the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1<root> 2 <data name="IDS_TIPS_GAMETIP_NEWDLC"> 3 <value>New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value> 4 </data> 5 6 <data name="IDS_TIPS_GAMETIP_SKINPACKS"> 7 <value>You can change the look of your character with a Skin Pack from the Minecraft Store. Select 'Minecraft Store' on the Main Menu to see what's available.</value> 8 </data> 9 10 <data name="IDS_TIPS_GAMETIP_2"> 11 <value>Alter the gamma settings to make the game brighter or darker.</value> 12 </data> 13 14 <data name="IDS_TIPS_GAMETIP_3"> 15 <value>If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!</value> 16 </data> 17 18 <data name="IDS_TIPS_GAMETIP_4"> 19 <value>Feed a bone to a wolf to tame it. You can then make it sit or follow you.</value> 20 </data> 21 22 <data name="IDS_TIPS_GAMETIP_5"> 23 <value>You can drop items when in the Inventory menu by moving the cursor off the menu and pressing{*CONTROLLER_VK_A*}</value> 24 </data> 25 26 <data name="IDS_TIPS_GAMETIP_6"> 27 <value>Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.</value> 28 </data> 29 30 <data name="IDS_TIPS_GAMETIP_7"> 31 <value>Harvest pork chops from pigs, and cook and eat them to regain health.</value> 32 </data> 33 34 <data name="IDS_TIPS_GAMETIP_8"> 35 <value>Harvest leather from cows, and use it to make armor.</value> 36 </data> 37 38 <data name="IDS_TIPS_GAMETIP_9"> 39 <value>If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!</value> 40 </data> 41 42 <data name="IDS_TIPS_GAMETIP_10"> 43 <value>Use a hoe to prepare areas of ground for planting.</value> 44 </data> 45 46 <data name="IDS_TIPS_GAMETIP_11"> 47 <value>Spiders won't attack you during the day - unless you attack them.</value> 48 </data> 49 50 <data name="IDS_TIPS_GAMETIP_12"> 51 <value>Digging soil or sand with a spade is faster than with your hand!</value> 52 </data> 53 54 <data name="IDS_TIPS_GAMETIP_13"> 55 <value>Eating cooked pork chops gives more health than eating raw pork chops.</value> 56 </data> 57 58 <data name="IDS_TIPS_GAMETIP_14"> 59 <value>Make some torches to light up areas at night. Monsters will avoid the areas around these torches.</value> 60 </data> 61 62 <data name="IDS_TIPS_GAMETIP_15"> 63 <value>Get to destinations faster with a minecart and rail!</value> 64 </data> 65 66 <data name="IDS_TIPS_GAMETIP_16"> 67 <value>Plant some saplings and they'll grow into trees.</value> 68 </data> 69 70 <data name="IDS_TIPS_GAMETIP_17"> 71 <value>Pigmen won't attack you, unless you attack them.</value> 72 </data> 73 74 <data name="IDS_TIPS_GAMETIP_18"> 75 <value>You can change your game spawn point and skip to dawn by sleeping in a bed.</value> 76 </data> 77 78 <data name="IDS_TIPS_GAMETIP_19"> 79 <value>Hit those fireballs back at the Ghast!</value> 80 </data> 81 82 <data name="IDS_TIPS_GAMETIP_20"> 83 <value>Building a portal will allow you to travel to another dimension - The Nether.</value> 84 </data> 85 86 <data name="IDS_TIPS_GAMETIP_21"> 87 <value>Press{*CONTROLLER_VK_B*} to drop the item currently in your hand!</value> 88 </data> 89 90 <data name="IDS_TIPS_GAMETIP_22"> 91 <value>Use the right tool for the job!</value> 92 </data> 93 94 <data name="IDS_TIPS_GAMETIP_23"> 95 <value>If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.</value> 96 </data> 97 98 <data name="IDS_TIPS_GAMETIP_24"> 99 <value>Digging straight down or straight up is not a great idea.</value> 100 </data> 101 102 <data name="IDS_TIPS_GAMETIP_25"> 103 <value>Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!</value> 104 </data> 105 106 <data name="IDS_TIPS_GAMETIP_26"> 107 <value>Creepers explode when they get close to you!</value> 108 </data> 109 110 <data name="IDS_TIPS_GAMETIP_27"> 111 <value>Obsidian is created when water hits a lava source block.</value> 112 </data> 113 114 <data name="IDS_TIPS_GAMETIP_28"> 115 <value>Lava can take minutes to disappear COMPLETELY when the source block is removed.</value> 116 </data> 117 118 <data name="IDS_TIPS_GAMETIP_29"> 119 <value>Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.</value> 120 </data> 121 122 <data name="IDS_TIPS_GAMETIP_30"> 123 <value>Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.</value> 124 </data> 125 126 <data name="IDS_TIPS_GAMETIP_31"> 127 <value>Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.</value> 128 </data> 129 130 <data name="IDS_TIPS_GAMETIP_32"> 131 <value>A single bucket of lava can be used in a furnace to smelt 100 blocks.</value> 132 </data> 133 134 <data name="IDS_TIPS_GAMETIP_33"> 135 <value>The instrument played by a note block depends on the material beneath it.</value> 136 </data> 137 138 <data name="IDS_TIPS_GAMETIP_34"> 139 <value>Zombies and Skeletons can survive daylight if they are in water.</value> 140 </data> 141 142 <data name="IDS_TIPS_GAMETIP_35"> 143 <value>Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.</value> 144 </data> 145 146 <data name="IDS_TIPS_GAMETIP_36"> 147 <value>Wolves cannot enter the Nether.</value> 148 </data> 149 150 <data name="IDS_TIPS_GAMETIP_37"> 151 <value>Wolves won't attack Creepers.</value> 152 </data> 153 154 <data name="IDS_TIPS_GAMETIP_38"> 155 <value>Chickens lay an egg every 5 to 10 minutes.</value> 156 </data> 157 158 <data name="IDS_TIPS_GAMETIP_39"> 159 <value>Obsidian can only be mined with a diamond pickaxe.</value> 160 </data> 161 162 <data name="IDS_TIPS_GAMETIP_40"> 163 <value>Creepers are the easiest obtainable source of gunpowder.</value> 164 </data> 165 166 <data name="IDS_TIPS_GAMETIP_41"> 167 <value>Placing two chests side by side will make one large chest.</value> 168 </data> 169 170 <data name="IDS_TIPS_GAMETIP_42"> 171 <value>Tame wolves show their health with the position of their tail. Feed them meat to heal them.</value> 172 </data> 173 174 <data name="IDS_TIPS_GAMETIP_43"> 175 <value>Cook cactus in a furnace to get green dye.</value> 176 </data> 177 178 <data name="IDS_TIPS_GAMETIP_46"> 179 <value>Read the What's New section in the How To Play menus to see the latest update information about the game.</value> 180 </data> 181 182 <data name="IDS_TIPS_GAMETIP_47"> 183 <value>Stackable fences are in the game now!</value> 184 </data> 185 186 <data name="IDS_TIPS_GAMETIP_49"> 187 <value>Some animals will follow you if you have wheat in your hand.</value> 188 </data> 189 190 <data name="IDS_TIPS_GAMETIP_50"> 191 <value>If an animal can't move more than 20 blocks in any direction, it won't despawn.</value> 192 </data> 193 194 <data name="IDS_TIPS_TRIVIA_1"> 195 <value>Music by C418!</value> 196 </data> 197 198 <data name="IDS_TIPS_TRIVIA_2"> 199 <value>Notch has over a million followers on twitter!</value> 200 </data> 201 202 <data name="IDS_TIPS_TRIVIA_3"> 203 <value>Not all Swedish people have blonde hair. Some, like Jens from Mojang, even have ginger hair!</value> 204 </data> 205 206 <data name="IDS_TIPS_TRIVIA_5"> 207 <value>There will be an update to this game eventually!</value> 208 </data> 209 210 <data name="IDS_TIPS_TRIVIA_6"> 211 <value>Who is Notch?</value> 212 </data> 213 214 <data name="IDS_TIPS_TRIVIA_7"> 215 <value>Mojang has more awards than staff!</value> 216 </data> 217 218 <data name="IDS_TIPS_TRIVIA_8"> 219 <value>Some famous people play Minecraft!</value> 220 </data> 221 222 <data name="IDS_TIPS_TRIVIA_9"> 223 <value>deadmau5 likes Minecraft!</value> 224 </data> 225 226 <data name="IDS_TIPS_TRIVIA_10"> 227 <value>Do not look directly at the bugs.</value> 228 </data> 229 230 <data name="IDS_TIPS_TRIVIA_11"> 231 <value>Creepers were born from a coding bug.</value> 232 </data> 233 234 <data name="IDS_TIPS_TRIVIA_12"> 235 <value>Is it a chicken or is it a duck?</value> 236 </data> 237 238 <data name="IDS_TIPS_TRIVIA_13"> 239 <value>Were you at Minecon?</value> 240 </data> 241 242 <data name="IDS_TIPS_TRIVIA_14"> 243 <value>No-one at Mojang has ever seen junkboy's face.</value> 244 </data> 245 246 <data name="IDS_TIPS_TRIVIA_15"> 247 <value>Did you know there's a Minecraft Wiki?</value> 248 </data> 249 250 <data name="IDS_TIPS_TRIVIA_16"> 251 <value>Mojang's new office is cool!</value> 252 </data> 253 254 <data name="IDS_TIPS_TRIVIA_18"> 255 <value>Minecon 2013 was in Orlando, Florida, USA!</value> 256 </data> 257 258 <data name="IDS_TIPS_TRIVIA_19"> 259 <value>.party() was excellent!</value> 260 </data> 261 262 <data name="IDS_TIPS_TRIVIA_20"> 263 <value>Always assume rumors are false, rather than assuming they're true!</value> 264 </data> 265 266 <data name="IDS_HOW_TO_PLAY_BASICS"> 267 <value>{*T3*}HOW TO PLAY : BASICS{*ETW*}{*B*}{*B*} 268Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.{*B*}{*B*} 269Use{*CONTROLLER_ACTION_LOOK*} to look around.{*B*}{*B*} 270Use{*CONTROLLER_ACTION_MOVE*} to move around.{*B*}{*B*} 271Press{*CONTROLLER_ACTION_JUMP*} to jump.{*B*}{*B*} 272Push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession to sprint. While you hold {*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or the Food Bar has less than{*ICON_SHANK_03*}.{*B*}{*B*} 273Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.{*B*}{*B*} 274If you are holding an item in your hand, use{*CONTROLLER_ACTION_USE*} to use that item, or press{*CONTROLLER_ACTION_DROP*} to drop that item.</value> 275 </data> 276 277 <data name="IDS_HOW_TO_PLAY_HUD"> 278 <value>{*T3*}HOW TO PLAY : HUD{*ETW*}{*B*}{*B*} 279The HUD shows information about your status; your health, your remaining oxygen when you are under water, your hunger level (you need to eat to replenish this), and your armor if you are wearing any. If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.{*B*} 280The Experience Bar is also shown here, with a numeric value to show your Experience Level, and the bar indicating how many Experience Points are required to increase your Experience Level. Experience Points are gained by collecting the Experience Orbs dropped by mobs when they die, mining certain block types, breeding animals, fishing, and smelting ores in a furnace.{*B*}{*B*} 281It also shows the items that are available to use. Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the item in your hand.</value> 282 </data> 283 284 <data name="IDS_HOW_TO_PLAY_INVENTORY"> 285 <value>{*T3*}HOW TO PLAY : INVENTORY{*ETW*}{*B*}{*B*} 286Use{*CONTROLLER_ACTION_INVENTORY*} to view your inventory.{*B*}{*B*} 287This screen shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.{*B*}{*B*} 288Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.{*B*}{*B*} 289Move the item with the pointer over another space in the inventory and place it there using{*CONTROLLER_VK_A*}. With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.{*B*}{*B*} 290If an item you are over is armor, you will be shown a tooltip to enable a quick move of this to the right armor slot in the inventory.{*B*}{*B*} 291It is possible to change the color of your Leather Armor by dying it, you can do this in the inventory menu by holding the dye in your pointer, then pressing{*CONTROLLER_VK_X*} whilst the pointer is over the piece you wish to dye. 292 </value> 293 </data> 294 295 <data name="IDS_HOW_TO_PLAY_CHEST"> 296 <value>{*T3*}HOW TO PLAY : CHEST{*ETW*}{*B*}{*B*} 297Once you have crafted a Chest, you can place this in the world and then use it with{*CONTROLLER_ACTION_USE*} to store items from your inventory.{*B*}{*B*} 298Use the pointer to move items between your inventory and the chest.{*B*}{*B*} 299Items in the chest will be stored there for you to swap back into your inventory again later. 300 </value> 301 </data> 302 303 <data name="IDS_HOW_TO_PLAY_LARGECHEST"> 304 <value>{*T3*}HOW TO PLAY : LARGE CHEST{*ETW*}{*B*}{*B*} 305Two chests placed next to each other will be combined to form a Large Chest. This can store even more items.{*B*}{*B*} 306It is used in the same way as a normal chest. 307 </value> 308 </data> 309 310 <data name="IDS_HOW_TO_PLAY_CRAFTING"> 311 <value>{*T3*}HOW TO PLAY : CRAFTING{*ETW*}{*B*}{*B*} 312In the Crafting interface, you can combine items from your inventory to create new types of items. Use{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.{*B*}{*B*} 313Scroll through the tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the type of item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.{*B*}{*B*} 314The crafting area shows the items required to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. 315 </value> 316 </data> 317 318 <data name="IDS_HOW_TO_PLAY_CRAFT_TABLE"> 319 <value>{*T3*}HOW TO PLAY : CRAFTING TABLE{*ETW*}{*B*}{*B*} 320You can craft larger items using a Crafting Table.{*B*}{*B*} 321Place the table in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} 322Crafting on a table works in the same way as basic crafting, but you have a larger crafting area, and a more varied selection of items to craft. 323 </value> 324 </data> 325 326 <data name="IDS_HOW_TO_PLAY_FURNACE"> 327 <value>{*T3*}HOW TO PLAY : FURNACE{*ETW*}{*B*}{*B*} 328A Furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.{*B*}{*B*} 329Place the furnace in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} 330You need to put some fuel into the bottom of the furnace, and the item to be fired in the top. The furnace will then fire up and start working.{*B*}{*B*} 331When your items have been fired, you can move them from the output area into your inventory.{*B*}{*B*} 332If an item you are over is an ingredient or fuel for the furnace, you will be shown tooltips to enable a quick move of this to the furnace. 333 </value> 334 </data> 335 336 <data name="IDS_HOW_TO_PLAY_DISPENSER"> 337 <value>{*T3*}HOW TO PLAY : DISPENSER{*ETW*}{*B*}{*B*} 338A Dispenser is used to shoot out items. You will need to place a switch, for example a lever, next to the dispenser to trigger it.{*B*}{*B*} 339To fill the dispenser with items press{*CONTROLLER_ACTION_USE*}, then move the items that you want to dispense from your inventory into the dispenser.{*B*}{*B*} 340Now when you use the switch, the dispenser will shoot out an item. 341 </value> 342 </data> 343 344 <data name="IDS_HOW_TO_PLAY_BREWING"> 345 <value>{*T3*}HOW TO PLAY : BREWING{*ETW*}{*B*}{*B*} 346Brewing potions requires a Brewing Stand, which can be built at a crafting table. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron, or a water source.{*B*} 347A Brewing Stand has three slots for bottles, so can make three potions at the same time. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources.{*B*} 348Putting a potion ingredient in the top position at the Brewing Stand will make a base potion after a short time. This doesn't have any effect by itself, but brewing another ingredient with this base potion will give you a potion with an effect.{*B*} 349Once you have this potion you can add a third ingredient to make the effect last longer (using Redstone Dust), be more intense (using Glowstone Dust), or turn into a harmful potion (using a Fermented Spider Eye).{*B*} 350You can also add gunpowder to any potion to turn it into a Splash Potion, which can then be thrown. The thrown Splash Potion will cause the potion effect to apply over the area it lands in.{*B*} 351 352The source ingredients for potions are :-{*B*}{*B*} 353* {*T2*}Nether Wart{*ETW*}{*B*} 354* {*T2*}Spider Eye{*ETW*}{*B*} 355* {*T2*}Sugar{*ETW*}{*B*} 356* {*T2*}Ghast Tear{*ETW*}{*B*} 357* {*T2*}Blaze Powder{*ETW*}{*B*} 358* {*T2*}Magma Cream{*ETW*}{*B*} 359* {*T2*}Glistering Melon{*ETW*}{*B*} 360* {*T2*}Redstone Dust{*ETW*}{*B*} 361* {*T2*}Glowstone Dust{*ETW*}{*B*} 362* {*T2*}Fermented Spider Eye{*ETW*}{*B*}{*B*} 363 364You'll need to experiment with combinations of ingredients in order to find out all the different potions you can make. 365 </value> 366 </data> 367 368 <data name="IDS_HOW_TO_PLAY_ENCHANTMENT"> 369 <value>{*T3*}HOW TO PLAY : ENCHANTING{*ETW*}{*B*}{*B*} 370The Experience Points collected when a mob dies, or when certain blocks are mined or smelted in a furnace, can be used to enchant some tools, weapons, armor and books.{*B*} 371When a Sword, Bow, Axe, Pickaxe, Shovel, Armor or Book is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments and their Experience Levels costs.{*B*} 372If you do not have enough Experience Levels to use some of these, the cost will appear in red, otherwise it will be shown in green.{*B*}{*B*} 373The actual enchantment applied is randomly selected based on the cost displayed.{*B*}{*B*} 374If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15 Bookshelves), with a one block gap between the Bookcase and the Enchantment Table, the potency of the enchantments will be increased, and arcane glyphs will be seen coming from the book on the Enchantment Table.{*B*}{*B*} 375All the ingredients for an Enchantment Table can be found within the villages in a world, or by mining and cultivation of the world.{*B*}{*B*} 376Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items.{*B*} 377</value> 378 </data> 379 380 <data name="IDS_HOW_TO_PLAY_FARMANIMALS"> 381 <value>{*T3*}HOW TO PLAY : FARMING ANIMALS{*ETW*}{*B*}{*B*} 382If you want to keep your animals in the one place, build a fenced area of less than 20x20 blocks and have your animals inside it. This ensures they will still be there when you come back to see them. 383</value> 384 </data> 385 386 <data name="IDS_HOW_TO_PLAY_BREEDANIMALS"> 387 <value>{*T3*}HOW TO PLAY : BREEDING ANIMALS{*ETW*}{*B*}{*B*} 388The animals in Minecraft can breed, and will produce baby versions of themselves!{*B*} 389To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.{*B*} 390Feed Wheat to a cow, mooshroom or sheep, Carrots to a pig, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.{*B*} 391When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.{*B*} 392After being in Love Mode, an animal will not be able to enter it again for about five minutes.{*B*} 393There is a limit on the number of animals it is possible to have in a world, so you may find the animals don't breed when you have a lot of them.</value> 394 </data> 395 396 <data name="IDS_HOW_TO_PLAY_NETHERPORTAL"> 397 <value>{*T3*}HOW TO PLAY : NETHER PORTAL{*ETW*}{*B*}{*B*} 398A Nether Portal allows the player to travel between the Overworld and the Nether world. The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld, so when you build a portal in the Nether world and exit through it, you will be 3 times further away from your entry point.{*B*}{*B*} 399A minimum of 10 Obsidian blocks are required to build the portal, and the portal needs to be 5 blocks high by 4 blocks wide by 1 block deep. Once the portal frame is built, the space inside the frame needs to be set on fire to activate it. This can be done using the Flint and Steel item, or the Fire Charge item.{*B*}{*B*} 400Examples of portal construction are shown in the picture to the right. 401 </value> 402 </data> 403 404 <data name="IDS_HOW_TO_PLAY_BANLIST"> 405 <value>{*T3*}HOW TO PLAY : BANNING LEVELS{*ETW*}{*B*}{*B*} 406If you find offensive content within a level you are playing, you can choose to add the level to your Banned Levels list. 407If you would like to do this, bring up the Pause menu, then press{*CONTROLLER_VK_RB*} to select the Ban Level tooltip. 408When you attempt to join this level in future, you will be notified that the level is in your Banned Levels list, and given the option to remove it from the list and continue into the level, or back out.</value> 409 </data> 410 411 <data name="IDS_HOW_TO_PLAY_HOSTOPTIONS"> 412 <value> 413 {*T3*}HOW TO PLAY : HOST AND PLAYER OPTIONS{*ETW*}{*B*}{*B*} 414 415 {*T1*}Game Options{*ETW*}{*B*} 416 When loading or creating a world, you can press the "More Options" button to enter a menu that allows more control over your game.{*B*}{*B*} 417 418 {*T2*}Player vs Player{*ETW*}{*B*} 419 When enabled, players can inflict damage on other players. This option only affects Survival mode.{*B*}{*B*} 420 421 {*T2*}Trust Players{*ETW*}{*B*} 422 When disabled, players joining the game are restricted in what they can do. They are not able to mine or use items, place blocks, use doors and switches, use containers, attack players or attack animals. You can change these options for a specific player using the in-game menu.{*B*}{*B*} 423 424 {*T2*}Fire Spreads{*ETW*}{*B*} 425 When enabled, fire may spread to nearby flammable blocks. This option can also be changed from within the game.{*B*}{*B*} 426 427 {*T2*}TNT Explodes{*ETW*}{*B*} 428 When enabled, TNT will explode when detonated. This option can also be changed from within the game.{*B*}{*B*} 429 430 {*T2*}Host Privileges{*ETW*}{*B*} 431 When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} 432 433 {*T1*}World Generation Options{*ETW*}{*B*} 434 When creating a new world there are some additional options.{*B*}{*B*} 435 436 {*T2*}Generate Structures{*ETW*}{*B*} 437 When enabled, structures such as Villages and Strongholds will generate in the world.{*B*}{*B*} 438 439 {*T2*}Superflat World{*ETW*}{*B*} 440 When enabled, a completely flat world will be generated in the Overworld and in the Nether.{*B*}{*B*} 441 442 {*T2*}Bonus Chest{*ETW*}{*B*} 443 When enabled, a chest containing some useful items will be created near the player spawn point.{*B*}{*B*} 444 445 {*T2*}Reset Nether{*ETW*}{*B*} 446 When enabled, the Nether will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.{*B*}{*B*} 447 448 {*T1*}In-Game Options{*ETW*}{*B*} 449 While in the game a number of options can be accessed by pressing {*BACK_BUTTON*} to bring up the in-game menu.{*B*}{*B*} 450 451 {*T2*}Host Options{*ETW*}{*B*} 452 The host player, and any players set as moderators can access the "Host Option" menu. In this menu they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} 453 454 {*T1*}Player Options{*ETW*}{*B*} 455 To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} 456 457 {*T2*}Can Build And Mine{*ETW*}{*B*} 458 This option is only available when "Trust Players" is turned off. When this option is enabled, the player is able to interact with the world as normal. When disabled the player will not be able to place or destroy blocks, or interact with many items and blocks.{*B*}{*B*} 459 460 {*T2*}Can Use Doors and Switches{*ETW*}{*B*} 461 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to use doors and switches.{*B*}{*B*} 462 463 {*T2*}Can Open Containers{*ETW*}{*B*} 464 This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to open containers, such as chests.{*B*}{*B*} 465 466 {*T2*}Can Attack Players{*ETW*}{*B*} 467 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to other players.{*B*}{*B*} 468 469 {*T2*}Can Attack Animals{*ETW*}{*B*} 470 This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to animals.{*B*}{*B*} 471 472 {*T2*}Moderator{*ETW*}{*B*} 473 When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} 474 475 {*T2*}Kick Player{*ETW*}{*B*} 476 {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*} 477 478 {*T1*}Host Player Options{*ETW*}{*B*} 479 If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} 480 481 {*T2*}Can Fly{*ETW*}{*B*} 482 When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*} 483 484 {*T2*}Disable Exhaustion{*ETW*}{*B*} 485 This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*} 486 487 {*T2*}Invisible{*ETW*}{*B*} 488 When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*} 489 490 {*T2*}Can Teleport{*ETW*}{*B*} 491 This allows the player to move players or themselves to other players in the world. 492 </value> 493 </data> 494 495 <data name="IDS_HOW_TO_PLAY_NEXT"> 496 <value>Next Page</value> 497 </data> 498 499 <data name="IDS_HOW_TO_PLAY_PREV"> 500 <value>Previous Page</value> 501 </data> 502 503 <data name="IDS_HOW_TO_PLAY_MENU_BASICS"> 504 <value>Basics</value> 505 </data> 506 507 <data name="IDS_HOW_TO_PLAY_MENU_HUD"> 508 <value>HUD</value> 509 </data> 510 511 <data name="IDS_HOW_TO_PLAY_MENU_INVENTORY"> 512 <value>Inventory</value> 513 </data> 514 515 <data name="IDS_HOW_TO_PLAY_MENU_CHESTS"> 516 <value>Chests</value> 517 </data> 518 519 <data name="IDS_HOW_TO_PLAY_MENU_CRAFTING"> 520 <value>Crafting</value> 521 </data> 522 523 <data name="IDS_HOW_TO_PLAY_MENU_FURNACE"> 524 <value>Furnace</value> 525 </data> 526 527 <data name="IDS_HOW_TO_PLAY_MENU_DISPENSER"> 528 <value>Dispenser</value> 529 </data> 530 531 <data name="IDS_HOW_TO_PLAY_MENU_FARMANIMALS"> 532 <value>Farming Animals</value> 533 </data> 534 535 <data name="IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"> 536 <value>Breeding Animals</value> 537 </data> 538 539 <data name="IDS_HOW_TO_PLAY_MENU_BREWING"> 540 <value>Brewing</value> 541 </data> 542 543 <data name="IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"> 544 <value>Enchantment</value> 545 </data> 546 547 <data name="IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"> 548 <value>Nether Portal</value> 549 </data> 550 551 <data name="IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"> 552 <value>Multiplayer</value> 553 </data> 554 555 <data name="IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"> 556 <value>Sharing Screenshots</value> 557 </data> 558 559 <data name="IDS_HOW_TO_PLAY_MENU_BANLIST"> 560 <value>Banning Levels</value> 561 </data> 562 563 <data name="IDS_HOW_TO_PLAY_MENU_CREATIVE"> 564 <value>Creative Mode</value> 565 </data> 566 567 <data name="IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"> 568 <value>Host and Player Options</value> 569 </data> 570 571 <data name="IDS_HOW_TO_PLAY_MENU_TRADING"> 572 <value>Trading</value> 573 </data> 574 575 <data name="IDS_HOW_TO_PLAY_MENU_ANVIL"> 576 <value>Anvil</value> 577 </data> 578 579 <data name="IDS_HOW_TO_PLAY_MENU_THEEND"> 580 <value>The End</value> 581 </data> 582 583 <data name="IDS_HOW_TO_PLAY_THEEND"> 584 <value>{*T3*}HOW TO PLAY : THE END{*ETW*}{*B*}{*B*} 585The End is another dimension in the game, which is reached through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld.{*B*} 586To activate the End Portal, you'll need to put an Eye of Ender into any End Portal Frame without one.{*B*} 587Once the portal is active, jump into it to go to The End.{*B*}{*B*} 588In The End you will meet the Ender Dragon, a fierce and powerful enemy, along with many Enderman, so you will have to be well prepared for the battle before going there!{*B*}{*B*} 589You'll find that there are Ender Crystals on top of eight Obsidian spikes that the Ender Dragon uses to heal itself, 590so the first step in the battle is to destroy each of these.{*B*} 591The first few can be reached with arrows, but the later ones are protected by an Iron Fence cage, and you will need to build up to them.{*B*}{*B*} 592While you are doing this, the Ender Dragon will be attacking you by flying at you and spitting Ender acid balls!{*B*} 593If you approach the Egg Podium in the centre of the spikes, the Ender Dragon will fly down and attack you and this is where you can really do some damage to it!{*B*} 594Avoid the acid breath, and target the Ender Dragon's eyes for the best results. If possible, bring some friends in to The End to help you with the battle!{*B*}{*B*} 595Once you are in The End, your friends will be able to see the location of the End Portal within the Stronghold on their maps, 596so they can easily join you. 597 </value> 598 </data> 599 600 <data name="IDS_HOW_TO_PLAY_MENU_SPRINT"> 601 <value>Sprint</value> 602 </data> 603 604 <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW"> 605 <value>What's New</value> 606 </data> 607 608 <data name="IDS_HOW_TO_PLAY_WHATSNEW"> 609 <value> 610{*T3*}{*TITLE_UPDATE_NAME*}{*ETW*}{*B*}{*B*} 611{*T3*}Changes and Additions{*ETW*}{*B*}{*B*} 612- Added new items - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, 613Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*} 614- Added new recipes for Smooth Sandstone and Chiselled Sandstone.{*B*} 615- Added new Mobs - Zombie Villagers.{*B*} 616- Added new terrain generation features - Desert Temples, Desert Villages, Jungle Temples.{*B*} 617- Added Trading with villagers.{*B*} 618- Added Anvil interface.{*B*} 619- Can dye leather armor.{*B*} 620- Can dye wolf collars.{*B*} 621- Can control riding a pig with a Carrot on a Stick.{*B*} 622- Updated Bonus Chest content with more items.{*B*} 623- Changed placement of half blocks and other blocks on half blocks.{*B*} 624- Changed placement of upside down stairs and slabs.{*B*} 625- Added different villager professions.{*B*} 626- Villagers spawned from a spawn egg will have a random profession.{*B*} 627- Added sideways log placement.{*B*} 628- Furnaces can use wooden tools as a fuel.{*B*} 629- Ice and Glass panes can be collected with silk touch enchanted tools.{*B*} 630- Wooden Buttons and Wooden Pressure Plates can be activated with Arrows.{*B*} 631- Nether mobs can spawn in the Overworld from Portals.{*B*} 632- Creepers and Spiders are aggressive towards the last player that hit them.{*B*} 633- Mobs in Creative mode become neutral again after a short period.{*B*} 634- Remove knockback when drowning.{*B*} 635- Doors being broken by zombies show damage.{*B*} 636- Ice melts in the nether.{*B*} 637- Cauldrons fill up when out in the rain.{*B*} 638- Pistons take twice as long to update.{*B*} 639- Pig drops Saddle when killed (if has one).{*B*} 640- Sky color in The End changed.{*B*} 641- String can be placed (for Tripwires).{*B*} 642- Rain drips through leaves.{*B*} 643- Levers can be placed on the bottom of blocks.{*B*} 644- TNT does variable damage depending on difficulty setting.{*B*} 645- Book recipe changed.{*B*} 646- Boats break Lilypads, instead of Lilypads breaking Boats.{*B*} 647- Pigs drop more Porkchops.{*B*} 648- Slimes spawn less in Superflat worlds.{*B*} 649- Creeper damage variable based on difficulty setting, more knockback.{*B*} 650- Fixed Endermen not opening their jaws.{*B*} 651- Added teleporting of players (using the {*BACK_BUTTON*} menu in-game).{*B*} 652- Added new Host Options for flying, invisibility and invulnerability for remote players.{*B*} 653- Added new tutorials to the Tutorial World for new items and features.{*B*} 654- Updated the positions of the Music Disc Chests in the Tutorial World.{*B*} 655</value> 656 </data> 657 658 <data name="IDS_TITLEUPDATE"> 659 <value>{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*} 660There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*} 661{*T1*}New Items{*ETB*} - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, 662Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}{*B*} 663 {*T1*}New Mobs{*ETB*} - Zombie Villagers.{*B*}{*B*} 664{*T1*}New Features{*ETB*} - Trade with villagers, repair or enchant weapons and tools with an Anvil, store items in an Ender Chest, control a pig while riding it using a Carrot on a Stick!{*B*}{*B*} 665{*T1*}New Mini-Tutorials{*ETB*} – Learn how to use the new features in the Tutorial World!{*B*}{*B*} 666{*T1*}New 'Easter Eggs'{*ETB*} – We've moved all the secret Music Discs in the Tutorial World. See if you can find them again!{*B*}{*B*} 667</value> 668 </data> 669 670 <data name="IDS_DESC_SWORD"> 671 <value>Deals more damage than by hand.</value> 672 </data> 673 674 <data name="IDS_DESC_SHOVEL"> 675 <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value> 676 </data> 677 678 <data name="IDS_DESC_PICKAXE"> 679 <value>Required to mine stone-related blocks and ore.</value> 680 </data> 681 682 <data name="IDS_DESC_HATCHET"> 683 <value>Used to chop wood-related blocks faster than by hand.</value> 684 </data> 685 686 <data name="IDS_DESC_HOE"> 687 <value>Used to till dirt and grass blocks to prepare for crops.</value> 688 </data> 689 690 <data name="IDS_DESC_DOOR_WOOD"> 691 <value>Wooden doors are activated by using, hitting them or with Redstone.</value> 692 </data> 693 694 <data name="IDS_DESC_DOOR_IRON"> 695 <value>Iron doors can only be opened by Redstone, buttons or switches.</value> 696 </data> 697 698 <data name="IDS_DESC_HELMET"> 699 <value>NOT USED</value> 700 </data> 701 <data name="IDS_DESC_CHESTPLATE"> 702 <value>NOT USED</value> 703 </data> 704 <data name="IDS_DESC_LEGGINGS"> 705 <value>NOT USED</value> 706 </data> 707 <data name="IDS_DESC_BOOTS"> 708 <value>NOT USED</value> 709 </data> 710 711 <data name="IDS_DESC_HELMET_LEATHER"> 712 <value>Gives the user 1 Armor when worn.</value> 713 </data> 714 715 <data name="IDS_DESC_CHESTPLATE_LEATHER"> 716 <value>Gives the user 3 Armor when worn.</value> 717 </data> 718 719 <data name="IDS_DESC_LEGGINGS_LEATHER"> 720 <value>Gives the user 2 Armor when worn.</value> 721 </data> 722 723 <data name="IDS_DESC_BOOTS_LEATHER"> 724 <value>Gives the user 1 Armor when worn.</value> 725 </data> 726 727 <data name="IDS_DESC_HELMET_CHAIN"> 728 <value>Gives the user 2 Armor when worn.</value> 729 </data> 730 731 <data name="IDS_DESC_CHESTPLATE_CHAIN"> 732 <value>Gives the user 5 Armor when worn.</value> 733 </data> 734 735 <data name="IDS_DESC_LEGGINGS_CHAIN"> 736 <value>Gives the user 4 Armor when worn.</value> 737 </data> 738 739 <data name="IDS_DESC_BOOTS_CHAIN"> 740 <value>Gives the user 1 Armor when worn.</value> 741 </data> 742 743 <data name="IDS_DESC_HELMET_IRON"> 744 <value>Gives the user 2 Armor when worn.</value> 745 </data> 746 747 <data name="IDS_DESC_CHESTPLATE_IRON"> 748 <value>Gives the user 6 Armor when worn.</value> 749 </data> 750 751 <data name="IDS_DESC_LEGGINGS_IRON"> 752 <value>Gives the user 5 Armor when worn.</value> 753 </data> 754 755 <data name="IDS_DESC_BOOTS_IRON"> 756 <value>Gives the user 2 Armor when worn.</value> 757 </data> 758 759 <data name="IDS_DESC_HELMET_GOLD"> 760 <value>Gives the user 2 Armor when worn.</value> 761 </data> 762 763 <data name="IDS_DESC_CHESTPLATE_GOLD"> 764 <value>Gives the user 5 Armor when worn.</value> 765 </data> 766 767 <data name="IDS_DESC_LEGGINGS_GOLD"> 768 <value>Gives the user 3 Armor when worn.</value> 769 </data> 770 771 <data name="IDS_DESC_BOOTS_GOLD"> 772 <value>Gives the user 1 Armor when worn.</value> 773 </data> 774 775 <data name="IDS_DESC_HELMET_DIAMOND"> 776 <value>Gives the user 3 Armor when worn.</value> 777 </data> 778 779 <data name="IDS_DESC_CHESTPLATE_DIAMOND"> 780 <value>Gives the user 8 Armor when worn.</value> 781 </data> 782 783 <data name="IDS_DESC_LEGGINGS_DIAMOND"> 784 <value>Gives the user 6 Armor when worn.</value> 785 </data> 786 787 <data name="IDS_DESC_BOOTS_DIAMOND"> 788 <value>Gives the user 3 Armor when worn.</value> 789 </data> 790 791 <data name="IDS_DESC_INGOT"> 792 <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value> 793 </data> 794 795 <data name="IDS_DESC_BLOCK"> 796 <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value> 797 </data> 798 799 <data name="IDS_DESC_PRESSUREPLATE"> 800 <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value> 801 </data> 802 803 <data name="IDS_DESC_STAIRS"> 804 <value>Used for compact staircases.</value> 805 </data> 806 807 <data name="IDS_DESC_SLAB"> 808 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 809 </data> 810 811 <data name="IDS_DESC_HALFSLAB"> 812 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 813 </data> 814 815 <data name="IDS_DESC_TORCH"> 816 <value>Used to create light. Torches also melt snow and ice.</value> 817 </data> 818 819 <data name="IDS_DESC_WOODENPLANKS"> 820 <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value> 821 </data> 822 823 <data name="IDS_DESC_SANDSTONE"> 824 <value>Used as a building material. Is not influenced by gravity like normal Sand.</value> 825 </data> 826 827 <data name="IDS_DESC_STRUCTBLOCK"> 828 <value>Used as a building material.</value> 829 </data> 830 831 <data name="IDS_DESC_STICK"> 832 <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value> 833 </data> 834 835 <data name="IDS_DESC_BED"> 836 <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player. 837The colors of the bed are always the same, regardless of the colors of wool used.</value> 838 </data> 839 840 <data name="IDS_DESC_CRAFTINGTABLE"> 841 <value>Allows you to craft a more varied selection of items than the normal crafting.</value> 842 </data> 843 844 <data name="IDS_DESC_FURNACE"> 845 <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value> 846 </data> 847 848 <data name="IDS_DESC_CHEST"> 849 <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value> 850 </data> 851 852 <data name="IDS_DESC_FENCE"> 853 <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value> 854 </data> 855 856 <data name="IDS_DESC_LADDER"> 857 <value>Used to climb vertically.</value> 858 </data> 859 860 <data name="IDS_DESC_TRAPDOOR"> 861 <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value> 862 </data> 863 864 <data name="IDS_DESC_SIGN"> 865 <value>Shows text entered by you or other players.</value> 866 </data> 867 868 <data name="IDS_DESC_GLOWSTONE"> 869 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> 870 </data> 871 872 <data name="IDS_DESC_TNT"> 873 <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value> 874 </data> 875 876 <data name="IDS_DESC_BOWL"> 877 <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value> 878 </data> 879 880 <data name="IDS_DESC_BUCKET"> 881 <value>Used to hold and transport water, lava and milk.</value> 882 </data> 883 884 <data name="IDS_DESC_BUCKET_WATER"> 885 <value>Used to hold and transport water.</value> 886 </data> 887 888 <data name="IDS_DESC_BUCKET_LAVA"> 889 <value>Used to hold and transport lava.</value> 890 </data> 891 892 <data name="IDS_DESC_BUCKET_MILK"> 893 <value>Used to hold and transport milk.</value> 894 </data> 895 896 <data name="IDS_DESC_FLINTANDSTEEL"> 897 <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value> 898 </data> 899 900 <data name="IDS_DESC_FISHINGROD"> 901 <value>Used to catch fish.</value> 902 </data> 903 904 <data name="IDS_DESC_CLOCK"> 905 <value>Displays positions of the Sun and Moon.</value> 906 </data> 907 908 <data name="IDS_DESC_COMPASS"> 909 <value>Points to your start point.</value> 910 </data> 911 912 <data name="IDS_DESC_MAP"> 913 <value>Will create an image of an area explored while held. This can be used for path-finding.</value> 914 </data> 915 916 <data name="IDS_DESC_BOW"> 917 <value>Allows for ranged attacks by using arrows.</value> 918 </data> 919 920 <data name="IDS_DESC_ARROW"> 921 <value>Used as ammunition for bows.</value> 922 </data> 923 924 <data name="IDS_DESC_BREAD"> 925 <value>Restores 2.5{*ICON_SHANK_01*}.</value> 926 </data> 927 928 <data name="IDS_DESC_CAKE"> 929 <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value> 930 </data> 931 932 <data name="IDS_DESC_COOKIE"> 933 <value>Restores 1{*ICON_SHANK_01*}.</value> 934 </data> 935 936 <data name="IDS_DESC_MELON_SLICE"> 937 <value>Restores 1{*ICON_SHANK_01*}.</value> 938 </data> 939 940 <data name="IDS_DESC_MUSHROOMSTEW"> 941 <value>Restores 3{*ICON_SHANK_01*}.</value> 942 </data> 943 944 <data name="IDS_DESC_CHICKEN_RAW"> 945 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value> 946 </data> 947 948 <data name="IDS_DESC_CHICKEN_COOKED"> 949 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value> 950 </data> 951 952 <data name="IDS_DESC_BEEF_RAW"> 953 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> 954 </data> 955 956 <data name="IDS_DESC_BEEF_COOKED"> 957 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value> 958 </data> 959 960 <data name="IDS_DESC_PORKCHOP_RAW"> 961 <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> 962 </data> 963 964 <data name="IDS_DESC_PORKCHOP_COOKED"> 965 <value>Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value> 966 </data> 967 968 <data name="IDS_DESC_FISH_RAW"> 969 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value> 970 </data> 971 972 <data name="IDS_DESC_FISH_COOKED"> 973 <value>Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value> 974 </data> 975 976 <data name="IDS_DESC_APPLE"> 977 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value> 978 </data> 979 980 <data name="IDS_DESC_GOLDENAPPLE"> 981 <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value> 982 </data> 983 984 <data name="IDS_DESC_ROTTEN_FLESH"> 985 <value>Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value> 986 </data> 987 988 <data name="IDS_DESC_SUGAR"> 989 <value>Used in the cake recipe, and as an ingredient for brewing potions.</value> 990 </data> 991 992 <data name="IDS_DESC_LEVER"> 993 <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value> 994 </data> 995 996 <data name="IDS_DESC_REDSTONETORCH"> 997 <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block. 998Can also be used for low-level lighting.</value> 999 </data> 1000 1001 <data name="IDS_DESC_REDSTONEREPEATER"> 1002 <value>Used in Redstone circuits as repeater, a delayer, and/or a diode.</value> 1003 </data> 1004 1005 <data name="IDS_DESC_BUTTON"> 1006 <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value> 1007 </data> 1008 1009 <data name="IDS_DESC_DISPENSER"> 1010 <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value> 1011 </data> 1012 1013 <data name="IDS_DESC_NOTEBLOCK"> 1014 <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value> 1015 </data> 1016 1017 <data name="IDS_DESC_RAIL"> 1018 <value>Used to guide minecarts.</value> 1019 </data> 1020 1021 <data name="IDS_DESC_POWEREDRAIL"> 1022 <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value> 1023 </data> 1024 1025 <data name="IDS_DESC_DETECTORRAIL"> 1026 <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a minecart.</value> 1027 </data> 1028 1029 <data name="IDS_DESC_MINECART"> 1030 <value>Used to transport you, an animal, or a monster along rails.</value> 1031 </data> 1032 1033 <data name="IDS_DESC_MINECARTWITHCHEST"> 1034 <value>Used to transport goods along rails.</value> 1035 </data> 1036 1037 <data name="IDS_DESC_MINECARTWITHFURNACE"> 1038 <value>Will move along rails and can push other minecarts when coal is put in it.</value> 1039 </data> 1040 1041 <data name="IDS_DESC_BOAT"> 1042 <value>Used to travel in water more quickly than swimming.</value> 1043 </data> 1044 1045 <data name="IDS_DESC_WOOL"> 1046 <value>Collected from sheep, and can be colored with dyes.</value> 1047 </data> 1048 1049 <data name="IDS_DESC_WOOLSTRING"> 1050 <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value> 1051 </data> 1052 1053 <data name="IDS_DESC_DYE_BLACK"> 1054 <value>Used as a dye to create black wool.</value> 1055 </data> 1056 1057 <data name="IDS_DESC_DYE_GREEN"> 1058 <value>Used as a dye to create green wool.</value> 1059 </data> 1060 1061 <data name="IDS_DESC_DYE_BROWN"> 1062 <value>Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value> 1063 </data> 1064 1065 <data name="IDS_DESC_DYE_SILVER"> 1066 <value>Used as a dye to create silver wool.</value> 1067 </data> 1068 1069 <data name="IDS_DESC_DYE_YELLOW"> 1070 <value>Used as a dye to create yellow wool.</value> 1071 </data> 1072 1073 <data name="IDS_DESC_DYE_RED"> 1074 <value>Used as a dye to create red wool.</value> 1075 </data> 1076 1077 <data name="IDS_DESC_DYE_WHITE"> 1078 <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value> 1079 </data> 1080 1081 <data name="IDS_DESC_DYE_PINK"> 1082 <value>Used as a dye to create pink wool.</value> 1083 </data> 1084 1085 <data name="IDS_DESC_DYE_ORANGE"> 1086 <value>Used as a dye to create orange wool.</value> 1087 </data> 1088 1089 <data name="IDS_DESC_DYE_LIME"> 1090 <value>Used as a dye to create lime wool.</value> 1091 </data> 1092 1093 <data name="IDS_DESC_DYE_GRAY"> 1094 <value>Used as a dye to create gray wool.</value> 1095 </data> 1096 1097 <data name="IDS_DESC_DYE_LIGHTGRAY"> 1098 <value>Used as a dye to create light gray wool. 1099(Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value> 1100 </data> 1101 1102 <data name="IDS_DESC_DYE_LIGHTBLUE"> 1103 <value>Used as a dye to create light blue wool.</value> 1104 </data> 1105 1106 <data name="IDS_DESC_DYE_CYAN"> 1107 <value>Used as a dye to create cyan wool.</value> 1108 </data> 1109 1110 <data name="IDS_DESC_DYE_PURPLE"> 1111 <value>Used as a dye to create purple wool.</value> 1112 </data> 1113 1114 <data name="IDS_DESC_DYE_MAGENTA"> 1115 <value>Used as a dye to create magenta wool.</value> 1116 </data> 1117 1118 <data name="IDS_DESC_DYE_BLUE"> 1119 <value>Used as dye to create Blue Wool.</value> 1120 </data> 1121 1122 <data name="IDS_DESC_JUKEBOX"> 1123 <value>Plays Music Discs.</value> 1124 </data> 1125 1126 <data name="IDS_DESC_DIAMONDS"> 1127 <value>Use these to create very strong tools, weapons or armor.</value> 1128 </data> 1129 1130 <data name="IDS_DESC_JACKOLANTERN"> 1131 <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> 1132 </data> 1133 1134 <data name="IDS_DESC_PAPER"> 1135 <value>Used to create books and maps.</value> 1136 </data> 1137 1138 <data name="IDS_DESC_BOOK"> 1139 <value>Can be used to create bookshelves or enchanted to make Enchanted Books.</value> 1140 </data> 1141 1142 <data name="IDS_DESC_BOOKSHELF"> 1143 <value>Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value> 1144 </data> 1145 1146 <data name="IDS_DESC_PICTURE"> 1147 <value>Used as decoration.</value> 1148 </data> 1149 1150 <data name="IDS_DESC_ORE_GOLD"> 1151 <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value> 1152 </data> 1153 1154 <data name="IDS_DESC_ORE_IRON"> 1155 <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value> 1156 </data> 1157 1158 <data name="IDS_DESC_ORE_COAL"> 1159 <value>Can be mined with a pickaxe to collect coal.</value> 1160 </data> 1161 1162 <data name="IDS_DESC_ORE_LAPIS"> 1163 <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value> 1164 </data> 1165 1166 <data name="IDS_DESC_ORE_DIAMOND"> 1167 <value>Can be mined with an iron pickaxe or better to collect diamonds.</value> 1168 </data> 1169 1170 <data name="IDS_DESC_ORE_REDSTONE"> 1171 <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value> 1172 </data> 1173 1174 <data name="IDS_DESC_STONE"> 1175 <value>Can be mined with a pickaxe to collect cobblestone.</value> 1176 </data> 1177 1178 <data name="IDS_DESC_DIRT"> 1179 <value>Collected using a shovel. Can be used for construction.</value> 1180 </data> 1181 1182 <data name="IDS_DESC_SAPLING"> 1183 <value>Can be planted and it will eventually grow into a tree.</value> 1184 </data> 1185 1186 <data name="IDS_DESC_BEDROCK"> 1187 <value>This cannot be broken.</value> 1188 </data> 1189 1190 <data name="IDS_DESC_LAVA"> 1191 <value>Sets fire to anything that touches it. Can be collected in a bucket.</value> 1192 </data> 1193 1194 <data name="IDS_DESC_SAND"> 1195 <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value> 1196 </data> 1197 1198 <data name="IDS_DESC_GRAVEL"> 1199 <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value> 1200 </data> 1201 1202 <data name="IDS_DESC_LOG"> 1203 <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value> 1204 </data> 1205 1206 <data name="IDS_DESC_GLASS"> 1207 <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value> 1208 </data> 1209 1210 <data name="IDS_DESC_STONE_BRICK"> 1211 <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value> 1212 </data> 1213 1214 <data name="IDS_DESC_BRICK"> 1215 <value>Baked from clay in a furnace.</value> 1216 </data> 1217 1218 <data name="IDS_DESC_CLAY"> 1219 <value>Can be baked into bricks in a furnace.</value> 1220 </data> 1221 1222 <data name="IDS_DESC_CLAY_TILE"> 1223 <value>When broken drops clay balls which can be baked into bricks in a furnace.</value> 1224 </data> 1225 1226 <data name="IDS_DESC_SNOW"> 1227 <value>A compact way to store snowballs.</value> 1228 </data> 1229 1230 <data name="IDS_DESC_TOP_SNOW"> 1231 <value>Can be dug with a shovel to create snowballs.</value> 1232 </data> 1233 1234 <data name="IDS_DESC_TALL_GRASS"> 1235 <value>Sometimes produces wheat seeds when broken.</value> 1236 </data> 1237 1238 <data name="IDS_DESC_FLOWER"> 1239 <value>Can be crafted into a dye.</value> 1240 </data> 1241 1242 <data name="IDS_DESC_MUSHROOM"> 1243 <value>Can be crafted with a bowl to make stew.</value> 1244 </data> 1245 1246 <data name="IDS_DESC_OBSIDIAN"> 1247 <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value> 1248 </data> 1249 1250 <data name="IDS_DESC_MOB_SPAWNER"> 1251 <value>Spawns monsters into the world.</value> 1252 </data> 1253 1254 <data name="IDS_DESC_REDSTONE_DUST"> 1255 <value>Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value> 1256 </data> 1257 1258 <data name="IDS_DESC_CROPS"> 1259 <value>When fully grown, crops can be harvested to collect wheat.</value> 1260 </data> 1261 1262 <data name="IDS_DESC_FARMLAND"> 1263 <value>Ground that has been prepared ready to plant seeds.</value> 1264 </data> 1265 1266 <data name="IDS_DESC_CACTUS"> 1267 <value>Can be cooked in a furnace to create a green dye.</value> 1268 </data> 1269 1270 <data name="IDS_DESC_REEDS"> 1271 <value>Can be crafted to create sugar.</value> 1272 </data> 1273 1274 <data name="IDS_DESC_PUMPKIN"> 1275 <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value> 1276 </data> 1277 1278 <data name="IDS_DESC_HELL_ROCK"> 1279 <value>Burns forever if set alight.</value> 1280 </data> 1281 1282 <data name="IDS_DESC_HELL_SAND"> 1283 <value>Slows the movement of anything walking over it.</value> 1284 </data> 1285 1286 <data name="IDS_DESC_PORTAL"> 1287 <value>Standing in the portal allows you to pass between the Overworld and the Nether.</value> 1288 </data> 1289 1290 <data name="IDS_DESC_COAL"> 1291 <value>Used as a fuel in a furnace, or crafted to make a torch.</value> 1292 </data> 1293 1294 <data name="IDS_DESC_STRING"> 1295 <value>Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value> 1296 </data> 1297 1298 <data name="IDS_DESC_FEATHER"> 1299 <value>Collected by killing a chicken, and can be crafted into an arrow.</value> 1300 </data> 1301 1302 <data name="IDS_DESC_SULPHUR"> 1303 <value>Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value> 1304 </data> 1305 1306 <data name="IDS_DESC_WHEAT_SEEDS"> 1307 <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value> 1308 </data> 1309 1310 <data name="IDS_DESC_WHEAT"> 1311 <value>Harvested from crops, and can be used to craft food items.</value> 1312 </data> 1313 1314 <data name="IDS_DESC_FLINT"> 1315 <value>Collected by digging gravel, and can be used to craft a flint and steel.</value> 1316 </data> 1317 1318 <data name="IDS_DESC_SADDLE"> 1319 <value>When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value> 1320 </data> 1321 1322 <data name="IDS_DESC_SNOWBALL"> 1323 <value>Collected by digging snow, and can be thrown.</value> 1324 </data> 1325 1326 <data name="IDS_DESC_LEATHER"> 1327 <value>Collected by killing a cow, and can be crafted into armor or used to make Books.</value> 1328 </data> 1329 1330 <data name="IDS_DESC_SLIMEBALL"> 1331 <value>Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value> 1332 </data> 1333 1334 <data name="IDS_DESC_EGG"> 1335 <value>Dropped randomly by chickens, and can be crafted into food items.</value> 1336 </data> 1337 1338 <data name="IDS_DESC_YELLOW_DUST"> 1339 <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value> 1340 </data> 1341 1342 <data name="IDS_DESC_BONE"> 1343 <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value> 1344 </data> 1345 1346 <data name="IDS_DESC_RECORD"> 1347 <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value> 1348 </data> 1349 1350 <data name="IDS_DESC_WATER"> 1351 <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value> 1352 </data> 1353 1354 <data name="IDS_DESC_LEAVES"> 1355 <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value> 1356 </data> 1357 1358 <data name="IDS_DESC_MOSS_STONE"> 1359 <value>Found in dungeons, can be used for construction and decoration.</value> 1360 </data> 1361 1362 <data name="IDS_DESC_SHEARS"> 1363 <value>Used to obtain wool from sheep and harvest leaf blocks.</value> 1364 </data> 1365 1366 <data name="IDS_DESC_PISTON"> 1367 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value> 1368 </data> 1369 1370 <data name="IDS_DESC_STICKY_PISTON"> 1371 <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value> 1372 </data> 1373 1374 <data name="IDS_DESC_STONE_BRICK_SMOOTH"> 1375 <value>Made from Stone blocks, and commonly found in Strongholds.</value> 1376 </data> 1377 1378 <data name="IDS_DESC_IRON_FENCE"> 1379 <value>Used as a barrier, similar to fences.</value> 1380 </data> 1381 1382 <data name="IDS_DESC_FENCE_GATE"> 1383 <value>Similar to a door, but used primarily with fences.</value> 1384 </data> 1385 1386 <data name="IDS_DESC_MELON_BLOCK"> 1387 <value>Can be crafted from Melon Slices.</value> 1388 </data> 1389 1390 <data name="IDS_DESC_THIN_GLASS"> 1391 <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value> 1392 </data> 1393 1394 <data name="IDS_DESC_PUMPKIN_SEEDS"> 1395 <value>Can be planted to grow pumpkins.</value> 1396 </data> 1397 1398 <data name="IDS_DESC_MELON_SEEDS"> 1399 <value>Can be planted to grow melons.</value> 1400 </data> 1401 1402 <data name="IDS_DESC_ENDER_PEARL"> 1403 <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value> 1404 </data> 1405 1406 <data name="IDS_DESC_GRASS"> 1407 <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value> 1408 </data> 1409 1410 <data name="IDS_DESC_SPONGE"> 1411 <value>Can be used for construction and decoration.</value> 1412 </data> 1413 1414 <data name="IDS_DESC_WEB"> 1415 <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value> 1416 </data> 1417 1418 <data name="IDS_DESC_STONE_SILVERFISH"> 1419 <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value> 1420 </data> 1421 1422 <data name="IDS_DESC_VINE"> 1423 <value>Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value> 1424 </data> 1425 1426 <data name="IDS_DESC_ICE"> 1427 <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value> 1428 </data> 1429 1430 <data name="IDS_DESC_DEAD_BUSH"> 1431 <value>Can be used as decoration.</value> 1432 </data> 1433 1434 <data name="IDS_DESC_BLAZE_ROD"> 1435 <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value> 1436 </data> 1437 1438 <data name="IDS_DESC_GHAST_TEAR"> 1439 <value>Used in potion brewing. Dropped by Ghasts when they die.</value> 1440 </data> 1441 1442 <data name="IDS_DESC_GOLD_NUGGET"> 1443 <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value> 1444 </data> 1445 1446 <data name="IDS_DESC_NETHER_STALK_SEEDS"> 1447 <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value> 1448 </data> 1449 1450 <data name="IDS_DESC_POTION"> 1451 <value>When used, can have various effects, depending on what it is used on.</value> 1452 </data> 1453 1454 <data name="IDS_DESC_GLASS_BOTTLE"> 1455 <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value> 1456 </data> 1457 1458 <data name="IDS_DESC_SPIDER_EYE"> 1459 <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value> 1460 </data> 1461 1462 <data name="IDS_DESC_FERMENTED_SPIDER_EYE"> 1463 <value>Used in potion brewing, mainly to create potions with a negative effect.</value> 1464 </data> 1465 1466 <data name="IDS_DESC_BLAZE_POWDER"> 1467 <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value> 1468 </data> 1469 1470 <data name="IDS_DESC_MAGMA_CREAM"> 1471 <value>Used in potion brewing.</value> 1472 </data> 1473 1474 <data name="IDS_DESC_BREWING_STAND"> 1475 <value>Used for making Potions and Splash Potions.</value> 1476 </data> 1477 1478 <data name="IDS_DESC_CAULDRON"> 1479 <value>Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value> 1480 </data> 1481 1482 <data name="IDS_DESC_EYE_OF_ENDER"> 1483 <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value> 1484 </data> 1485 1486 <data name="IDS_DESC_SPECKLED_MELON"> 1487 <value>Used in potion brewing.</value> 1488 </data> 1489 1490 <data name="IDS_DESC_MYCEL"> 1491 <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value> 1492 </data> 1493 1494 <data name="IDS_DESC_WATERLILY"> 1495 <value>Floats on water, and can be walked on.</value> 1496 </data> 1497 1498 <data name="IDS_DESC_NETHERBRICK"> 1499 <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value> 1500 </data> 1501 1502 <data name="IDS_DESC_NETHERFENCE"> 1503 <value>Used in Nether Fortresses.</value> 1504 </data> 1505 1506 <data name="IDS_DESC_NETHERSTALK"> 1507 <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value> 1508 </data> 1509 1510 <data name="IDS_DESC_ENCHANTMENTTABLE"> 1511 <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value> 1512 </data> 1513 1514 <data name="IDS_DESC_END_PORTAL"> 1515 <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value> 1516 </data> 1517 1518 <data name="IDS_DESC_ENDPORTALFRAME"> 1519 <value>Used to form an End Portal.</value> 1520 </data> 1521 1522 <data name="IDS_DESC_WHITESTONE"> 1523 <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value> 1524 </data> 1525 1526 <data name="IDS_DESC_DRAGONEGG"> 1527 <value>This block is created by the defeat of the Dragon in The End.</value> 1528 </data> 1529 1530 <data name="IDS_DESC_EXP_BOTTLE"> 1531 <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value> 1532 </data> 1533 1534 <data name="IDS_DESC_FIREBALL"> 1535 <value>Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value> 1536 </data> 1537 1538 <data name="IDS_DESC_ITEMFRAME"> 1539 <value>These are similar to a display case, and will display the item or block placed in it.</value> 1540 </data> 1541 1542 <data name="IDS_DESC_MONSTER_SPAWNER"> 1543 <value>When thrown can spawn a creature of the type indicated.</value> 1544 </data> 1545 1546 <data name="IDS_DESC_WOODSLAB"> 1547 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1548 </data> 1549 1550 <data name="IDS_DESC_STONESLAB"> 1551 <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> 1552 </data> 1553 1554 <data name="IDS_DESC_ITEM_NETHERBRICK"> 1555 <value>Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value> 1556 </data> 1557 1558 <data name="IDS_DESC_REDSTONE_LIGHT"> 1559 <value>When powered they emit light.</value> 1560 </data> 1561 1562 <data name="IDS_DESC_COCOA"> 1563 <value>Can be farmed to collect Cocoa Beans.</value> 1564 </data> 1565 1566 <data name="IDS_DESC_SKULL"> 1567 <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value> 1568 </data> 1569 1570 <data name="IDS_SQUID"> 1571 <value>Squid</value> 1572 </data> 1573 1574 <data name="IDS_DESC_SQUID"> 1575 <value>Drops ink sacs when killed.</value> 1576 </data> 1577 1578 <data name="IDS_COW"> 1579 <value>Cow</value> 1580 </data> 1581 1582 <data name="IDS_DESC_COW"> 1583 <value>Drops leather when killed. Can also be milked with a bucket.</value> 1584 </data> 1585 1586 <data name="IDS_SHEEP"> 1587 <value>Sheep</value> 1588 </data> 1589 1590 <data name="IDS_DESC_SHEEP"> 1591 <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value> 1592 </data> 1593 1594 <data name="IDS_CHICKEN"> 1595 <value>Chicken</value> 1596 </data> 1597 1598 <data name="IDS_DESC_CHICKEN"> 1599 <value>Drops feathers when killed, and also randomly lays eggs.</value> 1600 </data> 1601 1602 <data name="IDS_PIG"> 1603 <value>Pig</value> 1604 </data> 1605 1606 <data name="IDS_DESC_PIG"> 1607 <value>Drops porkchops when killed. Can be ridden by using a saddle.</value> 1608 </data> 1609 1610 <data name="IDS_WOLF"> 1611 <value>Wolf</value> 1612 </data> 1613 1614 <data name="IDS_DESC_WOLF"> 1615 <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value> 1616 </data> 1617 1618 <data name="IDS_CREEPER"> 1619 <value>Creeper</value> 1620 </data> 1621 1622 <data name="IDS_DESC_CREEPER"> 1623 <value>Explodes if you get too close!</value> 1624 </data> 1625 1626 <data name="IDS_SKELETON"> 1627 <value>Skeleton</value> 1628 </data> 1629 1630 <data name="IDS_DESC_SKELETON"> 1631 <value>Fires arrows at you. Drops arrows when killed.</value> 1632 </data> 1633 1634 <data name="IDS_SPIDER"> 1635 <value>Spider</value> 1636 </data> 1637 1638 <data name="IDS_DESC_SPIDER"> 1639 <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value> 1640 </data> 1641 1642 <data name="IDS_ZOMBIE"> 1643 <value>Zombie</value> 1644 </data> 1645 1646 <data name="IDS_DESC_ZOMBIE"> 1647 <value>Attacks you when you are close to it.</value> 1648 </data> 1649 1650 <data name="IDS_PIGZOMBIE"> 1651 <value>Zombie Pigman</value> 1652 </data> 1653 1654 <data name="IDS_DESC_PIGZOMBIE"> 1655 <value>Initially docile, but will attack in groups if you attack one.</value> 1656 </data> 1657 1658 <data name="IDS_GHAST"> 1659 <value>Ghast</value> 1660 </data> 1661 1662 <data name="IDS_DESC_GHAST"> 1663 <value>Fires flaming balls at you that explode on contact.</value> 1664 </data> 1665 1666 <data name="IDS_SLIME"> 1667 <value>Slime</value> 1668 </data> 1669 1670 <data name="IDS_DESC_SLIME"> 1671 <value>Split into smaller Slimes when damaged.</value> 1672 </data> 1673 1674 <data name="IDS_ENDERMAN"> 1675 <value>Enderman</value> 1676 </data> 1677 1678 <data name="IDS_DESC_ENDERMAN"> 1679 <value>Will attack you if you look at it. Can also move blocks around.</value> 1680 </data> 1681 1682 <data name="IDS_SILVERFISH"> 1683 <value>Silverfish</value> 1684 </data> 1685 1686 <data name="IDS_DESC_SILVERFISH"> 1687 <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value> 1688 </data> 1689 1690 <data name="IDS_CAVE_SPIDER"> 1691 <value>Cave Spider</value> 1692 </data> 1693 1694 <data name="IDS_DESC_CAVE_SPIDER"> 1695 <value>Has a venomous bite.</value> 1696 </data> 1697 1698 <data name="IDS_MUSHROOM_COW"> 1699 <value>Mooshroom</value> 1700 </data> 1701 1702 <data name="IDS_DESC_MUSHROOM_COW"> 1703 <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value> 1704 </data> 1705 1706 <data name="IDS_SNOWMAN"> 1707 <value>Snow Golem</value> 1708 </data> 1709 1710 <data name="IDS_DESC_SNOWMAN"> 1711 <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value> 1712 </data> 1713 1714 <data name="IDS_ENDERDRAGON"> 1715 <value>Ender Dragon</value> 1716 </data> 1717 1718 <data name="IDS_DESC_ENDERDRAGON"> 1719 <value>This is a large black dragon found in The End.</value> 1720 </data> 1721 1722 <data name="IDS_BLAZE"> 1723 <value>Blaze</value> 1724 </data> 1725 1726 <data name="IDS_DESC_BLAZE"> 1727 <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value> 1728 </data> 1729 1730 <data name="IDS_LAVA_SLIME"> 1731 <value>Magma Cube</value> 1732 </data> 1733 1734 <data name="IDS_DESC_LAVA_SLIME"> 1735 <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value> 1736 </data> 1737 1738 <data name="IDS_VILLAGER"> 1739 <value>Villager</value> 1740 </data> 1741 1742 <data name="IDS_OZELOT"> 1743 <value>Ocelot</value> 1744 </data> 1745 1746 <data name="IDS_DESC_OZELOT"> 1747 <value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value> 1748 </data> 1749 1750 <data name="IDS_IRONGOLEM"> 1751 <value>Iron Golem</value> 1752 </data> 1753 1754 <data name="IDS_DESC_IRONGOLEM"> 1755 <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value> 1756 </data> 1757 1758 <data name="IDS_CREDITS_EXPLODANIM"> 1759 <value>Explosives Animator</value> 1760 </data> 1761 1762 <data name="IDS_CREDITS_CONCEPTART"> 1763 <value>Concept Artist</value> 1764 </data> 1765 1766 <data name="IDS_CREDITS_CRUNCHER"> 1767 <value>Number Crunching and Statistics</value> 1768 </data> 1769 1770 <data name="IDS_CREDITS_BULLYCOORD"> 1771 <value>Bully Coordinator</value> 1772 </data> 1773 1774 <data name="IDS_CREDITS_ORIGINALDESIGN"> 1775 <value>Original Design and Code by</value> 1776 </data> 1777 1778 <data name="IDS_CREDITS_PMPROD"> 1779 <value>Project Manager/Producer</value> 1780 </data> 1781 1782 <data name="IDS_CREDITS_RESTOFMOJANG"> 1783 <value>Rest of Mojang Office</value> 1784 </data> 1785 1786 <data name="IDS_CREDITS_LEADPC"> 1787 <value>Lead Game Programmer Minecraft PC</value> 1788 </data> 1789 1790 <data name="IDS_CREDITS_CODENINJA"> 1791 <value>Ninja Coder</value> 1792 </data> 1793 1794 <data name="IDS_CREDITS_CEO"> 1795 <value>CEO</value> 1796 </data> 1797 1798 <data name="IDS_CREDITS_WCW"> 1799 <value>White Collar Worker</value> 1800 </data> 1801 1802 <data name="IDS_CREDITS_CUSTOMERSUPPORT"> 1803 <value>Customer Support</value> 1804 </data> 1805 1806 <data name="IDS_CREDITS_OFFICEDJ"> 1807 <value>Office DJ</value> 1808 </data> 1809 1810 <data name="IDS_CREDITS_DESPROG"> 1811 <value>Designer/Programmer Minecraft - Pocket Edition</value> 1812 </data> 1813 1814 <data name="IDS_CREDITS_DEVELOPER"> 1815 <value>Developer</value> 1816 </data> 1817 1818 <data name="IDS_CREDITS_CHIEFARCHITECT"> 1819 <value>Chief Architect</value> 1820 </data> 1821 1822 <data name="IDS_CREDITS_ARTDEVELOPER"> 1823 <value>Art Developer</value> 1824 </data> 1825 1826 <data name="IDS_CREDITS_GAMECRAFTER"> 1827 <value>Game Crafter</value> 1828 </data> 1829 1830 <data name="IDS_CREDITS_DOF"> 1831 <value>Director of Fun</value> 1832 </data> 1833 1834 <data name="IDS_CREDITS_MUSICANDSOUNDS"> 1835 <value>Music and Sounds</value> 1836 </data> 1837 1838 <data name="IDS_CREDITS_PROGRAMMING"> 1839 <value>Programming</value> 1840 </data> 1841 1842 <data name="IDS_CREDITS_ART"> 1843 <value>Art</value> 1844 </data> 1845 1846 <data name="IDS_CREDITS_QA"> 1847 <value>QA</value> 1848 </data> 1849 1850 <data name="IDS_CREDITS_EXECPRODUCER"> 1851 <value>Executive Producer</value> 1852 </data> 1853 1854 <data name="IDS_CREDITS_LEADPRODUCER"> 1855 <value>Lead Producer</value> 1856 </data> 1857 1858 <data name="IDS_CREDITS_PRODUCER"> 1859 <value>Producer</value> 1860 </data> 1861 1862 <data name="IDS_CREDITS_TESTLEAD"> 1863 <value>Test Lead</value> 1864 </data> 1865 1866 <data name="IDS_CREDITS_LEADTESTER"> 1867 <value>Lead Tester</value> 1868 </data> 1869 1870 <data name="IDS_CREDITS_DESIGNTEAM"> 1871 <value>Design Team</value> 1872 </data> 1873 1874 <data name="IDS_CREDITS_DEVELOPMENTTEAM"> 1875 <value>Development Team</value> 1876 </data> 1877 1878 <data name="IDS_CREDITS_RELEASEMANAGEMENT"> 1879 <value>Release Management</value> 1880 </data> 1881 1882 <data name="IDS_CREDITS_XBLADIRECTOR"> 1883 <value>Director, XBLA Publishing</value> 1884 </data> 1885 1886 <data name="IDS_CREDITS_BIZDEV"> 1887 <value>Business Development</value> 1888 </data> 1889 1890 <data name="IDS_CREDITS_PORTFOLIODIRECTOR"> 1891 <value>Portfolio Director</value> 1892 </data> 1893 1894 <data name="IDS_CREDITS_PRODUCTMANAGER"> 1895 <value>Product Manager</value> 1896 </data> 1897 1898 <data name="IDS_CREDITS_MARKETING"> 1899 <value>Marketing</value> 1900 </data> 1901 1902 <data name="IDS_CREDITS_COMMUNITYMANAGER"> 1903 <value> Community Manager</value> 1904 </data> 1905 1906 <data name="IDS_CREDITS_EUROPELOC"> 1907 <value>Europe Localization Team</value> 1908 </data> 1909 1910 <data name="IDS_CREDITS_REDMONDLOC"> 1911 <value>Redmond Localization Team</value> 1912 </data> 1913 1914 <data name="IDS_CREDITS_ASIALOC"> 1915 <value>Asia Localization Team</value> 1916 </data> 1917 1918 <data name="IDS_CREDITS_USERRESEARCH"> 1919 <value>User Research Team</value> 1920 </data> 1921 1922 <data name="IDS_CREDITS_MGSCENTRAL"> 1923 <value>MGS Central Teams</value> 1924 </data> 1925 1926 <data name="IDS_CREDITS_MILESTONEACCEPT"> 1927 <value>Milestone Acceptance Tester</value> 1928 </data> 1929 1930 <data name="IDS_CREDITS_SPECIALTHANKS"> 1931 <value>Special Thanks</value> 1932 </data> 1933 1934 <data name="IDS_CREDITS_TESTMANAGER"> 1935 <value>Test Manager</value> 1936 </data> 1937 1938 <data name="IDS_CREDITS_SRTESTLEAD"> 1939 <value>Senior Test Lead</value> 1940 </data> 1941 1942 <data name="IDS_CREDITS_SDET"> 1943 <value>SDET</value> 1944 </data> 1945 1946 <data name="IDS_CREDITS_PROJECT"> 1947 <value>Project STE</value> 1948 </data> 1949 1950 <data name="IDS_CREDITS_ADDITIONALSTE"> 1951 <value>Additional STE</value> 1952 </data> 1953 1954 <data name="IDS_CREDITS_TESTASSOCIATES"> 1955 <value>Test Associates</value> 1956 </data> 1957 1958 <data name="IDS_CREDITS_JON_KAGSTROM"> 1959 <value>Jon Kågström</value> 1960 </data> 1961 1962 <data name="IDS_CREDITS_TOBIAS_MOLLSTAM"> 1963 <value>Tobias Möllstam</value> 1964 </data> 1965 1966 <data name="IDS_CREDITS_RISE_LUGO"> 1967 <value>Risë Lugo</value> 1968 </data> 1969 1970 <data name="IDS_ITEM_SWORD_WOOD"> 1971 <value>Wooden Sword</value> 1972 </data> 1973 1974 <data name="IDS_ITEM_SWORD_STONE"> 1975 <value>Stone Sword</value> 1976 </data> 1977 1978 <data name="IDS_ITEM_SWORD_IRON"> 1979 <value>Iron Sword</value> 1980 </data> 1981 1982 <data name="IDS_ITEM_SWORD_DIAMOND"> 1983 <value>Diamond Sword</value> 1984 </data> 1985 1986 <data name="IDS_ITEM_SWORD_GOLD"> 1987 <value>Golden Sword</value> 1988 </data> 1989 1990 <data name="IDS_ITEM_SHOVEL_WOOD"> 1991 <value>Wooden Shovel</value> 1992 </data> 1993 1994 <data name="IDS_ITEM_SHOVEL_STONE"> 1995 <value>Stone Shovel</value> 1996 </data> 1997 1998 <data name="IDS_ITEM_SHOVEL_IRON"> 1999 <value>Iron Shovel</value> 2000 </data> 2001 2002 <data name="IDS_ITEM_SHOVEL_DIAMOND"> 2003 <value>Diamond Shovel</value> 2004 </data> 2005 2006 <data name="IDS_ITEM_SHOVEL_GOLD"> 2007 <value>Golden Shovel</value> 2008 </data> 2009 2010 <data name="IDS_ITEM_PICKAXE_WOOD"> 2011 <value>Wooden Pickaxe</value> 2012 </data> 2013 2014 <data name="IDS_ITEM_PICKAXE_STONE"> 2015 <value>Stone Pickaxe</value> 2016 </data> 2017 2018 <data name="IDS_ITEM_PICKAXE_IRON"> 2019 <value>Iron Pickaxe</value> 2020 </data> 2021 2022 <data name="IDS_ITEM_PICKAXE_DIAMOND"> 2023 <value>Diamond Pickaxe</value> 2024 </data> 2025 2026 <data name="IDS_ITEM_PICKAXE_GOLD"> 2027 <value>Golden Pickaxe</value> 2028 </data> 2029 2030 <data name="IDS_ITEM_HATCHET_WOOD"> 2031 <value>Wooden Axe</value> 2032 </data> 2033 2034 <data name="IDS_ITEM_HATCHET_STONE"> 2035 <value>Stone Axe</value> 2036 </data> 2037 2038 <data name="IDS_ITEM_HATCHET_IRON"> 2039 <value>Iron Axe</value> 2040 </data> 2041 2042 <data name="IDS_ITEM_HATCHET_DIAMOND"> 2043 <value>Diamond Axe</value> 2044 </data> 2045 2046 <data name="IDS_ITEM_HATCHET_GOLD"> 2047 <value>Golden Axe</value> 2048 </data> 2049 2050 <data name="IDS_ITEM_HOE_WOOD"> 2051 <value>Wooden Hoe</value> 2052 </data> 2053 2054 <data name="IDS_ITEM_HOE_STONE"> 2055 <value>Stone Hoe</value> 2056 </data> 2057 2058 <data name="IDS_ITEM_HOE_IRON"> 2059 <value>Iron Hoe</value> 2060 </data> 2061 2062 <data name="IDS_ITEM_HOE_DIAMOND"> 2063 <value>Diamond Hoe</value> 2064 </data> 2065 2066 <data name="IDS_ITEM_HOE_GOLD"> 2067 <value>Golden Hoe</value> 2068 </data> 2069 2070 <data name="IDS_ITEM_DOOR_WOOD"> 2071 <value>Wooden Door</value> 2072 </data> 2073 2074 <data name="IDS_ITEM_DOOR_IRON"> 2075 <value>Iron Door</value> 2076 </data> 2077 2078 <data name="IDS_ITEM_HELMET_CHAIN"> 2079 <value>Chain Helmet</value> 2080 </data> 2081 2082 <data name="IDS_ITEM_CHESTPLATE_CHAIN"> 2083 <value>Chain Chestplate</value> 2084 </data> 2085 2086 <data name="IDS_ITEM_LEGGINGS_CHAIN"> 2087 <value>Chain Leggings</value> 2088 </data> 2089 2090 <data name="IDS_ITEM_BOOTS_CHAIN"> 2091 <value>Chain Boots</value> 2092 </data> 2093 2094 <data name="IDS_ITEM_HELMET_CLOTH"> 2095 <value>Leather Cap</value> 2096 </data> 2097 2098 <data name="IDS_ITEM_HELMET_IRON"> 2099 <value>Iron Helmet</value> 2100 </data> 2101 2102 <data name="IDS_ITEM_HELMET_DIAMOND"> 2103 <value>Diamond Helmet</value> 2104 </data> 2105 2106 <data name="IDS_ITEM_HELMET_GOLD"> 2107 <value>Golden Helmet</value> 2108 </data> 2109 2110 <data name="IDS_ITEM_CHESTPLATE_CLOTH"> 2111 <value>Leather Tunic</value> 2112 </data> 2113 2114 <data name="IDS_ITEM_CHESTPLATE_IRON"> 2115 <value>Iron Chestplate</value> 2116 </data> 2117 2118 <data name="IDS_ITEM_CHESTPLATE_DIAMOND"> 2119 <value>Diamond Chestplate</value> 2120 </data> 2121 2122 <data name="IDS_ITEM_CHESTPLATE_GOLD"> 2123 <value>Golden Chestplate</value> 2124 </data> 2125 2126 <data name="IDS_ITEM_LEGGINGS_CLOTH"> 2127 <value>Leather Pants</value> 2128 </data> 2129 2130 <data name="IDS_ITEM_LEGGINGS_IRON"> 2131 <value>Iron Leggings</value> 2132 </data> 2133 2134 <data name="IDS_ITEM_LEGGINGS_DIAMOND"> 2135 <value>Diamond Leggings</value> 2136 </data> 2137 2138 <data name="IDS_ITEM_LEGGINGS_GOLD"> 2139 <value>Golden Leggings</value> 2140 </data> 2141 2142 <data name="IDS_ITEM_BOOTS_CLOTH"> 2143 <value>Leather Boots</value> 2144 </data> 2145 2146 <data name="IDS_ITEM_BOOTS_IRON"> 2147 <value>Iron Boots</value> 2148 </data> 2149 2150 <data name="IDS_ITEM_BOOTS_DIAMOND"> 2151 <value>Diamond Boots</value> 2152 </data> 2153 2154 <data name="IDS_ITEM_BOOTS_GOLD"> 2155 <value>Golden Boots</value> 2156 </data> 2157 2158 <data name="IDS_ITEM_INGOT_IRON"> 2159 <value>Iron Ingot</value> 2160 </data> 2161 2162 <data name="IDS_ITEM_INGOT_GOLD"> 2163 <value>Gold Ingot</value> 2164 </data> 2165 2166 <data name="IDS_ITEM_BUCKET"> 2167 <value>Bucket</value> 2168 </data> 2169 2170 <data name="IDS_ITEM_BUCKET_WATER"> 2171 <value>Water Bucket</value> 2172 </data> 2173 2174 <data name="IDS_ITEM_BUCKET_LAVA"> 2175 <value>Lava Bucket</value> 2176 </data> 2177 2178 <data name="IDS_ITEM_FLINT_AND_STEEL"> 2179 <value>Flint and Steel</value> 2180 </data> 2181 2182 <data name="IDS_ITEM_APPLE"> 2183 <value>Apple</value> 2184 </data> 2185 2186 <data name="IDS_ITEM_BOW"> 2187 <value>Bow</value> 2188 </data> 2189 2190 <data name="IDS_ITEM_ARROW"> 2191 <value>Arrow</value> 2192 </data> 2193 2194 <data name="IDS_ITEM_COAL"> 2195 <value>Coal</value> 2196 </data> 2197 2198 <data name="IDS_ITEM_CHARCOAL"> 2199 <value>Charcoal</value> 2200 </data> 2201 2202 <data name="IDS_ITEM_DIAMOND"> 2203 <value>Diamond</value> 2204 </data> 2205 2206 <data name="IDS_ITEM_STICK"> 2207 <value>Stick</value> 2208 </data> 2209 2210 <data name="IDS_ITEM_BOWL"> 2211 <value>Bowl</value> 2212 </data> 2213 2214 <data name="IDS_ITEM_MUSHROOM_STEW"> 2215 <value>Mushroom Stew</value> 2216 </data> 2217 2218 <data name="IDS_ITEM_STRING"> 2219 <value>String</value> 2220 </data> 2221 2222 <data name="IDS_ITEM_FEATHER"> 2223 <value>Feather</value> 2224 </data> 2225 2226 <data name="IDS_ITEM_SULPHUR"> 2227 <value>Gunpowder</value> 2228 </data> 2229 2230 <data name="IDS_ITEM_WHEAT_SEEDS"> 2231 <value>Wheat Seeds</value> 2232 </data> 2233 2234 <data name="IDS_ITEM_WHEAT"> 2235 <value>Wheat</value> 2236 </data> 2237 2238 <data name="IDS_ITEM_BREAD"> 2239 <value>Bread</value> 2240 </data> 2241 2242 <data name="IDS_ITEM_FLINT"> 2243 <value>Flint</value> 2244 </data> 2245 2246 <data name="IDS_ITEM_PORKCHOP_RAW"> 2247 <value>Raw Porkchop</value> 2248 </data> 2249 2250 <data name="IDS_ITEM_PORKCHOP_COOKED"> 2251 <value>Cooked Porkchop</value> 2252 </data> 2253 2254 <data name="IDS_ITEM_PAINTING"> 2255 <value>Painting</value> 2256 </data> 2257 2258 <data name="IDS_ITEM_APPLE_GOLD"> 2259 <value>Golden Apple</value> 2260 </data> 2261 2262 <data name="IDS_ITEM_SIGN"> 2263 <value>Sign</value> 2264 </data> 2265 2266 <data name="IDS_ITEM_MINECART"> 2267 <value>Minecart</value> 2268 </data> 2269 2270 <data name="IDS_ITEM_SADDLE"> 2271 <value>Saddle</value> 2272 </data> 2273 2274 <data name="IDS_ITEM_REDSTONE"> 2275 <value>Redstone</value> 2276 </data> 2277 2278 <data name="IDS_ITEM_SNOWBALL"> 2279 <value>Snowball</value> 2280 </data> 2281 2282 <data name="IDS_ITEM_BOAT"> 2283 <value>Boat</value> 2284 </data> 2285 2286 <data name="IDS_ITEM_LEATHER"> 2287 <value>Leather</value> 2288 </data> 2289 2290 <data name="IDS_ITEM_BUCKET_MILK"> 2291 <value>Milk Bucket</value> 2292 </data> 2293 2294 <data name="IDS_ITEM_BRICK"> 2295 <value>Brick</value> 2296 </data> 2297 2298 <data name="IDS_ITEM_CLAY"> 2299 <value>Clay</value> 2300 </data> 2301 2302 <data name="IDS_ITEM_REEDS"> 2303 <value>Sugar Canes</value> 2304 </data> 2305 2306 <data name="IDS_ITEM_PAPER"> 2307 <value>Paper</value> 2308 </data> 2309 2310 <data name="IDS_ITEM_BOOK"> 2311 <value>Book</value> 2312 </data> 2313 2314 <data name="IDS_ITEM_SLIMEBALL"> 2315 <value>Slimeball</value> 2316 </data> 2317 2318 <data name="IDS_ITEM_MINECART_CHEST"> 2319 <value>Minecart with Chest</value> 2320 </data> 2321 2322 <data name="IDS_ITEM_MINECART_FURNACE"> 2323 <value>Minecart with Furnace</value> 2324 </data> 2325 2326 <data name="IDS_ITEM_EGG"> 2327 <value>Egg</value> 2328 </data> 2329 2330 <data name="IDS_ITEM_COMPASS"> 2331 <value>Compass</value> 2332 </data> 2333 2334 <data name="IDS_ITEM_FISHING_ROD"> 2335 <value>Fishing Rod</value> 2336 </data> 2337 2338 <data name="IDS_ITEM_CLOCK"> 2339 <value>Clock</value> 2340 </data> 2341 2342 <data name="IDS_ITEM_YELLOW_DUST"> 2343 <value>Glowstone Dust</value> 2344 </data> 2345 2346 <data name="IDS_ITEM_FISH_RAW"> 2347 <value>Raw Fish</value> 2348 </data> 2349 2350 <data name="IDS_ITEM_FISH_COOKED"> 2351 <value>Cooked Fish</value> 2352 </data> 2353 2354 <data name="IDS_ITEM_DYE_POWDER"> 2355 <value>Dye Powder</value> 2356 </data> 2357 2358 <data name="IDS_ITEM_DYE_POWDER_BLACK"> 2359 <value>Ink Sac</value> 2360 </data> 2361 2362 <data name="IDS_ITEM_DYE_POWDER_RED"> 2363 <value>Rose Red</value> 2364 </data> 2365 2366 <data name="IDS_ITEM_DYE_POWDER_GREEN"> 2367 <value>Cactus Green</value> 2368 </data> 2369 2370 <data name="IDS_ITEM_DYE_POWDER_BROWN"> 2371 <value>Cocoa Beans</value> 2372 </data> 2373 2374 <data name="IDS_ITEM_DYE_POWDER_BLUE"> 2375 <value>Lapis Lazuli</value> 2376 </data> 2377 2378 <data name="IDS_ITEM_DYE_POWDER_PURPLE"> 2379 <value>Purple Dye</value> 2380 </data> 2381 2382 <data name="IDS_ITEM_DYE_POWDER_CYAN"> 2383 <value>Cyan Dye</value> 2384 </data> 2385 2386 <data name="IDS_ITEM_DYE_POWDER_SILVER"> 2387 <value>Light Gray Dye</value> 2388 </data> 2389 2390 <data name="IDS_ITEM_DYE_POWDER_GRAY"> 2391 <value>Gray Dye</value> 2392 </data> 2393 2394 <data name="IDS_ITEM_DYE_POWDER_PINK"> 2395 <value>Pink Dye</value> 2396 </data> 2397 2398 <data name="IDS_ITEM_DYE_POWDER_LIME"> 2399 <value>Lime Dye</value> 2400 </data> 2401 2402 <data name="IDS_ITEM_DYE_POWDER_YELLOW"> 2403 <value>Dandelion Yellow</value> 2404 </data> 2405 2406 <data name="IDS_ITEM_DYE_POWDER_LIGHT_BLUE"> 2407 <value>Light Blue Dye</value> 2408 </data> 2409 2410 <data name="IDS_ITEM_DYE_POWDER_MAGENTA"> 2411 <value>Magenta Dye</value> 2412 </data> 2413 2414 <data name="IDS_ITEM_DYE_POWDER_ORANGE"> 2415 <value>Orange Dye</value> 2416 </data> 2417 2418 <data name="IDS_ITEM_DYE_POWDER_WHITE"> 2419 <value>Bone Meal</value> 2420 </data> 2421 2422 <data name="IDS_ITEM_BONE"> 2423 <value>Bone</value> 2424 </data> 2425 2426 <data name="IDS_ITEM_SUGAR"> 2427 <value>Sugar</value> 2428 </data> 2429 2430 <data name="IDS_ITEM_CAKE"> 2431 <value>Cake</value> 2432 </data> 2433 2434 <data name="IDS_ITEM_BED"> 2435 <value>Bed</value> 2436 </data> 2437 2438 <data name="IDS_ITEM_DIODE"> 2439 <value>Redstone Repeater</value> 2440 </data> 2441 2442 <data name="IDS_ITEM_COOKIE"> 2443 <value>Cookie</value> 2444 </data> 2445 2446 <data name="IDS_ITEM_MAP"> 2447 <value>Map</value> 2448 </data> 2449 2450 <data name="IDS_ITEM_RECORD_01"> 2451 <value>Music Disc - "13"</value> 2452 </data> 2453 2454 <data name="IDS_ITEM_RECORD_02"> 2455 <value>Music Disc - "cat"</value> 2456 </data> 2457 2458 <data name="IDS_ITEM_RECORD_03"> 2459 <value>Music Disc - "blocks"</value> 2460 </data> 2461 2462 <data name="IDS_ITEM_RECORD_04"> 2463 <value>Music Disc - "chirp"</value> 2464 </data> 2465 2466 <data name="IDS_ITEM_RECORD_05"> 2467 <value>Music Disc - "far"</value> 2468 </data> 2469 2470 <data name="IDS_ITEM_RECORD_06"> 2471 <value>Music Disc - "mall"</value> 2472 </data> 2473 2474 <data name="IDS_ITEM_RECORD_07"> 2475 <value>Music Disc - "mellohi"</value> 2476 </data> 2477 2478 <data name="IDS_ITEM_RECORD_08"> 2479 <value>Music Disc - "stal"</value> 2480 </data> 2481 2482 <data name="IDS_ITEM_RECORD_09"> 2483 <value>Music Disc - "strad"</value> 2484 </data> 2485 2486 <data name="IDS_ITEM_RECORD_10"> 2487 <value>Music Disc - "ward"</value> 2488 </data> 2489 2490 <data name="IDS_ITEM_RECORD_11"> 2491 <value>Music Disc - "11"</value> 2492 </data> 2493 2494 <data name="IDS_ITEM_RECORD_12"> 2495 <value>Music Disc - "where are we now"</value> 2496 </data> 2497 2498 <data name="IDS_ITEM_SHEARS"> 2499 <value>Shears</value> 2500 </data> 2501 2502 <data name="IDS_ITEM_PUMPKIN_SEEDS"> 2503 <value>Pumpkin Seeds</value> 2504 </data> 2505 2506 <data name="IDS_ITEM_MELON_SEEDS"> 2507 <value>Melon Seeds</value> 2508 </data> 2509 2510 <data name="IDS_ITEM_CHICKEN_RAW"> 2511 <value>Raw Chicken</value> 2512 </data> 2513 2514 <data name="IDS_ITEM_CHICKEN_COOKED"> 2515 <value>Cooked Chicken</value> 2516 </data> 2517 2518 <data name="IDS_ITEM_BEEF_RAW"> 2519 <value>Raw Beef</value> 2520 </data> 2521 2522 <data name="IDS_ITEM_BEEF_COOKED"> 2523 <value>Steak</value> 2524 </data> 2525 2526 <data name="IDS_ITEM_ROTTEN_FLESH"> 2527 <value>Rotten Flesh</value> 2528 </data> 2529 2530 <data name="IDS_ITEM_ENDER_PEARL"> 2531 <value>Ender Pearl</value> 2532 </data> 2533 2534 <data name="IDS_ITEM_MELON_SLICE"> 2535 <value>Melon Slice</value> 2536 </data> 2537 2538 <data name="IDS_ITEM_BLAZE_ROD"> 2539 <value>Blaze Rod</value> 2540 </data> 2541 2542 <data name="IDS_ITEM_GHAST_TEAR"> 2543 <value>Ghast Tear</value> 2544 </data> 2545 2546 <data name="IDS_ITEM_GOLD_NUGGET"> 2547 <value>Gold Nugget</value> 2548 </data> 2549 2550 <data name="IDS_ITEM_NETHER_STALK_SEEDS"> 2551 <value>Nether Wart</value> 2552 </data> 2553 2554 <data name="IDS_ITEM_POTION"> 2555 <value>{*splash*}{*prefix*}Potion {*postfix*}</value> 2556 </data> 2557 2558 <data name="IDS_ITEM_GLASS_BOTTLE"> 2559 <value>Glass Bottle</value> 2560 </data> 2561 2562 <data name="IDS_ITEM_WATER_BOTTLE"> 2563 <value>Water Bottle</value> 2564 </data> 2565 2566 <data name="IDS_ITEM_SPIDER_EYE"> 2567 <value>Spider Eye</value> 2568 </data> 2569 2570 <data name="IDS_ITEM_FERMENTED_SPIDER_EYE"> 2571 <value>Fermented Spider Eye</value> 2572 </data> 2573 2574 <data name="IDS_ITEM_BLAZE_POWDER"> 2575 <value>Blaze Powder</value> 2576 </data> 2577 2578 <data name="IDS_ITEM_MAGMA_CREAM"> 2579 <value>Magma Cream</value> 2580 </data> 2581 2582 <data name="IDS_ITEM_BREWING_STAND"> 2583 <value>Brewing Stand</value> 2584 </data> 2585 2586 <data name="IDS_ITEM_CAULDRON"> 2587 <value>Cauldron</value> 2588 </data> 2589 2590 <data name="IDS_ITEM_EYE_OF_ENDER"> 2591 <value>Eye of Ender</value> 2592 </data> 2593 2594 <data name="IDS_ITEM_SPECKLED_MELON"> 2595 <value>Glistering Melon</value> 2596 </data> 2597 2598 <data name="IDS_ITEM_EXP_BOTTLE"> 2599 <value>Bottle o' Enchanting</value> 2600 </data> 2601 2602 <data name="IDS_ITEM_FIREBALL"> 2603 <value>Fire Charge</value> 2604 </data> 2605 2606 <data name="IDS_ITEM_FIREBALLCHARCOAL"> 2607 <value>Fire Charge (Charcoal)</value> 2608 </data> 2609 2610 <data name="IDS_ITEM_FIREBALLCOAL"> 2611 <value>Fire Charge (Coal)</value> 2612 </data> 2613 2614 <data name="IDS_ITEM_ITEMFRAME"> 2615 <value>Item Frame</value> 2616 </data> 2617 2618 <data name="IDS_ITEM_MONSTER_SPAWNER"> 2619 <value>Spawn {*CREATURE*}</value> 2620 </data> 2621 2622 <data name="IDS_ITEM_NETHERBRICK"> 2623 <value>Nether Brick</value> 2624 </data> 2625 2626 <data name="IDS_ITEM_SKULL"> 2627 <value>Skull</value> 2628 </data> 2629 2630 <data name="IDS_ITEM_SKULL_SKELETON"> 2631 <value>Skeleton Skull</value> 2632 </data> 2633 2634 <data name="IDS_ITEM_SKULL_WITHER"> 2635 <value>Wither Skeleton Skull</value> 2636 </data> 2637 2638 <data name="IDS_ITEM_SKULL_ZOMBIE"> 2639 <value>Zombie Head</value> 2640 </data> 2641 2642 <data name="IDS_ITEM_SKULL_CHARACTER"> 2643 <value>Head</value> 2644 </data> 2645 2646 <data name="IDS_ITEM_SKULL_PLAYER"> 2647 <value>%s's Head</value> 2648 </data> 2649 2650 <data name="IDS_ITEM_SKULL_CREEPER"> 2651 <value>Creeper Head</value> 2652 </data> 2653 2654 <data name="IDS_TILE_STONE"> 2655 <value>Stone</value> 2656 </data> 2657 2658 <data name="IDS_TILE_GRASS"> 2659 <value>Grass Block</value> 2660 </data> 2661 2662 <data name="IDS_TILE_DIRT"> 2663 <value>Dirt</value> 2664 </data> 2665 2666 <data name="IDS_TILE_STONE_BRICK"> 2667 <value>Cobblestone</value> 2668 </data> 2669 2670 <data name="IDS_TILE_OAKWOOD_PLANKS"> 2671 <value>Oak Wood Planks</value> 2672 </data> 2673 2674 <data name="IDS_TILE_SPRUCEWOOD_PLANKS"> 2675 <value>Spruce Wood Planks</value> 2676 </data> 2677 2678 <data name="IDS_TILE_BIRCHWOOD_PLANKS"> 2679 <value>Birch Wood Planks</value> 2680 </data> 2681 2682 <data name="IDS_TILE_JUNGLE_PLANKS"> 2683 <value>Jungle Wood Planks</value> 2684 </data> 2685 2686 <data name="IDS_TILE_SAPLING"> 2687 <value>Sapling</value> 2688 </data> 2689 2690 <data name="IDS_TILE_SAPLING_OAK"> 2691 <value>Oak Sapling</value> 2692 </data> 2693 2694 <data name="IDS_TILE_SAPLING_SPRUCE"> 2695 <value>Spruce Sapling</value> 2696 </data> 2697 2698 <data name="IDS_TILE_SAPLING_BIRCH"> 2699 <value>Birch Sapling</value> 2700 </data> 2701 2702 <data name="IDS_TILE_SAPLING_JUNGLE"> 2703 <value>Jungle Tree Sapling</value> 2704 </data> 2705 2706 <data name="IDS_TILE_BEDROCK"> 2707 <value>Bedrock</value> 2708 </data> 2709 2710 <data name="IDS_TILE_WATER"> 2711 <value>Water</value> 2712 </data> 2713 2714 <data name="IDS_TILE_LAVA"> 2715 <value>Lava</value> 2716 </data> 2717 2718 <data name="IDS_TILE_SAND"> 2719 <value>Sand</value> 2720 </data> 2721 2722 <data name="IDS_TILE_SANDSTONE"> 2723 <value>Sandstone</value> 2724 </data> 2725 2726 <data name="IDS_TILE_GRAVEL"> 2727 <value>Gravel</value> 2728 </data> 2729 2730 <data name="IDS_TILE_ORE_GOLD"> 2731 <value>Gold Ore</value> 2732 </data> 2733 2734 <data name="IDS_TILE_ORE_IRON"> 2735 <value>Iron Ore</value> 2736 </data> 2737 2738 <data name="IDS_TILE_ORE_COAL"> 2739 <value>Coal Ore</value> 2740 </data> 2741 2742 <data name="IDS_TILE_LOG"> 2743 <value>Wood</value> 2744 </data> 2745 2746 <data name="IDS_TILE_LOG_OAK"> 2747 <value>Oak Wood</value> 2748 </data> 2749 2750 <data name="IDS_TILE_LOG_SPRUCE"> 2751 <value>Spruce Wood</value> 2752 </data> 2753 2754 <data name="IDS_TILE_LOG_BIRCH"> 2755 <value>Birch Wood</value> 2756 </data> 2757 2758 <data name="IDS_TILE_LOG_JUNGLE"> 2759 <value>Jungle Wood</value> 2760 </data> 2761 2762 <data name="IDS_TILE_OAK"> 2763 <value>Oak</value> 2764 </data> 2765 2766 <data name="IDS_TILE_SPRUCE"> 2767 <value>Spruce</value> 2768 </data> 2769 2770 <data name="IDS_TILE_BIRCH"> 2771 <value>Birch</value> 2772 </data> 2773 2774 <data name="IDS_TILE_LEAVES"> 2775 <value>Leaves</value> 2776 </data> 2777 2778 <data name="IDS_TILE_LEAVES_OAK"> 2779 <value>Oak Leaves</value> 2780 </data> 2781 2782 <data name="IDS_TILE_LEAVES_SPRUCE"> 2783 <value>Spruce Leaves</value> 2784 </data> 2785 2786 <data name="IDS_TILE_LEAVES_BIRCH"> 2787 <value>Birch Leaves</value> 2788 </data> 2789 2790 <data name="IDS_TILE_LEAVES_JUNGLE"> 2791 <value>Jungle Leaves</value> 2792 </data> 2793 2794 <data name="IDS_TILE_SPONGE"> 2795 <value>Sponge</value> 2796 </data> 2797 2798 <data name="IDS_TILE_GLASS"> 2799 <value>Glass</value> 2800 </data> 2801 2802 <data name="IDS_TILE_CLOTH"> 2803 <value>Wool</value> 2804 </data> 2805 2806 <data name="IDS_TILE_CLOTH_BLACK"> 2807 <value>Black Wool</value> 2808 </data> 2809 2810 <data name="IDS_TILE_CLOTH_RED"> 2811 <value>Red Wool</value> 2812 </data> 2813 2814 <data name="IDS_TILE_CLOTH_GREEN"> 2815 <value>Green Wool</value> 2816 </data> 2817 2818 <data name="IDS_TILE_CLOTH_BROWN"> 2819 <value>Brown Wool</value> 2820 </data> 2821 2822 <data name="IDS_TILE_CLOTH_BLUE"> 2823 <value>Blue Wool</value> 2824 </data> 2825 2826 <data name="IDS_TILE_CLOTH_PURPLE"> 2827 <value>Purple Wool</value> 2828 </data> 2829 2830 <data name="IDS_TILE_CLOTH_CYAN"> 2831 <value>Cyan Wool</value> 2832 </data> 2833 2834 <data name="IDS_TILE_CLOTH_SILVER"> 2835 <value>Light Gray Wool</value> 2836 </data> 2837 2838 <data name="IDS_TILE_CLOTH_GRAY"> 2839 <value>Gray Wool</value> 2840 </data> 2841 2842 <data name="IDS_TILE_CLOTH_PINK"> 2843 <value>Pink Wool</value> 2844 </data> 2845 2846 <data name="IDS_TILE_CLOTH_LIME"> 2847 <value>Lime Wool</value> 2848 </data> 2849 2850 <data name="IDS_TILE_CLOTH_YELLOW"> 2851 <value>Yellow Wool</value> 2852 </data> 2853 2854 <data name="IDS_TILE_CLOTH_LIGHT_BLUE"> 2855 <value>Light Blue Wool</value> 2856 </data> 2857 2858 <data name="IDS_TILE_CLOTH_MAGENTA"> 2859 <value>Magenta Wool</value> 2860 </data> 2861 2862 <data name="IDS_TILE_CLOTH_ORANGE"> 2863 <value>Orange Wool</value> 2864 </data> 2865 2866 <data name="IDS_TILE_CLOTH_WHITE"> 2867 <value>White Wool</value> 2868 </data> 2869 2870 <data name="IDS_TILE_FLOWER"> 2871 <value>Flower</value> 2872 </data> 2873 2874 <data name="IDS_TILE_ROSE"> 2875 <value>Rose</value> 2876 </data> 2877 2878 <data name="IDS_TILE_MUSHROOM"> 2879 <value>Mushroom</value> 2880 </data> 2881 2882 <data name="IDS_TILE_BLOCK_GOLD"> 2883 <value>Block of Gold</value> 2884 </data> 2885 2886 <data name="IDS_DESC_BLOCK_GOLD"> 2887 <value>A compact way of storing Gold.</value> 2888 </data> 2889 2890 <data name="IDS_TILE_BLOCK_IRON"> 2891 <value>Block of Iron</value> 2892 </data> 2893 2894 <data name="IDS_DESC_BLOCK_IRON"> 2895 <value>A compact way of storing Iron.</value> 2896 </data> 2897 2898 2899 <data name="IDS_TILE_STONESLAB"> 2900 <value>Stone Slab</value> 2901 </data> 2902 2903 <data name="IDS_TILE_STONESLAB_STONE"> 2904 <value>Stone Slab</value> 2905 </data> 2906 2907 <data name="IDS_TILE_STONESLAB_SAND"> 2908 <value>Sandstone Slab</value> 2909 </data> 2910 2911 <data name="IDS_TILE_STONESLAB_WOOD"> 2912 <value>Oak Wood Slab</value> 2913 </data> 2914 2915 <data name="IDS_TILE_STONESLAB_COBBLE"> 2916 <value>Cobblestone Slab</value> 2917 </data> 2918 2919 <data name="IDS_TILE_STONESLAB_BRICK"> 2920 <value>Bricks Slab</value> 2921 </data> 2922 2923 <data name="IDS_TILE_STONESLAB_SMOOTHBRICK"> 2924 <value>Stone Bricks Slab</value> 2925 </data> 2926 2927 <data name="IDS_TILE_STONESLAB_OAK"> 2928 <value>Oak Wood Slab</value> 2929 </data> 2930 2931 <data name="IDS_TILE_STONESLAB_SPRUCE"> 2932 <value>Spruce Wood Slab</value> 2933 </data> 2934 2935 <data name="IDS_TILE_STONESLAB_BIRCH"> 2936 <value>Birch Wood Slab</value> 2937 </data> 2938 2939 <data name="IDS_TILE_STONESLAB_JUNGLE"> 2940 <value>Jungle Wood Slab</value> 2941 </data> 2942 2943 <data name="IDS_TILE_STONESLAB_NETHERBRICK"> 2944 <value>Nether Brick Slab</value> 2945 </data> 2946 2947 <data name="IDS_TILE_BRICK"> 2948 <value>Bricks</value> 2949 </data> 2950 2951 <data name="IDS_TILE_TNT"> 2952 <value>TNT</value> 2953 </data> 2954 2955 <data name="IDS_TILE_BOOKSHELF"> 2956 <value>Bookshelf</value> 2957 </data> 2958 2959 <data name="IDS_TILE_STONE_MOSS"> 2960 <value>Moss Stone</value> 2961 </data> 2962 2963 <data name="IDS_TILE_OBSIDIAN"> 2964 <value>Obsidian</value> 2965 </data> 2966 2967 <data name="IDS_TILE_TORCH"> 2968 <value>Torch</value> 2969 </data> 2970 2971 <data name="IDS_TILE_TORCHCOAL"> 2972 <value>Torch (Coal)</value> 2973 </data> 2974 2975 <data name="IDS_TILE_TORCHCHARCOAL"> 2976 <value>Torch (Charcoal)</value> 2977 </data> 2978 2979 <data name="IDS_TILE_FIRE"> 2980 <value>Fire</value> 2981 </data> 2982 2983 <data name="IDS_TILE_MOB_SPAWNER"> 2984 <value>Monster Spawner</value> 2985 </data> 2986 2987 <data name="IDS_TILE_STAIRS_WOOD"> 2988 <value>Oak Wood Stairs</value> 2989 </data> 2990 2991 <data name="IDS_TILE_CHEST"> 2992 <value>Chest</value> 2993 </data> 2994 2995 <data name="IDS_TILE_REDSTONE_DUST"> 2996 <value>Redstone Dust</value> 2997 </data> 2998 2999 <data name="IDS_TILE_ORE_DIAMOND"> 3000 <value>Diamond Ore</value> 3001 </data> 3002 3003 <data name="IDS_TILE_BLOCK_DIAMOND"> 3004 <value>Block of Diamond</value> 3005 </data> 3006 3007 <data name="IDS_DESC_BLOCK_DIAMOND"> 3008 <value>A compact way of storing Diamonds.</value> 3009 </data> 3010 3011 3012 <data name="IDS_TILE_WORKBENCH"> 3013 <value>Crafting Table</value> 3014 </data> 3015 3016 <data name="IDS_TILE_CROPS"> 3017 <value>Crops</value> 3018 </data> 3019 3020 <data name="IDS_TILE_FARMLAND"> 3021 <value>Farmland</value> 3022 </data> 3023 3024 <data name="IDS_TILE_FURNACE"> 3025 <value>Furnace</value> 3026 </data> 3027 3028 <data name="IDS_TILE_SIGN"> 3029 <value>Sign</value> 3030 </data> 3031 3032 <data name="IDS_TILE_DOOR_WOOD"> 3033 <value>Wooden Door</value> 3034 </data> 3035 3036 <data name="IDS_TILE_LADDER"> 3037 <value>Ladder</value> 3038 </data> 3039 3040 <data name="IDS_TILE_RAIL"> 3041 <value>Rail</value> 3042 </data> 3043 3044 <data name="IDS_TILE_GOLDEN_RAIL"> 3045 <value>Powered Rail</value> 3046 </data> 3047 3048 <data name="IDS_TILE_DETECTOR_RAIL"> 3049 <value>Detector Rail</value> 3050 </data> 3051 3052 <data name="IDS_TILE_STAIRS_STONE"> 3053 <value>Stone Stairs</value> 3054 </data> 3055 3056 <data name="IDS_TILE_LEVER"> 3057 <value>Lever</value> 3058 </data> 3059 3060 <data name="IDS_TILE_PRESSURE_PLATE"> 3061 <value>Pressure Plate</value> 3062 </data> 3063 3064 <data name="IDS_TILE_DOOR_IRON"> 3065 <value>Iron Door</value> 3066 </data> 3067 3068 <data name="IDS_TILE_ORE_REDSTONE"> 3069 <value>Redstone Ore</value> 3070 </data> 3071 3072 <data name="IDS_TILE_NOT_GATE"> 3073 <value>Redstone Torch</value> 3074 </data> 3075 3076 <data name="IDS_TILE_BUTTON"> 3077 <value>Button</value> 3078 </data> 3079 3080 <data name="IDS_TILE_SNOW"> 3081 <value>Snow</value> 3082 </data> 3083 3084 <data name="IDS_TILE_ICE"> 3085 <value>Ice</value> 3086 </data> 3087 3088 <data name="IDS_TILE_CACTUS"> 3089 <value>Cactus</value> 3090 </data> 3091 3092 <data name="IDS_TILE_CLAY"> 3093 <value>Clay</value> 3094 </data> 3095 3096 <data name="IDS_TILE_REEDS"> 3097 <value>Sugar Cane</value> 3098 </data> 3099 3100 <data name="IDS_TILE_JUKEBOX"> 3101 <value>Jukebox</value> 3102 </data> 3103 3104 <data name="IDS_TILE_FENCE"> 3105 <value>Fence</value> 3106 </data> 3107 3108 <data name="IDS_TILE_PUMPKIN"> 3109 <value>Pumpkin</value> 3110 </data> 3111 3112 <data name="IDS_TILE_LIT_PUMPKIN"> 3113 <value>Jack-O-Lantern</value> 3114 </data> 3115 3116 <data name="IDS_TILE_HELL_ROCK"> 3117 <value>Netherrack</value> 3118 </data> 3119 3120 <data name="IDS_TILE_HELL_SAND"> 3121 <value>Soul Sand</value> 3122 </data> 3123 3124 <data name="IDS_TILE_LIGHT_GEM"> 3125 <value>Glowstone</value> 3126 </data> 3127 3128 <data name="IDS_TILE_PORTAL"> 3129 <value>Portal</value> 3130 </data> 3131 3132 <data name="IDS_TILE_ORE_LAPIS"> 3133 <value>Lapis Lazuli Ore</value> 3134 </data> 3135 3136 <data name="IDS_TILE_BLOCK_LAPIS"> 3137 <value>Lapis Lazuli Block</value> 3138 </data> 3139 3140 <data name="IDS_DESC_BLOCK_LAPIS"> 3141 <value>A compact way of storing Lapis Lazuli.</value> 3142 </data> 3143 3144 3145 <data name="IDS_TILE_DISPENSER"> 3146 <value>Dispenser</value> 3147 </data> 3148 3149 <data name="IDS_TILE_MUSIC_BLOCK"> 3150 <value>Note Block</value> 3151 </data> 3152 3153 <data name="IDS_TILE_CAKE"> 3154 <value>Cake</value> 3155 </data> 3156 3157 <data name="IDS_TILE_BED"> 3158 <value>Bed</value> 3159 </data> 3160 3161 <data name="IDS_TILE_WEB"> 3162 <value>Web</value> 3163 </data> 3164 3165 <data name="IDS_TILE_TALL_GRASS"> 3166 <value>Tall Grass</value> 3167 </data> 3168 3169 <data name="IDS_TILE_DEAD_BUSH"> 3170 <value>Dead Bush</value> 3171 </data> 3172 3173 <data name="IDS_TILE_DIODE"> 3174 <value>Diode</value> 3175 </data> 3176 3177 <data name="IDS_TILE_LOCKED_CHEST"> 3178 <value>Locked Chest</value> 3179 </data> 3180 3181 <data name="IDS_TILE_TRAPDOOR"> 3182 <value>Trapdoor</value> 3183 </data> 3184 3185 <data name="IDS_ANY_WOOL"> 3186 <value>Wool (any color)</value> 3187 </data> 3188 3189 <data name="IDS_TILE_PISTON_BASE"> 3190 <value>Piston</value> 3191 </data> 3192 3193 <data name="IDS_TILE_PISTON_STICK_BASE"> 3194 <value>Sticky Piston</value> 3195 </data> 3196 3197 <data name="IDS_TILE_MONSTER_STONE_EGG"> 3198 <value>Silverfish Block</value> 3199 </data> 3200 3201 <data name="IDS_TILE_STONE_BRICK_SMOOTH"> 3202 <value>Stone Bricks</value> 3203 </data> 3204 3205 <data name="IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"> 3206 <value>Mossy Stone Bricks</value> 3207 </data> 3208 3209 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"> 3210 <value>Cracked Stone Bricks</value> 3211 </data> 3212 3213 <data name="IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"> 3214 <value>Chiseled Stone Bricks</value> 3215 </data> 3216 3217 <data name="IDS_TILE_HUGE_MUSHROOM_1"> 3218 <value>Mushroom</value> 3219 </data> 3220 3221 <data name="IDS_TILE_HUGE_MUSHROOM_2"> 3222 <value>Mushroom</value> 3223 </data> 3224 3225 <data name="IDS_TILE_IRON_FENCE"> 3226 <value>Iron Bars</value> 3227 </data> 3228 3229 <data name="IDS_TILE_THIN_GLASS"> 3230 <value>Glass Pane</value> 3231 </data> 3232 3233 <data name="IDS_TILE_MELON"> 3234 <value>Melon</value> 3235 </data> 3236 3237 <data name="IDS_TILE_PUMPKIN_STEM"> 3238 <value>Pumpkin Stem</value> 3239 </data> 3240 3241 <data name="IDS_TILE_MELON_STEM"> 3242 <value>Melon Stem</value> 3243 </data> 3244 3245 <data name="IDS_TILE_VINE"> 3246 <value>Vines</value> 3247 </data> 3248 3249 <data name="IDS_TILE_FENCE_GATE"> 3250 <value>Fence Gate</value> 3251 </data> 3252 3253 <data name="IDS_TILE_STAIRS_BRICKS"> 3254 <value>Brick Stairs</value> 3255 </data> 3256 3257 <data name="IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"> 3258 <value>Stone Brick Stairs</value> 3259 </data> 3260 3261 <data name="IDS_TILE_STONE_SILVERFISH"> 3262 <value>Silverfish Stone</value> 3263 </data> 3264 3265 <data name="IDS_TILE_STONE_SILVERFISH_COBBLESTONE"> 3266 <value>Silverfish Cobblestone</value> 3267 </data> 3268 3269 <data name="IDS_TILE_STONE_SILVERFISH_STONE_BRICK"> 3270 <value>Silverfish Stone Brick</value> 3271 </data> 3272 3273 <data name="IDS_TILE_MYCEL"> 3274 <value>Mycelium</value> 3275 </data> 3276 3277 <data name="IDS_TILE_WATERLILY"> 3278 <value>Lily Pad</value> 3279 </data> 3280 3281 <data name="IDS_TILE_NETHERBRICK"> 3282 <value>Nether Brick</value> 3283 </data> 3284 3285 <data name="IDS_TILE_NETHERFENCE"> 3286 <value>Nether Brick Fence</value> 3287 </data> 3288 3289 <data name="IDS_TILE_STAIRS_NETHERBRICK"> 3290 <value>Nether Brick Stairs</value> 3291 </data> 3292 3293 <data name="IDS_TILE_NETHERSTALK"> 3294 <value>Nether Wart</value> 3295 </data> 3296 3297 <data name="IDS_TILE_ENCHANTMENTTABLE"> 3298 <value>Enchantment Table</value> 3299 </data> 3300 3301 <data name="IDS_TILE_BREWINGSTAND"> 3302 <value>Brewing Stand</value> 3303 </data> 3304 3305 <data name="IDS_TILE_CAULDRON"> 3306 <value>Cauldron</value> 3307 </data> 3308 3309 <data name="IDS_TILE_END_PORTAL"> 3310 <value>End Portal</value> 3311 </data> 3312 3313 <data name="IDS_TILE_ENDPORTALFRAME"> 3314 <value>End Portal Frame</value> 3315 </data> 3316 3317 <data name="IDS_TILE_WHITESTONE"> 3318 <value>End Stone</value> 3319 </data> 3320 3321 <data name="IDS_TILE_DRAGONEGG"> 3322 <value>Dragon Egg</value> 3323 </data> 3324 3325 <data name="IDS_TILE_SHRUB"> 3326 <value>Shrub</value> 3327 </data> 3328 3329 <data name="IDS_TILE_FERN"> 3330 <value>Fern</value> 3331 </data> 3332 3333 <data name="IDS_TILE_STAIRS_SANDSTONE"> 3334 <value>Sandstone Stairs</value> 3335 </data> 3336 3337 <data name="IDS_TILE_STAIRS_SPRUCEWOOD"> 3338 <value>Spruce Wood Stairs</value> 3339 </data> 3340 3341 <data name="IDS_TILE_STAIRS_BIRCHWOOD"> 3342 <value>Birch Wood Stairs</value> 3343 </data> 3344 3345 <data name="IDS_TILE_STAIRS_JUNGLEWOOD"> 3346 <value>Jungle Wood Stairs</value> 3347 </data> 3348 3349 <data name="IDS_TILE_REDSTONE_LIGHT"> 3350 <value>Redstone Lamp</value> 3351 </data> 3352 3353 <data name="IDS_TILE_COCOA"> 3354 <value>Cocoa</value> 3355 </data> 3356 3357 <data name="IDS_TILE_SKULL"> 3358 <value>Skull</value> 3359 </data> 3360 3361 <data name="IDS_CURRENT_LAYOUT"> 3362 <value>Current Controls</value> 3363 </data> 3364 3365 <data name="IDS_CONTROLS_LAYOUT"> 3366 <value>Layout</value> 3367 </data> 3368 3369 <data name="IDS_CONTROLS_MOVE"> 3370 <value>Move/Sprint</value> 3371 </data> 3372 3373 <data name="IDS_CONTROLS_LOOK"> 3374 <value>Look</value> 3375 </data> 3376 3377 <data name="IDS_CONTROLS_PAUSE"> 3378 <value>Pause</value> 3379 </data> 3380 3381 <data name="IDS_CONTROLS_JUMP"> 3382 <value>Jump</value> 3383 </data> 3384 3385 <data name="IDS_CONTROLS_JUMPFLY"> 3386 <value>Jump/Fly Up</value> 3387 </data> 3388 3389 <data name="IDS_CONTROLS_INVENTORY"> 3390 <value>Inventory</value> 3391 </data> 3392 3393 <data name="IDS_CONTROLS_HELDITEM"> 3394 <value>Cycle Held Item</value> 3395 </data> 3396 3397 <data name="IDS_CONTROLS_ACTION"> 3398 <value>Action</value> 3399 </data> 3400 3401 <data name="IDS_CONTROLS_USE"> 3402 <value>Use</value> 3403 </data> 3404 3405 <data name="IDS_CONTROLS_CRAFTING"> 3406 <value>Crafting</value> 3407 </data> 3408 3409 <data name="IDS_CONTROLS_DROP"> 3410 <value>Drop</value> 3411 </data> 3412 3413 <data name="IDS_CONTROLS_SNEAK"> 3414 <value>Sneak</value> 3415 </data> 3416 3417 <data name="IDS_CONTROLS_SNEAKFLY"> 3418 <value>Sneak/Fly Down</value> 3419 </data> 3420 3421 <data name="IDS_CONTROLS_THIRDPERSON"> 3422 <value>Change Camera Mode</value> 3423 </data> 3424 3425 <data name="IDS_CONTROLS_PLAYERS"> 3426 <value>Players/Invite</value> 3427 </data> 3428 3429 <data name="IDS_CONTROLS_DPAD"> 3430 <value>Movement (When Flying)</value> 3431 </data> 3432 3433 <data name="IDS_CONTROLS_SCHEME0"> 3434 <value>Layout 1</value> 3435 </data> 3436 3437 <data name="IDS_CONTROLS_SCHEME1"> 3438 <value>Layout 2</value> 3439 </data> 3440 3441 <data name="IDS_CONTROLS_SCHEME2"> 3442 <value>Layout 3</value> 3443 </data> 3444 3445 <data name="IDS_CONTROLLER_A"> 3446 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/&gt;]]></value> 3447 </data> 3448 3449 <data name="IDS_CONTROLLER_B"> 3450 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/&gt;]]></value> 3451 </data> 3452 3453 <data name="IDS_CONTROLLER_X"> 3454 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/&gt;]]></value> 3455 </data> 3456 3457 <data name="IDS_CONTROLLER_Y"> 3458 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/&gt;]]></value> 3459 </data> 3460 3461 <data name="IDS_CONTROLLER_LEFT_STICK"> 3462 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/&gt;]]></value> 3463 </data> 3464 3465 <data name="IDS_CONTROLLER_RIGHT_STICK"> 3466 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/&gt;]]></value> 3467 </data> 3468 3469 <data name="IDS_CONTROLLER_LEFT_TRIGGER"> 3470 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/&gt;]]></value> 3471 </data> 3472 3473 <data name="IDS_CONTROLLER_RIGHT_TRIGGER"> 3474 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/&gt;]]></value> 3475 </data> 3476 3477 <data name="IDS_CONTROLLER_LEFT_BUMPER"> 3478 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/&gt;]]></value> 3479 </data> 3480 3481 <data name="IDS_CONTROLLER_RIGHT_BUMPER"> 3482 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/&gt;]]></value> 3483 </data> 3484 3485 <data name="IDS_CONTROLLER_BACK"> 3486 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/&gt;]]></value> 3487 </data> 3488 3489 <data name="IDS_CONTROLLER_START"> 3490 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/&gt;]]></value> 3491 </data> 3492 3493 <data name="IDS_CONTROLLER_RIGHT_THUMBSTICK"> 3494 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/&gt;]]></value> 3495 </data> 3496 3497 <data name="IDS_CONTROLLER_LEFT_THUMBSTICK"> 3498 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/&gt;]]></value> 3499 </data> 3500 3501 <data name="IDS_CONTROLLER_DPAD_R"> 3502 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/&gt;]]></value> 3503 </data> 3504 3505 <data name="IDS_CONTROLLER_DPAD_L"> 3506 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/&gt;]]></value> 3507 </data> 3508 3509 <data name="IDS_CONTROLLER_DPAD_U"> 3510 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/&gt;]]></value> 3511 </data> 3512 3513 <data name="IDS_CONTROLLER_DPAD_D"> 3514 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/&gt;]]></value> 3515 </data> 3516 3517 <data name="IDS_ICON_SHANK_01"> 3518 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;]]></value> 3519 </data> 3520 3521 <data name="IDS_ICON_SHANK_03"> 3522 <value><![CDATA[&amp;nbsp;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;&lt;img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/&gt;]]></value> 3523 </data> 3524 3525 <data name="IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"> 3526 <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.</value> 3527 </data> 3528 3529 <data name="IDS_TUTORIAL_PROMPT_START_TUTORIAL"> 3530 <value>{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*} 3531 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> 3532 </data> 3533 3534 <data name="IDS_TUTORIAL_TASK_OVERVIEW"> 3535 <value>Minecraft is a game about placing blocks to build anything you can imagine. 3536At night monsters come out, make sure to build a shelter before that happens.</value> 3537 </data> 3538 3539 <data name="IDS_TUTORIAL_TASK_LOOK"> 3540 <value>Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around.</value> 3541 </data> 3542 3543 <data name="IDS_TUTORIAL_TASK_MOVE"> 3544 <value>Use{*CONTROLLER_ACTION_MOVE*} to move around.</value> 3545 </data> 3546 3547 <data name="IDS_TUTORIAL_TASK_SPRINT"> 3548 <value>To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food.</value> 3549 </data> 3550 3551 <data name="IDS_TUTORIAL_TASK_JUMP"> 3552 <value>Press{*CONTROLLER_ACTION_JUMP*} to jump.</value> 3553 </data> 3554 3555 <data name="IDS_TUTORIAL_TASK_MINE"> 3556 <value>Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> 3557 </data> 3558 3559 <data name="IDS_TUTORIAL_TASK_CHOP_WOOD"> 3560 <value>Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory.</value> 3561 </data> 3562 3563 <data name="IDS_TUTORIAL_TASK_CRAFTING"> 3564 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.</value> 3565 </data> 3566 3567 <data name="IDS_TUTORIAL_TASK_INVENTORY"> 3568 <value>As you collect and craft more items, your inventory will fill up.{*B*} 3569 Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value> 3570 </data> 3571 3572 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"> 3573 <value>As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value> 3574 </data> 3575 3576 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"> 3577 <value>If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.</value> 3578 </data> 3579 3580 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_FEED"> 3581 <value>With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full.</value> 3582 </data> 3583 3584 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"> 3585 <value>Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*}</value> 3586 </data> 3587 3588 <data name="IDS_TUTORIAL_TASK_CREATE_PLANKS"> 3589 <value>The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*}</value> 3590 </data> 3591 3592 <data name="IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"> 3593 <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*}</value> 3594 </data> 3595 3596 <data name="IDS_TUTORIAL_TASK_CREATE_STICKS"> 3597 <value>To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*}</value> 3598 </data> 3599 3600 <data name="IDS_TUTORIAL_TASK_SCROLL"> 3601 <value>Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item.</value> 3602 </data> 3603 3604 <data name="IDS_TUTORIAL_TASK_USE"> 3605 <value>Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool.</value> 3606 </data> 3607 3608 <data name="IDS_TUTORIAL_TASK_PLACE_WORKBENCH"> 3609 <value>With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table.</value> 3610 </data> 3611 3612 <data name="IDS_TUTORIAL_TASK_OPEN_WORKBENCH"> 3613 <value>Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it.</value> 3614 </data> 3615 3616 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"> 3617 <value>A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*}</value> 3618 </data> 3619 3620 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"> 3621 <value>An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*}</value> 3622 </data> 3623 3624 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"> 3625 <value>A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*}</value> 3626 </data> 3627 3628 <data name="IDS_TUTORIAL_TASK_OPEN_CONTAINER"> 3629 <value>Open the container</value> 3630 </data> 3631 3632 <data name="IDS_TUTORIAL_TASK_NIGHT_DANGER"> 3633 <value> 3634 Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter. 3635 </value> 3636 </data> 3637 3638 <data name="IDS_TUTORIAL_TASK_NEARBY_SHELTER"> 3639 <value> 3640 Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight. 3641 </value> 3642 </data> 3643 3644 <data name="IDS_TUTORIAL_TASK_COLLECT_RESOURCES"> 3645 <value> 3646 You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting. 3647 </value> 3648 </data> 3649 3650 <data name="IDS_TUTORIAL_TASK_MINE_STONE"> 3651 <value>Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value> 3652 </data> 3653 3654 <data name="IDS_TUTORIAL_TASK_CREATE_FURNACE"> 3655 <value>You have collected enough cobblestone to build a furnace. Use your crafting table to create one.</value> 3656 </data> 3657 3658 <data name="IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"> 3659 <value>Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it.</value> 3660 </data> 3661 3662 <data name="IDS_TUTORIAL_TASK_CREATE_CHARCOAL"> 3663 <value>Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> 3664 </data> 3665 3666 <data name="IDS_TUTORIAL_TASK_CREATE_GLASS"> 3667 <value>Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> 3668 </data> 3669 3670 <data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"> 3671 <value>A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*}</value> 3672 </data> 3673 3674 <data name="IDS_TUTORIAL_TASK_PLACE_DOOR"> 3675 <value>Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world.</value> 3676 </data> 3677 3678 <data name="IDS_TUTORIAL_TASK_CREATE_TORCH"> 3679 <value>It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value> 3680 </data> 3681 3682 <data name="IDS_TUTORIAL_TASK_BASIC_COMPLETE"> 3683 <value> 3684 You have completed the first part of the tutorial. 3685 </value> 3686 </data> 3687 3688 <data name="IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"> 3689 <value> 3690 {*B*} 3691 Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*} 3692 Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own. 3693 </value> 3694 </data> 3695 3696 <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"> 3697 <value> 3698 This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here. 3699 </value> 3700 </data> 3701 3702 <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"> 3703 <value>{*B*} 3704 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3705 Press{*CONTROLLER_VK_B*} if you already know how to use the inventory. 3706 </value> 3707 </data> 3708 3709 <data name="IDS_TUTORIAL_TASK_INV_PICK_UP"> 3710 <value> 3711 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. 3712 If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them. 3713 </value> 3714 </data> 3715 3716 <data name="IDS_TUTORIAL_TASK_INV_MOVE"> 3717 <value> 3718 Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}. 3719 With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one. 3720 </value> 3721 </data> 3722 3723 <data name="IDS_TUTORIAL_TASK_INV_DROP"> 3724 <value> 3725 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item. 3726 </value> 3727 </data> 3728 3729 <data name="IDS_TUTORIAL_TASK_INV_INFO"> 3730 <value> 3731 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . 3732 </value> 3733 </data> 3734 3735 <data name="IDS_TUTORIAL_TASK_INV_EXIT"> 3736 <value> 3737 Press{*CONTROLLER_VK_B*} now to exit the inventory. 3738 </value> 3739 </data> 3740 3741 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"> 3742 <value> 3743 This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from. 3744 </value> 3745 </data> 3746 3747 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"> 3748 <value>{*B*} 3749 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3750 Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory. 3751 </value> 3752 </data> 3753 3754 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"> 3755 <value> 3756 Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. 3757 When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item. 3758 </value> 3759 </data> 3760 3761 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"> 3762 <value> 3763 The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item. 3764 </value> 3765 </data> 3766 3767 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"> 3768 <value> 3769 If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}. 3770 </value> 3771 </data> 3772 3773 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"> 3774 <value> 3775 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup. 3776 </value> 3777 </data> 3778 3779 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"> 3780 <value> 3781 If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . 3782 </value> 3783 </data> 3784 3785 <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"> 3786 <value> 3787 Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory. 3788 </value> 3789 </data> 3790 3791 <data name="IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"> 3792 <value> 3793 This is the crafting interface. This interface allows you to combine the items you've collected to make new items. 3794 </value> 3795 </data> 3796 3797 <data name="IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"> 3798 <value>{*B*} 3799 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3800 Press{*CONTROLLER_VK_B*} if you already know how to craft. 3801 </value> 3802 </data> 3803 3804 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"> 3805 <value>{*B*} 3806 Press{*CONTROLLER_VK_X*} to show the item description. 3807 </value> 3808 </data> 3809 3810 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"> 3811 <value>{*B*} 3812 Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item. 3813 </value> 3814 </data> 3815 3816 <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"> 3817 <value>{*B*} 3818 Press{*CONTROLLER_VK_X*} to show the inventory again. 3819 </value> 3820 </data> 3821 3822 <data name="IDS_TUTORIAL_TASK_CRAFT_NAV"> 3823 <value> 3824 Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft. 3825 </value> 3826 </data> 3827 3828 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE"> 3829 <value> 3830 The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. 3831 </value> 3832 </data> 3833 3834 <data name="IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"> 3835 <value> 3836 You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients. 3837 </value> 3838 </data> 3839 3840 <data name="IDS_TUTORIAL_TASK_CRAFT_INVENTORY"> 3841 <value> 3842 The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it. 3843 </value> 3844 </data> 3845 3846 <data name="IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"> 3847 <value> 3848 The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for. 3849 </value> 3850 </data> 3851 3852 <data name="IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"> 3853 <value> 3854 The list of ingredients required to craft the selected item are now displayed. 3855 </value> 3856 </data> 3857 3858 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"> 3859 <value>The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value> 3860 </data> 3861 3862 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"> 3863 <value> 3864 Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*} 3865 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 3866 </value> 3867 </data> 3868 3869 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"> 3870 <value> 3871 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*} 3872 </value> 3873 </data> 3874 3875 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"> 3876 <value> 3877 Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*} 3878 </value> 3879 </data> 3880 3881 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"> 3882 <value> 3883 Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*} 3884 </value> 3885 </data> 3886 3887 <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"> 3888 <value> 3889 A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*} 3890 </value> 3891 </data> 3892 3893 <data name="IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"> 3894 <value> 3895 With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*} 3896 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 3897 </value> 3898 </data> 3899 3900 <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"> 3901 <value> 3902 Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*} 3903 </value> 3904 </data> 3905 3906 <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"> 3907 <value> 3908 Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*} 3909 Press{*CONTROLLER_VK_B*} now to exit the crafting interface. 3910 </value> 3911 </data> 3912 3913 <data name="IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"> 3914 <value> 3915 This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace. 3916 </value> 3917 </data> 3918 3919 <data name="IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"> 3920 <value>{*B*} 3921 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3922 Press{*CONTROLLER_VK_B*} if you already know how to use a furnace. 3923 </value> 3924 </data> 3925 3926 <data name="IDS_TUTORIAL_TASK_FURNACE_METHOD"> 3927 <value> 3928 You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot. 3929 </value> 3930 </data> 3931 3932 <data name="IDS_TUTORIAL_TASK_FURNACE_FUELS"> 3933 <value> 3934 Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel. 3935 </value> 3936 </data> 3937 3938 <data name="IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"> 3939 <value> 3940 When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make. 3941 </value> 3942 </data> 3943 3944 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"> 3945 <value> 3946 If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress. 3947 </value> 3948 </data> 3949 3950 <data name="IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"> 3951 <value> 3952 Charcoal can be used as a fuel, as well as being crafted into a torch with a stick. 3953 </value> 3954 </data> 3955 3956 <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"> 3957 <value> 3958 Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter. 3959 </value> 3960 </data> 3961 3962 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"> 3963 <value> 3964 This is the brewing interface. You can use this to create potions that have a variety of different effects. 3965 </value> 3966 </data> 3967 3968 <data name="IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"> 3969 <value>{*B*} 3970 Press{*CONTROLLER_VK_A*} to continue.{*B*} 3971 Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand. 3972 </value> 3973 </data> 3974 3975 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"> 3976 <value> 3977 You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time. 3978 </value> 3979 </data> 3980 3981 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"> 3982 <value> 3983 All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion. 3984 </value> 3985 </data> 3986 3987 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"> 3988 <value> 3989 Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful. 3990 </value> 3991 </data> 3992 3993 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"> 3994 <value> 3995 Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area. 3996 </value> 3997 </data> 3998 3999 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"> 4000 <value> 4001 Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream. 4002 </value> 4003 </data> 4004 4005 <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"> 4006 <value> 4007 Press{*CONTROLLER_VK_B*} now to exit the brewing interface. 4008 </value> 4009 </data> 4010 4011 <data name="IDS_TUTORIAL_TASK_BREWING_OVERVIEW"> 4012 <value> 4013 In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing. 4014 </value> 4015 </data> 4016 4017 <data name="IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"> 4018 <value>{*B*} 4019 Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*} 4020 Press{*CONTROLLER_VK_B*} if you already know about brewing and potions. 4021 </value> 4022 </data> 4023 4024 <data name="IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"> 4025 <value> 4026 The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest. 4027 </value> 4028 </data> 4029 4030 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"> 4031 <value> 4032 You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}. 4033 </value> 4034 </data> 4035 4036 <data name="IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"> 4037 <value> 4038 If a cauldron becomes empty, you can refill it with a Water Bucket. 4039 </value> 4040 </data> 4041 4042 <data name="IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"> 4043 <value> 4044 Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream. 4045 </value> 4046 </data> 4047 4048 <data name="IDS_TUTORIAL_TASK_BREWING_USE_POTION"> 4049 <value> 4050 With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits. 4051 Splash potions can be created by adding gunpowder to normal potions. 4052 </value> 4053 </data> 4054 4055 <data name="IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"> 4056 <value> 4057 Use your Potion of Fire Resistance on yourself. 4058 </value> 4059 </data> 4060 4061 <data name="IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"> 4062 <value> 4063 Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before. 4064 </value> 4065 </data> 4066 4067 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"> 4068 <value> 4069 This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools. 4070 </value> 4071 </data> 4072 4073 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"> 4074 <value>{*B*} 4075 Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*} 4076 Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface. 4077 </value> 4078 </data> 4079 4080 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"> 4081 <value> 4082 To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block. 4083 </value> 4084 </data> 4085 4086 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"> 4087 <value> 4088 When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments. 4089 </value> 4090 </data> 4091 4092 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"> 4093 <value> 4094 The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled. 4095 </value> 4096 </data> 4097 4098 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"> 4099 <value> 4100 Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment. 4101 </value> 4102 </data> 4103 4104 <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"> 4105 <value> 4106 Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power. 4107 </value> 4108 </data> 4109 4110 <data name="IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"> 4111 <value> 4112 In this area there is an Enchantment Table and some other items to help you learn about enchanting. 4113 </value> 4114 </data> 4115 4116 <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"> 4117 <value>{*B*} 4118 Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*} 4119 Press{*CONTROLLER_VK_B*} if you already know about enchanting. 4120 </value> 4121 </data> 4122 4123 <data name="IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"> 4124 <value> 4125 Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools. 4126 </value> 4127 </data> 4128 4129 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"> 4130 <value> 4131 Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments. 4132 </value> 4133 </data> 4134 4135 <data name="IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"> 4136 <value> 4137 Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace. 4138 </value> 4139 </data> 4140 4141 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"> 4142 <value> 4143 You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected. 4144 </value> 4145 </data> 4146 4147 <data name="IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"> 4148 <value> 4149 In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table. 4150 </value> 4151 </data> 4152 4153 <data name="IDS_TUTORIAL_TASK_MINECART_OVERVIEW"> 4154 <value> 4155 You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*} 4156 </value> 4157 </data> 4158 4159 <data name="IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"> 4160 <value>{*B*} 4161 Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*} 4162 Press{*CONTROLLER_VK_B*} if you already know about minecarts. 4163 </value> 4164 </data> 4165 4166 <data name="IDS_TUTORIAL_TASK_MINECART_RAILS"> 4167 <value> 4168 A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it. 4169 {*RailIcon*} 4170 </value> 4171 </data> 4172 4173 <data name="IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"> 4174 <value> 4175 You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems. 4176 {*PoweredRailIcon*} 4177 </value> 4178 </data> 4179 4180 <data name="IDS_TUTORIAL_TASK_BOAT_OVERVIEW"> 4181 <value> 4182 You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*} 4183 </value> 4184 </data> 4185 4186 <data name="IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"> 4187 <value> 4188 {*B*} 4189 Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*} 4190 Press{*CONTROLLER_VK_B*} if you already know about boats. 4191 </value> 4192 </data> 4193 4194 <data name="IDS_TUTORIAL_TASK_BOAT_STEER"> 4195 <value> 4196 A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}. 4197 {*BoatIcon*} 4198 </value> 4199 </data> 4200 4201 <data name="IDS_TUTORIAL_TASK_FISHING_OVERVIEW"> 4202 <value> 4203 You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*} 4204 </value> 4205 </data> 4206 4207 <data name="IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"> 4208 <value> 4209 {*B*} 4210 Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*} 4211 Press{*CONTROLLER_VK_B*} if you already know about fishing. 4212 </value> 4213 </data> 4214 4215 <data name="IDS_TUTORIAL_TASK_FISHING_CAST"> 4216 <value> 4217 Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line. 4218 {*FishingRodIcon*} 4219 </value> 4220 </data> 4221 4222 <data name="IDS_TUTORIAL_TASK_FISHING_FISH"> 4223 <value> 4224 If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health. 4225 {*FishIcon*} 4226 </value> 4227 </data> 4228 4229 <data name="IDS_TUTORIAL_TASK_FISHING_USES"> 4230 <value> 4231 As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated... 4232 {*FishingRodIcon*} 4233 </value> 4234 </data> 4235 4236 <data name="IDS_TUTORIAL_TASK_BED_OVERVIEW"> 4237 <value> 4238 This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*} 4239 </value> 4240 </data> 4241 4242 <data name="IDS_TUTORIAL_PROMPT_BED_OVERVIEW"> 4243 <value> 4244 {*B*} 4245 Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*} 4246 Press{*CONTROLLER_VK_B*} if you already know about beds. 4247 </value> 4248 </data> 4249 4250 <data name="IDS_TUTORIAL_TASK_BED_PLACEMENT"> 4251 <value> 4252 A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed. 4253 {*ICON*}355{*/ICON*} 4254 </value> 4255 </data> 4256 4257 <data name="IDS_TUTORIAL_TASK_BED_MULTIPLAYER"> 4258 <value> 4259 If there are other players in your game, everyone must be in a bed at the same time to be able to sleep. 4260 {*ICON*}355{*/ICON*} 4261 </value> 4262 </data> 4263 4264 <data name="IDS_TUTORIAL_REDSTONE_OVERVIEW"> 4265 <value> 4266 In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits. 4267 </value> 4268 </data> 4269 4270 <data name="IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"> 4271 <value> 4272 {*B*} 4273 Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*} 4274 Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons. 4275 </value> 4276 </data> 4277 4278 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"> 4279 <value> 4280 Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust. 4281 </value> 4282 </data> 4283 4284 <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"> 4285 <value> 4286 The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source. 4287 </value> 4288 </data> 4289 4290 <data name="IDS_TUTORIAL_TASK_REDSTONE_DUST"> 4291 <value> 4292 Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height. 4293 {*ICON*}331{*/ICON*} 4294 </value> 4295 </data> 4296 4297 <data name="IDS_TUTORIAL_TASK_REDSTONE_REPEATER"> 4298 <value> 4299 Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit. 4300 {*ICON*}356{*/ICON*} 4301 </value> 4302 </data> 4303 4304 <data name="IDS_TUTORIAL_TASK_PISTONS"> 4305 <value> 4306 When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types. 4307 {*ICON*}33{*/ICON*} 4308 </value> 4309 </data> 4310 4311 <data name="IDS_TUTORIAL_TASK_TRY_IT"> 4312 <value> 4313 In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area. 4314 </value> 4315 </data> 4316 4317 <data name="IDS_TUTORIAL_PORTAL_OVERVIEW"> 4318 <value> 4319 In this area there is a Portal to the Nether! 4320 </value> 4321 </data> 4322 4323 <data name="IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"> 4324 <value> 4325 {*B*} 4326 Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*} 4327 Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether. 4328 </value> 4329 </data> 4330 4331 <data name="IDS_TUTORIAL_TASK_BUILD_PORTAL"> 4332 <value> 4333 Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required. 4334 </value> 4335 </data> 4336 4337 <data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"> 4338 <value> 4339 To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them. 4340 </value> 4341 </data> 4342 4343 <data name="IDS_TUTORIAL_TASK_USE_PORTAL"> 4344 <value> 4345 To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension. 4346 </value> 4347 </data> 4348 4349 <data name="IDS_TUTORIAL_TASK_NETHER"> 4350 <value> 4351 The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light. 4352 </value> 4353 </data> 4354 4355 <data name="IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"> 4356 <value> 4357 The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld. 4358 </value> 4359 </data> 4360 4361 <data name="IDS_TUTORIAL_CREATIVE_OVERVIEW"> 4362 <value> 4363 You are now in Creative mode. 4364 </value> 4365 </data> 4366 4367 <data name="IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"> 4368 <value> 4369 {*B*} 4370 Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*} 4371 Press{*CONTROLLER_VK_B*} if you already know about Creative mode. 4372 </value> 4373 </data> 4374 4375 <data name="IDS_TUTORIAL_TASK_CREATIVE_MODE"> 4376 <value>When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value> 4377 </data> 4378 4379 <data name="IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"> 4380 <value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the creative inventory interface.</value> 4381 </data> 4382 4383 <data name="IDS_TUTORIAL_TASK_CREATIVE_EXIT"> 4384 <value>Make your way to the opposite side of this hole to continue.</value> 4385 </data> 4386 4387 <data name="IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"> 4388 <value>You have now completed the Creative mode tutorial.</value> 4389 </data> 4390 4391 <data name="IDS_TUTORIAL_FARMING_OVERVIEW"> 4392 <value> 4393 In this area a farm has been set up. Farming enables you to create a renewable source of food and other items. 4394 </value> 4395 </data> 4396 4397 <data name="IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"> 4398 <value> 4399 {*B*} 4400 Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*} 4401 Press{*CONTROLLER_VK_B*} if you already know about farming. 4402 </value> 4403 </data> 4404 4405 <data name="IDS_TUTORIAL_TASK_FARMING_SEEDS"> 4406 <value>Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value> 4407 </data> 4408 4409 <data name="IDS_TUTORIAL_TASK_FARMING_FARMLAND"> 4410 <value>Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit.</value> 4411 </data> 4412 4413 <data name="IDS_TUTORIAL_TASK_FARMING_WHEAT"> 4414 <value>Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*}</value> 4415 </data> 4416 4417 <data name="IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"> 4418 <value>Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown.</value> 4419 </data> 4420 4421 <data name="IDS_TUTORIAL_TASK_FARMING_SUGARCANE"> 4422 <value>Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*}</value> 4423 </data> 4424 4425 <data name="IDS_TUTORIAL_TASK_FARMING_CACTUS"> 4426 <value>Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*}</value> 4427 </data> 4428 4429 <data name="IDS_TUTORIAL_TASK_FARMING_MUSHROOM"> 4430 <value>Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*}</value> 4431 </data> 4432 4433 <data name="IDS_TUTORIAL_TASK_FARMING_BONEMEAL"> 4434 <value>Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*}</value> 4435 </data> 4436 4437 <data name="IDS_TUTORIAL_TASK_FARMING_COMPLETE"> 4438 <value>You have now completed the farming tutorial.</value> 4439 </data> 4440 4441 <data name="IDS_TUTORIAL_BREEDING_OVERVIEW"> 4442 <value> 4443 In this area animals have been penned in. You can breed animals to produce baby versions of themselves. 4444 </value> 4445 </data> 4446 4447 <data name="IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"> 4448 <value> 4449 {*B*} 4450 Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*} 4451 Press{*CONTROLLER_VK_B*} if you already know about animals and breeding. 4452 </value> 4453 </data> 4454 4455 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED"> 4456 <value>To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.</value> 4457 </data> 4458 4459 <data name="IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"> 4460 <value>Feed Wheat to a cow, mooshroom or sheep, Carrots to pigs, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.</value> 4461 </data> 4462 4463 <data name="IDS_TUTORIAL_TASK_BREEDING_BABY"> 4464 <value>When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.</value> 4465 </data> 4466 4467 <data name="IDS_TUTORIAL_TASK_BREEDING_DELAY"> 4468 <value>After being in Love Mode, an animal will not be able to enter it again for about five minutes.</value> 4469 </data> 4470 4471 <data name="IDS_TUTORIAL_TASK_BREEDING_FOLLOW"> 4472 <value>Some animals will follow you if you are holding their food in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*}</value> 4473 </data> 4474 4475 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"> 4476 <value> 4477 Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit. 4478 </value> 4479 </data> 4480 4481 <data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE"> 4482 <value>You have now completed the animal and breeding tutorial.</value> 4483 </data> 4484 4485 <data name="IDS_TUTORIAL_GOLEM_OVERVIEW"> 4486 <value> 4487 In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem. 4488 </value> 4489 </data> 4490 4491 <data name="IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"> 4492 <value> 4493 {*B*} 4494 Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*} 4495 Press{*CONTROLLER_VK_B*} if you already know about Golems. 4496 </value> 4497 </data> 4498 4499 <data name="IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"> 4500 <value>Golems are created by placing a pumpkin on top of a stack of blocks.</value> 4501 </data> 4502 4503 <data name="IDS_TUTORIAL_TASK_GOLEM_SNOW"> 4504 <value>Snow Golems are created with two Snow Blocks, one of top of the other, with a pumpkin on top. Snow Golems throw snowballs at your enemies.</value> 4505 </data> 4506 4507 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON"> 4508 <value>Iron Golems are created with four Iron Blocks in the pattern shown, with a pumpkin on top of the middle block. Iron Golems attack your enemies.</value> 4509 </data> 4510 4511 <data name="IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"> 4512 <value>Iron Golems also appear naturally to protect villages, and will attack you if you attack any villagers.</value> 4513 </data> 4514 4515 <data name="IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"> 4516 <value>You cannot leave this area until you have completed the tutorial.</value> 4517 </data> 4518 4519 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"> 4520 <value>Different tools are better for different materials. You should use a shovel to mine soft materials like earth and sand.</value> 4521 </data> 4522 4523 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"> 4524 <value>Different tools are better for different materials. You should use an axe to chop tree trunks.</value> 4525 </data> 4526 4527 <data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"> 4528 <value>Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks.</value> 4529 </data> 4530 4531 <data name="IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"> 4532 <value>Certain tools are better for attacking enemies. Consider using a sword to attack.</value> 4533 </data> 4534 4535 <data name="IDS_TUTORIAL_HINT_HOLD_TO_MINE"> 4536 <value>Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> 4537 </data> 4538 4539 <data name="IDS_TUTORIAL_HINT_TOOL_DAMAGED"> 4540 <value>The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state.</value> 4541 </data> 4542 4543 <data name="IDS_TUTORIAL_HINT_SWIM_UP"> 4544 <value>Hold{*CONTROLLER_ACTION_JUMP*} to swim up.</value> 4545 </data> 4546 4547 <data name="IDS_TUTORIAL_HINT_MINECART"> 4548 <value>In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move.</value> 4549 </data> 4550 4551 <data name="IDS_TUTORIAL_HINT_BOAT"> 4552 <value>In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it.</value> 4553 </data> 4554 4555 <data name="IDS_TUTORIAL_HINT_FISHING"> 4556 <value>In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it.</value> 4557 </data> 4558 4559 <data name="IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"> 4560 <value>This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more.</value> 4561 </data> 4562 4563 <data name="IDS_TUTORIAL_HINT_INV_DROP"> 4564 <value>If you move the pointer outside of the interface while carrying an item, you can drop that item.</value> 4565 </data> 4566 4567 <data name="IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"> 4568 <value>You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this.</value> 4569 </data> 4570 4571 <data name="IDS_TUTORIAL_COMPLETED"> 4572 <value> 4573 Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter! 4574 </value> 4575 </data> 4576 4577 <data name="IDS_TUTORIAL_COMPLETED_EXPLORE"> 4578 <value>{*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle.</value> 4579 </data> 4580 4581 <data name="IDS_TUTORIAL_REMINDER"> 4582 <value>Reminder: </value> 4583 </data> 4584 4585 <data name="IDS_TUTORIAL_HTML_EXIT_PICTURE"> 4586 <value><![CDATA[&lt;div align="center"&gt;&lt;img src="Graphics\TutorialExitScreenshot.png"/&gt;&lt;/div&gt;]]></value> 4587 </data> 4588 4589 <data name="IDS_TUTORIAL_NEW_FEATURES_CHOICE"> 4590 <value>New features have been added to the game in the latest version, including new areas in the tutorial world.</value> 4591 </data> 4592 4593 <data name="IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"> 4594 <value>{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*} 4595 Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value> 4596 </data> 4597 4598 <data name="IDS_TUTORIAL_FEATURES_IN_THIS_AREA"> 4599 <value>In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone.</value> 4600 </data> 4601 4602 <data name="IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"> 4603 <value>Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing, trading, smithing and more!</value> 4604 </data> 4605 4606 <data name="IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"> 4607 <value> 4608 Your food bar has depleted to a level where you will no longer heal. 4609 </value> 4610 </data> 4611 4612 <data name="IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"> 4613 <value> 4614 {*B*} 4615 Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*} 4616 Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food. 4617 </value> 4618 </data> 4619 4620 <data name="IDS_TOOLTIPS_SELECT"> 4621 <value>Select</value> 4622 </data> 4623 4624 <data name="IDS_TOOLTIPS_USE"> 4625 <value>Use</value> 4626 </data> 4627 4628 <data name="IDS_TOOLTIPS_BACK"> 4629 <value>Back</value> 4630 </data> 4631 4632 <data name="IDS_TOOLTIPS_EXIT"> 4633 <value>Exit</value> 4634 </data> 4635 4636 <data name="IDS_TOOLTIPS_CANCEL"> 4637 <value>Cancel</value> 4638 </data> 4639 4640 <data name="IDS_TOOLTIPS_CANCEL_JOIN"> 4641 <value>Cancel Join</value> 4642 </data> 4643 4644 <data name="IDS_TOOLTIPS_REFRESH"> 4645 <value>Refresh Online Games List</value> 4646 </data> 4647 4648 <data name="IDS_TOOLTIPS_PARTY_GAMES"> 4649 <value>Party Games</value> 4650 </data> 4651 4652 <data name="IDS_TOOLTIPS_ALL_GAMES"> 4653 <value>All Games</value> 4654 </data> 4655 4656 <data name="IDS_TOOLTIPS_CHANGE_GROUP"> 4657 <value>Change Group</value> 4658 </data> 4659 4660 <data name="IDS_TOOLTIPS_SHOW_INVENTORY"> 4661 <value>Show Inventory</value> 4662 </data> 4663 4664 <data name="IDS_TOOLTIPS_SHOW_DESCRIPTION"> 4665 <value>Show Description</value> 4666 </data> 4667 4668 <data name="IDS_TOOLTIPS_SHOW_INGREDIENTS"> 4669 <value>Show Ingredients</value> 4670 </data> 4671 4672 <data name="IDS_TOOLTIPS_CRAFTING"> 4673 <value>Crafting</value> 4674 </data> 4675 4676 <data name="IDS_TOOLTIPS_CREATE"> 4677 <value>Create</value> 4678 </data> 4679 4680 <data name="IDS_TOOLTIPS_PICKUPPLACE"> 4681 <value>Take/Place</value> 4682 </data> 4683 4684 <data name="IDS_TOOLTIPS_PICKUP_GENERIC"> 4685 <value>Take</value> 4686 </data> 4687 4688 <data name="IDS_TOOLTIPS_PICKUP_ALL"> 4689 <value>Take All</value> 4690 </data> 4691 4692 <data name="IDS_TOOLTIPS_PICKUP_HALF"> 4693 <value>Take Half</value> 4694 </data> 4695 4696 <data name="IDS_TOOLTIPS_PLACE_GENERIC"> 4697 <value>Place</value> 4698 </data> 4699 4700 <data name="IDS_TOOLTIPS_PLACE_ALL"> 4701 <value>Place All</value> 4702 </data> 4703 4704 <data name="IDS_TOOLTIPS_PLACE_ONE"> 4705 <value>Place One</value> 4706 </data> 4707 4708 <data name="IDS_TOOLTIPS_DROP_GENERIC"> 4709 <value>Drop</value> 4710 </data> 4711 4712 <data name="IDS_TOOLTIPS_DROP_ALL"> 4713 <value>Drop All</value> 4714 </data> 4715 4716 <data name="IDS_TOOLTIPS_DROP_ONE"> 4717 <value>Drop One</value> 4718 </data> 4719 4720 <data name="IDS_TOOLTIPS_SWAP"> 4721 <value>Swap</value> 4722 </data> 4723 4724 <data name="IDS_TOOLTIPS_QUICK_MOVE"> 4725 <value>Quick Move</value> 4726 </data> 4727 4728 <data name="IDS_TOOLTIPS_CLEAR_QUICK_SELECT"> 4729 <value>Clear Quick Select</value> 4730 </data> 4731 4732 <data name="IDS_TOOLTIPS_WHAT_IS_THIS"> 4733 <value>What's This?</value> 4734 </data> 4735 4736 <data name="IDS_TOOLTIPS_SHARE"> 4737 <value>Share To Facebook</value> 4738 </data> 4739 4740 <data name="IDS_TOOLTIPS_CHANGE_FILTER"> 4741 <value>Change Filter</value> 4742 </data> 4743 4744 <data name="IDS_TOOLTIPS_SEND_FRIEND_REQUEST"> 4745 <value>Send Friend Request</value> 4746 </data> 4747 4748 <data name="IDS_TOOLTIPS_PAGE_DOWN"> 4749 <value>Page Down</value> 4750 </data> 4751 4752 <data name="IDS_TOOLTIPS_PAGE_UP"> 4753 <value>Page Up</value> 4754 </data> 4755 4756 <data name="IDS_TOOLTIPS_NEXT"> 4757 <value>Next</value> 4758 </data> 4759 4760 <data name="IDS_TOOLTIPS_PREVIOUS"> 4761 <value>Previous</value> 4762 </data> 4763 4764 <data name="IDS_TOOLTIPS_KICK"> 4765 <value>Kick Player</value> 4766 </data> 4767 4768 <data name="IDS_TOOLTIPS_DYE"> 4769 <value>Dye</value> 4770 </data> 4771 4772 <data name="IDS_TOOLTIPS_MINE"> 4773 <value>Mine</value> 4774 </data> 4775 4776 <data name="IDS_TOOLTIPS_FEED"> 4777 <value>Feed</value> 4778 </data> 4779 4780 <data name="IDS_TOOLTIPS_TAME"> 4781 <value>Tame</value> 4782 </data> 4783 4784 <data name="IDS_TOOLTIPS_HEAL"> 4785 <value>Heal</value> 4786 </data> 4787 4788 <data name="IDS_TOOLTIPS_SIT"> 4789 <value>Sit</value> 4790 </data> 4791 4792 <data name="IDS_TOOLTIPS_FOLLOWME"> 4793 <value>Follow Me</value> 4794 </data> 4795 4796 <data name="IDS_TOOLTIPS_EJECT"> 4797 <value>Eject</value> 4798 </data> 4799 4800 <data name="IDS_TOOLTIPS_EMPTY"> 4801 <value>Empty</value> 4802 </data> 4803 4804 <data name="IDS_TOOLTIPS_SADDLE"> 4805 <value>Saddle</value> 4806 </data> 4807 4808 <data name="IDS_TOOLTIPS_PLACE"> 4809 <value>Place</value> 4810 </data> 4811 4812 <data name="IDS_TOOLTIPS_HIT"> 4813 <value>Hit</value> 4814 </data> 4815 4816 <data name="IDS_TOOLTIPS_MILK"> 4817 <value>Milk</value> 4818 </data> 4819 4820 <data name="IDS_TOOLTIPS_COLLECT"> 4821 <value>Collect</value> 4822 </data> 4823 4824 <data name="IDS_TOOLTIPS_EAT"> 4825 <value>Eat</value> 4826 </data> 4827 4828 <data name="IDS_TOOLTIPS_SLEEP"> 4829 <value>Sleep</value> 4830 </data> 4831 4832 <data name="IDS_TOOLTIPS_WAKEUP"> 4833 <value>Wake Up</value> 4834 </data> 4835 4836 <data name="IDS_TOOLTIPS_PLAY"> 4837 <value>Play</value> 4838 </data> 4839 4840 <data name="IDS_TOOLTIPS_RIDE"> 4841 <value>Ride</value> 4842 </data> 4843 4844 <data name="IDS_TOOLTIPS_SAIL"> 4845 <value>Sail</value> 4846 </data> 4847 4848 <data name="IDS_TOOLTIPS_GROW"> 4849 <value>Grow</value> 4850 </data> 4851 4852 <data name="IDS_TOOLTIPS_SWIMUP"> 4853 <value>Swim Up</value> 4854 </data> 4855 4856 <data name="IDS_TOOLTIPS_OPEN"> 4857 <value>Open</value> 4858 </data> 4859 4860 <data name="IDS_TOOLTIPS_CHANGEPITCH"> 4861 <value>Change Pitch</value> 4862 </data> 4863 4864 <data name="IDS_TOOLTIPS_DETONATE"> 4865 <value>Detonate</value> 4866 </data> 4867 4868 <data name="IDS_TOOLTIPS_READ"> 4869 <value>Read</value> 4870 </data> 4871 4872 <data name="IDS_TOOLTIPS_HANG"> 4873 <value>Hang</value> 4874 </data> 4875 4876 <data name="IDS_TOOLTIPS_THROW"> 4877 <value>Throw</value> 4878 </data> 4879 4880 <data name="IDS_TOOLTIPS_PLANT"> 4881 <value>Plant</value> 4882 </data> 4883 4884 <data name="IDS_TOOLTIPS_TILL"> 4885 <value>Till</value> 4886 </data> 4887 4888 <data name="IDS_TOOLTIPS_HARVEST"> 4889 <value>Harvest</value> 4890 </data> 4891 4892 <data name="IDS_TOOLTIPS_CONTINUE"> 4893 <value>Continue</value> 4894 </data> 4895 4896 <data name="IDS_TOOLTIPS_UNLOCKFULLVERSION"> 4897 <value>Unlock Full Game</value> 4898 </data> 4899 4900 <data name="IDS_TOOLTIPS_DELETESAVE"> 4901 <value>Delete Save</value> 4902 </data> 4903 4904 <data name="IDS_TOOLTIPS_DELETE"> 4905 <value>Delete</value> 4906 </data> 4907 4908 <data name="IDS_TOOLTIPS_OPTIONS"> 4909 <value>Options</value> 4910 </data> 4911 4912 <data name="IDS_TOOLTIPS_INVITE_FRIENDS"> 4913 <value>Invite Friends</value> 4914 </data> 4915 4916 <data name="IDS_TOOLTIPS_ACCEPT"> 4917 <value>Accept</value> 4918 </data> 4919 4920 <data name="IDS_TOOLTIPS_SHEAR"> 4921 <value>Shear</value> 4922 </data> 4923 4924 <data name="IDS_TOOLTIPS_BANLEVEL"> 4925 <value>Ban Level</value> 4926 </data> 4927 4928 <data name="IDS_TOOLTIPS_SELECT_SKIN"> 4929 <value>Select Skin</value> 4930 </data> 4931 4932 <data name="IDS_TOOLTIPS_IGNITE"> 4933 <value>Ignite</value> 4934 </data> 4935 4936 <data name="IDS_TOOLTIPS_NAVIGATE"> 4937 <value>Navigate</value> 4938 </data> 4939 4940 <data name="IDS_TOOLTIPS_INSTALL_FULL"> 4941 <value>Install Full Version</value> 4942 </data> 4943 4944 <data name="IDS_TOOLTIPS_INSTALL_TRIAL"> 4945 <value>Install Trial Version</value> 4946 </data> 4947 4948 <data name="IDS_TOOLTIPS_INSTALL"> 4949 <value>Install</value> 4950 </data> 4951 4952 <data name="IDS_TOOLTIPS_REINSTALL"> 4953 <value>Reinstall</value> 4954 </data> 4955 4956 <data name="IDS_TOOLTIPS_SAVEOPTIONS"> 4957 <value>Save Options</value> 4958 </data> 4959 4960 <data name="IDS_TOOLTIPS_EXECUTE_COMMAND"> 4961 <value>Execute Command</value> 4962 </data> 4963 4964 <data name="IDS_TOOLTIPS_CREATIVE"> 4965 <value>Creative</value> 4966 </data> 4967 4968 <data name="IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"> 4969 <value>Move Ingredient</value> 4970 </data> 4971 4972 <data name="IDS_TOOLTIPS_QUICK_MOVE_FUEL"> 4973 <value>Move Fuel</value> 4974 </data> 4975 4976 <data name="IDS_TOOLTIPS_QUICK_MOVE_TOOL"> 4977 <value>Move Tool</value> 4978 </data> 4979 4980 <data name="IDS_TOOLTIPS_QUICK_MOVE_ARMOR"> 4981 <value>Move Armor</value> 4982 </data> 4983 4984 <data name="IDS_TOOLTIPS_QUICK_MOVE_WEAPON"> 4985 <value>Move Weapon</value> 4986 </data> 4987 4988 <data name="IDS_TOOLTIPS_EQUIP"> 4989 <value>Equip</value> 4990 </data> 4991 4992 <data name="IDS_TOOLTIPS_DRAW_BOW"> 4993 <value>Draw</value> 4994 </data> 4995 4996 <data name="IDS_TOOLTIPS_RELEASE_BOW"> 4997 <value>Release</value> 4998 </data> 4999 5000 <data name="IDS_TOOLTIPS_PRIVILEGES"> 5001 <value>Privileges</value> 5002 </data> 5003 5004 <data name="IDS_TOOLTIPS_BLOCK"> 5005 <value>Block</value> 5006 </data> 5007 5008 <data name="IDS_TOOLTIPS_PAGEUP"> 5009 <value>Page Up</value> 5010 </data> 5011 5012 <data name="IDS_TOOLTIPS_PAGEDOWN"> 5013 <value>Page Down</value> 5014 </data> 5015 5016 <data name="IDS_TOOLTIPS_LOVEMODE"> 5017 <value>Love Mode</value> 5018 </data> 5019 5020 <data name="IDS_TOOLTIPS_DRINK"> 5021 <value>Drink</value> 5022 </data> 5023 5024 <data name="IDS_TOOLTIPS_ROTATE"> 5025 <value>Rotate</value> 5026 </data> 5027 5028 <data name="IDS_TOOLTIPS_HIDE"> 5029 <value>Hide</value> 5030 </data> 5031 5032 <data name="IDS_TOOLTIPS_CLEARSLOTS"> 5033 <value>Clear All Slots</value> 5034 </data> 5035 5036 <data name="IDS_CONFIRM_OK"> 5037 <value>OK</value> 5038 </data> 5039 5040 <data name="IDS_CONFIRM_CANCEL"> 5041 <value>Cancel</value> 5042 </data> 5043 5044 <data name="IDS_DOWNLOADABLECONTENT"> 5045 <value>Minecraft Store</value> 5046 </data> 5047 5048 <data name="IDS_EXIT_GAME"> 5049 <value>Exit Game</value> 5050 </data> 5051 5052 <data name="IDS_TITLE_SAVE_GAME"> 5053 <value>Save Game</value> 5054 </data> 5055 5056 <data name="IDS_TITLE_DECLINE_SAVE_GAME"> 5057 <value>Exit Without Saving</value> 5058 </data> 5059 5060 <data name="IDS_CONFIRM_SAVE_GAME"> 5061 <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value> 5062 </data> 5063 5064 <data name="IDS_CONFIRM_DECLINE_SAVE_GAME"> 5065 <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value> 5066 </data> 5067 5068 <data name="IDS_TITLE_START_GAME"> 5069 <value>Start Game</value> 5070 </data> 5071 5072 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"> 5073 <value>Damaged Save</value> 5074 </data> 5075 5076 <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"> 5077 <value>This save is corrupt or damaged. Would you like to delete it?</value> 5078 </data> 5079 5080 <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"> 5081 <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value> 5082 </data> 5083 5084 <data name="IDS_EXIT_GAME_SAVE"> 5085 <value>Exit and save</value> 5086 </data> 5087 5088 <data name="IDS_EXIT_GAME_NO_SAVE"> 5089 <value>Exit without saving</value> 5090 </data> 5091 5092 <data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"> 5093 <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value> 5094 </data> 5095 5096 <data name="IDS_CREATE_NEW_WORLD"> 5097 <value>Create New World</value> 5098 </data> 5099 5100 <data name="IDS_PLAY_TUTORIAL"> 5101 <value>Play Tutorial</value> 5102 </data> 5103 5104 <data name="IDS_TUTORIALSAVENAME"> 5105 <value>Tutorial</value> 5106 </data> 5107 5108 <data name="IDS_NAME_WORLD"> 5109 <value>Name Your World</value> 5110 </data> 5111 5112 <data name="IDS_NAME_WORLD_TEXT"> 5113 <value>Enter a name for your world</value> 5114 </data> 5115 5116 <data name="IDS_CREATE_NEW_WORLD_SEEDTEXT"> 5117 <value>Input the seed for your world generation</value> 5118 </data> 5119 5120 <data name="IDS_LOAD_SAVED_WORLD"> 5121 <value>Load Saved World</value> 5122 </data> 5123 5124 <data name="IDS_PRESS_START_TO_JOIN"> 5125 <value>Press START to join game</value> 5126 </data> 5127 5128 <data name="IDS_EXITING_GAME"> 5129 <value>Exiting the game</value> 5130 </data> 5131 5132 <data name="IDS_GENERIC_ERROR"> 5133 <value>An error occurred. Exiting to the main menu.</value> 5134 </data> 5135 5136 <data name="IDS_CONNECTION_FAILED"> 5137 <value>Connection failed</value> 5138 </data> 5139 5140 <data name="IDS_CONNECTION_LOST"> 5141 <value>Connection lost</value> 5142 </data> 5143 5144 <data name="IDS_CONNECTION_LOST_SERVER"> 5145 <value>Connection to the server was lost. Exiting to the main menu.</value> 5146 </data> 5147 5148 <data name="IDS_DISCONNECTED"> 5149 <value>Disconnected by the server</value> 5150 </data> 5151 5152 <data name="IDS_DISCONNECTED_KICKED"> 5153 <value>You were kicked from the game</value> 5154 </data> 5155 5156 <data name="IDS_DISCONNECTED_FLYING"> 5157 <value>You were kicked from the game for flying</value> 5158 </data> 5159 5160 <data name="IDS_DISCONNECTED_LOGIN_TOO_LONG"> 5161 <value>Connection attempt took too long</value> 5162 </data> 5163 5164 <data name="IDS_DISCONNECTED_SERVER_FULL"> 5165 <value>The server is full</value> 5166 </data> 5167 5168 <data name="IDS_DISCONNECTED_SERVER_QUIT"> 5169 <value>The host has exited the game.</value> 5170 </data> 5171 5172 <data name="IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"> 5173 <value>You cannot join this game as you are not friends with anybody in the game.</value> 5174 </data> 5175 5176 <data name="IDS_DISCONNECTED_BANNED"> 5177 <value>You cannot join this game as you have previously been kicked by the host.</value> 5178 </data> 5179 5180 <data name="IDS_DISCONNECTED_SERVER_OLD"> 5181 <value>You cannot join this game as the player you are trying to join is running an older version of the game.</value> 5182 </data> 5183 5184 <data name="IDS_DISCONNECTED_CLIENT_OLD"> 5185 <value>You cannot join this game as the player you are trying to join is running a newer version of the game.</value> 5186 </data> 5187 5188 <data name="IDS_DEFAULT_SAVENAME"> 5189 <value>New World</value> 5190 </data> 5191 5192 <data name="IDS_AWARD_TITLE"> 5193 <value>Award Unlocked!</value> 5194 </data> 5195 5196 <data name="IDS_AWARD_GAMERPIC1"> 5197 <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value> 5198 </data> 5199 5200 <data name="IDS_AWARD_GAMERPIC2"> 5201 <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value> 5202 </data> 5203 5204 <data name="IDS_UNLOCK_TITLE"> 5205 <value>Unlock Full Game</value> 5206 </data> 5207 5208 <data name="IDS_UNLOCK_TOSAVE_TEXT"> 5209 <value>You're playing the trial game, but you'll need the full game to be able to save your game. 5210Would you like to unlock the full game now?</value> 5211 </data> 5212 5213 <data name="IDS_LEADERBOARD_LOADING"> 5214 <value>Please wait</value> 5215 </data> 5216 5217 <data name="IDS_LEADERBOARD_NORESULTS"> 5218 <value>No results</value> 5219 </data> 5220 5221 <data name="IDS_LEADERBOARD_FILTER"> 5222 <value>Filter: </value> 5223 </data> 5224 5225 <data name="IDS_LEADERBOARD_FILTER_FRIENDS"> 5226 <value>Friends</value> 5227 </data> 5228 5229 <data name="IDS_LEADERBOARD_FILTER_MYSCORE"> 5230 <value>My Score</value> 5231 </data> 5232 5233 <data name="IDS_LEADERBOARD_FILTER_OVERALL"> 5234 <value>Overall</value> 5235 </data> 5236 5237 <data name="IDS_LEADERBOARD_ENTRIES"> 5238 <value>Entries: </value> 5239 </data> 5240 5241 <data name="IDS_LEADERBOARD_RANK"> 5242 <value>Rank</value> 5243 </data> 5244 5245 <data name="IDS_PROGRESS_SAVING_LEVEL"> 5246 <value>Preparing to Save Level</value> 5247 </data> 5248 5249 <data name="IDS_PROGRESS_SAVING_CHUNKS"> 5250 <value>Preparing Chunks...</value> 5251 </data> 5252 5253 <data name="IDS_PROGRESS_SAVING_TO_DISC"> 5254 <value>Finalizing...</value> 5255 </data> 5256 5257 <data name="IDS_PROGRESS_BUILDING_TERRAIN"> 5258 <value>Building Terrain</value> 5259 </data> 5260 5261 <data name="IDS_PROGRESS_SIMULATING_WORLD"> 5262 <value>Simulating world for a bit</value> 5263 </data> 5264 5265 <data name="IDS_PROGRESS_INITIALISING_SERVER"> 5266 <value>Initializing server</value> 5267 </data> 5268 5269 <data name="IDS_PROGRESS_GENERATING_SPAWN_AREA"> 5270 <value>Generating spawn area</value> 5271 </data> 5272 5273 <data name="IDS_PROGRESS_LOADING_SPAWN_AREA"> 5274 <value>Loading spawn area</value> 5275 </data> 5276 5277 <data name="IDS_PROGRESS_ENTERING_NETHER"> 5278 <value>Entering The Nether</value> 5279 </data> 5280 5281 <data name="IDS_PROGRESS_LEAVING_NETHER"> 5282 <value>Leaving The Nether</value> 5283 </data> 5284 5285 <data name="IDS_PROGRESS_RESPAWNING"> 5286 <value>Respawning</value> 5287 </data> 5288 5289 <data name="IDS_PROGRESS_GENERATING_LEVEL"> 5290 <value>Generating level</value> 5291 </data> 5292 5293 <data name="IDS_PROGRESS_LOADING_LEVEL"> 5294 <value>Loading level</value> 5295 </data> 5296 5297 <data name="IDS_PROGRESS_SAVING_PLAYERS"> 5298 <value>Saving players</value> 5299 </data> 5300 5301 <data name="IDS_PROGRESS_CONNECTING"> 5302 <value>Connecting to host</value> 5303 </data> 5304 5305 <data name="IDS_PROGRESS_DOWNLOADING_TERRAIN"> 5306 <value>Downloading terrain</value> 5307 </data> 5308 5309 <data name="IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"> 5310 <value>Switching to offline game</value> 5311 </data> 5312 5313 <data name="IDS_PROGRESS_HOST_SAVING"> 5314 <value>Please wait while the host saves the game</value> 5315 </data> 5316 5317 <data name="IDS_PROGRESS_ENTERING_END"> 5318 <value>Entering The END</value> 5319 </data> 5320 5321 <data name="IDS_PROGRESS_LEAVING_END"> 5322 <value>Leaving The END</value> 5323 </data> 5324 5325 <data name="IDS_TILE_BED_OCCUPIED"> 5326 <value>This bed is occupied</value> 5327 </data> 5328 5329 <data name="IDS_TILE_BED_NO_SLEEP"> 5330 <value>You can only sleep at night</value> 5331 </data> 5332 5333 <data name="IDS_TILE_BED_PLAYERSLEEP"> 5334 <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> 5335 </data> 5336 5337 <data name="IDS_TILE_BED_NOT_VALID"> 5338 <value>Your home bed was missing or obstructed</value> 5339 </data> 5340 5341 <data name="IDS_TILE_BED_NOTSAFE"> 5342 <value>You may not rest now, there are monsters nearby</value> 5343 </data> 5344 5345 <data name="IDS_TILE_BED_MESLEEP"> 5346 <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> 5347 </data> 5348 5349 <data name="IDS_GROUPNAME_TOOLS"> 5350 <value>Tools and Weapons</value> 5351 </data> 5352 5353 <data name="IDS_GROUPNAME_WEAPONS"> 5354 <value>Weapons</value> 5355 </data> 5356 5357 <data name="IDS_GROUPNAME_FOOD"> 5358 <value>Food</value> 5359 </data> 5360 5361 <data name="IDS_GROUPNAME_STRUCTURES"> 5362 <value>Structures</value> 5363 </data> 5364 5365 <data name="IDS_GROUPNAME_ARMOUR"> 5366 <value>Armor</value> 5367 </data> 5368 5369 <data name="IDS_GROUPNAME_MECHANISMS"> 5370 <value>Mechanisms</value> 5371 </data> 5372 5373 <data name="IDS_GROUPNAME_TRANSPORT"> 5374 <value>Transport</value> 5375 </data> 5376 5377 <data name="IDS_GROUPNAME_DECORATIONS"> 5378 <value>Decorations</value> 5379 </data> 5380 5381 <data name="IDS_GROUPNAME_BUILDING_BLOCKS"> 5382 <value>Building Blocks</value> 5383 </data> 5384 5385 <data name="IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"> 5386 <value>Redstone &amp; Transportation</value> 5387 </data> 5388 5389 <data name="IDS_GROUPNAME_MISCELLANEOUS"> 5390 <value>Miscellaneous</value> 5391 </data> 5392 5393 <data name="IDS_GROUPNAME_POTIONS"> 5394 <value>Brewing</value> 5395 </data> 5396 5397 <data name="IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"> 5398 <value>Tools, Weapons &amp; Armor</value> 5399 </data> 5400 5401 <data name="IDS_GROUPNAME_MATERIALS"> 5402 <value>Materials</value> 5403 </data> 5404 5405 <data name="IDS_RETURNEDTOMENU_TITLE"> 5406 <value>Signed out</value> 5407 </data> 5408 5409 <data name="IDS_SLIDER_DIFFICULTY"> 5410 <value>Difficulty</value> 5411 </data> 5412 5413 <data name="IDS_SLIDER_MUSIC"> 5414 <value>Music</value> 5415 </data> 5416 5417 <data name="IDS_SLIDER_SOUND"> 5418 <value>Sound</value> 5419 </data> 5420 5421 <data name="IDS_SLIDER_GAMMA"> 5422 <value>Gamma</value> 5423 </data> 5424 5425 <data name="IDS_SLIDER_SENSITIVITY_INGAME"> 5426 <value>Game Sensitivity</value> 5427 </data> 5428 5429 <data name="IDS_SLIDER_SENSITIVITY_INMENU"> 5430 <value>Interface Sensitivity</value> 5431 </data> 5432 5433 <data name="IDS_DIFFICULTY_TITLE_PEACEFUL"> 5434 <value>Peaceful</value> 5435 </data> 5436 5437 <data name="IDS_DIFFICULTY_TITLE_EASY"> 5438 <value>Easy</value> 5439 </data> 5440 5441 <data name="IDS_DIFFICULTY_TITLE_NORMAL"> 5442 <value>Normal</value> 5443 </data> 5444 5445 <data name="IDS_DIFFICULTY_TITLE_HARD"> 5446 <value>Hard</value> 5447 </data> 5448 5449 <data name="IDS_DIFFICULTY_PEACEFUL"> 5450 <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value> 5451 </data> 5452 5453 <data name="IDS_DIFFICULTY_EASY"> 5454 <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value> 5455 </data> 5456 5457 <data name="IDS_DIFFICULTY_NORMAL"> 5458 <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value> 5459 </data> 5460 5461 <data name="IDS_DIFFICULTY_HARD"> 5462 <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value> 5463 </data> 5464 5465 <data name="IDS_TRIALOVER_TITLE"> 5466 <value>Trial Timeout</value> 5467 </data> 5468 5469 <data name="IDS_MULTIPLAYER_FULL_TITLE"> 5470 <value>Game full</value> 5471 </data> 5472 5473 <data name="IDS_MULTIPLAYER_FULL_TEXT"> 5474 <value>Failed to join game as there are no spaces left</value> 5475 </data> 5476 5477 <data name="IDS_SIGN_TITLE"> 5478 <value>Enter Sign Text</value> 5479 </data> 5480 5481 <data name="IDS_SIGN_TITLE_TEXT"> 5482 <value>Enter a line of text for your sign</value> 5483 </data> 5484 5485 <data name="IDS_NAME_TITLE"> 5486 <value>Enter Title</value> 5487 </data> 5488 5489 <data name="IDS_NAME_TITLE_TEXT"> 5490 <value>Enter a title for your post</value> 5491 </data> 5492 5493 <data name="IDS_NAME_CAPTION"> 5494 <value>Enter Caption</value> 5495 </data> 5496 5497 <data name="IDS_NAME_CAPTION_TEXT"> 5498 <value>Enter a caption for your post</value> 5499 </data> 5500 5501 <data name="IDS_NAME_DESC"> 5502 <value>Enter Description</value> 5503 </data> 5504 5505 <data name="IDS_NAME_DESC_TEXT"> 5506 <value>Enter a description for your post</value> 5507 </data> 5508 5509 <data name="IDS_INVENTORY"> 5510 <value>Inventory</value> 5511 </data> 5512 5513 <data name="IDS_INGREDIENTS"> 5514 <value>Ingredients</value> 5515 </data> 5516 5517 <data name="IDS_BREWING_STAND"> 5518 <value>Brewing Stand</value> 5519 </data> 5520 5521 <data name="IDS_CHEST"> 5522 <value>Chest</value> 5523 </data> 5524 5525 <data name="IDS_ENCHANT"> 5526 <value>Enchant</value> 5527 </data> 5528 5529 <data name="IDS_FURNACE"> 5530 <value>Furnace</value> 5531 </data> 5532 5533 <data name="IDS_INGREDIENT"> 5534 <value>Ingredient</value> 5535 </data> 5536 5537 <data name="IDS_FUEL"> 5538 <value>Fuel</value> 5539 </data> 5540 5541 <data name="IDS_DISPENSER"> 5542 <value>Dispenser</value> 5543 </data> 5544 5545 <data name="IDS_NO_DLCOFFERS"> 5546 <value>There are no downloadable content offers of this type available for this title at the moment.</value> 5547 </data> 5548 5549 <data name="IDS_PLAYER_JOINED"> 5550 <value>%s has joined the game.</value> 5551 </data> 5552 5553 <data name="IDS_PLAYER_LEFT"> 5554 <value>%s has left the game.</value> 5555 </data> 5556 5557 <data name="IDS_PLAYER_KICKED"> 5558 <value>%s was kicked from the game.</value> 5559 </data> 5560 5561 <data name="IDS_TEXT_DELETE_SAVE"> 5562 <value>Are you sure you want to delete this save game?</value> 5563 </data> 5564 5565 <data name="IDS_STRINGVERIFY_AWAITING_APPROVAL"> 5566 <value>Awaiting approval</value> 5567 </data> 5568 5569 <data name="IDS_STRINGVERIFY_CENSORED"> 5570 <value>Censored</value> 5571 </data> 5572 5573 <data name="IDS_NOWPLAYING"> 5574 <value>Now playing: </value> 5575 </data> 5576 5577 <data name="IDS_DEFAULTS_TITLE"> 5578 <value>Reset Settings</value> 5579 </data> 5580 5581 <data name="IDS_DEFAULTS_TEXT"> 5582 <value>Are you sure you would like to reset your settings to their default values?</value> 5583 </data> 5584 5585 <data name="IDS_FATAL_ERROR_TITLE"> 5586 <value>Loading Error</value> 5587 </data> 5588 5589 <data name="IDS_GAME_HOST_NAME"> 5590 <value>%s's Game</value> 5591 </data> 5592 5593 <data name="IDS_GAME_HOST_NAME_UNKNOWN"> 5594 <value>Unknown host game</value> 5595 </data> 5596 5597 <data name="IDS_GUEST_ORDER_CHANGED_TITLE"> 5598 <value>Guest signed out</value> 5599 </data> 5600 5601 <data name="IDS_GUEST_ORDER_CHANGED_TEXT"> 5602 <value>A guest player has signed out causing all guest players to be removed from the game.</value> 5603 </data> 5604 5605 <data name="IDS_MUST_SIGN_IN_TITLE"> 5606 <value>Sign in</value> 5607 </data> 5608 5609 <data name="IDS_MUST_SIGN_IN_TEXT"> 5610 <value>You are not signed in. In order to play this game, you will need to be signed in. Do you want to sign in now?</value> 5611 </data> 5612 5613 <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"> 5614 <value>Multiplayer not allowed</value> 5615 </data> 5616 5617 <data name="IDS_FAILED_TO_CREATE_GAME_TITLE"> 5618 <value>Failed to create game</value> 5619 </data> 5620 5621 <data name="IDS_DEFAULT_SKINS"> 5622 <value>Auto Selected</value> 5623 </data> 5624 5625 <data name="IDS_NO_SKIN_PACK"> 5626 <value>No Pack: Default Skins</value> 5627 </data> 5628 5629 <data name="IDS_FAVORITES_SKIN_PACK"> 5630 <value>Favorite Skins</value> 5631 </data> 5632 5633 <data name="IDS_BANNED_LEVEL_TITLE"> 5634 <value>Banned Level</value> 5635 </data> 5636 5637 <data name="IDS_PLAYER_BANNED_LEVEL"> 5638 <value>The game you are joining is in your banned level list. 5639If you choose to join this game, the level will be removed from your banned level list.</value> 5640 </data> 5641 5642 <data name="IDS_ACTION_BAN_LEVEL_TITLE"> 5643 <value>Ban This Level?</value> 5644 </data> 5645 5646 <data name="IDS_ACTION_BAN_LEVEL_DESCRIPTION"> 5647 <value>Are you sure you want to add this level to your banned level list? 5648Selecting OK will also exit this game.</value> 5649 </data> 5650 5651 <data name="IDS_BUTTON_REMOVE_FROM_BAN_LIST"> 5652 <value>Remove from Banned List</value> 5653 </data> 5654 5655 <data name="IDS_SLIDER_AUTOSAVE"> 5656 <value>Autosave Interval</value> 5657 </data> 5658 5659 <data name="IDS_SLIDER_AUTOSAVE_OFF"> 5660 <value>Autosave Interval: OFF</value> 5661 </data> 5662 5663 <data name="IDS_MINUTES"> 5664 <value>Mins</value> 5665 </data> 5666 5667 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TITLE"> 5668 <value>Can't Place Here!</value> 5669 </data> 5670 5671 <data name="IDS_CANT_PLACE_NEAR_SPAWN_TEXT"> 5672 <value>Placing lava close to the level spawn point is not allowed due to the possibility of instant death for spawning players.</value> 5673 </data> 5674 5675 <data name="IDS_SLIDER_INTERFACEOPACITY"> 5676 <value>Interface Opacity</value> 5677 </data> 5678 5679 <data name="IDS_PROGRESS_AUTOSAVING_LEVEL"> 5680 <value>Preparing to Autosave Level</value> 5681 </data> 5682 5683 <data name="IDS_SLIDER_UISIZE"> 5684 <value>HUD Size</value> 5685 </data> 5686 5687 <data name="IDS_SLIDER_UISIZESPLITSCREEN"> 5688 <value>HUD Size (Splitscreen)</value> 5689 </data> 5690 5691 <data name="IDS_SEED"> 5692 <value>Seed</value> 5693 </data> 5694 5695 <data name="IDS_UNLOCK_DLC_TITLE"> 5696 <value>Unlock Skin Pack</value> 5697 </data> 5698 5699 <data name="IDS_UNLOCK_DLC_SKIN"> 5700 <value>To use the skin you have selected, you need to unlock this skin pack. 5701Would you like to unlock this skin pack now?</value> 5702 </data> 5703 5704 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"> 5705 <value>Unlock Texture Pack</value> 5706 </data> 5707 5708 <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"> 5709 <value>To use this texture pack for your world, you need to unlock it. 5710Would you like to unlock it now?</value> 5711 </data> 5712 5713 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"> 5714 <value>Trial Texture Pack</value> 5715 </data> 5716 5717 <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"> 5718 <value>You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version. 5719Would you like to unlock the full version of the texture pack?</value> 5720 </data> 5721 5722 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"> 5723 <value>Texture Pack Not Present</value> 5724 </data> 5725 5726 <data name="IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"> 5727 <value>Unlock Full Version</value> 5728 </data> 5729 5730 <data name="IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"> 5731 <value>Download Trial Version</value> 5732 </data> 5733 5734 <data name="IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"> 5735 <value>Download Full Version</value> 5736 </data> 5737 5738 <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT"> 5739 <value>This world uses a mash-up pack or texture pack you don't have! 5740Would you like to install the mash-up pack or texture pack now?</value> 5741 </data> 5742 5743 <data name="IDS_TEXTURE_PACK_TRIALVERSION"> 5744 <value>Get Trial Version</value> 5745 </data> 5746 5747 <data name="IDS_TEXTUREPACK_FULLVERSION"> 5748 <value>Get Full Version</value> 5749 </data> 5750 5751 <data name="IDS_UNLOCK_KICK_PLAYER_TITLE"> 5752 <value>Kick player</value> 5753 </data> 5754 5755 <data name="IDS_UNLOCK_KICK_PLAYER"> 5756 <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value> 5757 </data> 5758 5759 <data name="IDS_GAMERPICS"> 5760 <value>Gamerpics Packs</value> 5761 </data> 5762 5763 <data name="IDS_THEMES"> 5764 <value>Themes</value> 5765 </data> 5766 5767 <data name="IDS_SKINS"> 5768 <value>Skins Packs</value> 5769 </data> 5770 5771 <data name="IDS_ALLOWFRIENDSOFFRIENDS"> 5772 <value>Allow friends of friends</value> 5773 </data> 5774 5775 <data name="IDS_NOTALLOWED_FRIENDSOFFRIENDS"> 5776 <value>You cannot join this game because it has been limited to players who are friends of the host.</value> 5777 </data> 5778 5779 <data name="IDS_CANTJOIN_TITLE"> 5780 <value>Can't Join Game</value> 5781 </data> 5782 5783 <data name="IDS_SELECTED"> 5784 <value>Selected</value> 5785 </data> 5786 5787 <data name="IDS_SELECTED_SKIN"> 5788 <value>Selected skin:</value> 5789 </data> 5790 5791 <data name="IDS_CORRUPT_DLC_TITLE"> 5792 <value>Corrupt Downloadable Content</value> 5793 </data> 5794 5795 <data name="IDS_CORRUPT_DLC"> 5796 <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value> 5797 </data> 5798 5799 <data name="IDS_CORRUPT_DLC_MULTIPLE"> 5800 <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value> 5801 </data> 5802 5803 <data name="IDS_GAME_MODE_CHANGED"> 5804 <value>Your game mode has been changed</value> 5805 </data> 5806 5807 <data name="IDS_RENAME_WORLD_TITLE"> 5808 <value>Rename Your World</value> 5809 </data> 5810 5811 <data name="IDS_RENAME_WORLD_TEXT"> 5812 <value>Enter the new name for your world</value> 5813 </data> 5814 5815 <data name="IDS_GAMEMODE_SURVIVAL"> 5816 <value>Game Mode: Survival</value> 5817 </data> 5818 5819 <data name="IDS_GAMEMODE_CREATIVE"> 5820 <value>Game Mode: Creative</value> 5821 </data> 5822 5823 <data name="IDS_SURVIVAL"> 5824 <value>Survival</value> 5825 </data> 5826 5827 <data name="IDS_CREATIVE"> 5828 <value>Creative</value> 5829 </data> 5830 5831 <data name="IDS_CREATED_IN_SURVIVAL"> 5832 <value>Created in Survival Mode</value> 5833 </data> 5834 5835 <data name="IDS_CREATED_IN_CREATIVE"> 5836 <value>Created in Creative Mode</value> 5837 </data> 5838 5839 <data name="IDS_CHECKBOX_RENDER_CLOUDS"> 5840 <value>Render Clouds</value> 5841 </data> 5842 5843 <data name="IDS_TEXT_SAVEOPTIONS"> 5844 <value>What would you like to do with this save game?</value> 5845 </data> 5846 5847 <data name="IDS_TITLE_RENAMESAVE"> 5848 <value>Rename Save</value> 5849 </data> 5850 5851 <data name="IDS_AUTOSAVE_COUNTDOWN"> 5852 <value>Autosaving in %d...</value> 5853 </data> 5854 5855 <data name="IDS_ON"> 5856 <value>On</value> 5857 </data> 5858 5859 <data name="IDS_OFF"> 5860 <value>Off</value> 5861 </data> 5862 5863 <data name="IDS_LEVELTYPE_NORMAL"> 5864 <value>Normal</value> 5865 </data> 5866 5867 <data name="IDS_LEVELTYPE_SUPERFLAT"> 5868 <value>Superflat</value> 5869 </data> 5870 5871 <data name="IDS_GAMEOPTION_ONLINE"> 5872 <value>When enabled, the game will be an online game.</value> 5873 </data> 5874 5875 <data name="IDS_GAMEOPTION_INVITEONLY"> 5876 <value>When enabled, only invited players can join.</value> 5877 </data> 5878 5879 <data name="IDS_GAMEOPTION_ALLOWFOF"> 5880 <value>When enabled, friends of people on your Friends List can join the game.</value> 5881 </data> 5882 5883 <data name="IDS_GAMEOPTION_PVP"> 5884 <value>When enabled, players can inflict damage on other players. Only affects Survival mode.</value> 5885 </data> 5886 5887 <data name="IDS_GAMEOPTION_TRUST"> 5888 <value>When disabled, players joining the game cannot build or mine until authorised.</value> 5889 </data> 5890 5891 <data name="IDS_GAMEOPTION_FIRE_SPREADS"> 5892 <value>When enabled, fire may spread to nearby flammable blocks.</value> 5893 </data> 5894 5895 <data name="IDS_GAMEOPTION_TNT_EXPLODES"> 5896 <value>When enabled, TNT will explode when activated.</value> 5897 </data> 5898 5899 <data name="IDS_GAMEOPTION_RESET_NETHER"> 5900 <value>When enabled, the Nether world will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.</value> 5901 </data> 5902 5903 <data name="IDS_GAMEOPTION_STRUCTURES"> 5904 <value>When enabled, structures such as Villages and Strongholds will generate in the world.</value> 5905 </data> 5906 5907 <data name="IDS_GAMEOPTION_SUPERFLAT"> 5908 <value>When enabled, a completely flat world will be generated in the Overworld and in the Nether.</value> 5909 </data> 5910 5911 <data name="IDS_GAMEOPTION_BONUS_CHEST"> 5912 <value>When enabled, a chest containing some useful items will be created near the player spawn point.</value> 5913 </data> 5914 5915 <data name="IDS_DLC_MENU_SKINPACKS"> 5916 <value>Skin Packs</value> 5917 </data> 5918 5919 <data name="IDS_DLC_MENU_THEMES"> 5920 <value>Themes</value> 5921 </data> 5922 5923 <data name="IDS_DLC_MENU_GAMERPICS"> 5924 <value>Gamerpics</value> 5925 </data> 5926 5927 <data name="IDS_DLC_MENU_AVATARITEMS"> 5928 <value>Avatar Items</value> 5929 </data> 5930 5931 <data name="IDS_DLC_MENU_TEXTUREPACKS"> 5932 <value>Texture Packs</value> 5933 </data> 5934 5935 <data name="IDS_DLC_MENU_MASHUPPACKS"> 5936 <value>Mash-Up Packs</value> 5937 </data> 5938 5939 <data name="IDS_DEATH_INFIRE"> 5940 <value>{*PLAYER*} went up in flames</value> 5941 </data> 5942 5943 <data name="IDS_DEATH_ONFIRE"> 5944 <value>{*PLAYER*} burned to death</value> 5945 </data> 5946 5947 <data name="IDS_DEATH_LAVA"> 5948 <value>{*PLAYER*} tried to swim in lava</value> 5949 </data> 5950 5951 <data name="IDS_DEATH_INWALL"> 5952 <value>{*PLAYER*} suffocated in a wall</value> 5953 </data> 5954 5955 <data name="IDS_DEATH_DROWN"> 5956 <value>{*PLAYER*} drowned</value> 5957 </data> 5958 5959 <data name="IDS_DEATH_STARVE"> 5960 <value>{*PLAYER*} starved to death</value> 5961 </data> 5962 5963 <data name="IDS_DEATH_CACTUS"> 5964 <value>{*PLAYER*} was pricked to death</value> 5965 </data> 5966 5967 <data name="IDS_DEATH_FALL"> 5968 <value>{*PLAYER*} hit the ground too hard</value> 5969 </data> 5970 5971 <data name="IDS_DEATH_OUTOFWORLD"> 5972 <value>{*PLAYER*} fell out of the world</value> 5973 </data> 5974 5975 <data name="IDS_DEATH_GENERIC"> 5976 <value>{*PLAYER*} died</value> 5977 </data> 5978 5979 <data name="IDS_DEATH_EXPLOSION"> 5980 <value>{*PLAYER*} blew up</value> 5981 </data> 5982 5983 <data name="IDS_DEATH_MAGIC"> 5984 <value>{*PLAYER*} was killed by magic</value> 5985 </data> 5986 5987 <data name="IDS_DEATH_DRAGON_BREATH"> 5988 <value>{*PLAYER*} was killed by Ender Dragon breath</value> 5989 </data> 5990 5991 <data name="IDS_DEATH_MOB"> 5992 <value>{*PLAYER*} was slain by {*SOURCE*}</value> 5993 </data> 5994 5995 <data name="IDS_DEATH_PLAYER"> 5996 <value>{*PLAYER*} was slain by {*SOURCE*}</value> 5997 </data> 5998 5999 <data name="IDS_DEATH_ARROW"> 6000 <value>{*PLAYER*} was shot by {*SOURCE*}</value> 6001 </data> 6002 6003 <data name="IDS_DEATH_FIREBALL"> 6004 <value>{*PLAYER*} was fireballed by {*SOURCE*}</value> 6005 </data> 6006 6007 <data name="IDS_DEATH_THROWN"> 6008 <value>{*PLAYER*} was pummeled by {*SOURCE*}</value> 6009 </data> 6010 6011 <data name="IDS_DEATH_INDIRECT_MAGIC"> 6012 <value>{*PLAYER*} was killed by {*SOURCE*}</value> 6013 </data> 6014 6015 <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"> 6016 <value>Bedrock Fog</value> 6017 </data> 6018 6019 <data name="IDS_CHECKBOX_DISPLAY_HUD"> 6020 <value>Display HUD</value> 6021 </data> 6022 6023 <data name="IDS_CHECKBOX_DISPLAY_HAND"> 6024 <value>Display Hand</value> 6025 </data> 6026 6027 <data name="IDS_CHECKBOX_DEATH_MESSAGES"> 6028 <value>Death Messages</value> 6029 </data> 6030 6031 <data name="IDS_CHECKBOX_ANIMATED_CHARACTER"> 6032 <value>Animated Character</value> 6033 </data> 6034 6035 <data name="IDS_CHECKBOX_CUSTOM_SKIN_ANIM"> 6036 <value>Custom Skin Animation</value> 6037 </data> 6038 6039 <data name="IDS_PRIV_MINE_TOGGLE_ON"> 6040 <value>You can no longer mine or use items</value> 6041 </data> 6042 6043 <data name="IDS_PRIV_MINE_TOGGLE_OFF"> 6044 <value>You can now mine and use items</value> 6045 </data> 6046 6047 <data name="IDS_PRIV_BUILD_TOGGLE_ON"> 6048 <value>You can no longer place blocks</value> 6049 </data> 6050 6051 <data name="IDS_PRIV_BUILD_TOGGLE_OFF"> 6052 <value>You can now place blocks</value> 6053 </data> 6054 6055 <data name="IDS_PRIV_USE_DOORS_TOGGLE_ON"> 6056 <value>You can now use doors and switches</value> 6057 </data> 6058 6059 <data name="IDS_PRIV_USE_DOORS_TOGGLE_OFF"> 6060 <value>You can no longer use doors and switches</value> 6061 </data> 6062 6063 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"> 6064 <value>You can now use containers (e.g. chests)</value> 6065 </data> 6066 6067 <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"> 6068 <value>You can no longer use containers (e.g. chests)</value> 6069 </data> 6070 6071 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_ON"> 6072 <value>You can no longer attack mobs</value> 6073 </data> 6074 6075 <data name="IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"> 6076 <value>You can now attack mobs</value> 6077 </data> 6078 6079 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"> 6080 <value>You can no longer attack players</value> 6081 </data> 6082 6083 <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"> 6084 <value>You can now attack players</value> 6085 </data> 6086 6087 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"> 6088 <value>You can no longer attack animals</value> 6089 </data> 6090 6091 <data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"> 6092 <value>You can now attack animals</value> 6093 </data> 6094 6095 <data name="IDS_PRIV_MODERATOR_TOGGLE_ON"> 6096 <value>You are now a moderator</value> 6097 </data> 6098 6099 <data name="IDS_PRIV_MODERATOR_TOGGLE_OFF"> 6100 <value>You are no longer a moderator</value> 6101 </data> 6102 6103 <data name="IDS_PRIV_FLY_TOGGLE_ON"> 6104 <value>You can now fly</value> 6105 </data> 6106 6107 <data name="IDS_PRIV_FLY_TOGGLE_OFF"> 6108 <value>You can no longer fly</value> 6109 </data> 6110 6111 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_ON"> 6112 <value>You will no longer get exhausted</value> 6113 </data> 6114 6115 <data name="IDS_PRIV_EXHAUSTION_TOGGLE_OFF"> 6116 <value>You will now get exhausted</value> 6117 </data> 6118 6119 <data name="IDS_PRIV_INVISIBLE_TOGGLE_ON"> 6120 <value>You are now invisible</value> 6121 </data> 6122 6123 <data name="IDS_PRIV_INVISIBLE_TOGGLE_OFF"> 6124 <value>You are no longer invisible</value> 6125 </data> 6126 6127 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_ON"> 6128 <value>You are now invulnerable</value> 6129 </data> 6130 6131 <data name="IDS_PRIV_INVULNERABLE_TOGGLE_OFF"> 6132 <value>You are no longer invulnerable</value> 6133 </data> 6134 6135 <data name="IDS_DLC_COST"> 6136 <value>%d MSP</value> 6137 </data> 6138 6139 <data name="IDS_BOSS_ENDERDRAGON_HEALTH"> 6140 <value>Ender Dragon</value> 6141 </data> 6142 6143 <data name="IDS_PLAYER_ENTERED_END"> 6144 <value>%s has entered The End</value> 6145 </data> 6146 6147 <data name="IDS_PLAYER_LEFT_END"> 6148 <value>%s has left The End</value> 6149 </data> 6150 6151 <data name="IDS_WIN_TEXT"> 6152 <value> 6153{*C3*}I see the player you mean.{*EF*}{*B*}{*B*} 6154{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*} 6155{*C3*}Yes. Take care. It has reached a higher level now. It can read our thoughts.{*EF*}{*B*}{*B*} 6156{*C2*}That doesn't matter. It thinks we are part of the game.{*EF*}{*B*}{*B*} 6157{*C3*}I like this player. It played well. It did not give up.{*EF*}{*B*}{*B*} 6158{*C2*}It is reading our thoughts as though they were words on a screen.{*EF*}{*B*}{*B*} 6159{*C3*}That is how it chooses to imagine many things, when it is deep in the dream of a game.{*EF*}{*B*}{*B*} 6160{*C2*}Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.{*EF*}{*B*}{*B*} 6161{*C3*}They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.{*EF*}{*B*}{*B*} 6162{*C2*}What did this player dream?{*EF*}{*B*}{*B*} 6163{*C3*}This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.{*EF*}{*B*}{*B*} 6164{*C2*}Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?{*EF*}{*B*}{*B*} 6165{*C3*}It worked, with a million others, to sculpt a true world in a fold of the {*EF*}{*NOISE*}{*C3*}, and created a {*EF*}{*NOISE*}{*C3*} for {*EF*}{*NOISE*}{*C3*}, in the {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*} 6166{*C2*}It cannot read that thought.{*EF*}{*B*}{*B*} 6167{*C3*}No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.{*EF*}{*B*}{*B*} 6168{*C2*}Does it know that we love it? That the universe is kind?{*EF*}{*B*}{*B*} 6169{*C3*}Sometimes, through the noise of its thoughts, it hears the universe, yes.{*EF*}{*B*}{*B*} 6170{*C2*}But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.{*EF*}{*B*}{*B*} 6171{*C3*}To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.{*EF*}{*B*}{*B*} 6172{*C2*}Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.{*EF*}{*B*}{*B*} 6173{*C3*}It reads our thoughts.{*EF*}{*B*}{*B*} 6174{*C2*}Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely {*EF*}{*NOISE*}{*C2*} and {*EF*}{*NOISE*}{*C2*}, I wish to tell them that they are {*EF*}{*NOISE*}{*C2*} in the {*EF*}{*NOISE*}{*C2*}. They see so little of reality, in their long dream.{*EF*}{*B*}{*B*} 6175{*C3*}And yet they play the game.{*EF*}{*B*}{*B*} 6176{*C2*}But it would be so easy to tell them...{*EF*}{*B*}{*B*} 6177{*C3*}Too strong for this dream. To tell them how to live is to prevent them living.{*EF*}{*B*}{*B*} 6178{*C2*}I will not tell the player how to live.{*EF*}{*B*}{*B*} 6179{*C3*}The player is growing restless.{*EF*}{*B*}{*B*} 6180{*C2*}I will tell the player a story.{*EF*}{*B*}{*B*} 6181{*C3*}But not the truth.{*EF*}{*B*}{*B*} 6182{*C2*}No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.{*EF*}{*B*}{*B*} 6183{*C3*}Give it a body, again.{*EF*}{*B*}{*B*} 6184{*C2*}Yes. Player...{*EF*}{*B*}{*B*} 6185{*C3*}Use its name.{*EF*}{*B*}{*B*} 6186{*C2*}{*PLAYER*}. Player of games.{*EF*}{*B*}{*B*} 6187{*C3*}Good.{*EF*}{*B*}{*B*} 6188</value> 6189 </data> 6190 6191 <data name="IDS_WIN_TEXT_PART_2"> 6192 <value> 6193{*C2*}Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.{*EF*}{*B*}{*B*} 6194{*C3*}Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.{*EF*}{*B*}{*B*} 6195{*C2*}We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.{*EF*}{*B*}{*B*} 6196{*C2*}Once upon a time, there was a player.{*EF*}{*B*}{*B*} 6197{*C3*}The player was you, {*PLAYER*}.{*EF*}{*B*}{*B*} 6198{*C2*}Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.{*EF*}{*B*}{*B*} 6199{*C2*}Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.{*EF*}{*B*}{*B*} 6200{*C3*}Sometimes the player dreamed it was lost in a story.{*EF*}{*B*}{*B*} 6201{*C2*}Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.{*EF*}{*B*}{*B*} 6202{*C3*}Sometimes the player dreamed it watched words on a screen.{*EF*}{*B*}{*B*} 6203{*C2*}Let's go back.{*EF*}{*B*}{*B*} 6204{*C2*}The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.{*EF*}{*B*}{*B*} 6205{*C2*}And the player awoke, from the warm, dark world of its mother's body, into the long dream.{*EF*}{*B*}{*B*} 6206{*C2*}And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.{*EF*}{*B*}{*B*} 6207{*C3*}You are the player. The story. The program. The human. Made from nothing but milk and love.{*EF*}{*B*}{*B*} 6208{*C2*}Let's go further back.{*EF*}{*B*}{*B*} 6209{*C2*}The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...{*EF*}{*B*}{*B*} 6210{*C3*}Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".{*EF*}{*B*}{*B*} 6211</value> 6212 </data> 6213 6214 <data name="IDS_WIN_TEXT_PART_3"> 6215 <value> 6216{*C2*}Sometimes it called them "planets" and "stars".{*EF*}{*B*}{*B*} 6217{*C2*}Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.{*EF*}{*B*}{*B*} 6218{*C3*}You are the player, reading words...{*EF*}{*B*}{*B*} 6219{*C2*}Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive{*EF*}{*B*}{*B*} 6220{*C3*}You. You. You are alive.{*EF*}{*B*}{*B*} 6221{*C2*}and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees{*EF*}{*B*}{*B*} 6222{*C3*}and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again{*EF*}{*B*}{*B*} 6223{*C2*}and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream{*EF*}{*B*}{*B*} 6224{*C3*}and the universe said I love you{*EF*}{*B*}{*B*} 6225{*C2*}and the universe said you have played the game well{*EF*}{*B*}{*B*} 6226{*C3*}and the universe said everything you need is within you{*EF*}{*B*}{*B*} 6227{*C2*}and the universe said you are stronger than you know{*EF*}{*B*}{*B*} 6228{*C3*}and the universe said you are the daylight{*EF*}{*B*}{*B*} 6229{*C2*}and the universe said you are the night{*EF*}{*B*}{*B*} 6230{*C3*}and the universe said the darkness you fight is within you{*EF*}{*B*}{*B*} 6231{*C2*}and the universe said the light you seek is within you{*EF*}{*B*}{*B*} 6232{*C3*}and the universe said you are not alone{*EF*}{*B*}{*B*} 6233{*C2*}and the universe said you are not separate from every other thing{*EF*}{*B*}{*B*} 6234{*C3*}and the universe said you are the universe tasting itself, talking to itself, reading its own code{*EF*}{*B*}{*B*} 6235{*C2*}and the universe said I love you because you are love.{*EF*}{*B*}{*B*} 6236{*C3*}And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.{*EF*}{*B*}{*B*} 6237{*C3*}You are the player.{*EF*}{*B*}{*B*} 6238{*C2*}Wake up.{*EF*} 6239</value> 6240 </data> 6241 6242 <data name="IDS_RESETNETHER_TITLE"> 6243 <value>Reset Nether</value> 6244 </data> 6245 6246 <data name="IDS_RESETNETHER_TEXT"> 6247 <value>Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value> 6248 </data> 6249 6250 <data name="IDS_RESET_NETHER"> 6251 <value>Reset Nether</value> 6252 </data> 6253 6254 <data name="IDS_DONT_RESET_NETHER"> 6255 <value>Don't Reset Nether</value> 6256 </data> 6257 6258 <data name="IDS_CANT_SHEAR_MOOSHROOM"> 6259 <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> 6260 </data> 6261 6262 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"> 6263 <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> 6264 </data> 6265 6266 <data name="IDS_MAX_MOOSHROOMS_SPAWNED"> 6267 <value>Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value> 6268 </data> 6269 6270 <data name="IDS_MAX_WOLVES_SPAWNED"> 6271 <value>Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value> 6272 </data> 6273 6274 <data name="IDS_MAX_CHICKENS_SPAWNED"> 6275 <value>Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value> 6276 </data> 6277 6278 <data name="IDS_MAX_SQUID_SPAWNED"> 6279 <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value> 6280 </data> 6281 6282 <data name="IDS_MAX_ENEMIES_SPAWNED"> 6283 <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value> 6284 </data> 6285 6286 <data name="IDS_MAX_VILLAGERS_SPAWNED"> 6287 <value>Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value> 6288 </data> 6289 6290 <data name="IDS_MAX_HANGINGENTITIES"> 6291 <value>The maximum number of Paintings/Item Frames in a world has been reached.</value> 6292 </data> 6293 6294 <data name="IDS_CANT_SPAWN_IN_PEACEFUL"> 6295 <value>You can't spawn enemies in Peaceful mode.</value> 6296 </data> 6297 6298 <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"> 6299 <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows and Cats has been reached.</value> 6300 </data> 6301 6302 <data name="IDS_MAX_WOLVES_BRED"> 6303 <value>This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value> 6304 </data> 6305 6306 <data name="IDS_MAX_CHICKENS_BRED"> 6307 <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value> 6308 </data> 6309 6310 <data name="IDS_MAX_MUSHROOMCOWS_BRED"> 6311 <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value> 6312 </data> 6313 6314 <data name="IDS_MAX_BOATS"> 6315 <value>The maximum number of Boats in a world has been reached.</value> 6316 </data> 6317 6318 <data name="IDS_MAX_SKULL_TILES"> 6319 <value>The maximum number of Mob Heads in a world has been reached.</value> 6320 </data> 6321 6322 <data name="IDS_INVERT_LOOK"> 6323 <value>Invert Look</value> 6324 </data> 6325 6326 <data name="IDS_SOUTHPAW"> 6327 <value>Southpaw</value> 6328 </data> 6329 6330 <data name="IDS_YOU_DIED"> 6331 <value>You Died!</value> 6332 </data> 6333 6334 <data name="IDS_RESPAWN"> 6335 <value>Respawn</value> 6336 </data> 6337 6338 <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS"> 6339 <value>Downloadable Content Offers</value> 6340 </data> 6341 6342 <data name="IDS_CHANGE_SKIN"> 6343 <value>Change Skin</value> 6344 </data> 6345 6346 <data name="IDS_HOW_TO_PLAY"> 6347 <value>How To Play</value> 6348 </data> 6349 6350 <data name="IDS_CONTROLS"> 6351 <value>Controls</value> 6352 </data> 6353 6354 <data name="IDS_SETTINGS"> 6355 <value>Settings</value> 6356 </data> 6357 6358 <data name="IDS_CREDITS"> 6359 <value>Credits</value> 6360 </data> 6361 6362 <data name="IDS_REINSTALL_CONTENT"> 6363 <value>Reinstall Content</value> 6364 </data> 6365 6366 <data name="IDS_DEBUG_SETTINGS"> 6367 <value>Debug Settings</value> 6368 </data> 6369 6370 <data name="IDS_FIRE_SPREADS"> 6371 <value>Fire Spreads</value> 6372 </data> 6373 6374 <data name="IDS_TNT_EXPLODES"> 6375 <value>TNT Explodes</value> 6376 </data> 6377 6378 <data name="IDS_PLAYER_VS_PLAYER"> 6379 <value>Player vs Player</value> 6380 </data> 6381 6382 <data name="IDS_TRUST_PLAYERS"> 6383 <value>Trust Players</value> 6384 </data> 6385 6386 <data name="IDS_HOST_PRIVILEGES"> 6387 <value>Host Privileges</value> 6388 </data> 6389 6390 <data name="IDS_GENERATE_STRUCTURES"> 6391 <value>Generate Structures</value> 6392 </data> 6393 6394 <data name="IDS_SUPERFLAT_WORLD"> 6395 <value>Superflat World</value> 6396 </data> 6397 6398 <data name="IDS_BONUS_CHEST"> 6399 <value>Bonus Chest</value> 6400 </data> 6401 6402 <data name="IDS_WORLD_OPTIONS"> 6403 <value>World Options</value> 6404 </data> 6405 6406 <data name="IDS_CAN_BUILD_AND_MINE"> 6407 <value>Can Build and Mine</value> 6408 </data> 6409 6410 <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"> 6411 <value>Can Use Doors and Switches</value> 6412 </data> 6413 6414 <data name="IDS_CAN_OPEN_CONTAINERS"> 6415 <value>Can Open Containers</value> 6416 </data> 6417 6418 <data name="IDS_CAN_ATTACK_PLAYERS"> 6419 <value>Can Attack Players</value> 6420 </data> 6421 6422 <data name="IDS_CAN_ATTACK_ANIMALS"> 6423 <value>Can Attack Animals</value> 6424 </data> 6425 6426 <data name="IDS_MODERATOR"> 6427 <value>Moderator</value> 6428 </data> 6429 6430 <data name="IDS_KICK_PLAYER"> 6431 <value>Kick Player</value> 6432 </data> 6433 6434 <data name="IDS_CAN_FLY"> 6435 <value>Can Fly</value> 6436 </data> 6437 6438 <data name="IDS_DISABLE_EXHAUSTION"> 6439 <value>Disable Exhaustion</value> 6440 </data> 6441 6442 <data name="IDS_INVISIBLE"> 6443 <value>Invisible</value> 6444 </data> 6445 6446 <data name="IDS_HOST_OPTIONS"> 6447 <value>Host Options</value> 6448 </data> 6449 6450 <data name="IDS_PLAYERS_INVITE"> 6451 <value>Players/Invite</value> 6452 </data> 6453 6454 <data name="IDS_ONLINE_GAME"> 6455 <value>Online Game</value> 6456 </data> 6457 6458 <data name="IDS_INVITE_ONLY"> 6459 <value>Invite Only</value> 6460 </data> 6461 6462 <data name="IDS_MORE_OPTIONS"> 6463 <value>More Options</value> 6464 </data> 6465 6466 <data name="IDS_LOAD"> 6467 <value>Load</value> 6468 </data> 6469 6470 <data name="IDS_DEFAULT_WORLD_NAME"> 6471 <value>New World</value> 6472 </data> 6473 6474 <data name="IDS_WORLD_NAME"> 6475 <value>World Name</value> 6476 </data> 6477 6478 <data name="IDS_CREATE_NEW_WORLD_SEED"> 6479 <value>Seed for the World Generator</value> 6480 </data> 6481 6482 <data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"> 6483 <value>Leave blank for a random seed</value> 6484 </data> 6485 6486 <data name="IDS_PLAYERS"> 6487 <value>Players</value> 6488 </data> 6489 6490 <data name="IDS_JOIN_GAME"> 6491 <value>Join Game</value> 6492 </data> 6493 6494 <data name="IDS_START_GAME"> 6495 <value>Start Game</value> 6496 </data> 6497 6498 <data name="IDS_NO_GAMES_FOUND"> 6499 <value>No Games Found</value> 6500 </data> 6501 6502 <data name="IDS_PLAY_GAME"> 6503 <value>Play Game</value> 6504 </data> 6505 6506 <data name="IDS_LEADERBOARDS"> 6507 <value>Leaderboards</value> 6508 </data> 6509 6510 <data name="IDS_HELP_AND_OPTIONS"> 6511 <value>Help &amp; Options</value> 6512 </data> 6513 6514 <data name="IDS_UNLOCK_FULL_GAME"> 6515 <value>Unlock Full Game</value> 6516 </data> 6517 6518 <data name="IDS_RESUME_GAME"> 6519 <value>Resume Game</value> 6520 </data> 6521 6522 <data name="IDS_SAVE_GAME"> 6523 <value>Save Game</value> 6524 </data> 6525 6526 <data name="IDS_LABEL_DIFFICULTY"> 6527 <value>Difficulty:</value> 6528 </data> 6529 6530 <data name="IDS_LABEL_GAME_TYPE"> 6531 <value>Game Type:</value> 6532 </data> 6533 6534 <data name="IDS_LABEL_STRUCTURES"> 6535 <value>Structures:</value> 6536 </data> 6537 6538 <data name="IDS_LABEL_LEVEL_TYPE"> 6539 <value>Level Type:</value> 6540 </data> 6541 6542 <data name="IDS_LABEL_PvP"> 6543 <value>PvP:</value> 6544 </data> 6545 6546 <data name="IDS_LABEL_TRUST"> 6547 <value>Trust Players:</value> 6548 </data> 6549 6550 <data name="IDS_LABEL_TNT"> 6551 <value>TNT:</value> 6552 </data> 6553 6554 <data name="IDS_LABEL_FIRE_SPREADS"> 6555 <value>Fire Spreads:</value> 6556 </data> 6557 6558 <data name="IDS_REINSTALL_THEME"> 6559 <value>Reinstall Theme</value> 6560 </data> 6561 6562 <data name="IDS_REINSTALL_GAMERPIC_1"> 6563 <value>Reinstall Gamerpic 1</value> 6564 </data> 6565 6566 <data name="IDS_REINSTALL_GAMERPIC_2"> 6567 <value>Reinstall Gamerpic 2</value> 6568 </data> 6569 6570 <data name="IDS_REINSTALL_AVATAR_ITEM_1"> 6571 <value>Reinstall Avatar Item 1</value> 6572 </data> 6573 6574 <data name="IDS_REINSTALL_AVATAR_ITEM_2"> 6575 <value>Reinstall Avatar Item 2</value> 6576 </data> 6577 6578 <data name="IDS_REINSTALL_AVATAR_ITEM_3"> 6579 <value>Reinstall Avatar Item 3</value> 6580 </data> 6581 6582 <data name="IDS_OPTIONS"> 6583 <value>Options</value> 6584 </data> 6585 6586 <data name="IDS_AUDIO"> 6587 <value>Audio</value> 6588 </data> 6589 6590 <data name="IDS_CONTROL"> 6591 <value>Control</value> 6592 </data> 6593 6594 <data name="IDS_GRAPHICS"> 6595 <value>Graphics</value> 6596 </data> 6597 6598 <data name="IDS_USER_INTERFACE"> 6599 <value>User Interface</value> 6600 </data> 6601 6602 <data name="IDS_RESET_TO_DEFAULTS"> 6603 <value>Reset to Defaults</value> 6604 </data> 6605 6606 <data name="IDS_VIEW_BOBBING"> 6607 <value>View Bobbing</value> 6608 </data> 6609 6610 <data name="IDS_HINTS"> 6611 <value>Hints</value> 6612 </data> 6613 6614 <data name="IDS_IN_GAME_TOOLTIPS"> 6615 <value>In-Game Tooltips</value> 6616 </data> 6617 6618 <data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"> 6619 <value>2 Player Split-screen Vertical</value> 6620 </data> 6621 6622 <data name="IDS_DONE"> 6623 <value>Done</value> 6624 </data> 6625 6626 <data name="IDS_EDIT_SIGN_MESSAGE"> 6627 <value>Edit sign message:</value> 6628 </data> 6629 6630 <data name="IDS_SOCIAL_TEXT"> 6631 <value>Fill in the details to accompany your screenshot</value> 6632 </data> 6633 6634 <data name="IDS_SOCIAL_LABEL_CAPTION"> 6635 <value>Caption</value> 6636 </data> 6637 6638 <data name="IDS_SOCIAL_DEFAULT_CAPTION"> 6639 <value>Screenshot from in-game</value> 6640 </data> 6641 6642 <data name="IDS_SOCIAL_LABEL_DESCRIPTION"> 6643 <value>Edit sign message:</value> 6644 </data> 6645 6646 <data name="IDS_DEFAULT_TEXTUREPACK"> 6647 <value>The classic Minecraft textures, icons and user interface!</value> 6648 </data> 6649 6650 <data name="IDS_UNHIDE_MASHUP_WORLDS"> 6651 <value>Show all Mash-up Worlds</value> 6652 </data> 6653 6654 <data name="IDS_POTION_EMPTY"> 6655 <value>No Effects</value> 6656 </data> 6657 6658 <data name="IDS_POTION_MOVESPEED"> 6659 <value>Speed</value> 6660 </data> 6661 6662 <data name="IDS_POTION_MOVESLOWDOWN"> 6663 <value>Slowness</value> 6664 </data> 6665 6666 <data name="IDS_POTION_DIGSPEED"> 6667 <value>Haste</value> 6668 </data> 6669 6670 <data name="IDS_POTION_DIGSLOWDOWN"> 6671 <value>Mining Fatigue</value> 6672 </data> 6673 6674 <data name="IDS_POTION_DAMAGEBOOST"> 6675 <value>Strength</value> 6676 </data> 6677 6678 <data name="IDS_POTION_WEAKNESS"> 6679 <value>Weakness</value> 6680 </data> 6681 6682 <data name="IDS_POTION_HEAL"> 6683 <value>Instant Health</value> 6684 </data> 6685 6686 <data name="IDS_POTION_HARM"> 6687 <value>Instant Damage</value> 6688 </data> 6689 6690 <data name="IDS_POTION_JUMP"> 6691 <value>Jump Boost</value> 6692 </data> 6693 6694 <data name="IDS_POTION_CONFUSION"> 6695 <value>Nausea</value> 6696 </data> 6697 6698 <data name="IDS_POTION_REGENERATION"> 6699 <value>Regeneration</value> 6700 </data> 6701 6702 <data name="IDS_POTION_RESISTANCE"> 6703 <value>Resistance</value> 6704 </data> 6705 6706 <data name="IDS_POTION_FIRERESISTANCE"> 6707 <value>Fire Resistance</value> 6708 </data> 6709 6710 <data name="IDS_POTION_WATERBREATHING"> 6711 <value>Water Breathing</value> 6712 </data> 6713 6714 <data name="IDS_POTION_INVISIBILITY"> 6715 <value>Invisibility</value> 6716 </data> 6717 6718 <data name="IDS_POTION_BLINDNESS"> 6719 <value>Blindness</value> 6720 </data> 6721 6722 <data name="IDS_POTION_NIGHTVISION"> 6723 <value>Night Vision</value> 6724 </data> 6725 6726 <data name="IDS_POTION_HUNGER"> 6727 <value>Hunger</value> 6728 </data> 6729 6730 <data name="IDS_POTION_POISON"> 6731 <value>Poison</value> 6732 </data> 6733 6734 <data name="IDS_POTION_MOVESPEED_POSTFIX"> 6735 <value>of Swiftness</value> 6736 </data> 6737 6738 <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"> 6739 <value>of Slowness</value> 6740 </data> 6741 6742 <data name="IDS_POTION_DIGSPEED_POSTFIX"> 6743 <value>of Haste</value> 6744 </data> 6745 6746 <data name="IDS_POTION_DIGSLOWDOWN_POSTFIX"> 6747 <value>of Dullness</value> 6748 </data> 6749 6750 <data name="IDS_POTION_DAMAGEBOOST_POSTFIX"> 6751 <value>of Strength</value> 6752 </data> 6753 6754 <data name="IDS_POTION_WEAKNESS_POSTFIX"> 6755 <value>of Weakness</value> 6756 </data> 6757 6758 <data name="IDS_POTION_HEAL_POSTFIX"> 6759 <value>of Healing</value> 6760 </data> 6761 6762 <data name="IDS_POTION_HARM_POSTFIX"> 6763 <value>of Harming</value> 6764 </data> 6765 6766 <data name="IDS_POTION_JUMP_POSTFIX"> 6767 <value>of Leaping</value> 6768 </data> 6769 6770 <data name="IDS_POTION_CONFUSION_POSTFIX"> 6771 <value>of Nausea</value> 6772 </data> 6773 6774 <data name="IDS_POTION_REGENERATION_POSTFIX"> 6775 <value>of Regeneration</value> 6776 </data> 6777 6778 <data name="IDS_POTION_RESISTANCE_POSTFIX"> 6779 <value>of Resistance</value> 6780 </data> 6781 6782 <data name="IDS_POTION_FIRERESISTANCE_POSTFIX"> 6783 <value>of Fire Resistance</value> 6784 </data> 6785 6786 <data name="IDS_POTION_WATERBREATHING_POSTFIX"> 6787 <value>of Water Breathing</value> 6788 </data> 6789 6790 <data name="IDS_POTION_INVISIBILITY_POSTFIX"> 6791 <value>of Invisibility</value> 6792 </data> 6793 6794 <data name="IDS_POTION_BLINDNESS_POSTFIX"> 6795 <value>of Blindness</value> 6796 </data> 6797 6798 <data name="IDS_POTION_NIGHTVISION_POSTFIX"> 6799 <value>of Night Vision</value> 6800 </data> 6801 6802 <data name="IDS_POTION_HUNGER_POSTFIX"> 6803 <value>of Hunger</value> 6804 </data> 6805 6806 <data name="IDS_POTION_POISON_POSTFIX"> 6807 <value>of Poison</value> 6808 </data> 6809 6810 <data name="IDS_POTION_POTENCY_0"> 6811 <value/> 6812 6813 </data> 6814 6815 <data name="IDS_POTION_POTENCY_1"> 6816 <value>II</value> 6817 </data> 6818 6819 <data name="IDS_POTION_POTENCY_2"> 6820 <value>III</value> 6821 </data> 6822 6823 <data name="IDS_POTION_POTENCY_3"> 6824 <value>IV</value> 6825 </data> 6826 6827 <data name="IDS_POTION_PREFIX_GRENADE"> 6828 <value>Splash </value> 6829 </data> 6830 6831 <data name="IDS_POTION_PREFIX_MUNDANE"> 6832 <value>Mundane </value> 6833 </data> 6834 6835 <data name="IDS_POTION_PREFIX_UNINTERESTING"> 6836 <value>Uninteresting </value> 6837 </data> 6838 6839 <data name="IDS_POTION_PREFIX_BLAND"> 6840 <value>Bland </value> 6841 </data> 6842 6843 <data name="IDS_POTION_PREFIX_CLEAR"> 6844 <value>Clear </value> 6845 </data> 6846 6847 <data name="IDS_POTION_PREFIX_MILKY"> 6848 <value>Milky </value> 6849 </data> 6850 6851 <data name="IDS_POTION_PREFIX_DIFFUSE"> 6852 <value>Diffuse </value> 6853 </data> 6854 6855 <data name="IDS_POTION_PREFIX_ARTLESS"> 6856 <value>Artless </value> 6857 </data> 6858 6859 <data name="IDS_POTION_PREFIX_THIN"> 6860 <value>Thin </value> 6861 </data> 6862 6863 <data name="IDS_POTION_PREFIX_AWKWARD"> 6864 <value>Awkward </value> 6865 </data> 6866 6867 <data name="IDS_POTION_PREFIX_FLAT"> 6868 <value>Flat </value> 6869 </data> 6870 6871 <data name="IDS_POTION_PREFIX_BULKY"> 6872 <value>Bulky </value> 6873 </data> 6874 6875 <data name="IDS_POTION_PREFIX_BUNGLING"> 6876 <value>Bungling </value> 6877 </data> 6878 6879 <data name="IDS_POTION_PREFIX_BUTTERED"> 6880 <value>Buttered </value> 6881 </data> 6882 6883 <data name="IDS_POTION_PREFIX_SMOOTH"> 6884 <value>Smooth </value> 6885 </data> 6886 6887 <data name="IDS_POTION_PREFIX_SUAVE"> 6888 <value>Suave </value> 6889 </data> 6890 6891 <data name="IDS_POTION_PREFIX_DEBONAIR"> 6892 <value>Debonair </value> 6893 </data> 6894 6895 <data name="IDS_POTION_PREFIX_THICK"> 6896 <value>Thick </value> 6897 </data> 6898 6899 <data name="IDS_POTION_PREFIX_ELEGANT"> 6900 <value>Elegant </value> 6901 </data> 6902 6903 <data name="IDS_POTION_PREFIX_FANCY"> 6904 <value>Fancy </value> 6905 </data> 6906 6907 <data name="IDS_POTION_PREFIX_CHARMING"> 6908 <value>Charming </value> 6909 </data> 6910 6911 <data name="IDS_POTION_PREFIX_DASHING"> 6912 <value>Dashing </value> 6913 </data> 6914 6915 <data name="IDS_POTION_PREFIX_REFINED"> 6916 <value>Refined </value> 6917 </data> 6918 6919 <data name="IDS_POTION_PREFIX_CORDIAL"> 6920 <value>Cordial </value> 6921 </data> 6922 6923 <data name="IDS_POTION_PREFIX_SPARKLING"> 6924 <value>Sparkling </value> 6925 </data> 6926 6927 <data name="IDS_POTION_PREFIX_POTENT"> 6928 <value>Potent </value> 6929 </data> 6930 6931 <data name="IDS_POTION_PREFIX_FOUL"> 6932 <value>Foul </value> 6933 </data> 6934 6935 <data name="IDS_POTION_PREFIX_ODORLESS"> 6936 <value>Odorless </value> 6937 </data> 6938 6939 <data name="IDS_POTION_PREFIX_RANK"> 6940 <value>Rank </value> 6941 </data> 6942 6943 <data name="IDS_POTION_PREFIX_HARSH"> 6944 <value>Harsh </value> 6945 </data> 6946 6947 <data name="IDS_POTION_PREFIX_ACRID"> 6948 <value>Acrid </value> 6949 </data> 6950 6951 <data name="IDS_POTION_PREFIX_GROSS"> 6952 <value>Gross </value> 6953 </data> 6954 6955 <data name="IDS_POTION_PREFIX_STINKY"> 6956 <value>Stinky </value> 6957 </data> 6958 6959 <data name="IDS_POTION_DESC_WATER_BOTTLE"> 6960 <value>Used as the base of all potions. Use in a brewing stand to create potions.</value> 6961 </data> 6962 6963 <data name="IDS_POTION_DESC_EMPTY"> 6964 <value>Has no effects, can be used in a brewing stand to create potions by adding more ingredients.</value> 6965 </data> 6966 6967 <data name="IDS_POTION_DESC_MOVESPEED"> 6968 <value>Increases affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> 6969 </data> 6970 6971 <data name="IDS_POTION_DESC_MOVESLOWDOWN"> 6972 <value>Reduces affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> 6973 </data> 6974 6975 <data name="IDS_POTION_DESC_DAMAGEBOOST"> 6976 <value>Increase the damage caused by affected players and monsters when attacking.</value> 6977 </data> 6978 6979 <data name="IDS_POTION_DESC_WEAKNESS"> 6980 <value>Reduces the damage cause by affected players and monsters when attacking.</value> 6981 </data> 6982 6983 <data name="IDS_POTION_DESC_HEAL"> 6984 <value>Instantly increases the affected players, animals and monsters health.</value> 6985 </data> 6986 6987 <data name="IDS_POTION_DESC_HARM"> 6988 <value>Instantly reduces the affected players, animals and monsters health.</value> 6989 </data> 6990 6991 <data name="IDS_POTION_DESC_REGENERATION"> 6992 <value>Restores health to the affected players, animals and monsters over time.</value> 6993 </data> 6994 6995 <data name="IDS_POTION_DESC_FIRERESISTANCE"> 6996 <value>Makes the affected players, animals and monsters immune to damage from fire, lava, and ranged Blaze attacks.</value> 6997 </data> 6998 6999 <data name="IDS_POTION_DESC_POISON"> 7000 <value>Reduces health of the affected players, animals and monsters over time.</value> 7001 </data> 7002 7003 <data name="IDS_ENCHANTMENT_DAMAGE_ALL"> 7004 <value>Sharpness</value> 7005 </data> 7006 7007 <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"> 7008 <value>Smite</value> 7009 </data> 7010 7011 <data name="IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"> 7012 <value>Bane of Arthropods</value> 7013 </data> 7014 7015 <data name="IDS_ENCHANTMENT_KNOCKBACK"> 7016 <value>Knockback</value> 7017 </data> 7018 7019 <data name="IDS_ENCHANTMENT_FIRE"> 7020 <value>Fire Aspect</value> 7021 </data> 7022 7023 <data name="IDS_ENCHANTMENT_PROTECT_ALL"> 7024 <value>Protection</value> 7025 </data> 7026 7027 <data name="IDS_ENCHANTMENT_PROTECT_FIRE"> 7028 <value>Fire Protection</value> 7029 </data> 7030 7031 <data name="IDS_ENCHANTMENT_PROTECT_FALL"> 7032 <value>Feather Falling</value> 7033 </data> 7034 7035 <data name="IDS_ENCHANTMENT_PROTECT_EXPLOSION"> 7036 <value>Blast Protection</value> 7037 </data> 7038 7039 <data name="IDS_ENCHANTMENT_PROTECT_PROJECTILE"> 7040 <value>Projectile Protection</value> 7041 </data> 7042 7043 <data name="IDS_ENCHANTMENT_OXYGEN"> 7044 <value>Respiration</value> 7045 </data> 7046 7047 <data name="IDS_ENCHANTMENT_WATER_WORKER"> 7048 <value>Aqua Affinity</value> 7049 </data> 7050 7051 <data name="IDS_ENCHANTMENT_DIGGING"> 7052 <value>Efficiency</value> 7053 </data> 7054 7055 <data name="IDS_ENCHANTMENT_UNTOUCHING"> 7056 <value>Silk Touch</value> 7057 </data> 7058 7059 <data name="IDS_ENCHANTMENT_DURABILITY"> 7060 <value>Unbreaking</value> 7061 </data> 7062 7063 <data name="IDS_ENCHANTMENT_LOOT_BONUS"> 7064 <value>Looting</value> 7065 </data> 7066 7067 <data name="IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"> 7068 <value>Fortune</value> 7069 </data> 7070 7071 <data name="IDS_ENCHANTMENT_ARROW_DAMAGE"> 7072 <value>Power</value> 7073 </data> 7074 7075 <data name="IDS_ENCHANTMENT_ARROW_FIRE"> 7076 <value>Flame</value> 7077 </data> 7078 7079 <data name="IDS_ENCHANTMENT_ARROW_KNOCKBACK"> 7080 <value>Punch</value> 7081 </data> 7082 7083 <data name="IDS_ENCHANTMENT_ARROW_INFINITE"> 7084 <value>Infinity</value> 7085 </data> 7086 7087 <data name="IDS_ENCHANTMENT_LEVEL_1"> 7088 <value>I</value> 7089 </data> 7090 7091 <data name="IDS_ENCHANTMENT_LEVEL_2"> 7092 <value>II</value> 7093 </data> 7094 7095 <data name="IDS_ENCHANTMENT_LEVEL_3"> 7096 <value>III</value> 7097 </data> 7098 7099 <data name="IDS_ENCHANTMENT_LEVEL_4"> 7100 <value>IV</value> 7101 </data> 7102 7103 <data name="IDS_ENCHANTMENT_LEVEL_5"> 7104 <value>V</value> 7105 </data> 7106 7107 <data name="IDS_ENCHANTMENT_LEVEL_6"> 7108 <value>VI</value> 7109 </data> 7110 7111 <data name="IDS_ENCHANTMENT_LEVEL_7"> 7112 <value>VII</value> 7113 </data> 7114 7115 <data name="IDS_ENCHANTMENT_LEVEL_8"> 7116 <value>VIII</value> 7117 </data> 7118 7119 <data name="IDS_ENCHANTMENT_LEVEL_9"> 7120 <value>IX</value> 7121 </data> 7122 7123 <data name="IDS_ENCHANTMENT_LEVEL_10"> 7124 <value>X</value> 7125 </data> 7126 7127 <data name="IDS_DESC_EMERALDORE"> 7128 <value>Can be mined with an Iron pickaxe or better to collect Emeralds.</value> 7129 </data> 7130 7131 <data name="IDS_DESC_ENDERCHEST"> 7132 <value>Similar to a Chest except that items placed in an Ender Chest are available in every one of the player's Ender Chests, even in different dimensions.</value> 7133 </data> 7134 7135 <data name="IDS_DESC_TRIPWIRE_SOURCE"> 7136 <value>Is activated when an entity passes through a connected Tripwire.</value> 7137 </data> 7138 7139 <data name="IDS_DESC_TRIPWIRE"> 7140 <value>Activates a connected Tripwire Hook when an entity passes through it.</value> 7141 </data> 7142 7143 <data name="IDS_DESC_EMERALDBLOCK"> 7144 <value>A compact way of storing Emeralds.</value> 7145 </data> 7146 7147 <data name="IDS_DESC_COBBLESTONE_WALL"> 7148 <value>A wall made of Cobblestone.</value> 7149 </data> 7150 7151 <data name="IDS_DESC_ANVIL"> 7152 <value>Can be used to repair weapons, tools and armor.</value> 7153 </data> 7154 7155 <data name="IDS_DESC_NETHER_QUARTZ_ORE"> 7156 <value>Smelted in a furnace to produce Nether Quartz.</value> 7157 </data> 7158 7159 <data name="IDS_DESC_QUARTZ_BLOCK"> 7160 <value>Used as a decoration.</value> 7161 </data> 7162 7163 <data name="IDS_DESC_EMERALD"> 7164 <value>Can be traded with villagers.</value> 7165 </data> 7166 7167 <data name="IDS_DESC_FLOWERPOT"> 7168 <value>Used as a decoration. Flowers, Saplings, Cacti and Mushrooms can be planted in it.</value> 7169 </data> 7170 7171 <data name="IDS_DESC_CARROTS"> 7172 <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden carrot. Can be planted in farmland.</value> 7173 </data> 7174 7175 <data name="IDS_DESC_POTATO"> 7176 <value>Restores 0.5{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland.</value> 7177 </data> 7178 7179 <data name="IDS_DESC_POTATO_BAKED"> 7180 <value>Restores 3{*ICON_SHANK_01*}. Created by cooking a potato in a furnace.</value> 7181 </data> 7182 7183 <data name="IDS_DESC_POTATO_POISONOUS"> 7184 <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland. Eating this can cause you to be poisoned.</value> 7185 </data> 7186 7187 <data name="IDS_DESC_CARROT_GOLDEN"> 7188 <value>Restores 3{*ICON_SHANK_01*}. Crafted from a carrot and gold nuggets.</value> 7189 </data> 7190 7191 <data name="IDS_DESC_CARROT_ON_A_STICK"> 7192 <value>Used to control a saddled pig when riding on it.</value> 7193 </data> 7194 7195 <data name="IDS_DESC_PUMPKIN_PIE"> 7196 <value>Restores 4{*ICON_SHANK_01*}.</value> 7197 </data> 7198 7199 <data name="IDS_DESC_ENCHANTED_BOOK"> 7200 <value>Used with an Anvil to enchant weapons, tools or armor.</value> 7201 </data> 7202 7203 <data name="IDS_DESC_NETHER_QUARTZ"> 7204 <value>Created by mining Nether Quartz Ore. Can be crafted into a Block of Quartz.</value> 7205 </data> 7206 7207 <data name="IDS_DESC_CARPET"> 7208 <value>Crafted from Wool. Used as a decoration.</value> 7209 </data> 7210 7211 <data name="IDS_ITEM_EMERALD"> 7212 <value>Emerald</value> 7213 </data> 7214 7215 <data name="IDS_FLOWERPOT"> 7216 <value>Flower Pot</value> 7217 </data> 7218 7219 <data name="IDS_CARROTS"> 7220 <value>Carrot</value> 7221 </data> 7222 7223 <data name="IDS_POTATO"> 7224 <value>Potato</value> 7225 </data> 7226 7227 <data name="IDS_ITEM_POTATO_BAKED"> 7228 <value>Baked Potato</value> 7229 </data> 7230 7231 <data name="IDS_ITEM_POTATO_POISONOUS"> 7232 <value>Poisonous Potato</value> 7233 </data> 7234 7235 <data name="IDS_ITEM_CARROT_GOLDEN"> 7236 <value>Golden Carrot</value> 7237 </data> 7238 7239 <data name="IDS_ITEM_CARROT_ON_A_STICK"> 7240 <value>Carrot on a Stick</value> 7241 </data> 7242 7243 <data name="IDS_ITEM_PUMPKIN_PIE"> 7244 <value>Pumpkin Pie</value> 7245 </data> 7246 7247 <data name="IDS_ITEM_ENCHANTED_BOOK"> 7248 <value>Enchanted Book</value> 7249 </data> 7250 7251 <data name="IDS_ITEM_NETHER_QUARTZ"> 7252 <value>Nether Quartz</value> 7253 </data> 7254 7255 <data name="IDS_TILE_EMERALDORE"> 7256 <value>Emerald Ore</value> 7257 </data> 7258 7259 <data name="IDS_TILE_ENDERCHEST"> 7260 <value>Ender Chest</value> 7261 </data> 7262 7263 <data name="IDS_TILE_TRIPWIRE_SOURCE"> 7264 <value>Tripwire Hook</value> 7265 </data> 7266 7267 <data name="IDS_TILE_TRIPWIRE"> 7268 <value>Tripwire</value> 7269 </data> 7270 7271 <data name="IDS_TILE_EMERALDBLOCK"> 7272 <value>Block of Emerald</value> 7273 </data> 7274 7275 <data name="IDS_TILE_COBBLESTONE_WALL"> 7276 <value>Cobblestone Wall</value> 7277 </data> 7278 7279 <data name="IDS_TILE_COBBLESTONE_WALL_MOSSY"> 7280 <value>Mossy Cobblestone Wall</value> 7281 </data> 7282 7283 <data name="IDS_TILE_FLOWERPOT"> 7284 <value>Flower Pot</value> 7285 </data> 7286 7287 <data name="IDS_TILE_CARROTS"> 7288 <value>Carrots</value> 7289 </data> 7290 7291 <data name="IDS_TILE_POTATOES"> 7292 <value>Potatoes</value> 7293 </data> 7294 7295 <data name="IDS_TILE_ANVIL"> 7296 <value>Anvil</value> 7297 </data> 7298 7299 <data name="IDS_TILE_ANVIL_INTACT"> 7300 <value>Anvil</value> 7301 </data> 7302 7303 <data name="IDS_TILE_ANVIL_SLIGHTLYDAMAGED"> 7304 <value>Slightly Damaged Anvil</value> 7305 </data> 7306 7307 <data name="IDS_TILE_ANVIL_VERYDAMAGED"> 7308 <value>Very Damaged Anvil</value> 7309 </data> 7310 7311 <data name="IDS_TILE_NETHER_QUARTZ"> 7312 <value>Nether Quartz Ore</value> 7313 </data> 7314 7315 <data name="IDS_TILE_QUARTZ_BLOCK"> 7316 <value>Block of Quartz</value> 7317 </data> 7318 7319 <data name="IDS_TILE_QUARTZ_BLOCK_CHISELED"> 7320 <value>Chiseled Quartz Block</value> 7321 </data> 7322 7323 <data name="IDS_TILE_QUARTZ_BLOCK_LINES"> 7324 <value>Pillar Quartz Block</value> 7325 </data> 7326 7327 <data name="IDS_TILE_STAIRS_QUARTZ"> 7328 <value>Quartz Stairs</value> 7329 </data> 7330 7331 <data name="IDS_TILE_CARPET"> 7332 <value>Carpet</value> 7333 </data> 7334 7335 <data name="IDS_TILE_CARPET_BLACK"> 7336 <value>Black Carpet</value> 7337 </data> 7338 7339 <data name="IDS_TILE_CARPET_RED"> 7340 <value>Red Carpet</value> 7341 </data> 7342 7343 <data name="IDS_TILE_CARPET_GREEN"> 7344 <value>Green Carpet</value> 7345 </data> 7346 7347 <data name="IDS_TILE_CARPET_BROWN"> 7348 <value>Brown Carpet</value> 7349 </data> 7350 7351 <data name="IDS_TILE_CARPET_BLUE"> 7352 <value>Blue Carpet</value> 7353 </data> 7354 7355 <data name="IDS_TILE_CARPET_PURPLE"> 7356 <value>Purple Carpet</value> 7357 </data> 7358 7359 <data name="IDS_TILE_CARPET_CYAN"> 7360 <value>Cyan Carpet</value> 7361 </data> 7362 7363 <data name="IDS_TILE_CARPET_SILVER"> 7364 <value>Light Gray Carpet</value> 7365 </data> 7366 7367 <data name="IDS_TILE_CARPET_GRAY"> 7368 <value>Gray Carpet</value> 7369 </data> 7370 7371 <data name="IDS_TILE_CARPET_PINK"> 7372 <value>Pink Carpet</value> 7373 </data> 7374 7375 <data name="IDS_TILE_CARPET_LIME"> 7376 <value>Lime Carpet</value> 7377 </data> 7378 7379 <data name="IDS_TILE_CARPET_YELLOW"> 7380 <value>Yellow Carpet</value> 7381 </data> 7382 7383 <data name="IDS_TILE_CARPET_LIGHT_BLUE"> 7384 <value>Light Blue Carpet</value> 7385 </data> 7386 7387 <data name="IDS_TILE_CARPET_MAGENTA"> 7388 <value>Magenta Carpet</value> 7389 </data> 7390 7391 <data name="IDS_TILE_CARPET_ORANGE"> 7392 <value>Orange Carpet</value> 7393 </data> 7394 7395 <data name="IDS_TILE_CARPET_WHITE"> 7396 <value>White Carpet</value> 7397 </data> 7398 7399 <data name="IDS_TILE_SANDSTONE_CHISELED"> 7400 <value>Chiseled Sandstone</value> 7401 </data> 7402 7403 <data name="IDS_TILE_SANDSTONE_SMOOTH"> 7404 <value>Smooth Sandstone</value> 7405 </data> 7406 7407 <data name="IDS_DEATH_THORNS"> 7408 <value>{*PLAYER*} was killed trying to hurt {*SOURCE*}</value> 7409 </data> 7410 7411 <data name="IDS_DEATH_FALLING_ANVIL"> 7412 <value>{*PLAYER*} was squashed by a falling Anvil.</value> 7413 </data> 7414 7415 <data name="IDS_DEATH_FALLING_TILE"> 7416 <value>{*PLAYER*} was squashed by a falling block.</value> 7417 </data> 7418 7419 <data name="IDS_COMMAND_TELEPORT_SUCCESS"> 7420 <value>Teleported {*PLAYER*} to {*DESTINATION*}</value> 7421 </data> 7422 7423 <data name="IDS_COMMAND_TELEPORT_ME"> 7424 <value>{*PLAYER*} teleported you to their position</value> 7425 </data> 7426 7427 <data name="IDS_COMMAND_TELEPORT_TO_ME"> 7428 <value>{*PLAYER*} teleported to you</value> 7429 </data> 7430 7431 <data name="IDS_ENCHANTMENT_THORNS"> 7432 <value>Thorns</value> 7433 </data> 7434 7435 <data name="IDS_TILE_STONESLAB_QUARTZ"> 7436 <value>Quartz Slab</value> 7437 </data> 7438 7439 <data name="IDS_POTION_DESC_NIGHTVISION"> 7440 <value>Makes dark areas appear as if in daylight, even under water.</value> 7441 </data> 7442 7443 <data name="IDS_POTION_DESC_INVISIBILITY"> 7444 <value>Makes affected players, animals and monsters invisible.</value> 7445 </data> 7446 7447 <data name="IDS_REPAIR_AND_NAME"> 7448 <value>Repair &amp; Name</value> 7449 </data> 7450 7451 <data name="IDS_REPAIR_COST"> 7452 <value>Enchantment Cost: %d</value> 7453 </data> 7454 7455 <data name="IDS_REPAIR_EXPENSIVE"> 7456 <value>Too Expensive!</value> 7457 </data> 7458 7459 <data name="IDS_TITLE_RENAME"> 7460 <value>Rename</value> 7461 </data> 7462 7463 <data name="IDS_YOU_HAVE"> 7464 <value>You have:</value> 7465 </data> 7466 7467 <data name="IDS_REQUIRED_ITEMS_FOR_TRADE"> 7468 <value>Required Items For Trade</value> 7469 </data> 7470 7471 <data name="IDS_VILLAGER_OFFERS_ITEM"> 7472 <value>{*VILLAGER_TYPE*} offers %s</value> 7473 </data> 7474 7475 <data name="IDS_TOOLTIPS_REPAIR"> 7476 <value>Repair</value> 7477 </data> 7478 7479 <data name="IDS_TOOLTIPS_TRADE"> 7480 <value>Trade</value> 7481 </data> 7482 7483 <data name="IDS_TOOLTIPS_DYECOLLAR"> 7484 <value>Dye collar</value> 7485 </data> 7486 7487 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"> 7488 <value> 7489 This is the Anvil interface, which you can use to rename, repair and apply enchantments to weapons, armor, or tools, at the cost of Experience Levels. 7490 </value> 7491 </data> 7492 7493 <data name="IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"> 7494 <value> 7495 {*B*} 7496 Press{*CONTROLLER_VK_A*} to learn more about the Anvil interface.{*B*} 7497 Press{*CONTROLLER_VK_B*} if you already know the Anvil interface. 7498 </value> 7499 </data> 7500 7501 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_START"> 7502 <value> 7503 To begin working on an item, place it in the first input slot. 7504 </value> 7505 </data> 7506 7507 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"> 7508 <value> 7509 When the correct raw material is placed in the second input slot (e.g. Iron Ingots for a damaged Iron Sword), the proposed repair appears in the output slot. 7510 </value> 7511 </data> 7512 7513 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"> 7514 <value> 7515 Alternatively, a second identical item can be placed into the second slot to combine the two items. 7516 </value> 7517 </data> 7518 7519 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"> 7520 <value> 7521 To enchant items on the Anvil, place an Enchanted Book in the second input slot. 7522 </value> 7523 </data> 7524 7525 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_COST"> 7526 <value> 7527 The number of Experience Levels that the work will cost is shown beneath the output. If you do not have enough Experience Levels, the repair cannot be completed. 7528 </value> 7529 </data> 7530 7531 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"> 7532 <value> 7533 It is possible to rename the item by editing the name shown in the textbox. 7534 </value> 7535 </data> 7536 7537 <data name="IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"> 7538 <value> 7539 Picking up the repaired item will consume both items used by the Anvil and decrease your Experience Level by the given amount. 7540 </value> 7541 </data> 7542 7543 <data name="IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"> 7544 <value> 7545 In this area there is an Anvil and a Chest containing tools and weapons to work on. 7546 </value> 7547 </data> 7548 7549 <data name="IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"> 7550 <value> 7551 {*B*} 7552 Press{*CONTROLLER_VK_A*} to learn more about the Anvil.{*B*} 7553 Press{*CONTROLLER_VK_B*} if you already know about the Anvil. 7554 </value> 7555 </data> 7556 7557 <data name="IDS_TUTORIAL_TASK_ANVIL_SUMMARY"> 7558 <value> 7559 Using an Anvil, weapons and tools can be repaired to restore their durability, renamed, or enchanted with Enchanted Books. 7560 </value> 7561 </data> 7562 7563 <data name="IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"> 7564 <value> 7565 Enchanted Books can be found inside Chests within dungeons, or enchanted from normal Books at the Enchantment Table. 7566 </value> 7567 </data> 7568 7569 <data name="IDS_TUTORIAL_TASK_ANVIL_COST"> 7570 <value> 7571 Using the Anvil costs Experience Levels, and each use has a chance to damage the Anvil. 7572 </value> 7573 </data> 7574 7575 <data name="IDS_TUTORIAL_TASK_ANVIL_COST2"> 7576 <value> 7577 The type of work to be done, value of the item, number of enchantments, and amount of prior work all affect the cost of repair. 7578 </value> 7579 </data> 7580 7581 <data name="IDS_TUTORIAL_TASK_ANVIL_RENAMING"> 7582 <value> 7583 Renaming an item changes the displayed name for all players and permanently reduces the prior work cost. 7584 </value> 7585 </data> 7586 7587 <data name="IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"> 7588 <value> 7589 In the Chest in this area you will find damaged Pickaxes, raw materials, Bottles O' Enchanting, and Enchanted Books to experiment with. 7590 </value> 7591 </data> 7592 7593 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"> 7594 <value> 7595 This is the trading interface which displays trades that can be made with a villager. 7596 </value> 7597 </data> 7598 7599 <data name="IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"> 7600 <value> 7601 {*B*} 7602 Press{*CONTROLLER_VK_A*} to learn more about the trading interface.{*B*} 7603 Press{*CONTROLLER_VK_B*} if you already know the trading interface. 7604 </value> 7605 </data> 7606 7607 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_START"> 7608 <value> 7609 All trades that the villager is willing to make at the moment are displayed along the top. 7610 </value> 7611 </data> 7612 7613 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"> 7614 <value> 7615 Trades will appear red and be unavailable if you do not have the required items. 7616 </value> 7617 </data> 7618 7619 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"> 7620 <value> 7621 The amount and type of items you are giving to the villager are shown in the two boxes on the left. 7622 </value> 7623 </data> 7624 7625 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"> 7626 <value> 7627 You can see the total number of the items required for the trade in the two boxes on the left. 7628 </value> 7629 </data> 7630 7631 <data name="IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"> 7632 <value> 7633 Press{*CONTROLLER_VK_A*} to trade the items the villager requires for the item on offer. 7634 </value> 7635 </data> 7636 7637 <data name="IDS_TUTORIAL_TASK_TRADING_OVERVIEW"> 7638 <value> 7639 In this area there is a villager and a Chest containing Paper to purchase items. 7640 </value> 7641 </data> 7642 7643 <data name="IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"> 7644 <value> 7645 {*B*} 7646 Press{*CONTROLLER_VK_A*} to learn more about trading.{*B*} 7647 Press{*CONTROLLER_VK_B*} if you already know about trading. 7648 </value> 7649 </data> 7650 7651 <data name="IDS_TUTORIAL_TASK_TRADING_SUMMARY"> 7652 <value> 7653 Players can trade items from their inventory with villagers. 7654 </value> 7655 </data> 7656 7657 <data name="IDS_TUTORIAL_TASK_TRADING_TRADES"> 7658 <value> 7659 The trades a villager is likely to offer depends on their profession. 7660 </value> 7661 </data> 7662 7663 <data name="IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"> 7664 <value> 7665 Performing a mix of trades will randomly add to or update the villager's available trades. 7666 </value> 7667 </data> 7668 7669 <data name="IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"> 7670 <value> 7671 Trades that have been used frequently may be removed temporarily, but the villager will always offer at least one trade. 7672 </value> 7673 </data> 7674 7675 <data name="IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"> 7676 <value> 7677 Take some Paper from the Chest and try trading with the villager here. 7678 </value> 7679 </data> 7680 7681 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"> 7682 <value> 7683 In this area there are two Ender Chests. 7684 </value> 7685 </data> 7686 7687 <data name="IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"> 7688 <value> 7689 {*B*} 7690 Press{*CONTROLLER_VK_A*} to learn more about Ender Chests.{*B*} 7691 Press{*CONTROLLER_VK_B*} if you already know about Ender Chests. 7692 </value> 7693 </data> 7694 7695 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"> 7696 <value> 7697 All Ender Chests in a world are linked, even across dimensions. Items placed into an Ender Chest are accessible in any other Ender Chest. 7698 </value> 7699 </data> 7700 7701 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"> 7702 <value> 7703 However, the contents of the Ender Chests are different for each player. 7704 </value> 7705 </data> 7706 7707 <data name="IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"> 7708 <value> 7709 This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. You can try this now by placing items in either Ender Chest. 7710 </value> 7711 </data> 7712 7713 <data name="IDS_DESC_ENCHANTED_GOLDENAPPLE"> 7714 <value>Restores 2{*ICON_SHANK_01*}, regenerates health for 30 seconds, and grants fire resistance and damage resistance for 5 minutes. Crafted from an apple and gold blocks.</value> 7715 </data> 7716 7717 <data name="IDS_ENABLE_TELEPORT"> 7718 <value>Can Teleport</value> 7719 </data> 7720 7721 <data name="IDS_TELEPORT"> 7722 <value>Teleport</value> 7723 </data> 7724 7725 <data name="IDS_TELEPORT_TO_PLAYER"> 7726 <value>Teleport To Player</value> 7727 </data> 7728 7729 <data name="IDS_TELEPORT_TO_ME"> 7730 <value>Teleport To Me</value> 7731 </data> 7732 7733 <data name="IDS_CAN_DISABLE_EXHAUSTION"> 7734 <value>Can Disable Exhaustion</value> 7735 </data> 7736 7737 <data name="IDS_CAN_INVISIBLE"> 7738 <value>Can Become Invisible</value> 7739 </data> 7740 7741 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"> 7742 <value>You can now enable invisibility</value> 7743 </data> 7744 7745 <data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"> 7746 <value>You can no longer enable invisibility</value> 7747 </data> 7748 7749 <data name="IDS_PRIV_CAN_FLY_TOGGLE_ON"> 7750 <value>You can now enable flying</value> 7751 </data> 7752 7753 <data name="IDS_PRIV_CAN_FLY_TOGGLE_OFF"> 7754 <value>You can no longer enable flying</value> 7755 </data> 7756 7757 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"> 7758 <value>You can now disable exhaustion</value> 7759 </data> 7760 7761 <data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"> 7762 <value>You can no longer disable exhaustion</value> 7763 </data> 7764 7765 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"> 7766 <value>You can now teleport</value> 7767 </data> 7768 7769 <data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"> 7770 <value>You can no longer teleport</value> 7771 </data> 7772 7773 <data name="IDS_HOW_TO_PLAY_ANVIL"> 7774 <value>{*T3*}HOW TO PLAY : ANVIL{*ETW*}{*B*}{*B*} 7775Experience Levels can be used to repair, enchant or rename items with the Anvil.{*B*} 7776All items can be renamed, although only items with durability can be repaired or have enchantments from Enchanted Books applied to them.{*B*} 7777An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like Iron Ingots for an Iron Sword, or combined with another item of the same type.{*B*} 7778Combining items is more efficient when done with an Anvil, and additionally, if either of the items were enchanted, the finished product may have enchantments from either of the inputs.{*B*} 7779Enchanted Books can apply enchantments to items by combining them at an Anvil if the Book's enchantment is suitable. Enchanted Books can be found in Chests within dungeons, or enchanted from normal Books at the Enchantment Table.{*B*} 7780There is a chance that the Anvil will be damaged with each use and after enough punishment it will be destroyed.{*B*} 7781 </value> 7782 </data> 7783 7784 <data name="IDS_HOW_TO_PLAY_TRADING"> 7785 <value>{*T3*}HOW TO PLAY : TRADING{*ETW*}{*B*}{*B*} 7786It is possible to trade items with villagers. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Librarians or Priests, and this affects the type of items they might trade.{*B*} 7787You can find a list of all the trades a villager is offering in the trading menu. A villager may modify or add to its trades whenever a player trades with it, although a trade might become temporarily disabled if it is used too frequently.{*B*} 7788Trades usually involve buying or selling a number of items for emeralds.{*B*} 7789If you do not have the items required for a trade, the items are shown in red.{*B*} 7790 </value> 7791 </data> 7792 7793 <data name="IDS_HOW_TO_PLAY_ENDERCHEST"> 7794 <value>{*T3*}HOW TO PLAY : ENDER CHEST {*ETW*}{*B*}{*B*} 7795All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other. However, the contents of the Ender Chests are different for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. 7796 </value> 7797 </data> 7798 7799 <data name="IDS_VILLAGER_FARMER"> 7800 <value>Farmer</value> 7801 </data> 7802 7803 <data name="IDS_VILLAGER_LIBRARIAN"> 7804 <value>Librarian</value> 7805 </data> 7806 7807 <data name="IDS_VILLAGER_PRIEST"> 7808 <value>Priest</value> 7809 </data> 7810 7811 <data name="IDS_VILLAGER_SMITH"> 7812 <value>Blacksmith</value> 7813 </data> 7814 7815 <data name="IDS_VILLAGER_BUTCHER"> 7816 <value>Butcher</value> 7817 </data> 7818 7819 <data name="IDS_DESC_VILLAGER"> 7820 <value>Found in villages, villagers will offer to sell items to the player depending on their profession.</value> 7821 </data> 7822 7823 <data name="IDS_CHEST_LARGE"> 7824 <value>Large Chest</value> 7825 </data> 7826 7827 <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"> 7828 <value> 7829 You can also create Enchanted Books at the Enchantment Table, which can be used later at the Anvil to apply their enchantment to an item. 7830 </value> 7831 </data> 7832 7833 <data name="IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"> 7834 <value> 7835 Tripwire Hooks will also provide constant power to a circuit while something is triggering the string between them. 7836 </value> 7837 </data> 7838 7839 <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"> 7840 <value> 7841 Once tamed, a wolf will always have its collar on. The color of their collar can be changed by dying it. 7842 </value> 7843 </data> 7844 7845 <data name="IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"> 7846 <value>Carrots and Potatoes are farmed by planting Carrots or Potatoes, and are ready for harvesting when the vegetable is visible above the ground.</value> 7847 </data> 7848 7849 <data name="IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"> 7850 <value> 7851 Additionally, pigs can be saddled and then ridden by players. They are controlled by tempting them with a Carrot on a Stick. 7852 </value> 7853 </data> 7854 7855 <data name="IDS_TUTORIAL_TASK_MINECART_PUSHING"> 7856 <value> 7857 If necessary you can slowly move your minecart along using {*CONTROLLER_ACTION_MOVE*}. This helps to start the minecart by getting it onto a powered rail. 7858 </value> 7859 </data> 7860 7861 <data name="IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"> 7862 <value>You cannot join this game as split-screen is only supported when in High Definition mode. Sign out all other players if you wish to join.</value> 7863 </data> 7864 7865 <data name="IDS_TOOLTIPS_CURE"> 7866 <value>Cure</value> 7867 </data> 7868 <data name="IDS_PROGRESS_NEW_WORLD_SEED"> 7869 <value>Finding Seed for the World Generator</value> 7870 </data> 7871</root>