the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3
4#include "Common\Network\Sony\SonyRemoteStorage.h"
5
6class SonyRemoteStorage_Orbis : public SonyRemoteStorage
7{
8public:
9
10
11 virtual bool init(CallbackFunc cb, LPVOID lpParam);
12 virtual bool setData(PSAVE_INFO info, CallbackFunc cb, LPVOID lpParam);
13
14 virtual bool getRemoteFileInfo(SceRemoteStorageStatus* pInfo, CallbackFunc cb, LPVOID lpParam);
15 virtual bool getData(const char* remotePath, const char* localPath, CallbackFunc cb, LPVOID lpParam);
16
17 virtual void abort();
18 virtual bool setDataInternal(){ assert(0); }
19
20private:
21 int reqId;
22 void * psnTicket;
23 size_t psnTicketSize;
24 bool m_waitingForTicket;
25 bool initialized;
26 SceRemoteStorageStatus* outputGetStatus;
27 SceRemoteStorageData outputGetData;
28
29 int32_t m_lastErrorCode;
30 int m_getDataProgress;
31 int m_setDataProgress;
32 char m_saveFilename[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN];
33 char m_saveFileDesc[SCE_REMOTE_STORAGE_DATA_DESCRIPTION_MAX_LEN];
34 char m_remoteFilename[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN];
35 char m_mountPoint[SCE_SAVE_DATA_MOUNT_POINT_DATA_MAXSIZE];
36
37 static void staticInternalCallback(const SceRemoteStorageEvent event, int32_t retCode, void * userData);
38 void internalCallback(const SceRemoteStorageEvent event, int32_t retCode);
39
40 void runCallback();
41};
42