the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "Particle.h" 4 5class HugeExplosionParticle : public Particle 6{ 7private: 8 static ResourceLocation EXPLOSION_LOCATION; 9 int life; 10 int lifeTime; 11 Textures *textures; 12 float size; 13 14public: 15 virtual eINSTANCEOF GetType() { return eType_HUGEEXPLOSIONPARTICLE; } 16 HugeExplosionParticle(Textures *textures, Level *level, double x, double y, double z, double xa, double ya, double za); 17 void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); 18 int getLightColor(float a); 19 void tick(); 20 int getParticleTexture(); 21};