.
3647 </value>
3648 </data>
3649
3650 <data name="IDS_TUTORIAL_TASK_MINE_STONE">
3651 <value>Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value>
3652 </data>
3653
3654 <data name="IDS_TUTORIAL_TASK_CREATE_FURNACE">
3655 <value>You have collected enough cobblestone to build a furnace. Use your crafting table to create one.</value>
3656 </data>
3657
3658 <data name="IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE">
3659 <value>Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it.</value>
3660 </data>
3661
3662 <data name="IDS_TUTORIAL_TASK_CREATE_CHARCOAL">
3663 <value>Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value>
3664 </data>
3665
3666 <data name="IDS_TUTORIAL_TASK_CREATE_GLASS">
3667 <value>Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value>
3668 </data>
3669
3670 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR">
3671 <value>A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*}</value>
3672 </data>
3673
3674 <data name="IDS_TUTORIAL_TASK_PLACE_DOOR">
3675 <value>Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world.</value>
3676 </data>
3677
3678 <data name="IDS_TUTORIAL_TASK_CREATE_TORCH">
3679 <value>It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value>
3680 </data>
3681
3682 <data name="IDS_TUTORIAL_TASK_BASIC_COMPLETE">
3683 <value>
3684 You have completed the first part of the tutorial.
3685 </value>
3686 </data>
3687
3688 <data name="IDS_TUTORIAL_PROMPT_BASIC_COMPLETE">
3689 <value>
3690 {*B*}
3691 Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*}
3692 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.
3693 </value>
3694 </data>
3695
3696 <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW">
3697 <value>
3698 This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.
3699 </value>
3700 </data>
3701
3702 <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW">
3703 <value>{*B*}
3704 Press{*CONTROLLER_VK_A*} to continue.{*B*}
3705 Press{*CONTROLLER_VK_B*} if you already know how to use the inventory.
3706 </value>
3707 </data>
3708
3709 <data name="IDS_TUTORIAL_TASK_INV_PICK_UP">
3710 <value>
3711 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer.
3712 If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.
3713 </value>
3714 </data>
3715
3716 <data name="IDS_TUTORIAL_TASK_INV_MOVE">
3717 <value>
3718 Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}.
3719 With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.
3720 </value>
3721 </data>
3722
3723 <data name="IDS_TUTORIAL_TASK_INV_DROP">
3724 <value>
3725 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item.
3726 </value>
3727 </data>
3728
3729 <data name="IDS_TUTORIAL_TASK_INV_INFO">
3730 <value>
3731 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} .
3732 </value>
3733 </data>
3734
3735 <data name="IDS_TUTORIAL_TASK_INV_EXIT">
3736 <value>
3737 Press{*CONTROLLER_VK_B*} now to exit the inventory.
3738 </value>
3739 </data>
3740
3741 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW">
3742 <value>
3743 This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from.
3744 </value>
3745 </data>
3746
3747 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW">
3748 <value>{*B*}
3749 Press{*CONTROLLER_VK_A*} to continue.{*B*}
3750 Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory.
3751 </value>
3752 </data>
3753
3754 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP">
3755 <value>
3756 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer.
3757 When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item.
3758 </value>
3759 </data>
3760
3761 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE">
3762 <value>
3763 The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item.
3764 </value>
3765 </data>
3766
3767 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_DROP">
3768 <value>
3769 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}.
3770 </value>
3771 </data>
3772
3773 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_NAV">
3774 <value>
3775 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup.
3776 </value>
3777 </data>
3778
3779 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO">
3780 <value>
3781 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} .
3782 </value>
3783 </data>
3784
3785 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT">
3786 <value>
3787 Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory.
3788 </value>
3789 </data>
3790
3791 <data name="IDS_TUTORIAL_TASK_CRAFT_OVERVIEW">
3792 <value>
3793 This is the crafting interface. This interface allows you to combine the items you've collected to make new items.
3794 </value>
3795 </data>
3796
3797 <data name="IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW">
3798 <value>{*B*}
3799 Press{*CONTROLLER_VK_A*} to continue.{*B*}
3800 Press{*CONTROLLER_VK_B*} if you already know how to craft.
3801 </value>
3802 </data>
3803
3804 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION">
3805 <value>{*B*}
3806 Press{*CONTROLLER_VK_X*} to show the item description.
3807 </value>
3808 </data>
3809
3810 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS">
3811 <value>{*B*}
3812 Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item.
3813 </value>
3814 </data>
3815
3816 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY">
3817 <value>{*B*}
3818 Press{*CONTROLLER_VK_X*} to show the inventory again.
3819 </value>
3820 </data>
3821
3822 <data name="IDS_TUTORIAL_TASK_CRAFT_NAV">
3823 <value>
3824 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.
3825 </value>
3826 </data>
3827
3828 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE">
3829 <value>
3830 The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.
3831 </value>
3832 </data>
3833
3834 <data name="IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE">
3835 <value>
3836 You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients.
3837 </value>
3838 </data>
3839
3840 <data name="IDS_TUTORIAL_TASK_CRAFT_INVENTORY">
3841 <value>
3842 The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it.
3843 </value>
3844 </data>
3845
3846 <data name="IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION">
3847 <value>
3848 The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for.
3849 </value>
3850 </data>
3851
3852 <data name="IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS">
3853 <value>
3854 The list of ingredients required to craft the selected item are now displayed.
3855 </value>
3856 </data>
3857
3858 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS">
3859 <value>The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value>
3860 </data>
3861
3862 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE">
3863 <value>
3864 Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*}
3865 Press{*CONTROLLER_VK_B*} now to exit the crafting interface.
3866 </value>
3867 </data>
3868
3869 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS">
3870 <value>
3871 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*}
3872 </value>
3873 </data>
3874
3875 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES">
3876 <value>
3877 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*}
3878 </value>
3879 </data>
3880
3881 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL">
3882 <value>
3883 Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*}
3884 </value>
3885 </data>
3886
3887 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE">
3888 <value>
3889 A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*}
3890 </value>
3891 </data>
3892
3893 <data name="IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT">
3894 <value>
3895 With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*}
3896 Press{*CONTROLLER_VK_B*} now to exit the crafting interface.
3897 </value>
3898 </data>
3899
3900 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE">
3901 <value>
3902 Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*}
3903 </value>
3904 </data>
3905
3906 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE">
3907 <value>
3908 Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*}
3909 Press{*CONTROLLER_VK_B*} now to exit the crafting interface.
3910 </value>
3911 </data>
3912
3913 <data name="IDS_TUTORIAL_TASK_FURNACE_OVERVIEW">
3914 <value>
3915 This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.
3916 </value>
3917 </data>
3918
3919 <data name="IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW">
3920 <value>{*B*}
3921 Press{*CONTROLLER_VK_A*} to continue.{*B*}
3922 Press{*CONTROLLER_VK_B*} if you already know how to use a furnace.
3923 </value>
3924 </data>
3925
3926 <data name="IDS_TUTORIAL_TASK_FURNACE_METHOD">
3927 <value>
3928 You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot.
3929 </value>
3930 </data>
3931
3932 <data name="IDS_TUTORIAL_TASK_FURNACE_FUELS">
3933 <value>
3934 Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel.
3935 </value>
3936 </data>
3937
3938 <data name="IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS">
3939 <value>
3940 When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make.
3941 </value>
3942 </data>
3943
3944 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL">
3945 <value>
3946 If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress.
3947 </value>
3948 </data>
3949
3950 <data name="IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES">
3951 <value>
3952 Charcoal can be used as a fuel, as well as being crafted into a torch with a stick.
3953 </value>
3954 </data>
3955
3956 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS">
3957 <value>
3958 Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter.
3959 </value>
3960 </data>
3961
3962 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW">
3963 <value>
3964 This is the brewing interface. You can use this to create potions that have a variety of different effects.
3965 </value>
3966 </data>
3967
3968 <data name="IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW">
3969 <value>{*B*}
3970 Press{*CONTROLLER_VK_A*} to continue.{*B*}
3971 Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand.
3972 </value>
3973 </data>
3974
3975 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_METHOD">
3976 <value>
3977 You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time.
3978 </value>
3979 </data>
3980
3981 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS">
3982 <value>
3983 All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion.
3984 </value>
3985 </data>
3986
3987 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS">
3988 <value>
3989 Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful.
3990 </value>
3991 </data>
3992
3993 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2">
3994 <value>
3995 Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area.
3996 </value>
3997 </data>
3998
3999 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION">
4000 <value>
4001 Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream.
4002 </value>
4003 </data>
4004
4005 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXIT">
4006 <value>
4007 Press{*CONTROLLER_VK_B*} now to exit the brewing interface.
4008 </value>
4009 </data>
4010
4011 <data name="IDS_TUTORIAL_TASK_BREWING_OVERVIEW">
4012 <value>
4013 In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing.
4014 </value>
4015 </data>
4016
4017 <data name="IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW">
4018 <value>{*B*}
4019 Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*}
4020 Press{*CONTROLLER_VK_B*} if you already know about brewing and potions.
4021 </value>
4022 </data>
4023
4024 <data name="IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE">
4025 <value>
4026 The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest.
4027 </value>
4028 </data>
4029
4030 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE">
4031 <value>
4032 You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}.
4033 </value>
4034 </data>
4035
4036 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON">
4037 <value>
4038 If a cauldron becomes empty, you can refill it with a Water Bucket.
4039 </value>
4040 </data>
4041
4042 <data name="IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION">
4043 <value>
4044 Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream.
4045 </value>
4046 </data>
4047
4048 <data name="IDS_TUTORIAL_TASK_BREWING_USE_POTION">
4049 <value>
4050 With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits.
4051 Splash potions can be created by adding gunpowder to normal potions.
4052 </value>
4053 </data>
4054
4055 <data name="IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION">
4056 <value>
4057 Use your Potion of Fire Resistance on yourself.
4058 </value>
4059 </data>
4060
4061 <data name="IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS">
4062 <value>
4063 Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before.
4064 </value>
4065 </data>
4066
4067 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW">
4068 <value>
4069 This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools.
4070 </value>
4071 </data>
4072
4073 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW">
4074 <value>{*B*}
4075 Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*}
4076 Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface.
4077 </value>
4078 </data>
4079
4080 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_START">
4081 <value>
4082 To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block.
4083 </value>
4084 </data>
4085
4086 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS">
4087 <value>
4088 When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments.
4089 </value>
4090 </data>
4091
4092 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST">
4093 <value>
4094 The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled.
4095 </value>
4096 </data>
4097
4098 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT">
4099 <value>
4100 Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment.
4101 </value>
4102 </data>
4103
4104 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS">
4105 <value>
4106 Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power.
4107 </value>
4108 </data>
4109
4110 <data name="IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW">
4111 <value>
4112 In this area there is an Enchantment Table and some other items to help you learn about enchanting.
4113 </value>
4114 </data>
4115
4116 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW">
4117 <value>{*B*}
4118 Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*}
4119 Press{*CONTROLLER_VK_B*} if you already know about enchanting.
4120 </value>
4121 </data>
4122
4123 <data name="IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY">
4124 <value>
4125 Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools.
4126 </value>
4127 </data>
4128
4129 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES">
4130 <value>
4131 Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments.
4132 </value>
4133 </data>
4134
4135 <data name="IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE">
4136 <value>
4137 Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace.
4138 </value>
4139 </data>
4140
4141 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING">
4142 <value>
4143 You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected.
4144 </value>
4145 </data>
4146
4147 <data name="IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS">
4148 <value>
4149 In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table.
4150 </value>
4151 </data>
4152
4153 <data name="IDS_TUTORIAL_TASK_MINECART_OVERVIEW">
4154 <value>
4155 You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*}
4156 </value>
4157 </data>
4158
4159 <data name="IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW">
4160 <value>{*B*}
4161 Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*}
4162 Press{*CONTROLLER_VK_B*} if you already know about minecarts.
4163 </value>
4164 </data>
4165
4166 <data name="IDS_TUTORIAL_TASK_MINECART_RAILS">
4167 <value>
4168 A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it.
4169 {*RailIcon*}
4170 </value>
4171 </data>
4172
4173 <data name="IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS">
4174 <value>
4175 You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems.
4176 {*PoweredRailIcon*}
4177 </value>
4178 </data>
4179
4180 <data name="IDS_TUTORIAL_TASK_BOAT_OVERVIEW">
4181 <value>
4182 You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*}
4183 </value>
4184 </data>
4185
4186 <data name="IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW">
4187 <value>
4188 {*B*}
4189 Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*}
4190 Press{*CONTROLLER_VK_B*} if you already know about boats.
4191 </value>
4192 </data>
4193
4194 <data name="IDS_TUTORIAL_TASK_BOAT_STEER">
4195 <value>
4196 A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}.
4197 {*BoatIcon*}
4198 </value>
4199 </data>
4200
4201 <data name="IDS_TUTORIAL_TASK_FISHING_OVERVIEW">
4202 <value>
4203 You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*}
4204 </value>
4205 </data>
4206
4207 <data name="IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW">
4208 <value>
4209 {*B*}
4210 Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*}
4211 Press{*CONTROLLER_VK_B*} if you already know about fishing.
4212 </value>
4213 </data>
4214
4215 <data name="IDS_TUTORIAL_TASK_FISHING_CAST">
4216 <value>
4217 Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line.
4218 {*FishingRodIcon*}
4219 </value>
4220 </data>
4221
4222 <data name="IDS_TUTORIAL_TASK_FISHING_FISH">
4223 <value>
4224 If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health.
4225 {*FishIcon*}
4226 </value>
4227 </data>
4228
4229 <data name="IDS_TUTORIAL_TASK_FISHING_USES">
4230 <value>
4231 As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated...
4232 {*FishingRodIcon*}
4233 </value>
4234 </data>
4235
4236 <data name="IDS_TUTORIAL_TASK_BED_OVERVIEW">
4237 <value>
4238 This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*}
4239 </value>
4240 </data>
4241
4242 <data name="IDS_TUTORIAL_PROMPT_BED_OVERVIEW">
4243 <value>
4244 {*B*}
4245 Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*}
4246 Press{*CONTROLLER_VK_B*} if you already know about beds.
4247 </value>
4248 </data>
4249
4250 <data name="IDS_TUTORIAL_TASK_BED_PLACEMENT">
4251 <value>
4252 A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed.
4253 {*ICON*}355{*/ICON*}
4254 </value>
4255 </data>
4256
4257 <data name="IDS_TUTORIAL_TASK_BED_MULTIPLAYER">
4258 <value>
4259 If there are other players in your game, everyone must be in a bed at the same time to be able to sleep.
4260 {*ICON*}355{*/ICON*}
4261 </value>
4262 </data>
4263
4264 <data name="IDS_TUTORIAL_REDSTONE_OVERVIEW">
4265 <value>
4266 In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits.
4267 </value>
4268 </data>
4269
4270 <data name="IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW">
4271 <value>
4272 {*B*}
4273 Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*}
4274 Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons.
4275 </value>
4276 </data>
4277
4278 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES">
4279 <value>
4280 Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust.
4281 </value>
4282 </data>
4283
4284 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION">
4285 <value>
4286 The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source.
4287 </value>
4288 </data>
4289
4290 <data name="IDS_TUTORIAL_TASK_REDSTONE_DUST">
4291 <value>
4292 Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height.
4293 {*ICON*}331{*/ICON*}
4294 </value>
4295 </data>
4296
4297 <data name="IDS_TUTORIAL_TASK_REDSTONE_REPEATER">
4298 <value>
4299 Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit.
4300 {*ICON*}356{*/ICON*}
4301 </value>
4302 </data>
4303
4304 <data name="IDS_TUTORIAL_TASK_PISTONS">
4305 <value>
4306 When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types.
4307 {*ICON*}33{*/ICON*}
4308 </value>
4309 </data>
4310
4311 <data name="IDS_TUTORIAL_TASK_TRY_IT">
4312 <value>
4313 In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area.
4314 </value>
4315 </data>
4316
4317 <data name="IDS_TUTORIAL_PORTAL_OVERVIEW">
4318 <value>
4319 In this area there is a Portal to the Nether!
4320 </value>
4321 </data>
4322
4323 <data name="IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW">
4324 <value>
4325 {*B*}
4326 Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*}
4327 Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether.
4328 </value>
4329 </data>
4330
4331 <data name="IDS_TUTORIAL_TASK_BUILD_PORTAL">
4332 <value>
4333 Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required.
4334 </value>
4335 </data>
4336
4337 <data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL">
4338 <value>
4339 To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them.
4340 </value>
4341 </data>
4342
4343 <data name="IDS_TUTORIAL_TASK_USE_PORTAL">
4344 <value>
4345 To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension.
4346 </value>
4347 </data>
4348
4349 <data name="IDS_TUTORIAL_TASK_NETHER">
4350 <value>
4351 The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light.
4352 </value>
4353 </data>
4354
4355 <data name="IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL">
4356 <value>
4357 The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld.
4358 </value>
4359 </data>
4360
4361 <data name="IDS_TUTORIAL_CREATIVE_OVERVIEW">
4362 <value>
4363 You are now in Creative mode.
4364 </value>
4365 </data>
4366
4367 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW">
4368 <value>
4369 {*B*}
4370 Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*}
4371 Press{*CONTROLLER_VK_B*} if you already know about Creative mode.
4372 </value>
4373 </data>
4374
4375 <data name="IDS_TUTORIAL_TASK_CREATIVE_MODE">
4376 <value>When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value>
4377 </data>
4378
4379 <data name="IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY">
4380 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the creative inventory interface.</value>
4381 </data>
4382
4383 <data name="IDS_TUTORIAL_TASK_CREATIVE_EXIT">
4384 <value>Make your way to the opposite side of this hole to continue.</value>
4385 </data>
4386
4387 <data name="IDS_TUTORIAL_TASK_CREATIVE_COMPLETE">
4388 <value>You have now completed the Creative mode tutorial.</value>
4389 </data>
4390
4391 <data name="IDS_TUTORIAL_FARMING_OVERVIEW">
4392 <value>
4393 In this area a farm has been set up. Farming enables you to create a renewable source of food and other items.
4394 </value>
4395 </data>
4396
4397 <data name="IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW">
4398 <value>
4399 {*B*}
4400 Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*}
4401 Press{*CONTROLLER_VK_B*} if you already know about farming.
4402 </value>
4403 </data>
4404
4405 <data name="IDS_TUTORIAL_TASK_FARMING_SEEDS">
4406 <value>Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value>
4407 </data>
4408
4409 <data name="IDS_TUTORIAL_TASK_FARMING_FARMLAND">
4410 <value>Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit.</value>
4411 </data>
4412
4413 <data name="IDS_TUTORIAL_TASK_FARMING_WHEAT">
4414 <value>Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*}</value>
4415 </data>
4416
4417 <data name="IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON">
4418 <value>Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown.</value>
4419 </data>
4420
4421 <data name="IDS_TUTORIAL_TASK_FARMING_SUGARCANE">
4422 <value>Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*}</value>
4423 </data>
4424
4425 <data name="IDS_TUTORIAL_TASK_FARMING_CACTUS">
4426 <value>Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*}</value>
4427 </data>
4428
4429 <data name="IDS_TUTORIAL_TASK_FARMING_MUSHROOM">
4430 <value>Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*}</value>
4431 </data>
4432
4433 <data name="IDS_TUTORIAL_TASK_FARMING_BONEMEAL">
4434 <value>Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*}</value>
4435 </data>
4436
4437 <data name="IDS_TUTORIAL_TASK_FARMING_COMPLETE">
4438 <value>You have now completed the farming tutorial.</value>
4439 </data>
4440
4441 <data name="IDS_TUTORIAL_BREEDING_OVERVIEW">
4442 <value>
4443 In this area animals have been penned in. You can breed animals to produce baby versions of themselves.
4444 </value>
4445 </data>
4446
4447 <data name="IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW">
4448 <value>
4449 {*B*}
4450 Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*}
4451 Press{*CONTROLLER_VK_B*} if you already know about animals and breeding.
4452 </value>
4453 </data>
4454
4455 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED">
4456 <value>To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.</value>
4457 </data>
4458
4459 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD">
4460 <value>Feed Wheat to a cow, mooshroom or sheep, Carrots to pigs, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.</value>
4461 </data>
4462
4463 <data name="IDS_TUTORIAL_TASK_BREEDING_BABY">
4464 <value>When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.</value>
4465 </data>
4466
4467 <data name="IDS_TUTORIAL_TASK_BREEDING_DELAY">
4468 <value>After being in Love Mode, an animal will not be able to enter it again for about five minutes.</value>
4469 </data>
4470
4471 <data name="IDS_TUTORIAL_TASK_BREEDING_FOLLOW">
4472 <value>Some animals will follow you if you are holding their food in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*}</value>
4473 </data>
4474
4475 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING">
4476 <value>
4477 Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit.
4478 </value>
4479 </data>
4480
4481 <data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE">
4482 <value>You have now completed the animal and breeding tutorial.</value>
4483 </data>
4484
4485 <data name="IDS_TUTORIAL_GOLEM_OVERVIEW">
4486 <value>
4487 In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem.
4488 </value>
4489 </data>
4490
4491 <data name="IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW">
4492 <value>
4493 {*B*}
4494 Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*}
4495 Press{*CONTROLLER_VK_B*} if you already know about Golems.
4496 </value>
4497 </data>
4498
4499 <data name="IDS_TUTORIAL_TASK_GOLEM_PUMPKIN">
4500 <value>Golems are created by placing a pumpkin on top of a stack of blocks.</value>
4501 </data>
4502
4503 <data name="IDS_TUTORIAL_TASK_GOLEM_SNOW">
4504 <value>Snow Golems are created with two Snow Blocks, one of top of the other, with a pumpkin on top. Snow Golems throw snowballs at your enemies.</value>
4505 </data>
4506
4507 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON">
4508 <value>Iron Golems are created with four Iron Blocks in the pattern shown, with a pumpkin on top of the middle block. Iron Golems attack your enemies.</value>
4509 </data>
4510
4511 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE">
4512 <value>Iron Golems also appear naturally to protect villages, and will attack you if you attack any villagers.</value>
4513 </data>
4514
4515 <data name="IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA">
4516 <value>You cannot leave this area until you have completed the tutorial.</value>
4517 </data>
4518
4519 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL">
4520 <value>Different tools are better for different materials. You should use a shovel to mine soft materials like earth and sand.</value>
4521 </data>
4522
4523 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET">
4524 <value>Different tools are better for different materials. You should use an axe to chop tree trunks.</value>
4525 </data>
4526
4527 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE">
4528 <value>Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks.</value>
4529 </data>
4530
4531 <data name="IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL">
4532 <value>Certain tools are better for attacking enemies. Consider using a sword to attack.</value>
4533 </data>
4534
4535 <data name="IDS_TUTORIAL_HINT_HOLD_TO_MINE">
4536 <value>Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value>
4537 </data>
4538
4539 <data name="IDS_TUTORIAL_HINT_TOOL_DAMAGED">
4540 <value>The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state.</value>
4541 </data>
4542
4543 <data name="IDS_TUTORIAL_HINT_SWIM_UP">
4544 <value>Hold{*CONTROLLER_ACTION_JUMP*} to swim up.</value>
4545 </data>
4546
4547 <data name="IDS_TUTORIAL_HINT_MINECART">
4548 <value>In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move.</value>
4549 </data>
4550
4551 <data name="IDS_TUTORIAL_HINT_BOAT">
4552 <value>In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it.</value>
4553 </data>
4554
4555 <data name="IDS_TUTORIAL_HINT_FISHING">
4556 <value>In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it.</value>
4557 </data>
4558
4559 <data name="IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE">
4560 <value>This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more.</value>
4561 </data>
4562
4563 <data name="IDS_TUTORIAL_HINT_INV_DROP">
4564 <value>If you move the pointer outside of the interface while carrying an item, you can drop that item.</value>
4565 </data>
4566
4567 <data name="IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS">
4568 <value>You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this.</value>
4569 </data>
4570
4571 <data name="IDS_TUTORIAL_COMPLETED">
4572 <value>
4573 Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter!
4574 </value>
4575 </data>
4576
4577 <data name="IDS_TUTORIAL_COMPLETED_EXPLORE">
4578 <value>{*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle.</value>
4579 </data>
4580
4581 <data name="IDS_TUTORIAL_REMINDER">
4582 <value>Reminder: </value>
4583 </data>
4584
4585 <data name="IDS_TUTORIAL_HTML_EXIT_PICTURE">
4586 <value><![CDATA[<div align="center"><img src="Graphics\TutorialExitScreenshot.png"/></div>]]></value>
4587 </data>
4588
4589 <data name="IDS_TUTORIAL_NEW_FEATURES_CHOICE">
4590 <value>New features have been added to the game in the latest version, including new areas in the tutorial world.</value>
4591 </data>
4592
4593 <data name="IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE">
4594 <value>{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*}
4595 Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value>
4596 </data>
4597
4598 <data name="IDS_TUTORIAL_FEATURES_IN_THIS_AREA">
4599 <value>In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone.</value>
4600 </data>
4601
4602 <data name="IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA">
4603 <value>Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing, trading, smithing and more!</value>
4604 </data>
4605
4606 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW">
4607 <value>
4608 Your food bar has depleted to a level where you will no longer heal.
4609 </value>
4610 </data>
4611
4612 <data name="IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW">
4613 <value>
4614 {*B*}
4615 Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*}
4616 Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food.
4617 </value>
4618 </data>
4619
4620 <data name="IDS_TOOLTIPS_SELECT">
4621 <value>Select</value>
4622 </data>
4623
4624 <data name="IDS_TOOLTIPS_USE">
4625 <value>Use</value>
4626 </data>
4627
4628 <data name="IDS_TOOLTIPS_BACK">
4629 <value>Back</value>
4630 </data>
4631
4632 <data name="IDS_TOOLTIPS_EXIT">
4633 <value>Exit</value>
4634 </data>
4635
4636 <data name="IDS_TOOLTIPS_CANCEL">
4637 <value>Cancel</value>
4638 </data>
4639
4640 <data name="IDS_TOOLTIPS_CANCEL_JOIN">
4641 <value>Cancel Join</value>
4642 </data>
4643
4644 <data name="IDS_TOOLTIPS_REFRESH">
4645 <value>Refresh Online Games List</value>
4646 </data>
4647
4648 <data name="IDS_TOOLTIPS_PARTY_GAMES">
4649 <value>Party Games</value>
4650 </data>
4651
4652 <data name="IDS_TOOLTIPS_ALL_GAMES">
4653 <value>All Games</value>
4654 </data>
4655
4656 <data name="IDS_TOOLTIPS_CHANGE_GROUP">
4657 <value>Change Group</value>
4658 </data>
4659
4660 <data name="IDS_TOOLTIPS_SHOW_INVENTORY">
4661 <value>Show Inventory</value>
4662 </data>
4663
4664 <data name="IDS_TOOLTIPS_SHOW_DESCRIPTION">
4665 <value>Show Description</value>
4666 </data>
4667
4668 <data name="IDS_TOOLTIPS_SHOW_INGREDIENTS">
4669 <value>Show Ingredients</value>
4670 </data>
4671
4672 <data name="IDS_TOOLTIPS_CRAFTING">
4673 <value>Crafting</value>
4674 </data>
4675
4676 <data name="IDS_TOOLTIPS_CREATE">
4677 <value>Create</value>
4678 </data>
4679
4680 <data name="IDS_TOOLTIPS_PICKUPPLACE">
4681 <value>Take/Place</value>
4682 </data>
4683
4684 <data name="IDS_TOOLTIPS_PICKUP_GENERIC">
4685 <value>Take</value>
4686 </data>
4687
4688 <data name="IDS_TOOLTIPS_PICKUP_ALL">
4689 <value>Take All</value>
4690 </data>
4691
4692 <data name="IDS_TOOLTIPS_PICKUP_HALF">
4693 <value>Take Half</value>
4694 </data>
4695
4696 <data name="IDS_TOOLTIPS_PLACE_GENERIC">
4697 <value>Place</value>
4698 </data>
4699
4700 <data name="IDS_TOOLTIPS_PLACE_ALL">
4701 <value>Place All</value>
4702 </data>
4703
4704 <data name="IDS_TOOLTIPS_PLACE_ONE">
4705 <value>Place One</value>
4706 </data>
4707
4708 <data name="IDS_TOOLTIPS_DROP_GENERIC">
4709 <value>Drop</value>
4710 </data>
4711
4712 <data name="IDS_TOOLTIPS_DROP_ALL">
4713 <value>Drop All</value>
4714 </data>
4715
4716 <data name="IDS_TOOLTIPS_DROP_ONE">
4717 <value>Drop One</value>
4718 </data>
4719
4720 <data name="IDS_TOOLTIPS_SWAP">
4721 <value>Swap</value>
4722 </data>
4723
4724 <data name="IDS_TOOLTIPS_QUICK_MOVE">
4725 <value>Quick Move</value>
4726 </data>
4727
4728 <data name="IDS_TOOLTIPS_CLEAR_QUICK_SELECT">
4729 <value>Clear Quick Select</value>
4730 </data>
4731
4732 <data name="IDS_TOOLTIPS_WHAT_IS_THIS">
4733 <value>What's This?</value>
4734 </data>
4735
4736 <data name="IDS_TOOLTIPS_SHARE">
4737 <value>Share To Facebook</value>
4738 </data>
4739
4740 <data name="IDS_TOOLTIPS_CHANGE_FILTER">
4741 <value>Change Filter</value>
4742 </data>
4743
4744 <data name="IDS_TOOLTIPS_SEND_FRIEND_REQUEST">
4745 <value>Send Friend Request</value>
4746 </data>
4747
4748 <data name="IDS_TOOLTIPS_PAGE_DOWN">
4749 <value>Page Down</value>
4750 </data>
4751
4752 <data name="IDS_TOOLTIPS_PAGE_UP">
4753 <value>Page Up</value>
4754 </data>
4755
4756 <data name="IDS_TOOLTIPS_NEXT">
4757 <value>Next</value>
4758 </data>
4759
4760 <data name="IDS_TOOLTIPS_PREVIOUS">
4761 <value>Previous</value>
4762 </data>
4763
4764 <data name="IDS_TOOLTIPS_KICK">
4765 <value>Kick Player</value>
4766 </data>
4767
4768 <data name="IDS_TOOLTIPS_DYE">
4769 <value>Dye</value>
4770 </data>
4771
4772 <data name="IDS_TOOLTIPS_MINE">
4773 <value>Mine</value>
4774 </data>
4775
4776 <data name="IDS_TOOLTIPS_FEED">
4777 <value>Feed</value>
4778 </data>
4779
4780 <data name="IDS_TOOLTIPS_TAME">
4781 <value>Tame</value>
4782 </data>
4783
4784 <data name="IDS_TOOLTIPS_HEAL">
4785 <value>Heal</value>
4786 </data>
4787
4788 <data name="IDS_TOOLTIPS_SIT">
4789 <value>Sit</value>
4790 </data>
4791
4792 <data name="IDS_TOOLTIPS_FOLLOWME">
4793 <value>Follow Me</value>
4794 </data>
4795
4796 <data name="IDS_TOOLTIPS_EJECT">
4797 <value>Eject</value>
4798 </data>
4799
4800 <data name="IDS_TOOLTIPS_EMPTY">
4801 <value>Empty</value>
4802 </data>
4803
4804 <data name="IDS_TOOLTIPS_SADDLE">
4805 <value>Saddle</value>
4806 </data>
4807
4808 <data name="IDS_TOOLTIPS_PLACE">
4809 <value>Place</value>
4810 </data>
4811
4812 <data name="IDS_TOOLTIPS_HIT">
4813 <value>Hit</value>
4814 </data>
4815
4816 <data name="IDS_TOOLTIPS_MILK">
4817 <value>Milk</value>
4818 </data>
4819
4820 <data name="IDS_TOOLTIPS_COLLECT">
4821 <value>Collect</value>
4822 </data>
4823
4824 <data name="IDS_TOOLTIPS_EAT">
4825 <value>Eat</value>
4826 </data>
4827
4828 <data name="IDS_TOOLTIPS_SLEEP">
4829 <value>Sleep</value>
4830 </data>
4831
4832 <data name="IDS_TOOLTIPS_WAKEUP">
4833 <value>Wake Up</value>
4834 </data>
4835
4836 <data name="IDS_TOOLTIPS_PLAY">
4837 <value>Play</value>
4838 </data>
4839
4840 <data name="IDS_TOOLTIPS_RIDE">
4841 <value>Ride</value>
4842 </data>
4843
4844 <data name="IDS_TOOLTIPS_SAIL">
4845 <value>Sail</value>
4846 </data>
4847
4848 <data name="IDS_TOOLTIPS_GROW">
4849 <value>Grow</value>
4850 </data>
4851
4852 <data name="IDS_TOOLTIPS_SWIMUP">
4853 <value>Swim Up</value>
4854 </data>
4855
4856 <data name="IDS_TOOLTIPS_OPEN">
4857 <value>Open</value>
4858 </data>
4859
4860 <data name="IDS_TOOLTIPS_CHANGEPITCH">
4861 <value>Change Pitch</value>
4862 </data>
4863
4864 <data name="IDS_TOOLTIPS_DETONATE">
4865 <value>Detonate</value>
4866 </data>
4867
4868 <data name="IDS_TOOLTIPS_READ">
4869 <value>Read</value>
4870 </data>
4871
4872 <data name="IDS_TOOLTIPS_HANG">
4873 <value>Hang</value>
4874 </data>
4875
4876 <data name="IDS_TOOLTIPS_THROW">
4877 <value>Throw</value>
4878 </data>
4879
4880 <data name="IDS_TOOLTIPS_PLANT">
4881 <value>Plant</value>
4882 </data>
4883
4884 <data name="IDS_TOOLTIPS_TILL">
4885 <value>Till</value>
4886 </data>
4887
4888 <data name="IDS_TOOLTIPS_HARVEST">
4889 <value>Harvest</value>
4890 </data>
4891
4892 <data name="IDS_TOOLTIPS_CONTINUE">
4893 <value>Continue</value>
4894 </data>
4895
4896 <data name="IDS_TOOLTIPS_UNLOCKFULLVERSION">
4897 <value>Unlock Full Game</value>
4898 </data>
4899
4900 <data name="IDS_TOOLTIPS_DELETESAVE">
4901 <value>Delete Save</value>
4902 </data>
4903
4904 <data name="IDS_TOOLTIPS_DELETE">
4905 <value>Delete</value>
4906 </data>
4907
4908 <data name="IDS_TOOLTIPS_OPTIONS">
4909 <value>Options</value>
4910 </data>
4911
4912 <data name="IDS_TOOLTIPS_INVITE_FRIENDS">
4913 <value>Invite Friends</value>
4914 </data>
4915
4916 <data name="IDS_TOOLTIPS_ACCEPT">
4917 <value>Accept</value>
4918 </data>
4919
4920 <data name="IDS_TOOLTIPS_SHEAR">
4921 <value>Shear</value>
4922 </data>
4923
4924 <data name="IDS_TOOLTIPS_BANLEVEL">
4925 <value>Ban Level</value>
4926 </data>
4927
4928 <data name="IDS_TOOLTIPS_SELECT_SKIN">
4929 <value>Select Skin</value>
4930 </data>
4931
4932 <data name="IDS_TOOLTIPS_IGNITE">
4933 <value>Ignite</value>
4934 </data>
4935
4936 <data name="IDS_TOOLTIPS_NAVIGATE">
4937 <value>Navigate</value>
4938 </data>
4939
4940 <data name="IDS_TOOLTIPS_INSTALL_FULL">
4941 <value>Install Full Version</value>
4942 </data>
4943
4944 <data name="IDS_TOOLTIPS_INSTALL_TRIAL">
4945 <value>Install Trial Version</value>
4946 </data>
4947
4948 <data name="IDS_TOOLTIPS_INSTALL">
4949 <value>Install</value>
4950 </data>
4951
4952 <data name="IDS_TOOLTIPS_REINSTALL">
4953 <value>Reinstall</value>
4954 </data>
4955
4956 <data name="IDS_TOOLTIPS_SAVEOPTIONS">
4957 <value>Save Options</value>
4958 </data>
4959
4960 <data name="IDS_TOOLTIPS_EXECUTE_COMMAND">
4961 <value>Execute Command</value>
4962 </data>
4963
4964 <data name="IDS_TOOLTIPS_CREATIVE">
4965 <value>Creative</value>
4966 </data>
4967
4968 <data name="IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT">
4969 <value>Move Ingredient</value>
4970 </data>
4971
4972 <data name="IDS_TOOLTIPS_QUICK_MOVE_FUEL">
4973 <value>Move Fuel</value>
4974 </data>
4975
4976 <data name="IDS_TOOLTIPS_QUICK_MOVE_TOOL">
4977 <value>Move Tool</value>
4978 </data>
4979
4980 <data name="IDS_TOOLTIPS_QUICK_MOVE_ARMOR">
4981 <value>Move Armor</value>
4982 </data>
4983
4984 <data name="IDS_TOOLTIPS_QUICK_MOVE_WEAPON">
4985 <value>Move Weapon</value>
4986 </data>
4987
4988 <data name="IDS_TOOLTIPS_EQUIP">
4989 <value>Equip</value>
4990 </data>
4991
4992 <data name="IDS_TOOLTIPS_DRAW_BOW">
4993 <value>Draw</value>
4994 </data>
4995
4996 <data name="IDS_TOOLTIPS_RELEASE_BOW">
4997 <value>Release</value>
4998 </data>
4999
5000 <data name="IDS_TOOLTIPS_PRIVILEGES">
5001 <value>Privileges</value>
5002 </data>
5003
5004 <data name="IDS_TOOLTIPS_BLOCK">
5005 <value>Block</value>
5006 </data>
5007
5008 <data name="IDS_TOOLTIPS_PAGEUP">
5009 <value>Page Up</value>
5010 </data>
5011
5012 <data name="IDS_TOOLTIPS_PAGEDOWN">
5013 <value>Page Down</value>
5014 </data>
5015
5016 <data name="IDS_TOOLTIPS_LOVEMODE">
5017 <value>Love Mode</value>
5018 </data>
5019
5020 <data name="IDS_TOOLTIPS_DRINK">
5021 <value>Drink</value>
5022 </data>
5023
5024 <data name="IDS_TOOLTIPS_ROTATE">
5025 <value>Rotate</value>
5026 </data>
5027
5028 <data name="IDS_TOOLTIPS_HIDE">
5029 <value>Hide</value>
5030 </data>
5031
5032 <data name="IDS_TOOLTIPS_CLEARSLOTS">
5033 <value>Clear All Slots</value>
5034 </data>
5035
5036 <data name="IDS_CONFIRM_OK">
5037 <value>OK</value>
5038 </data>
5039
5040 <data name="IDS_CONFIRM_CANCEL">
5041 <value>Cancel</value>
5042 </data>
5043
5044 <data name="IDS_DOWNLOADABLECONTENT">
5045 <value>Minecraft Store</value>
5046 </data>
5047
5048 <data name="IDS_EXIT_GAME">
5049 <value>Exit Game</value>
5050 </data>
5051
5052 <data name="IDS_TITLE_SAVE_GAME">
5053 <value>Save Game</value>
5054 </data>
5055
5056 <data name="IDS_TITLE_DECLINE_SAVE_GAME">
5057 <value>Exit Without Saving</value>
5058 </data>
5059
5060 <data name="IDS_CONFIRM_SAVE_GAME">
5061 <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value>
5062 </data>
5063
5064 <data name="IDS_CONFIRM_DECLINE_SAVE_GAME">
5065 <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value>
5066 </data>
5067
5068 <data name="IDS_TITLE_START_GAME">
5069 <value>Start Game</value>
5070 </data>
5071
5072 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE">
5073 <value>Damaged Save</value>
5074 </data>
5075
5076 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT">
5077 <value>This save is corrupt or damaged. Would you like to delete it?</value>
5078 </data>
5079
5080 <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE">
5081 <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value>
5082 </data>
5083
5084 <data name="IDS_EXIT_GAME_SAVE">
5085 <value>Exit and save</value>
5086 </data>
5087
5088 <data name="IDS_EXIT_GAME_NO_SAVE">
5089 <value>Exit without saving</value>
5090 </data>
5091
5092 <data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST">
5093 <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value>
5094 </data>
5095
5096 <data name="IDS_CREATE_NEW_WORLD">
5097 <value>Create New World</value>
5098 </data>
5099
5100 <data name="IDS_PLAY_TUTORIAL">
5101 <value>Play Tutorial</value>
5102 </data>
5103
5104 <data name="IDS_TUTORIALSAVENAME">
5105 <value>Tutorial</value>
5106 </data>
5107
5108 <data name="IDS_NAME_WORLD">
5109 <value>Name Your World</value>
5110 </data>
5111
5112 <data name="IDS_NAME_WORLD_TEXT">
5113 <value>Enter a name for your world</value>
5114 </data>
5115
5116 <data name="IDS_CREATE_NEW_WORLD_SEEDTEXT">
5117 <value>Input the seed for your world generation</value>
5118 </data>
5119
5120 <data name="IDS_LOAD_SAVED_WORLD">
5121 <value>Load Saved World</value>
5122 </data>
5123
5124 <data name="IDS_PRESS_START_TO_JOIN">
5125 <value>Press START to join game</value>
5126 </data>
5127
5128 <data name="IDS_EXITING_GAME">
5129 <value>Exiting the game</value>
5130 </data>
5131
5132 <data name="IDS_GENERIC_ERROR">
5133 <value>An error occurred. Exiting to the main menu.</value>
5134 </data>
5135
5136 <data name="IDS_CONNECTION_FAILED">
5137 <value>Connection failed</value>
5138 </data>
5139
5140 <data name="IDS_CONNECTION_LOST">
5141 <value>Connection lost</value>
5142 </data>
5143
5144 <data name="IDS_CONNECTION_LOST_SERVER">
5145 <value>Connection to the server was lost. Exiting to the main menu.</value>
5146 </data>
5147
5148 <data name="IDS_DISCONNECTED">
5149 <value>Disconnected by the server</value>
5150 </data>
5151
5152 <data name="IDS_DISCONNECTED_KICKED">
5153 <value>You were kicked from the game</value>
5154 </data>
5155
5156 <data name="IDS_DISCONNECTED_FLYING">
5157 <value>You were kicked from the game for flying</value>
5158 </data>
5159
5160 <data name="IDS_DISCONNECTED_LOGIN_TOO_LONG">
5161 <value>Connection attempt took too long</value>
5162 </data>
5163
5164 <data name="IDS_DISCONNECTED_SERVER_FULL">
5165 <value>The server is full</value>
5166 </data>
5167
5168 <data name="IDS_DISCONNECTED_SERVER_QUIT">
5169 <value>The host has exited the game.</value>
5170 </data>
5171
5172 <data name="IDS_DISCONNECTED_NO_FRIENDS_IN_GAME">
5173 <value>You cannot join this game as you are not friends with anybody in the game.</value>
5174 </data>
5175
5176 <data name="IDS_DISCONNECTED_BANNED">
5177 <value>You cannot join this game as you have previously been kicked by the host.</value>
5178 </data>
5179
5180 <data name="IDS_DISCONNECTED_SERVER_OLD">
5181 <value>You cannot join this game as the player you are trying to join is running an older version of the game.</value>
5182 </data>
5183
5184 <data name="IDS_DISCONNECTED_CLIENT_OLD">
5185 <value>You cannot join this game as the player you are trying to join is running a newer version of the game.</value>
5186 </data>
5187
5188 <data name="IDS_DEFAULT_SAVENAME">
5189 <value>New World</value>
5190 </data>
5191
5192 <data name="IDS_AWARD_TITLE">
5193 <value>Award Unlocked!</value>
5194 </data>
5195
5196 <data name="IDS_AWARD_GAMERPIC1">
5197 <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value>
5198 </data>
5199
5200 <data name="IDS_AWARD_GAMERPIC2">
5201 <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value>
5202 </data>
5203
5204 <data name="IDS_UNLOCK_TITLE">
5205 <value>Unlock Full Game</value>
5206 </data>
5207
5208 <data name="IDS_UNLOCK_TOSAVE_TEXT">
5209 <value>You're playing the trial game, but you'll need the full game to be able to save your game.
5210Would you like to unlock the full game now?</value>
5211 </data>
5212
5213 <data name="IDS_LEADERBOARD_LOADING">
5214 <value>Please wait</value>
5215 </data>
5216
5217 <data name="IDS_LEADERBOARD_NORESULTS">
5218 <value>No results</value>
5219 </data>
5220
5221 <data name="IDS_LEADERBOARD_FILTER">
5222 <value>Filter: </value>
5223 </data>
5224
5225 <data name="IDS_LEADERBOARD_FILTER_FRIENDS">
5226 <value>Friends</value>
5227 </data>
5228
5229 <data name="IDS_LEADERBOARD_FILTER_MYSCORE">
5230 <value>My Score</value>
5231 </data>
5232
5233 <data name="IDS_LEADERBOARD_FILTER_OVERALL">
5234 <value>Overall</value>
5235 </data>
5236
5237 <data name="IDS_LEADERBOARD_ENTRIES">
5238 <value>Entries: </value>
5239 </data>
5240
5241 <data name="IDS_LEADERBOARD_RANK">
5242 <value>Rank</value>
5243 </data>
5244
5245 <data name="IDS_PROGRESS_SAVING_LEVEL">
5246 <value>Preparing to Save Level</value>
5247 </data>
5248
5249 <data name="IDS_PROGRESS_SAVING_CHUNKS">
5250 <value>Preparing Chunks...</value>
5251 </data>
5252
5253 <data name="IDS_PROGRESS_SAVING_TO_DISC">
5254 <value>Finalizing...</value>
5255 </data>
5256
5257 <data name="IDS_PROGRESS_BUILDING_TERRAIN">
5258 <value>Building Terrain</value>
5259 </data>
5260
5261 <data name="IDS_PROGRESS_SIMULATING_WORLD">
5262 <value>Simulating world for a bit</value>
5263 </data>
5264
5265 <data name="IDS_PROGRESS_INITIALISING_SERVER">
5266 <value>Initializing server</value>
5267 </data>
5268
5269 <data name="IDS_PROGRESS_GENERATING_SPAWN_AREA">
5270 <value>Generating spawn area</value>
5271 </data>
5272
5273 <data name="IDS_PROGRESS_LOADING_SPAWN_AREA">
5274 <value>Loading spawn area</value>
5275 </data>
5276
5277 <data name="IDS_PROGRESS_ENTERING_NETHER">
5278 <value>Entering The Nether</value>
5279 </data>
5280
5281 <data name="IDS_PROGRESS_LEAVING_NETHER">
5282 <value>Leaving The Nether</value>
5283 </data>
5284
5285 <data name="IDS_PROGRESS_RESPAWNING">
5286 <value>Respawning</value>
5287 </data>
5288
5289 <data name="IDS_PROGRESS_GENERATING_LEVEL">
5290 <value>Generating level</value>
5291 </data>
5292
5293 <data name="IDS_PROGRESS_LOADING_LEVEL">
5294 <value>Loading level</value>
5295 </data>
5296
5297 <data name="IDS_PROGRESS_SAVING_PLAYERS">
5298 <value>Saving players</value>
5299 </data>
5300
5301 <data name="IDS_PROGRESS_CONNECTING">
5302 <value>Connecting to host</value>
5303 </data>
5304
5305 <data name="IDS_PROGRESS_DOWNLOADING_TERRAIN">
5306 <value>Downloading terrain</value>
5307 </data>
5308
5309 <data name="IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME">
5310 <value>Switching to offline game</value>
5311 </data>
5312
5313 <data name="IDS_PROGRESS_HOST_SAVING">
5314 <value>Please wait while the host saves the game</value>
5315 </data>
5316
5317 <data name="IDS_PROGRESS_ENTERING_END">
5318 <value>Entering The END</value>
5319 </data>
5320
5321 <data name="IDS_PROGRESS_LEAVING_END">
5322 <value>Leaving The END</value>
5323 </data>
5324
5325 <data name="IDS_TILE_BED_OCCUPIED">
5326 <value>This bed is occupied</value>
5327 </data>
5328
5329 <data name="IDS_TILE_BED_NO_SLEEP">
5330 <value>You can only sleep at night</value>
5331 </data>
5332
5333 <data name="IDS_TILE_BED_PLAYERSLEEP">
5334 <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value>
5335 </data>
5336
5337 <data name="IDS_TILE_BED_NOT_VALID">
5338 <value>Your home bed was missing or obstructed</value>
5339 </data>
5340
5341 <data name="IDS_TILE_BED_NOTSAFE">
5342 <value>You may not rest now, there are monsters nearby</value>
5343 </data>
5344
5345 <data name="IDS_TILE_BED_MESLEEP">
5346 <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value>
5347 </data>
5348
5349 <data name="IDS_GROUPNAME_TOOLS">
5350 <value>Tools and Weapons</value>
5351 </data>
5352
5353 <data name="IDS_GROUPNAME_WEAPONS">
5354 <value>Weapons</value>
5355 </data>
5356
5357 <data name="IDS_GROUPNAME_FOOD">
5358 <value>Food</value>
5359 </data>
5360
5361 <data name="IDS_GROUPNAME_STRUCTURES">
5362 <value>Structures</value>
5363 </data>
5364
5365 <data name="IDS_GROUPNAME_ARMOUR">
5366 <value>Armor</value>
5367 </data>
5368
5369 <data name="IDS_GROUPNAME_MECHANISMS">
5370 <value>Mechanisms</value>
5371 </data>
5372
5373 <data name="IDS_GROUPNAME_TRANSPORT">
5374 <value>Transport</value>
5375 </data>
5376
5377 <data name="IDS_GROUPNAME_DECORATIONS">
5378 <value>Decorations</value>
5379 </data>
5380
5381 <data name="IDS_GROUPNAME_BUILDING_BLOCKS">
5382 <value>Building Blocks</value>
5383 </data>
5384
5385 <data name="IDS_GROUPNAME_REDSTONE_AND_TRANSPORT">
5386 <value>Redstone & Transportation</value>
5387 </data>
5388
5389 <data name="IDS_GROUPNAME_MISCELLANEOUS">
5390 <value>Miscellaneous</value>
5391 </data>
5392
5393 <data name="IDS_GROUPNAME_POTIONS">
5394 <value>Brewing</value>
5395 </data>
5396
5397 <data name="IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR">
5398 <value>Tools, Weapons & Armor</value>
5399 </data>
5400
5401 <data name="IDS_GROUPNAME_MATERIALS">
5402 <value>Materials</value>
5403 </data>
5404
5405 <data name="IDS_RETURNEDTOMENU_TITLE">
5406 <value>Signed out</value>
5407 </data>
5408
5409 <data name="IDS_SLIDER_DIFFICULTY">
5410 <value>Difficulty</value>
5411 </data>
5412
5413 <data name="IDS_SLIDER_MUSIC">
5414 <value>Music</value>
5415 </data>
5416
5417 <data name="IDS_SLIDER_SOUND">
5418 <value>Sound</value>
5419 </data>
5420
5421 <data name="IDS_SLIDER_GAMMA">
5422 <value>Gamma</value>
5423 </data>
5424
5425 <data name="IDS_SLIDER_SENSITIVITY_INGAME">
5426 <value>Game Sensitivity</value>
5427 </data>
5428
5429 <data name="IDS_SLIDER_SENSITIVITY_INMENU">
5430 <value>Interface Sensitivity</value>
5431 </data>
5432
5433 <data name="IDS_DIFFICULTY_TITLE_PEACEFUL">
5434 <value>Peaceful</value>
5435 </data>
5436
5437 <data name="IDS_DIFFICULTY_TITLE_EASY">
5438 <value>Easy</value>
5439 </data>
5440
5441 <data name="IDS_DIFFICULTY_TITLE_NORMAL">
5442 <value>Normal</value>
5443 </data>
5444
5445 <data name="IDS_DIFFICULTY_TITLE_HARD">
5446 <value>Hard</value>
5447 </data>
5448
5449 <data name="IDS_DIFFICULTY_PEACEFUL">
5450 <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value>
5451 </data>
5452
5453 <data name="IDS_DIFFICULTY_EASY">
5454 <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value>
5455 </data>
5456
5457 <data name="IDS_DIFFICULTY_NORMAL">
5458 <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value>
5459 </data>
5460
5461 <data name="IDS_DIFFICULTY_HARD">
5462 <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value>
5463 </data>
5464
5465 <data name="IDS_TRIALOVER_TITLE">
5466 <value>Trial Timeout</value>
5467 </data>
5468
5469 <data name="IDS_MULTIPLAYER_FULL_TITLE">
5470 <value>Game full</value>
5471 </data>
5472
5473 <data name="IDS_MULTIPLAYER_FULL_TEXT">
5474 <value>Failed to join game as there are no spaces left</value>
5475 </data>
5476
5477 <data name="IDS_SIGN_TITLE">
5478 <value>Enter Sign Text</value>
5479 </data>
5480
5481 <data name="IDS_SIGN_TITLE_TEXT">
5482 <value>Enter a line of text for your sign</value>
5483 </data>
5484
5485 <data name="IDS_NAME_TITLE">
5486 <value>Enter Title</value>
5487 </data>
5488
5489 <data name="IDS_NAME_TITLE_TEXT">
5490 <value>Enter a title for your post</value>
5491 </data>
5492
5493 <data name="IDS_NAME_CAPTION">
5494 <value>Enter Caption</value>
5495 </data>
5496
5497 <data name="IDS_NAME_CAPTION_TEXT">
5498 <value>Enter a caption for your post</value>
5499 </data>
5500
5501 <data name="IDS_NAME_DESC">
5502 <value>Enter Description</value>
5503 </data>
5504
5505 <data name="IDS_NAME_DESC_TEXT">
5506 <value>Enter a description for your post</value>
5507 </data>
5508
5509 <data name="IDS_INVENTORY">
5510 <value>Inventory</value>
5511 </data>
5512
5513 <data name="IDS_INGREDIENTS">
5514 <value>Ingredients</value>
5515 </data>
5516
5517 <data name="IDS_BREWING_STAND">
5518 <value>Brewing Stand</value>
5519 </data>
5520
5521 <data name="IDS_CHEST">
5522 <value>Chest</value>
5523 </data>
5524
5525 <data name="IDS_ENCHANT">
5526 <value>Enchant</value>
5527 </data>
5528
5529 <data name="IDS_FURNACE">
5530 <value>Furnace</value>
5531 </data>
5532
5533 <data name="IDS_INGREDIENT">
5534 <value>Ingredient</value>
5535 </data>
5536
5537 <data name="IDS_FUEL">
5538 <value>Fuel</value>
5539 </data>
5540
5541 <data name="IDS_DISPENSER">
5542 <value>Dispenser</value>
5543 </data>
5544
5545 <data name="IDS_NO_DLCOFFERS">
5546 <value>There are no downloadable content offers of this type available for this title at the moment.</value>
5547 </data>
5548
5549 <data name="IDS_PLAYER_JOINED">
5550 <value>%s has joined the game.</value>
5551 </data>
5552
5553 <data name="IDS_PLAYER_LEFT">
5554 <value>%s has left the game.</value>
5555 </data>
5556
5557 <data name="IDS_PLAYER_KICKED">
5558 <value>%s was kicked from the game.</value>
5559 </data>
5560
5561 <data name="IDS_TEXT_DELETE_SAVE">
5562 <value>Are you sure you want to delete this save game?</value>
5563 </data>
5564
5565 <data name="IDS_STRINGVERIFY_AWAITING_APPROVAL">
5566 <value>Awaiting approval</value>
5567 </data>
5568
5569 <data name="IDS_STRINGVERIFY_CENSORED">
5570 <value>Censored</value>
5571 </data>
5572
5573 <data name="IDS_NOWPLAYING">
5574 <value>Now playing: </value>
5575 </data>
5576
5577 <data name="IDS_DEFAULTS_TITLE">
5578 <value>Reset Settings</value>
5579 </data>
5580
5581 <data name="IDS_DEFAULTS_TEXT">
5582 <value>Are you sure you would like to reset your settings to their default values?</value>
5583 </data>
5584
5585 <data name="IDS_FATAL_ERROR_TITLE">
5586 <value>Loading Error</value>
5587 </data>
5588
5589 <data name="IDS_GAME_HOST_NAME">
5590 <value>%s's Game</value>
5591 </data>
5592
5593 <data name="IDS_GAME_HOST_NAME_UNKNOWN">
5594 <value>Unknown host game</value>
5595 </data>
5596
5597 <data name="IDS_GUEST_ORDER_CHANGED_TITLE">
5598 <value>Guest signed out</value>
5599 </data>
5600
5601 <data name="IDS_GUEST_ORDER_CHANGED_TEXT">
5602 <value>A guest player has signed out causing all guest players to be removed from the game.</value>
5603 </data>
5604
5605 <data name="IDS_MUST_SIGN_IN_TITLE">
5606 <value>Sign in</value>
5607 </data>
5608
5609 <data name="IDS_MUST_SIGN_IN_TEXT">
5610 <value>You are not signed in. In order to play this game, you will need to be signed in. Do you want to sign in now?</value>
5611 </data>
5612
5613 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE">
5614 <value>Multiplayer not allowed</value>
5615 </data>
5616
5617 <data name="IDS_FAILED_TO_CREATE_GAME_TITLE">
5618 <value>Failed to create game</value>
5619 </data>
5620
5621 <data name="IDS_DEFAULT_SKINS">
5622 <value>Auto Selected</value>
5623 </data>
5624
5625 <data name="IDS_NO_SKIN_PACK">
5626 <value>No Pack: Default Skins</value>
5627 </data>
5628
5629 <data name="IDS_FAVORITES_SKIN_PACK">
5630 <value>Favorite Skins</value>
5631 </data>
5632
5633 <data name="IDS_BANNED_LEVEL_TITLE">
5634 <value>Banned Level</value>
5635 </data>
5636
5637 <data name="IDS_PLAYER_BANNED_LEVEL">
5638 <value>The game you are joining is in your banned level list.
5639If you choose to join this game, the level will be removed from your banned level list.</value>
5640 </data>
5641
5642 <data name="IDS_ACTION_BAN_LEVEL_TITLE">
5643 <value>Ban This Level?</value>
5644 </data>
5645
5646 <data name="IDS_ACTION_BAN_LEVEL_DESCRIPTION">
5647 <value>Are you sure you want to add this level to your banned level list?
5648Selecting OK will also exit this game.</value>
5649 </data>
5650
5651 <data name="IDS_BUTTON_REMOVE_FROM_BAN_LIST">
5652 <value>Remove from Banned List</value>
5653 </data>
5654
5655 <data name="IDS_SLIDER_AUTOSAVE">
5656 <value>Autosave Interval</value>
5657 </data>
5658
5659 <data name="IDS_SLIDER_AUTOSAVE_OFF">
5660 <value>Autosave Interval: OFF</value>
5661 </data>
5662
5663 <data name="IDS_MINUTES">
5664 <value>Mins</value>
5665 </data>
5666
5667 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TITLE">
5668 <value>Can't Place Here!</value>
5669 </data>
5670
5671 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TEXT">
5672 <value>Placing lava close to the level spawn point is not allowed due to the possibility of instant death for spawning players.</value>
5673 </data>
5674
5675 <data name="IDS_SLIDER_INTERFACEOPACITY">
5676 <value>Interface Opacity</value>
5677 </data>
5678
5679 <data name="IDS_PROGRESS_AUTOSAVING_LEVEL">
5680 <value>Preparing to Autosave Level</value>
5681 </data>
5682
5683 <data name="IDS_SLIDER_UISIZE">
5684 <value>HUD Size</value>
5685 </data>
5686
5687 <data name="IDS_SLIDER_UISIZESPLITSCREEN">
5688 <value>HUD Size (Splitscreen)</value>
5689 </data>
5690
5691 <data name="IDS_SEED">
5692 <value>Seed</value>
5693 </data>
5694
5695 <data name="IDS_UNLOCK_DLC_TITLE">
5696 <value>Unlock Skin Pack</value>
5697 </data>
5698
5699 <data name="IDS_UNLOCK_DLC_SKIN">
5700 <value>To use the skin you have selected, you need to unlock this skin pack.
5701Would you like to unlock this skin pack now?</value>
5702 </data>
5703
5704 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TITLE">
5705 <value>Unlock Texture Pack</value>
5706 </data>
5707
5708 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TEXT">
5709 <value>To use this texture pack for your world, you need to unlock it.
5710Would you like to unlock it now?</value>
5711 </data>
5712
5713 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE">
5714 <value>Trial Texture Pack</value>
5715 </data>
5716
5717 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT">
5718 <value>You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version.
5719Would you like to unlock the full version of the texture pack?</value>
5720 </data>
5721
5722 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE">
5723 <value>Texture Pack Not Present</value>
5724 </data>
5725
5726 <data name="IDS_DLC_TEXTUREPACK_UNLOCK_TITLE">
5727 <value>Unlock Full Version</value>
5728 </data>
5729
5730 <data name="IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE">
5731 <value>Download Trial Version</value>
5732 </data>
5733
5734 <data name="IDS_DLC_TEXTUREPACK_GET_FULL_TITLE">
5735 <value>Download Full Version</value>
5736 </data>
5737
5738 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT">
5739 <value>This world uses a mash-up pack or texture pack you don't have!
5740Would you like to install the mash-up pack or texture pack now?</value>
5741 </data>
5742
5743 <data name="IDS_TEXTURE_PACK_TRIALVERSION">
5744 <value>Get Trial Version</value>
5745 </data>
5746
5747 <data name="IDS_TEXTUREPACK_FULLVERSION">
5748 <value>Get Full Version</value>
5749 </data>
5750
5751 <data name="IDS_UNLOCK_KICK_PLAYER_TITLE">
5752 <value>Kick player</value>
5753 </data>
5754
5755 <data name="IDS_UNLOCK_KICK_PLAYER">
5756 <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value>
5757 </data>
5758
5759 <data name="IDS_GAMERPICS">
5760 <value>Gamerpics Packs</value>
5761 </data>
5762
5763 <data name="IDS_THEMES">
5764 <value>Themes</value>
5765 </data>
5766
5767 <data name="IDS_SKINS">
5768 <value>Skins Packs</value>
5769 </data>
5770
5771 <data name="IDS_ALLOWFRIENDSOFFRIENDS">
5772 <value>Allow friends of friends</value>
5773 </data>
5774
5775 <data name="IDS_NOTALLOWED_FRIENDSOFFRIENDS">
5776 <value>You cannot join this game because it has been limited to players who are friends of the host.</value>
5777 </data>
5778
5779 <data name="IDS_CANTJOIN_TITLE">
5780 <value>Can't Join Game</value>
5781 </data>
5782
5783 <data name="IDS_SELECTED">
5784 <value>Selected</value>
5785 </data>
5786
5787 <data name="IDS_SELECTED_SKIN">
5788 <value>Selected skin:</value>
5789 </data>
5790
5791 <data name="IDS_CORRUPT_DLC_TITLE">
5792 <value>Corrupt Downloadable Content</value>
5793 </data>
5794
5795 <data name="IDS_CORRUPT_DLC">
5796 <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value>
5797 </data>
5798
5799 <data name="IDS_CORRUPT_DLC_MULTIPLE">
5800 <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value>
5801 </data>
5802
5803 <data name="IDS_GAME_MODE_CHANGED">
5804 <value>Your game mode has been changed</value>
5805 </data>
5806
5807 <data name="IDS_RENAME_WORLD_TITLE">
5808 <value>Rename Your World</value>
5809 </data>
5810
5811 <data name="IDS_RENAME_WORLD_TEXT">
5812 <value>Enter the new name for your world</value>
5813 </data>
5814
5815 <data name="IDS_GAMEMODE_SURVIVAL">
5816 <value>Game Mode: Survival</value>
5817 </data>
5818
5819 <data name="IDS_GAMEMODE_CREATIVE">
5820 <value>Game Mode: Creative</value>
5821 </data>
5822
5823 <data name="IDS_SURVIVAL">
5824 <value>Survival</value>
5825 </data>
5826
5827 <data name="IDS_CREATIVE">
5828 <value>Creative</value>
5829 </data>
5830
5831 <data name="IDS_CREATED_IN_SURVIVAL">
5832 <value>Created in Survival Mode</value>
5833 </data>
5834
5835 <data name="IDS_CREATED_IN_CREATIVE">
5836 <value>Created in Creative Mode</value>
5837 </data>
5838
5839 <data name="IDS_CHECKBOX_RENDER_CLOUDS">
5840 <value>Render Clouds</value>
5841 </data>
5842
5843 <data name="IDS_TEXT_SAVEOPTIONS">
5844 <value>What would you like to do with this save game?</value>
5845 </data>
5846
5847 <data name="IDS_TITLE_RENAMESAVE">
5848 <value>Rename Save</value>
5849 </data>
5850
5851 <data name="IDS_AUTOSAVE_COUNTDOWN">
5852 <value>Autosaving in %d...</value>
5853 </data>
5854
5855 <data name="IDS_ON">
5856 <value>On</value>
5857 </data>
5858
5859 <data name="IDS_OFF">
5860 <value>Off</value>
5861 </data>
5862
5863 <data name="IDS_LEVELTYPE_NORMAL">
5864 <value>Normal</value>
5865 </data>
5866
5867 <data name="IDS_LEVELTYPE_SUPERFLAT">
5868 <value>Superflat</value>
5869 </data>
5870
5871 <data name="IDS_GAMEOPTION_ONLINE">
5872 <value>When enabled, the game will be an online game.</value>
5873 </data>
5874
5875 <data name="IDS_GAMEOPTION_INVITEONLY">
5876 <value>When enabled, only invited players can join.</value>
5877 </data>
5878
5879 <data name="IDS_GAMEOPTION_ALLOWFOF">
5880 <value>When enabled, friends of people on your Friends List can join the game.</value>
5881 </data>
5882
5883 <data name="IDS_GAMEOPTION_PVP">
5884 <value>When enabled, players can inflict damage on other players. Only affects Survival mode.</value>
5885 </data>
5886
5887 <data name="IDS_GAMEOPTION_TRUST">
5888 <value>When disabled, players joining the game cannot build or mine until authorised.</value>
5889 </data>
5890
5891 <data name="IDS_GAMEOPTION_FIRE_SPREADS">
5892 <value>When enabled, fire may spread to nearby flammable blocks.</value>
5893 </data>
5894
5895 <data name="IDS_GAMEOPTION_TNT_EXPLODES">
5896 <value>When enabled, TNT will explode when activated.</value>
5897 </data>
5898
5899 <data name="IDS_GAMEOPTION_RESET_NETHER">
5900 <value>When enabled, the Nether world will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.</value>
5901 </data>
5902
5903 <data name="IDS_GAMEOPTION_STRUCTURES">
5904 <value>When enabled, structures such as Villages and Strongholds will generate in the world.</value>
5905 </data>
5906
5907 <data name="IDS_GAMEOPTION_SUPERFLAT">
5908 <value>When enabled, a completely flat world will be generated in the Overworld and in the Nether.</value>
5909 </data>
5910
5911 <data name="IDS_GAMEOPTION_BONUS_CHEST">
5912 <value>When enabled, a chest containing some useful items will be created near the player spawn point.</value>
5913 </data>
5914
5915 <data name="IDS_DLC_MENU_SKINPACKS">
5916 <value>Skin Packs</value>
5917 </data>
5918
5919 <data name="IDS_DLC_MENU_THEMES">
5920 <value>Themes</value>
5921 </data>
5922
5923 <data name="IDS_DLC_MENU_GAMERPICS">
5924 <value>Gamerpics</value>
5925 </data>
5926
5927 <data name="IDS_DLC_MENU_AVATARITEMS">
5928 <value>Avatar Items</value>
5929 </data>
5930
5931 <data name="IDS_DLC_MENU_TEXTUREPACKS">
5932 <value>Texture Packs</value>
5933 </data>
5934
5935 <data name="IDS_DLC_MENU_MASHUPPACKS">
5936 <value>Mash-Up Packs</value>
5937 </data>
5938
5939 <data name="IDS_DEATH_INFIRE">
5940 <value>{*PLAYER*} went up in flames</value>
5941 </data>
5942
5943 <data name="IDS_DEATH_ONFIRE">
5944 <value>{*PLAYER*} burned to death</value>
5945 </data>
5946
5947 <data name="IDS_DEATH_LAVA">
5948 <value>{*PLAYER*} tried to swim in lava</value>
5949 </data>
5950
5951 <data name="IDS_DEATH_INWALL">
5952 <value>{*PLAYER*} suffocated in a wall</value>
5953 </data>
5954
5955 <data name="IDS_DEATH_DROWN">
5956 <value>{*PLAYER*} drowned</value>
5957 </data>
5958
5959 <data name="IDS_DEATH_STARVE">
5960 <value>{*PLAYER*} starved to death</value>
5961 </data>
5962
5963 <data name="IDS_DEATH_CACTUS">
5964 <value>{*PLAYER*} was pricked to death</value>
5965 </data>
5966
5967 <data name="IDS_DEATH_FALL">
5968 <value>{*PLAYER*} hit the ground too hard</value>
5969 </data>
5970
5971 <data name="IDS_DEATH_OUTOFWORLD">
5972 <value>{*PLAYER*} fell out of the world</value>
5973 </data>
5974
5975 <data name="IDS_DEATH_GENERIC">
5976 <value>{*PLAYER*} died</value>
5977 </data>
5978
5979 <data name="IDS_DEATH_EXPLOSION">
5980 <value>{*PLAYER*} blew up</value>
5981 </data>
5982
5983 <data name="IDS_DEATH_MAGIC">
5984 <value>{*PLAYER*} was killed by magic</value>
5985 </data>
5986
5987 <data name="IDS_DEATH_DRAGON_BREATH">
5988 <value>{*PLAYER*} was killed by Ender Dragon breath</value>
5989 </data>
5990
5991 <data name="IDS_DEATH_MOB">
5992 <value>{*PLAYER*} was slain by {*SOURCE*}</value>
5993 </data>
5994
5995 <data name="IDS_DEATH_PLAYER">
5996 <value>{*PLAYER*} was slain by {*SOURCE*}</value>
5997 </data>
5998
5999 <data name="IDS_DEATH_ARROW">
6000 <value>{*PLAYER*} was shot by {*SOURCE*}</value>
6001 </data>
6002
6003 <data name="IDS_DEATH_FIREBALL">
6004 <value>{*PLAYER*} was fireballed by {*SOURCE*}</value>
6005 </data>
6006
6007 <data name="IDS_DEATH_THROWN">
6008 <value>{*PLAYER*} was pummeled by {*SOURCE*}</value>
6009 </data>
6010
6011 <data name="IDS_DEATH_INDIRECT_MAGIC">
6012 <value>{*PLAYER*} was killed by {*SOURCE*}</value>
6013 </data>
6014
6015 <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG">
6016 <value>Bedrock Fog</value>
6017 </data>
6018
6019 <data name="IDS_CHECKBOX_DISPLAY_HUD">
6020 <value>Display HUD</value>
6021 </data>
6022
6023 <data name="IDS_CHECKBOX_DISPLAY_HAND">
6024 <value>Display Hand</value>
6025 </data>
6026
6027 <data name="IDS_CHECKBOX_DEATH_MESSAGES">
6028 <value>Death Messages</value>
6029 </data>
6030
6031 <data name="IDS_CHECKBOX_ANIMATED_CHARACTER">
6032 <value>Animated Character</value>
6033 </data>
6034
6035 <data name="IDS_CHECKBOX_CUSTOM_SKIN_ANIM">
6036 <value>Custom Skin Animation</value>
6037 </data>
6038
6039 <data name="IDS_PRIV_MINE_TOGGLE_ON">
6040 <value>You can no longer mine or use items</value>
6041 </data>
6042
6043 <data name="IDS_PRIV_MINE_TOGGLE_OFF">
6044 <value>You can now mine and use items</value>
6045 </data>
6046
6047 <data name="IDS_PRIV_BUILD_TOGGLE_ON">
6048 <value>You can no longer place blocks</value>
6049 </data>
6050
6051 <data name="IDS_PRIV_BUILD_TOGGLE_OFF">
6052 <value>You can now place blocks</value>
6053 </data>
6054
6055 <data name="IDS_PRIV_USE_DOORS_TOGGLE_ON">
6056 <value>You can now use doors and switches</value>
6057 </data>
6058
6059 <data name="IDS_PRIV_USE_DOORS_TOGGLE_OFF">
6060 <value>You can no longer use doors and switches</value>
6061 </data>
6062
6063 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_ON">
6064 <value>You can now use containers (e.g. chests)</value>
6065 </data>
6066
6067 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF">
6068 <value>You can no longer use containers (e.g. chests)</value>
6069 </data>
6070
6071 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_ON">
6072 <value>You can no longer attack mobs</value>
6073 </data>
6074
6075 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_OFF">
6076 <value>You can now attack mobs</value>
6077 </data>
6078
6079 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON">
6080 <value>You can no longer attack players</value>
6081 </data>
6082
6083 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF">
6084 <value>You can now attack players</value>
6085 </data>
6086
6087 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON">
6088 <value>You can no longer attack animals</value>
6089 </data>
6090
6091 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF">
6092 <value>You can now attack animals</value>
6093 </data>
6094
6095 <data name="IDS_PRIV_MODERATOR_TOGGLE_ON">
6096 <value>You are now a moderator</value>
6097 </data>
6098
6099 <data name="IDS_PRIV_MODERATOR_TOGGLE_OFF">
6100 <value>You are no longer a moderator</value>
6101 </data>
6102
6103 <data name="IDS_PRIV_FLY_TOGGLE_ON">
6104 <value>You can now fly</value>
6105 </data>
6106
6107 <data name="IDS_PRIV_FLY_TOGGLE_OFF">
6108 <value>You can no longer fly</value>
6109 </data>
6110
6111 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_ON">
6112 <value>You will no longer get exhausted</value>
6113 </data>
6114
6115 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_OFF">
6116 <value>You will now get exhausted</value>
6117 </data>
6118
6119 <data name="IDS_PRIV_INVISIBLE_TOGGLE_ON">
6120 <value>You are now invisible</value>
6121 </data>
6122
6123 <data name="IDS_PRIV_INVISIBLE_TOGGLE_OFF">
6124 <value>You are no longer invisible</value>
6125 </data>
6126
6127 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_ON">
6128 <value>You are now invulnerable</value>
6129 </data>
6130
6131 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_OFF">
6132 <value>You are no longer invulnerable</value>
6133 </data>
6134
6135 <data name="IDS_DLC_COST">
6136 <value>%d MSP</value>
6137 </data>
6138
6139 <data name="IDS_BOSS_ENDERDRAGON_HEALTH">
6140 <value>Ender Dragon</value>
6141 </data>
6142
6143 <data name="IDS_PLAYER_ENTERED_END">
6144 <value>%s has entered The End</value>
6145 </data>
6146
6147 <data name="IDS_PLAYER_LEFT_END">
6148 <value>%s has left The End</value>
6149 </data>
6150
6151 <data name="IDS_WIN_TEXT">
6152 <value>
6153{*C3*}I see the player you mean.{*EF*}{*B*}{*B*}
6154{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*}
6155{*C3*}Yes. Take care. It has reached a higher level now. It can read our thoughts.{*EF*}{*B*}{*B*}
6156{*C2*}That doesn't matter. It thinks we are part of the game.{*EF*}{*B*}{*B*}
6157{*C3*}I like this player. It played well. It did not give up.{*EF*}{*B*}{*B*}
6158{*C2*}It is reading our thoughts as though they were words on a screen.{*EF*}{*B*}{*B*}
6159{*C3*}That is how it chooses to imagine many things, when it is deep in the dream of a game.{*EF*}{*B*}{*B*}
6160{*C2*}Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.{*EF*}{*B*}{*B*}
6161{*C3*}They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.{*EF*}{*B*}{*B*}
6162{*C2*}What did this player dream?{*EF*}{*B*}{*B*}
6163{*C3*}This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.{*EF*}{*B*}{*B*}
6164{*C2*}Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?{*EF*}{*B*}{*B*}
6165{*C3*}It worked, with a million others, to sculpt a true world in a fold of the {*EF*}{*NOISE*}{*C3*}, and created a {*EF*}{*NOISE*}{*C3*} for {*EF*}{*NOISE*}{*C3*}, in the {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*}
6166{*C2*}It cannot read that thought.{*EF*}{*B*}{*B*}
6167{*C3*}No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.{*EF*}{*B*}{*B*}
6168{*C2*}Does it know that we love it? That the universe is kind?{*EF*}{*B*}{*B*}
6169{*C3*}Sometimes, through the noise of its thoughts, it hears the universe, yes.{*EF*}{*B*}{*B*}
6170{*C2*}But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.{*EF*}{*B*}{*B*}
6171{*C3*}To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.{*EF*}{*B*}{*B*}
6172{*C2*}Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.{*EF*}{*B*}{*B*}
6173{*C3*}It reads our thoughts.{*EF*}{*B*}{*B*}
6174{*C2*}Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely {*EF*}{*NOISE*}{*C2*} and {*EF*}{*NOISE*}{*C2*}, I wish to tell them that they are {*EF*}{*NOISE*}{*C2*} in the {*EF*}{*NOISE*}{*C2*}. They see so little of reality, in their long dream.{*EF*}{*B*}{*B*}
6175{*C3*}And yet they play the game.{*EF*}{*B*}{*B*}
6176{*C2*}But it would be so easy to tell them...{*EF*}{*B*}{*B*}
6177{*C3*}Too strong for this dream. To tell them how to live is to prevent them living.{*EF*}{*B*}{*B*}
6178{*C2*}I will not tell the player how to live.{*EF*}{*B*}{*B*}
6179{*C3*}The player is growing restless.{*EF*}{*B*}{*B*}
6180{*C2*}I will tell the player a story.{*EF*}{*B*}{*B*}
6181{*C3*}But not the truth.{*EF*}{*B*}{*B*}
6182{*C2*}No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.{*EF*}{*B*}{*B*}
6183{*C3*}Give it a body, again.{*EF*}{*B*}{*B*}
6184{*C2*}Yes. Player...{*EF*}{*B*}{*B*}
6185{*C3*}Use its name.{*EF*}{*B*}{*B*}
6186{*C2*}{*PLAYER*}. Player of games.{*EF*}{*B*}{*B*}
6187{*C3*}Good.{*EF*}{*B*}{*B*}
6188</value>
6189 </data>
6190
6191 <data name="IDS_WIN_TEXT_PART_2">
6192 <value>
6193{*C2*}Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.{*EF*}{*B*}{*B*}
6194{*C3*}Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.{*EF*}{*B*}{*B*}
6195{*C2*}We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.{*EF*}{*B*}{*B*}
6196{*C2*}Once upon a time, there was a player.{*EF*}{*B*}{*B*}
6197{*C3*}The player was you, {*PLAYER*}.{*EF*}{*B*}{*B*}
6198{*C2*}Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.{*EF*}{*B*}{*B*}
6199{*C2*}Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.{*EF*}{*B*}{*B*}
6200{*C3*}Sometimes the player dreamed it was lost in a story.{*EF*}{*B*}{*B*}
6201{*C2*}Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.{*EF*}{*B*}{*B*}
6202{*C3*}Sometimes the player dreamed it watched words on a screen.{*EF*}{*B*}{*B*}
6203{*C2*}Let's go back.{*EF*}{*B*}{*B*}
6204{*C2*}The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.{*EF*}{*B*}{*B*}
6205{*C2*}And the player awoke, from the warm, dark world of its mother's body, into the long dream.{*EF*}{*B*}{*B*}
6206{*C2*}And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.{*EF*}{*B*}{*B*}
6207{*C3*}You are the player. The story. The program. The human. Made from nothing but milk and love.{*EF*}{*B*}{*B*}
6208{*C2*}Let's go further back.{*EF*}{*B*}{*B*}
6209{*C2*}The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...{*EF*}{*B*}{*B*}
6210{*C3*}Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".{*EF*}{*B*}{*B*}
6211</value>
6212 </data>
6213
6214 <data name="IDS_WIN_TEXT_PART_3">
6215 <value>
6216{*C2*}Sometimes it called them "planets" and "stars".{*EF*}{*B*}{*B*}
6217{*C2*}Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.{*EF*}{*B*}{*B*}
6218{*C3*}You are the player, reading words...{*EF*}{*B*}{*B*}
6219{*C2*}Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive{*EF*}{*B*}{*B*}
6220{*C3*}You. You. You are alive.{*EF*}{*B*}{*B*}
6221{*C2*}and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees{*EF*}{*B*}{*B*}
6222{*C3*}and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again{*EF*}{*B*}{*B*}
6223{*C2*}and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream{*EF*}{*B*}{*B*}
6224{*C3*}and the universe said I love you{*EF*}{*B*}{*B*}
6225{*C2*}and the universe said you have played the game well{*EF*}{*B*}{*B*}
6226{*C3*}and the universe said everything you need is within you{*EF*}{*B*}{*B*}
6227{*C2*}and the universe said you are stronger than you know{*EF*}{*B*}{*B*}
6228{*C3*}and the universe said you are the daylight{*EF*}{*B*}{*B*}
6229{*C2*}and the universe said you are the night{*EF*}{*B*}{*B*}
6230{*C3*}and the universe said the darkness you fight is within you{*EF*}{*B*}{*B*}
6231{*C2*}and the universe said the light you seek is within you{*EF*}{*B*}{*B*}
6232{*C3*}and the universe said you are not alone{*EF*}{*B*}{*B*}
6233{*C2*}and the universe said you are not separate from every other thing{*EF*}{*B*}{*B*}
6234{*C3*}and the universe said you are the universe tasting itself, talking to itself, reading its own code{*EF*}{*B*}{*B*}
6235{*C2*}and the universe said I love you because you are love.{*EF*}{*B*}{*B*}
6236{*C3*}And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.{*EF*}{*B*}{*B*}
6237{*C3*}You are the player.{*EF*}{*B*}{*B*}
6238{*C2*}Wake up.{*EF*}
6239</value>
6240 </data>
6241
6242 <data name="IDS_RESETNETHER_TITLE">
6243 <value>Reset Nether</value>
6244 </data>
6245
6246 <data name="IDS_RESETNETHER_TEXT">
6247 <value>Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value>
6248 </data>
6249
6250 <data name="IDS_RESET_NETHER">
6251 <value>Reset Nether</value>
6252 </data>
6253
6254 <data name="IDS_DONT_RESET_NETHER">
6255 <value>Don't Reset Nether</value>
6256 </data>
6257
6258 <data name="IDS_CANT_SHEAR_MOOSHROOM">
6259 <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value>
6260 </data>
6261
6262 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED">
6263 <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value>
6264 </data>
6265
6266 <data name="IDS_MAX_MOOSHROOMS_SPAWNED">
6267 <value>Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value>
6268 </data>
6269
6270 <data name="IDS_MAX_WOLVES_SPAWNED">
6271 <value>Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value>
6272 </data>
6273
6274 <data name="IDS_MAX_CHICKENS_SPAWNED">
6275 <value>Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value>
6276 </data>
6277
6278 <data name="IDS_MAX_SQUID_SPAWNED">
6279 <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value>
6280 </data>
6281
6282 <data name="IDS_MAX_ENEMIES_SPAWNED">
6283 <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value>
6284 </data>
6285
6286 <data name="IDS_MAX_VILLAGERS_SPAWNED">
6287 <value>Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value>
6288 </data>
6289
6290 <data name="IDS_MAX_HANGINGENTITIES">
6291 <value>The maximum number of Paintings/Item Frames in a world has been reached.</value>
6292 </data>
6293
6294 <data name="IDS_CANT_SPAWN_IN_PEACEFUL">
6295 <value>You can't spawn enemies in Peaceful mode.</value>
6296 </data>
6297
6298 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED">
6299 <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows and Cats has been reached.</value>
6300 </data>
6301
6302 <data name="IDS_MAX_WOLVES_BRED">
6303 <value>This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value>
6304 </data>
6305
6306 <data name="IDS_MAX_CHICKENS_BRED">
6307 <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value>
6308 </data>
6309
6310 <data name="IDS_MAX_MUSHROOMCOWS_BRED">
6311 <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value>
6312 </data>
6313
6314 <data name="IDS_MAX_BOATS">
6315 <value>The maximum number of Boats in a world has been reached.</value>
6316 </data>
6317
6318 <data name="IDS_MAX_SKULL_TILES">
6319 <value>The maximum number of Mob Heads in a world has been reached.</value>
6320 </data>
6321
6322 <data name="IDS_INVERT_LOOK">
6323 <value>Invert Look</value>
6324 </data>
6325
6326 <data name="IDS_SOUTHPAW">
6327 <value>Southpaw</value>
6328 </data>
6329
6330 <data name="IDS_YOU_DIED">
6331 <value>You Died!</value>
6332 </data>
6333
6334 <data name="IDS_RESPAWN">
6335 <value>Respawn</value>
6336 </data>
6337
6338 <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS">
6339 <value>Downloadable Content Offers</value>
6340 </data>
6341
6342 <data name="IDS_CHANGE_SKIN">
6343 <value>Change Skin</value>
6344 </data>
6345
6346 <data name="IDS_HOW_TO_PLAY">
6347 <value>How To Play</value>
6348 </data>
6349
6350 <data name="IDS_CONTROLS">
6351 <value>Controls</value>
6352 </data>
6353
6354 <data name="IDS_SETTINGS">
6355 <value>Settings</value>
6356 </data>
6357
6358 <data name="IDS_CREDITS">
6359 <value>Credits</value>
6360 </data>
6361
6362 <data name="IDS_REINSTALL_CONTENT">
6363 <value>Reinstall Content</value>
6364 </data>
6365
6366 <data name="IDS_DEBUG_SETTINGS">
6367 <value>Debug Settings</value>
6368 </data>
6369
6370 <data name="IDS_FIRE_SPREADS">
6371 <value>Fire Spreads</value>
6372 </data>
6373
6374 <data name="IDS_TNT_EXPLODES">
6375 <value>TNT Explodes</value>
6376 </data>
6377
6378 <data name="IDS_PLAYER_VS_PLAYER">
6379 <value>Player vs Player</value>
6380 </data>
6381
6382 <data name="IDS_TRUST_PLAYERS">
6383 <value>Trust Players</value>
6384 </data>
6385
6386 <data name="IDS_HOST_PRIVILEGES">
6387 <value>Host Privileges</value>
6388 </data>
6389
6390 <data name="IDS_GENERATE_STRUCTURES">
6391 <value>Generate Structures</value>
6392 </data>
6393
6394 <data name="IDS_SUPERFLAT_WORLD">
6395 <value>Superflat World</value>
6396 </data>
6397
6398 <data name="IDS_BONUS_CHEST">
6399 <value>Bonus Chest</value>
6400 </data>
6401
6402 <data name="IDS_WORLD_OPTIONS">
6403 <value>World Options</value>
6404 </data>
6405
6406 <data name="IDS_CAN_BUILD_AND_MINE">
6407 <value>Can Build and Mine</value>
6408 </data>
6409
6410 <data name="IDS_CAN_USE_DOORS_AND_SWITCHES">
6411 <value>Can Use Doors and Switches</value>
6412 </data>
6413
6414 <data name="IDS_CAN_OPEN_CONTAINERS">
6415 <value>Can Open Containers</value>
6416 </data>
6417
6418 <data name="IDS_CAN_ATTACK_PLAYERS">
6419 <value>Can Attack Players</value>
6420 </data>
6421
6422 <data name="IDS_CAN_ATTACK_ANIMALS">
6423 <value>Can Attack Animals</value>
6424 </data>
6425
6426 <data name="IDS_MODERATOR">
6427 <value>Moderator</value>
6428 </data>
6429
6430 <data name="IDS_KICK_PLAYER">
6431 <value>Kick Player</value>
6432 </data>
6433
6434 <data name="IDS_CAN_FLY">
6435 <value>Can Fly</value>
6436 </data>
6437
6438 <data name="IDS_DISABLE_EXHAUSTION">
6439 <value>Disable Exhaustion</value>
6440 </data>
6441
6442 <data name="IDS_INVISIBLE">
6443 <value>Invisible</value>
6444 </data>
6445
6446 <data name="IDS_HOST_OPTIONS">
6447 <value>Host Options</value>
6448 </data>
6449
6450 <data name="IDS_PLAYERS_INVITE">
6451 <value>Players/Invite</value>
6452 </data>
6453
6454 <data name="IDS_ONLINE_GAME">
6455 <value>Online Game</value>
6456 </data>
6457
6458 <data name="IDS_INVITE_ONLY">
6459 <value>Invite Only</value>
6460 </data>
6461
6462 <data name="IDS_MORE_OPTIONS">
6463 <value>More Options</value>
6464 </data>
6465
6466 <data name="IDS_LOAD">
6467 <value>Load</value>
6468 </data>
6469
6470 <data name="IDS_DEFAULT_WORLD_NAME">
6471 <value>New World</value>
6472 </data>
6473
6474 <data name="IDS_WORLD_NAME">
6475 <value>World Name</value>
6476 </data>
6477
6478 <data name="IDS_CREATE_NEW_WORLD_SEED">
6479 <value>Seed for the World Generator</value>
6480 </data>
6481
6482 <data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED">
6483 <value>Leave blank for a random seed</value>
6484 </data>
6485
6486 <data name="IDS_PLAYERS">
6487 <value>Players</value>
6488 </data>
6489
6490 <data name="IDS_JOIN_GAME">
6491 <value>Join Game</value>
6492 </data>
6493
6494 <data name="IDS_START_GAME">
6495 <value>Start Game</value>
6496 </data>
6497
6498 <data name="IDS_NO_GAMES_FOUND">
6499 <value>No Games Found</value>
6500 </data>
6501
6502 <data name="IDS_PLAY_GAME">
6503 <value>Play Game</value>
6504 </data>
6505
6506 <data name="IDS_LEADERBOARDS">
6507 <value>Leaderboards</value>
6508 </data>
6509
6510 <data name="IDS_HELP_AND_OPTIONS">
6511 <value>Help & Options</value>
6512 </data>
6513
6514 <data name="IDS_UNLOCK_FULL_GAME">
6515 <value>Unlock Full Game</value>
6516 </data>
6517
6518 <data name="IDS_RESUME_GAME">
6519 <value>Resume Game</value>
6520 </data>
6521
6522 <data name="IDS_SAVE_GAME">
6523 <value>Save Game</value>
6524 </data>
6525
6526 <data name="IDS_LABEL_DIFFICULTY">
6527 <value>Difficulty:</value>
6528 </data>
6529
6530 <data name="IDS_LABEL_GAME_TYPE">
6531 <value>Game Type:</value>
6532 </data>
6533
6534 <data name="IDS_LABEL_STRUCTURES">
6535 <value>Structures:</value>
6536 </data>
6537
6538 <data name="IDS_LABEL_LEVEL_TYPE">
6539 <value>Level Type:</value>
6540 </data>
6541
6542 <data name="IDS_LABEL_PvP">
6543 <value>PvP:</value>
6544 </data>
6545
6546 <data name="IDS_LABEL_TRUST">
6547 <value>Trust Players:</value>
6548 </data>
6549
6550 <data name="IDS_LABEL_TNT">
6551 <value>TNT:</value>
6552 </data>
6553
6554 <data name="IDS_LABEL_FIRE_SPREADS">
6555 <value>Fire Spreads:</value>
6556 </data>
6557
6558 <data name="IDS_REINSTALL_THEME">
6559 <value>Reinstall Theme</value>
6560 </data>
6561
6562 <data name="IDS_REINSTALL_GAMERPIC_1">
6563 <value>Reinstall Gamerpic 1</value>
6564 </data>
6565
6566 <data name="IDS_REINSTALL_GAMERPIC_2">
6567 <value>Reinstall Gamerpic 2</value>
6568 </data>
6569
6570 <data name="IDS_REINSTALL_AVATAR_ITEM_1">
6571 <value>Reinstall Avatar Item 1</value>
6572 </data>
6573
6574 <data name="IDS_REINSTALL_AVATAR_ITEM_2">
6575 <value>Reinstall Avatar Item 2</value>
6576 </data>
6577
6578 <data name="IDS_REINSTALL_AVATAR_ITEM_3">
6579 <value>Reinstall Avatar Item 3</value>
6580 </data>
6581
6582 <data name="IDS_OPTIONS">
6583 <value>Options</value>
6584 </data>
6585
6586 <data name="IDS_AUDIO">
6587 <value>Audio</value>
6588 </data>
6589
6590 <data name="IDS_CONTROL">
6591 <value>Control</value>
6592 </data>
6593
6594 <data name="IDS_GRAPHICS">
6595 <value>Graphics</value>
6596 </data>
6597
6598 <data name="IDS_USER_INTERFACE">
6599 <value>User Interface</value>
6600 </data>
6601
6602 <data name="IDS_RESET_TO_DEFAULTS">
6603 <value>Reset to Defaults</value>
6604 </data>
6605
6606 <data name="IDS_VIEW_BOBBING">
6607 <value>View Bobbing</value>
6608 </data>
6609
6610 <data name="IDS_HINTS">
6611 <value>Hints</value>
6612 </data>
6613
6614 <data name="IDS_IN_GAME_TOOLTIPS">
6615 <value>In-Game Tooltips</value>
6616 </data>
6617
6618 <data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN">
6619 <value>2 Player Split-screen Vertical</value>
6620 </data>
6621
6622 <data name="IDS_DONE">
6623 <value>Done</value>
6624 </data>
6625
6626 <data name="IDS_EDIT_SIGN_MESSAGE">
6627 <value>Edit sign message:</value>
6628 </data>
6629
6630 <data name="IDS_SOCIAL_TEXT">
6631 <value>Fill in the details to accompany your screenshot</value>
6632 </data>
6633
6634 <data name="IDS_SOCIAL_LABEL_CAPTION">
6635 <value>Caption</value>
6636 </data>
6637
6638 <data name="IDS_SOCIAL_DEFAULT_CAPTION">
6639 <value>Screenshot from in-game</value>
6640 </data>
6641
6642 <data name="IDS_SOCIAL_LABEL_DESCRIPTION">
6643 <value>Edit sign message:</value>
6644 </data>
6645
6646 <data name="IDS_DEFAULT_TEXTUREPACK">
6647 <value>The classic Minecraft textures, icons and user interface!</value>
6648 </data>
6649
6650 <data name="IDS_UNHIDE_MASHUP_WORLDS">
6651 <value>Show all Mash-up Worlds</value>
6652 </data>
6653
6654 <data name="IDS_POTION_EMPTY">
6655 <value>No Effects</value>
6656 </data>
6657
6658 <data name="IDS_POTION_MOVESPEED">
6659 <value>Speed</value>
6660 </data>
6661
6662 <data name="IDS_POTION_MOVESLOWDOWN">
6663 <value>Slowness</value>
6664 </data>
6665
6666 <data name="IDS_POTION_DIGSPEED">
6667 <value>Haste</value>
6668 </data>
6669
6670 <data name="IDS_POTION_DIGSLOWDOWN">
6671 <value>Mining Fatigue</value>
6672 </data>
6673
6674 <data name="IDS_POTION_DAMAGEBOOST">
6675 <value>Strength</value>
6676 </data>
6677
6678 <data name="IDS_POTION_WEAKNESS">
6679 <value>Weakness</value>
6680 </data>
6681
6682 <data name="IDS_POTION_HEAL">
6683 <value>Instant Health</value>
6684 </data>
6685
6686 <data name="IDS_POTION_HARM">
6687 <value>Instant Damage</value>
6688 </data>
6689
6690 <data name="IDS_POTION_JUMP">
6691 <value>Jump Boost</value>
6692 </data>
6693
6694 <data name="IDS_POTION_CONFUSION">
6695 <value>Nausea</value>
6696 </data>
6697
6698 <data name="IDS_POTION_REGENERATION">
6699 <value>Regeneration</value>
6700 </data>
6701
6702 <data name="IDS_POTION_RESISTANCE">
6703 <value>Resistance</value>
6704 </data>
6705
6706 <data name="IDS_POTION_FIRERESISTANCE">
6707 <value>Fire Resistance</value>
6708 </data>
6709
6710 <data name="IDS_POTION_WATERBREATHING">
6711 <value>Water Breathing</value>
6712 </data>
6713
6714 <data name="IDS_POTION_INVISIBILITY">
6715 <value>Invisibility</value>
6716 </data>
6717
6718 <data name="IDS_POTION_BLINDNESS">
6719 <value>Blindness</value>
6720 </data>
6721
6722 <data name="IDS_POTION_NIGHTVISION">
6723 <value>Night Vision</value>
6724 </data>
6725
6726 <data name="IDS_POTION_HUNGER">
6727 <value>Hunger</value>
6728 </data>
6729
6730 <data name="IDS_POTION_POISON">
6731 <value>Poison</value>
6732 </data>
6733
6734 <data name="IDS_POTION_MOVESPEED_POSTFIX">
6735 <value>of Swiftness</value>
6736 </data>
6737
6738 <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX">
6739 <value>of Slowness</value>
6740 </data>
6741
6742 <data name="IDS_POTION_DIGSPEED_POSTFIX">
6743 <value>of Haste</value>
6744 </data>
6745
6746 <data name="IDS_POTION_DIGSLOWDOWN_POSTFIX">
6747 <value>of Dullness</value>
6748 </data>
6749
6750 <data name="IDS_POTION_DAMAGEBOOST_POSTFIX">
6751 <value>of Strength</value>
6752 </data>
6753
6754 <data name="IDS_POTION_WEAKNESS_POSTFIX">
6755 <value>of Weakness</value>
6756 </data>
6757
6758 <data name="IDS_POTION_HEAL_POSTFIX">
6759 <value>of Healing</value>
6760 </data>
6761
6762 <data name="IDS_POTION_HARM_POSTFIX">
6763 <value>of Harming</value>
6764 </data>
6765
6766 <data name="IDS_POTION_JUMP_POSTFIX">
6767 <value>of Leaping</value>
6768 </data>
6769
6770 <data name="IDS_POTION_CONFUSION_POSTFIX">
6771 <value>of Nausea</value>
6772 </data>
6773
6774 <data name="IDS_POTION_REGENERATION_POSTFIX">
6775 <value>of Regeneration</value>
6776 </data>
6777
6778 <data name="IDS_POTION_RESISTANCE_POSTFIX">
6779 <value>of Resistance</value>
6780 </data>
6781
6782 <data name="IDS_POTION_FIRERESISTANCE_POSTFIX">
6783 <value>of Fire Resistance</value>
6784 </data>
6785
6786 <data name="IDS_POTION_WATERBREATHING_POSTFIX">
6787 <value>of Water Breathing</value>
6788 </data>
6789
6790 <data name="IDS_POTION_INVISIBILITY_POSTFIX">
6791 <value>of Invisibility</value>
6792 </data>
6793
6794 <data name="IDS_POTION_BLINDNESS_POSTFIX">
6795 <value>of Blindness</value>
6796 </data>
6797
6798 <data name="IDS_POTION_NIGHTVISION_POSTFIX">
6799 <value>of Night Vision</value>
6800 </data>
6801
6802 <data name="IDS_POTION_HUNGER_POSTFIX">
6803 <value>of Hunger</value>
6804 </data>
6805
6806 <data name="IDS_POTION_POISON_POSTFIX">
6807 <value>of Poison</value>
6808 </data>
6809
6810 <data name="IDS_POTION_POTENCY_0">
6811 <value/>
6812
6813 </data>
6814
6815 <data name="IDS_POTION_POTENCY_1">
6816 <value>II</value>
6817 </data>
6818
6819 <data name="IDS_POTION_POTENCY_2">
6820 <value>III</value>
6821 </data>
6822
6823 <data name="IDS_POTION_POTENCY_3">
6824 <value>IV</value>
6825 </data>
6826
6827 <data name="IDS_POTION_PREFIX_GRENADE">
6828 <value>Splash </value>
6829 </data>
6830
6831 <data name="IDS_POTION_PREFIX_MUNDANE">
6832 <value>Mundane </value>
6833 </data>
6834
6835 <data name="IDS_POTION_PREFIX_UNINTERESTING">
6836 <value>Uninteresting </value>
6837 </data>
6838
6839 <data name="IDS_POTION_PREFIX_BLAND">
6840 <value>Bland </value>
6841 </data>
6842
6843 <data name="IDS_POTION_PREFIX_CLEAR">
6844 <value>Clear </value>
6845 </data>
6846
6847 <data name="IDS_POTION_PREFIX_MILKY">
6848 <value>Milky </value>
6849 </data>
6850
6851 <data name="IDS_POTION_PREFIX_DIFFUSE">
6852 <value>Diffuse </value>
6853 </data>
6854
6855 <data name="IDS_POTION_PREFIX_ARTLESS">
6856 <value>Artless </value>
6857 </data>
6858
6859 <data name="IDS_POTION_PREFIX_THIN">
6860 <value>Thin </value>
6861 </data>
6862
6863 <data name="IDS_POTION_PREFIX_AWKWARD">
6864 <value>Awkward </value>
6865 </data>
6866
6867 <data name="IDS_POTION_PREFIX_FLAT">
6868 <value>Flat </value>
6869 </data>
6870
6871 <data name="IDS_POTION_PREFIX_BULKY">
6872 <value>Bulky </value>
6873 </data>
6874
6875 <data name="IDS_POTION_PREFIX_BUNGLING">
6876 <value>Bungling </value>
6877 </data>
6878
6879 <data name="IDS_POTION_PREFIX_BUTTERED">
6880 <value>Buttered </value>
6881 </data>
6882
6883 <data name="IDS_POTION_PREFIX_SMOOTH">
6884 <value>Smooth </value>
6885 </data>
6886
6887 <data name="IDS_POTION_PREFIX_SUAVE">
6888 <value>Suave </value>
6889 </data>
6890
6891 <data name="IDS_POTION_PREFIX_DEBONAIR">
6892 <value>Debonair </value>
6893 </data>
6894
6895 <data name="IDS_POTION_PREFIX_THICK">
6896 <value>Thick </value>
6897 </data>
6898
6899 <data name="IDS_POTION_PREFIX_ELEGANT">
6900 <value>Elegant </value>
6901 </data>
6902
6903 <data name="IDS_POTION_PREFIX_FANCY">
6904 <value>Fancy </value>
6905 </data>
6906
6907 <data name="IDS_POTION_PREFIX_CHARMING">
6908 <value>Charming </value>
6909 </data>
6910
6911 <data name="IDS_POTION_PREFIX_DASHING">
6912 <value>Dashing </value>
6913 </data>
6914
6915 <data name="IDS_POTION_PREFIX_REFINED">
6916 <value>Refined </value>
6917 </data>
6918
6919 <data name="IDS_POTION_PREFIX_CORDIAL">
6920 <value>Cordial </value>
6921 </data>
6922
6923 <data name="IDS_POTION_PREFIX_SPARKLING">
6924 <value>Sparkling </value>
6925 </data>
6926
6927 <data name="IDS_POTION_PREFIX_POTENT">
6928 <value>Potent </value>
6929 </data>
6930
6931 <data name="IDS_POTION_PREFIX_FOUL">
6932 <value>Foul </value>
6933 </data>
6934
6935 <data name="IDS_POTION_PREFIX_ODORLESS">
6936 <value>Odorless </value>
6937 </data>
6938
6939 <data name="IDS_POTION_PREFIX_RANK">
6940 <value>Rank </value>
6941 </data>
6942
6943 <data name="IDS_POTION_PREFIX_HARSH">
6944 <value>Harsh </value>
6945 </data>
6946
6947 <data name="IDS_POTION_PREFIX_ACRID">
6948 <value>Acrid </value>
6949 </data>
6950
6951 <data name="IDS_POTION_PREFIX_GROSS">
6952 <value>Gross </value>
6953 </data>
6954
6955 <data name="IDS_POTION_PREFIX_STINKY">
6956 <value>Stinky </value>
6957 </data>
6958
6959 <data name="IDS_POTION_DESC_WATER_BOTTLE">
6960 <value>Used as the base of all potions. Use in a brewing stand to create potions.</value>
6961 </data>
6962
6963 <data name="IDS_POTION_DESC_EMPTY">
6964 <value>Has no effects, can be used in a brewing stand to create potions by adding more ingredients.</value>
6965 </data>
6966
6967 <data name="IDS_POTION_DESC_MOVESPEED">
6968 <value>Increases affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value>
6969 </data>
6970
6971 <data name="IDS_POTION_DESC_MOVESLOWDOWN">
6972 <value>Reduces affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value>
6973 </data>
6974
6975 <data name="IDS_POTION_DESC_DAMAGEBOOST">
6976 <value>Increase the damage caused by affected players and monsters when attacking.</value>
6977 </data>
6978
6979 <data name="IDS_POTION_DESC_WEAKNESS">
6980 <value>Reduces the damage cause by affected players and monsters when attacking.</value>
6981 </data>
6982
6983 <data name="IDS_POTION_DESC_HEAL">
6984 <value>Instantly increases the affected players, animals and monsters health.</value>
6985 </data>
6986
6987 <data name="IDS_POTION_DESC_HARM">
6988 <value>Instantly reduces the affected players, animals and monsters health.</value>
6989 </data>
6990
6991 <data name="IDS_POTION_DESC_REGENERATION">
6992 <value>Restores health to the affected players, animals and monsters over time.</value>
6993 </data>
6994
6995 <data name="IDS_POTION_DESC_FIRERESISTANCE">
6996 <value>Makes the affected players, animals and monsters immune to damage from fire, lava, and ranged Blaze attacks.</value>
6997 </data>
6998
6999 <data name="IDS_POTION_DESC_POISON">
7000 <value>Reduces health of the affected players, animals and monsters over time.</value>
7001 </data>
7002
7003 <data name="IDS_ENCHANTMENT_DAMAGE_ALL">
7004 <value>Sharpness</value>
7005 </data>
7006
7007 <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD">
7008 <value>Smite</value>
7009 </data>
7010
7011 <data name="IDS_ENCHANTMENT_DAMAGE_ARTHROPODS">
7012 <value>Bane of Arthropods</value>
7013 </data>
7014
7015 <data name="IDS_ENCHANTMENT_KNOCKBACK">
7016 <value>Knockback</value>
7017 </data>
7018
7019 <data name="IDS_ENCHANTMENT_FIRE">
7020 <value>Fire Aspect</value>
7021 </data>
7022
7023 <data name="IDS_ENCHANTMENT_PROTECT_ALL">
7024 <value>Protection</value>
7025 </data>
7026
7027 <data name="IDS_ENCHANTMENT_PROTECT_FIRE">
7028 <value>Fire Protection</value>
7029 </data>
7030
7031 <data name="IDS_ENCHANTMENT_PROTECT_FALL">
7032 <value>Feather Falling</value>
7033 </data>
7034
7035 <data name="IDS_ENCHANTMENT_PROTECT_EXPLOSION">
7036 <value>Blast Protection</value>
7037 </data>
7038
7039 <data name="IDS_ENCHANTMENT_PROTECT_PROJECTILE">
7040 <value>Projectile Protection</value>
7041 </data>
7042
7043 <data name="IDS_ENCHANTMENT_OXYGEN">
7044 <value>Respiration</value>
7045 </data>
7046
7047 <data name="IDS_ENCHANTMENT_WATER_WORKER">
7048 <value>Aqua Affinity</value>
7049 </data>
7050
7051 <data name="IDS_ENCHANTMENT_DIGGING">
7052 <value>Efficiency</value>
7053 </data>
7054
7055 <data name="IDS_ENCHANTMENT_UNTOUCHING">
7056 <value>Silk Touch</value>
7057 </data>
7058
7059 <data name="IDS_ENCHANTMENT_DURABILITY">
7060 <value>Unbreaking</value>
7061 </data>
7062
7063 <data name="IDS_ENCHANTMENT_LOOT_BONUS">
7064 <value>Looting</value>
7065 </data>
7066
7067 <data name="IDS_ENCHANTMENT_LOOT_BONUS_DIGGER">
7068 <value>Fortune</value>
7069 </data>
7070
7071 <data name="IDS_ENCHANTMENT_ARROW_DAMAGE">
7072 <value>Power</value>
7073 </data>
7074
7075 <data name="IDS_ENCHANTMENT_ARROW_FIRE">
7076 <value>Flame</value>
7077 </data>
7078
7079 <data name="IDS_ENCHANTMENT_ARROW_KNOCKBACK">
7080 <value>Punch</value>
7081 </data>
7082
7083 <data name="IDS_ENCHANTMENT_ARROW_INFINITE">
7084 <value>Infinity</value>
7085 </data>
7086
7087 <data name="IDS_ENCHANTMENT_LEVEL_1">
7088 <value>I</value>
7089 </data>
7090
7091 <data name="IDS_ENCHANTMENT_LEVEL_2">
7092 <value>II</value>
7093 </data>
7094
7095 <data name="IDS_ENCHANTMENT_LEVEL_3">
7096 <value>III</value>
7097 </data>
7098
7099 <data name="IDS_ENCHANTMENT_LEVEL_4">
7100 <value>IV</value>
7101 </data>
7102
7103 <data name="IDS_ENCHANTMENT_LEVEL_5">
7104 <value>V</value>
7105 </data>
7106
7107 <data name="IDS_ENCHANTMENT_LEVEL_6">
7108 <value>VI</value>
7109 </data>
7110
7111 <data name="IDS_ENCHANTMENT_LEVEL_7">
7112 <value>VII</value>
7113 </data>
7114
7115 <data name="IDS_ENCHANTMENT_LEVEL_8">
7116 <value>VIII</value>
7117 </data>
7118
7119 <data name="IDS_ENCHANTMENT_LEVEL_9">
7120 <value>IX</value>
7121 </data>
7122
7123 <data name="IDS_ENCHANTMENT_LEVEL_10">
7124 <value>X</value>
7125 </data>
7126
7127 <data name="IDS_DESC_EMERALDORE">
7128 <value>Can be mined with an Iron pickaxe or better to collect Emeralds.</value>
7129 </data>
7130
7131 <data name="IDS_DESC_ENDERCHEST">
7132 <value>Similar to a Chest except that items placed in an Ender Chest are available in every one of the player's Ender Chests, even in different dimensions.</value>
7133 </data>
7134
7135 <data name="IDS_DESC_TRIPWIRE_SOURCE">
7136 <value>Is activated when an entity passes through a connected Tripwire.</value>
7137 </data>
7138
7139 <data name="IDS_DESC_TRIPWIRE">
7140 <value>Activates a connected Tripwire Hook when an entity passes through it.</value>
7141 </data>
7142
7143 <data name="IDS_DESC_EMERALDBLOCK">
7144 <value>A compact way of storing Emeralds.</value>
7145 </data>
7146
7147 <data name="IDS_DESC_COBBLESTONE_WALL">
7148 <value>A wall made of Cobblestone.</value>
7149 </data>
7150
7151 <data name="IDS_DESC_ANVIL">
7152 <value>Can be used to repair weapons, tools and armor.</value>
7153 </data>
7154
7155 <data name="IDS_DESC_NETHER_QUARTZ_ORE">
7156 <value>Smelted in a furnace to produce Nether Quartz.</value>
7157 </data>
7158
7159 <data name="IDS_DESC_QUARTZ_BLOCK">
7160 <value>Used as a decoration.</value>
7161 </data>
7162
7163 <data name="IDS_DESC_EMERALD">
7164 <value>Can be traded with villagers.</value>
7165 </data>
7166
7167 <data name="IDS_DESC_FLOWERPOT">
7168 <value>Used as a decoration. Flowers, Saplings, Cacti and Mushrooms can be planted in it.</value>
7169 </data>
7170
7171 <data name="IDS_DESC_CARROTS">
7172 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden carrot. Can be planted in farmland.</value>
7173 </data>
7174
7175 <data name="IDS_DESC_POTATO">
7176 <value>Restores 0.5{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland.</value>
7177 </data>
7178
7179 <data name="IDS_DESC_POTATO_BAKED">
7180 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking a potato in a furnace.</value>
7181 </data>
7182
7183 <data name="IDS_DESC_POTATO_POISONOUS">
7184 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland. Eating this can cause you to be poisoned.</value>
7185 </data>
7186
7187 <data name="IDS_DESC_CARROT_GOLDEN">
7188 <value>Restores 3{*ICON_SHANK_01*}. Crafted from a carrot and gold nuggets.</value>
7189 </data>
7190
7191 <data name="IDS_DESC_CARROT_ON_A_STICK">
7192 <value>Used to control a saddled pig when riding on it.</value>
7193 </data>
7194
7195 <data name="IDS_DESC_PUMPKIN_PIE">
7196 <value>Restores 4{*ICON_SHANK_01*}.</value>
7197 </data>
7198
7199 <data name="IDS_DESC_ENCHANTED_BOOK">
7200 <value>Used with an Anvil to enchant weapons, tools or armor.</value>
7201 </data>
7202
7203 <data name="IDS_DESC_NETHER_QUARTZ">
7204 <value>Created by mining Nether Quartz Ore. Can be crafted into a Block of Quartz.</value>
7205 </data>
7206
7207 <data name="IDS_DESC_CARPET">
7208 <value>Crafted from Wool. Used as a decoration.</value>
7209 </data>
7210
7211 <data name="IDS_ITEM_EMERALD">
7212 <value>Emerald</value>
7213 </data>
7214
7215 <data name="IDS_FLOWERPOT">
7216 <value>Flower Pot</value>
7217 </data>
7218
7219 <data name="IDS_CARROTS">
7220 <value>Carrot</value>
7221 </data>
7222
7223 <data name="IDS_POTATO">
7224 <value>Potato</value>
7225 </data>
7226
7227 <data name="IDS_ITEM_POTATO_BAKED">
7228 <value>Baked Potato</value>
7229 </data>
7230
7231 <data name="IDS_ITEM_POTATO_POISONOUS">
7232 <value>Poisonous Potato</value>
7233 </data>
7234
7235 <data name="IDS_ITEM_CARROT_GOLDEN">
7236 <value>Golden Carrot</value>
7237 </data>
7238
7239 <data name="IDS_ITEM_CARROT_ON_A_STICK">
7240 <value>Carrot on a Stick</value>
7241 </data>
7242
7243 <data name="IDS_ITEM_PUMPKIN_PIE">
7244 <value>Pumpkin Pie</value>
7245 </data>
7246
7247 <data name="IDS_ITEM_ENCHANTED_BOOK">
7248 <value>Enchanted Book</value>
7249 </data>
7250
7251 <data name="IDS_ITEM_NETHER_QUARTZ">
7252 <value>Nether Quartz</value>
7253 </data>
7254
7255 <data name="IDS_TILE_EMERALDORE">
7256 <value>Emerald Ore</value>
7257 </data>
7258
7259 <data name="IDS_TILE_ENDERCHEST">
7260 <value>Ender Chest</value>
7261 </data>
7262
7263 <data name="IDS_TILE_TRIPWIRE_SOURCE">
7264 <value>Tripwire Hook</value>
7265 </data>
7266
7267 <data name="IDS_TILE_TRIPWIRE">
7268 <value>Tripwire</value>
7269 </data>
7270
7271 <data name="IDS_TILE_EMERALDBLOCK">
7272 <value>Block of Emerald</value>
7273 </data>
7274
7275 <data name="IDS_TILE_COBBLESTONE_WALL">
7276 <value>Cobblestone Wall</value>
7277 </data>
7278
7279 <data name="IDS_TILE_COBBLESTONE_WALL_MOSSY">
7280 <value>Mossy Cobblestone Wall</value>
7281 </data>
7282
7283 <data name="IDS_TILE_FLOWERPOT">
7284 <value>Flower Pot</value>
7285 </data>
7286
7287 <data name="IDS_TILE_CARROTS">
7288 <value>Carrots</value>
7289 </data>
7290
7291 <data name="IDS_TILE_POTATOES">
7292 <value>Potatoes</value>
7293 </data>
7294
7295 <data name="IDS_TILE_ANVIL">
7296 <value>Anvil</value>
7297 </data>
7298
7299 <data name="IDS_TILE_ANVIL_INTACT">
7300 <value>Anvil</value>
7301 </data>
7302
7303 <data name="IDS_TILE_ANVIL_SLIGHTLYDAMAGED">
7304 <value>Slightly Damaged Anvil</value>
7305 </data>
7306
7307 <data name="IDS_TILE_ANVIL_VERYDAMAGED">
7308 <value>Very Damaged Anvil</value>
7309 </data>
7310
7311 <data name="IDS_TILE_NETHER_QUARTZ">
7312 <value>Nether Quartz Ore</value>
7313 </data>
7314
7315 <data name="IDS_TILE_QUARTZ_BLOCK">
7316 <value>Block of Quartz</value>
7317 </data>
7318
7319 <data name="IDS_TILE_QUARTZ_BLOCK_CHISELED">
7320 <value>Chiseled Quartz Block</value>
7321 </data>
7322
7323 <data name="IDS_TILE_QUARTZ_BLOCK_LINES">
7324 <value>Pillar Quartz Block</value>
7325 </data>
7326
7327 <data name="IDS_TILE_STAIRS_QUARTZ">
7328 <value>Quartz Stairs</value>
7329 </data>
7330
7331 <data name="IDS_TILE_CARPET">
7332 <value>Carpet</value>
7333 </data>
7334
7335 <data name="IDS_TILE_CARPET_BLACK">
7336 <value>Black Carpet</value>
7337 </data>
7338
7339 <data name="IDS_TILE_CARPET_RED">
7340 <value>Red Carpet</value>
7341 </data>
7342
7343 <data name="IDS_TILE_CARPET_GREEN">
7344 <value>Green Carpet</value>
7345 </data>
7346
7347 <data name="IDS_TILE_CARPET_BROWN">
7348 <value>Brown Carpet</value>
7349 </data>
7350
7351 <data name="IDS_TILE_CARPET_BLUE">
7352 <value>Blue Carpet</value>
7353 </data>
7354
7355 <data name="IDS_TILE_CARPET_PURPLE">
7356 <value>Purple Carpet</value>
7357 </data>
7358
7359 <data name="IDS_TILE_CARPET_CYAN">
7360 <value>Cyan Carpet</value>
7361 </data>
7362
7363 <data name="IDS_TILE_CARPET_SILVER">
7364 <value>Light Gray Carpet</value>
7365 </data>
7366
7367 <data name="IDS_TILE_CARPET_GRAY">
7368 <value>Gray Carpet</value>
7369 </data>
7370
7371 <data name="IDS_TILE_CARPET_PINK">
7372 <value>Pink Carpet</value>
7373 </data>
7374
7375 <data name="IDS_TILE_CARPET_LIME">
7376 <value>Lime Carpet</value>
7377 </data>
7378
7379 <data name="IDS_TILE_CARPET_YELLOW">
7380 <value>Yellow Carpet</value>
7381 </data>
7382
7383 <data name="IDS_TILE_CARPET_LIGHT_BLUE">
7384 <value>Light Blue Carpet</value>
7385 </data>
7386
7387 <data name="IDS_TILE_CARPET_MAGENTA">
7388 <value>Magenta Carpet</value>
7389 </data>
7390
7391 <data name="IDS_TILE_CARPET_ORANGE">
7392 <value>Orange Carpet</value>
7393 </data>
7394
7395 <data name="IDS_TILE_CARPET_WHITE">
7396 <value>White Carpet</value>
7397 </data>
7398
7399 <data name="IDS_TILE_SANDSTONE_CHISELED">
7400 <value>Chiseled Sandstone</value>
7401 </data>
7402
7403 <data name="IDS_TILE_SANDSTONE_SMOOTH">
7404 <value>Smooth Sandstone</value>
7405 </data>
7406
7407 <data name="IDS_DEATH_THORNS">
7408 <value>{*PLAYER*} was killed trying to hurt {*SOURCE*}</value>
7409 </data>
7410
7411 <data name="IDS_DEATH_FALLING_ANVIL">
7412 <value>{*PLAYER*} was squashed by a falling Anvil.</value>
7413 </data>
7414
7415 <data name="IDS_DEATH_FALLING_TILE">
7416 <value>{*PLAYER*} was squashed by a falling block.</value>
7417 </data>
7418
7419 <data name="IDS_COMMAND_TELEPORT_SUCCESS">
7420 <value>Teleported {*PLAYER*} to {*DESTINATION*}</value>
7421 </data>
7422
7423 <data name="IDS_COMMAND_TELEPORT_ME">
7424 <value>{*PLAYER*} teleported you to their position</value>
7425 </data>
7426
7427 <data name="IDS_COMMAND_TELEPORT_TO_ME">
7428 <value>{*PLAYER*} teleported to you</value>
7429 </data>
7430
7431 <data name="IDS_ENCHANTMENT_THORNS">
7432 <value>Thorns</value>
7433 </data>
7434
7435 <data name="IDS_TILE_STONESLAB_QUARTZ">
7436 <value>Quartz Slab</value>
7437 </data>
7438
7439 <data name="IDS_POTION_DESC_NIGHTVISION">
7440 <value>Makes dark areas appear as if in daylight, even under water.</value>
7441 </data>
7442
7443 <data name="IDS_POTION_DESC_INVISIBILITY">
7444 <value>Makes affected players, animals and monsters invisible.</value>
7445 </data>
7446
7447 <data name="IDS_REPAIR_AND_NAME">
7448 <value>Repair & Name</value>
7449 </data>
7450
7451 <data name="IDS_REPAIR_COST">
7452 <value>Enchantment Cost: %d</value>
7453 </data>
7454
7455 <data name="IDS_REPAIR_EXPENSIVE">
7456 <value>Too Expensive!</value>
7457 </data>
7458
7459 <data name="IDS_TITLE_RENAME">
7460 <value>Rename</value>
7461 </data>
7462
7463 <data name="IDS_YOU_HAVE">
7464 <value>You have:</value>
7465 </data>
7466
7467 <data name="IDS_REQUIRED_ITEMS_FOR_TRADE">
7468 <value>Required Items For Trade</value>
7469 </data>
7470
7471 <data name="IDS_VILLAGER_OFFERS_ITEM">
7472 <value>{*VILLAGER_TYPE*} offers %s</value>
7473 </data>
7474
7475 <data name="IDS_TOOLTIPS_REPAIR">
7476 <value>Repair</value>
7477 </data>
7478
7479 <data name="IDS_TOOLTIPS_TRADE">
7480 <value>Trade</value>
7481 </data>
7482
7483 <data name="IDS_TOOLTIPS_DYECOLLAR">
7484 <value>Dye collar</value>
7485 </data>
7486
7487 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW">
7488 <value>
7489 This is the Anvil interface, which you can use to rename, repair and apply enchantments to weapons, armor, or tools, at the cost of Experience Levels.
7490 </value>
7491 </data>
7492
7493 <data name="IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW">
7494 <value>
7495 {*B*}
7496 Press{*CONTROLLER_VK_A*} to learn more about the Anvil interface.{*B*}
7497 Press{*CONTROLLER_VK_B*} if you already know the Anvil interface.
7498 </value>
7499 </data>
7500
7501 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_START">
7502 <value>
7503 To begin working on an item, place it in the first input slot.
7504 </value>
7505 </data>
7506
7507 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR">
7508 <value>
7509 When the correct raw material is placed in the second input slot (e.g. Iron Ingots for a damaged Iron Sword), the proposed repair appears in the output slot.
7510 </value>
7511 </data>
7512
7513 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE">
7514 <value>
7515 Alternatively, a second identical item can be placed into the second slot to combine the two items.
7516 </value>
7517 </data>
7518
7519 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT">
7520 <value>
7521 To enchant items on the Anvil, place an Enchanted Book in the second input slot.
7522 </value>
7523 </data>
7524
7525 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_COST">
7526 <value>
7527 The number of Experience Levels that the work will cost is shown beneath the output. If you do not have enough Experience Levels, the repair cannot be completed.
7528 </value>
7529 </data>
7530
7531 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING">
7532 <value>
7533 It is possible to rename the item by editing the name shown in the textbox.
7534 </value>
7535 </data>
7536
7537 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH">
7538 <value>
7539 Picking up the repaired item will consume both items used by the Anvil and decrease your Experience Level by the given amount.
7540 </value>
7541 </data>
7542
7543 <data name="IDS_TUTORIAL_TASK_ANVIL_OVERVIEW">
7544 <value>
7545 In this area there is an Anvil and a Chest containing tools and weapons to work on.
7546 </value>
7547 </data>
7548
7549 <data name="IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW">
7550 <value>
7551 {*B*}
7552 Press{*CONTROLLER_VK_A*} to learn more about the Anvil.{*B*}
7553 Press{*CONTROLLER_VK_B*} if you already know about the Anvil.
7554 </value>
7555 </data>
7556
7557 <data name="IDS_TUTORIAL_TASK_ANVIL_SUMMARY">
7558 <value>
7559 Using an Anvil, weapons and tools can be repaired to restore their durability, renamed, or enchanted with Enchanted Books.
7560 </value>
7561 </data>
7562
7563 <data name="IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS">
7564 <value>
7565 Enchanted Books can be found inside Chests within dungeons, or enchanted from normal Books at the Enchantment Table.
7566 </value>
7567 </data>
7568
7569 <data name="IDS_TUTORIAL_TASK_ANVIL_COST">
7570 <value>
7571 Using the Anvil costs Experience Levels, and each use has a chance to damage the Anvil.
7572 </value>
7573 </data>
7574
7575 <data name="IDS_TUTORIAL_TASK_ANVIL_COST2">
7576 <value>
7577 The type of work to be done, value of the item, number of enchantments, and amount of prior work all affect the cost of repair.
7578 </value>
7579 </data>
7580
7581 <data name="IDS_TUTORIAL_TASK_ANVIL_RENAMING">
7582 <value>
7583 Renaming an item changes the displayed name for all players and permanently reduces the prior work cost.
7584 </value>
7585 </data>
7586
7587 <data name="IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS">
7588 <value>
7589 In the Chest in this area you will find damaged Pickaxes, raw materials, Bottles O' Enchanting, and Enchanted Books to experiment with.
7590 </value>
7591 </data>
7592
7593 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW">
7594 <value>
7595 This is the trading interface which displays trades that can be made with a villager.
7596 </value>
7597 </data>
7598
7599 <data name="IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW">
7600 <value>
7601 {*B*}
7602 Press{*CONTROLLER_VK_A*} to learn more about the trading interface.{*B*}
7603 Press{*CONTROLLER_VK_B*} if you already know the trading interface.
7604 </value>
7605 </data>
7606
7607 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_START">
7608 <value>
7609 All trades that the villager is willing to make at the moment are displayed along the top.
7610 </value>
7611 </data>
7612
7613 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE">
7614 <value>
7615 Trades will appear red and be unavailable if you do not have the required items.
7616 </value>
7617 </data>
7618
7619 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS">
7620 <value>
7621 The amount and type of items you are giving to the villager are shown in the two boxes on the left.
7622 </value>
7623 </data>
7624
7625 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY">
7626 <value>
7627 You can see the total number of the items required for the trade in the two boxes on the left.
7628 </value>
7629 </data>
7630
7631 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_TRADE">
7632 <value>
7633 Press{*CONTROLLER_VK_A*} to trade the items the villager requires for the item on offer.
7634 </value>
7635 </data>
7636
7637 <data name="IDS_TUTORIAL_TASK_TRADING_OVERVIEW">
7638 <value>
7639 In this area there is a villager and a Chest containing Paper to purchase items.
7640 </value>
7641 </data>
7642
7643 <data name="IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW">
7644 <value>
7645 {*B*}
7646 Press{*CONTROLLER_VK_A*} to learn more about trading.{*B*}
7647 Press{*CONTROLLER_VK_B*} if you already know about trading.
7648 </value>
7649 </data>
7650
7651 <data name="IDS_TUTORIAL_TASK_TRADING_SUMMARY">
7652 <value>
7653 Players can trade items from their inventory with villagers.
7654 </value>
7655 </data>
7656
7657 <data name="IDS_TUTORIAL_TASK_TRADING_TRADES">
7658 <value>
7659 The trades a villager is likely to offer depends on their profession.
7660 </value>
7661 </data>
7662
7663 <data name="IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES">
7664 <value>
7665 Performing a mix of trades will randomly add to or update the villager's available trades.
7666 </value>
7667 </data>
7668
7669 <data name="IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES">
7670 <value>
7671 Trades that have been used frequently may be removed temporarily, but the villager will always offer at least one trade.
7672 </value>
7673 </data>
7674
7675 <data name="IDS_TUTORIAL_TASK_TRADING_USE_CHESTS">
7676 <value>
7677 Take some Paper from the Chest and try trading with the villager here.
7678 </value>
7679 </data>
7680
7681 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW">
7682 <value>
7683 In this area there are two Ender Chests.
7684 </value>
7685 </data>
7686
7687 <data name="IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW">
7688 <value>
7689 {*B*}
7690 Press{*CONTROLLER_VK_A*} to learn more about Ender Chests.{*B*}
7691 Press{*CONTROLLER_VK_B*} if you already know about Ender Chests.
7692 </value>
7693 </data>
7694
7695 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY">
7696 <value>
7697 All Ender Chests in a world are linked, even across dimensions. Items placed into an Ender Chest are accessible in any other Ender Chest.
7698 </value>
7699 </data>
7700
7701 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS">
7702 <value>
7703 However, the contents of the Ender Chests are different for each player.
7704 </value>
7705 </data>
7706
7707 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION">
7708 <value>
7709 This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. You can try this now by placing items in either Ender Chest.
7710 </value>
7711 </data>
7712
7713 <data name="IDS_DESC_ENCHANTED_GOLDENAPPLE">
7714 <value>Restores 2{*ICON_SHANK_01*}, regenerates health for 30 seconds, and grants fire resistance and damage resistance for 5 minutes. Crafted from an apple and gold blocks.</value>
7715 </data>
7716
7717 <data name="IDS_ENABLE_TELEPORT">
7718 <value>Can Teleport</value>
7719 </data>
7720
7721 <data name="IDS_TELEPORT">
7722 <value>Teleport</value>
7723 </data>
7724
7725 <data name="IDS_TELEPORT_TO_PLAYER">
7726 <value>Teleport To Player</value>
7727 </data>
7728
7729 <data name="IDS_TELEPORT_TO_ME">
7730 <value>Teleport To Me</value>
7731 </data>
7732
7733 <data name="IDS_CAN_DISABLE_EXHAUSTION">
7734 <value>Can Disable Exhaustion</value>
7735 </data>
7736
7737 <data name="IDS_CAN_INVISIBLE">
7738 <value>Can Become Invisible</value>
7739 </data>
7740
7741 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON">
7742 <value>You can now enable invisibility</value>
7743 </data>
7744
7745 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF">
7746 <value>You can no longer enable invisibility</value>
7747 </data>
7748
7749 <data name="IDS_PRIV_CAN_FLY_TOGGLE_ON">
7750 <value>You can now enable flying</value>
7751 </data>
7752
7753 <data name="IDS_PRIV_CAN_FLY_TOGGLE_OFF">
7754 <value>You can no longer enable flying</value>
7755 </data>
7756
7757 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON">
7758 <value>You can now disable exhaustion</value>
7759 </data>
7760
7761 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF">
7762 <value>You can no longer disable exhaustion</value>
7763 </data>
7764
7765 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_ON">
7766 <value>You can now teleport</value>
7767 </data>
7768
7769 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF">
7770 <value>You can no longer teleport</value>
7771 </data>
7772
7773 <data name="IDS_HOW_TO_PLAY_ANVIL">
7774 <value>{*T3*}HOW TO PLAY : ANVIL{*ETW*}{*B*}{*B*}
7775Experience Levels can be used to repair, enchant or rename items with the Anvil.{*B*}
7776All items can be renamed, although only items with durability can be repaired or have enchantments from Enchanted Books applied to them.{*B*}
7777An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like Iron Ingots for an Iron Sword, or combined with another item of the same type.{*B*}
7778Combining items is more efficient when done with an Anvil, and additionally, if either of the items were enchanted, the finished product may have enchantments from either of the inputs.{*B*}
7779Enchanted Books can apply enchantments to items by combining them at an Anvil if the Book's enchantment is suitable. Enchanted Books can be found in Chests within dungeons, or enchanted from normal Books at the Enchantment Table.{*B*}
7780There is a chance that the Anvil will be damaged with each use and after enough punishment it will be destroyed.{*B*}
7781 </value>
7782 </data>
7783
7784 <data name="IDS_HOW_TO_PLAY_TRADING">
7785 <value>{*T3*}HOW TO PLAY : TRADING{*ETW*}{*B*}{*B*}
7786It is possible to trade items with villagers. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Librarians or Priests, and this affects the type of items they might trade.{*B*}
7787You can find a list of all the trades a villager is offering in the trading menu. A villager may modify or add to its trades whenever a player trades with it, although a trade might become temporarily disabled if it is used too frequently.{*B*}
7788Trades usually involve buying or selling a number of items for emeralds.{*B*}
7789If you do not have the items required for a trade, the items are shown in red.{*B*}
7790 </value>
7791 </data>
7792
7793 <data name="IDS_HOW_TO_PLAY_ENDERCHEST">
7794 <value>{*T3*}HOW TO PLAY : ENDER CHEST {*ETW*}{*B*}{*B*}
7795All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other. However, the contents of the Ender Chests are different for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world.
7796 </value>
7797 </data>
7798
7799 <data name="IDS_VILLAGER_FARMER">
7800 <value>Farmer</value>
7801 </data>
7802
7803 <data name="IDS_VILLAGER_LIBRARIAN">
7804 <value>Librarian</value>
7805 </data>
7806
7807 <data name="IDS_VILLAGER_PRIEST">
7808 <value>Priest</value>
7809 </data>
7810
7811 <data name="IDS_VILLAGER_SMITH">
7812 <value>Blacksmith</value>
7813 </data>
7814
7815 <data name="IDS_VILLAGER_BUTCHER">
7816 <value>Butcher</value>
7817 </data>
7818
7819 <data name="IDS_DESC_VILLAGER">
7820 <value>Found in villages, villagers will offer to sell items to the player depending on their profession.</value>
7821 </data>
7822
7823 <data name="IDS_CHEST_LARGE">
7824 <value>Large Chest</value>
7825 </data>
7826
7827 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKS">
7828 <value>
7829 You can also create Enchanted Books at the Enchantment Table, which can be used later at the Anvil to apply their enchantment to an item.
7830 </value>
7831 </data>
7832
7833 <data name="IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE">
7834 <value>
7835 Tripwire Hooks will also provide constant power to a circuit while something is triggering the string between them.
7836 </value>
7837 </data>
7838
7839 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR">
7840 <value>
7841 Once tamed, a wolf will always have its collar on. The color of their collar can be changed by dying it.
7842 </value>
7843 </data>
7844
7845 <data name="IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES">
7846 <value>Carrots and Potatoes are farmed by planting Carrots or Potatoes, and are ready for harvesting when the vegetable is visible above the ground.</value>
7847 </data>
7848
7849 <data name="IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS">
7850 <value>
7851 Additionally, pigs can be saddled and then ridden by players. They are controlled by tempting them with a Carrot on a Stick.
7852 </value>
7853 </data>
7854
7855 <data name="IDS_TUTORIAL_TASK_MINECART_PUSHING">
7856 <value>
7857 If necessary you can slowly move your minecart along using {*CONTROLLER_ACTION_MOVE*}. This helps to start the minecart by getting it onto a powered rail.
7858 </value>
7859 </data>
7860
7861 <data name="IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN">
7862 <value>You cannot join this game as split-screen is only supported when in High Definition mode. Sign out all other players if you wish to join.</value>
7863 </data>
7864
7865 <data name="IDS_TOOLTIPS_CURE">
7866 <value>Cure</value>
7867 </data>
7868 <data name="IDS_PROGRESS_NEW_WORLD_SEED">
7869 <value>Finding Seed for the World Generator</value>
7870 </data>
7871</root>