the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Particle.h"
3class Textures;
4
5class FootstepParticle : public Particle
6{
7public:
8 virtual eINSTANCEOF GetType() { return eType_FOOTSTEPPARTICLE; }
9
10private:
11 static ResourceLocation FOOTPRINT_LOCATION;
12 int life;
13 int lifeTime;
14 Textures *textures;
15
16public:
17 FootstepParticle(Textures *textures, Level *level, double x, double y, double z);
18 virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
19 virtual void tick();
20 virtual int getParticleTexture();
21};