the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "MobRenderer.h"
3
4class OcelotRenderer : public MobRenderer
5{
6private:
7 static ResourceLocation CAT_BLACK_LOCATION;
8 static ResourceLocation CAT_OCELOT_LOCATION;
9 static ResourceLocation CAT_RED_LOCATION;
10 static ResourceLocation CAT_SIAMESE_LOCATION;
11
12public:
13 OcelotRenderer(Model *model, float shadow);
14 virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
15
16protected:
17 virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
18 virtual void scale(shared_ptr<LivingEntity> _mob, float a);
19};