the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "FishingHookRenderer.h"
3#include "EntityRenderDispatcher.h"
4#include "Options.h"
5#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
6#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
7#include "..\Minecraft.World\Vec3.h"
8#include "..\Minecraft.World\Mth.h"
9#include "MultiPlayerLocalPlayer.h"
10
11ResourceLocation FishingHookRenderer::PARTICLE_LOCATION = ResourceLocation(TN_PARTICLES);
12
13void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, double z, float rot, float a)
14{
15 // 4J - dynamic cast required because we aren't using templates/generics in our version
16 shared_ptr<FishingHook> hook = dynamic_pointer_cast<FishingHook>(_hook);
17
18 glPushMatrix();
19
20 glTranslatef((float) x, (float) y, (float) z);
21 glEnable(GL_RESCALE_NORMAL);
22 glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
23 int xi = 1;
24 int yi = 2;
25 bindTexture(hook); // 4J was L"/particles.png"
26 Tesselator *t = Tesselator::getInstance();
27
28 float u0 = (xi * 8 + 0) / 128.0f;
29 float u1 = (xi * 8 + 8) / 128.0f;
30 float v0 = (yi * 8 + 0) / 128.0f;
31 float v1 = (yi * 8 + 8) / 128.0f;
32
33
34 float r = 1.0f;
35 float xo = 0.5f;
36 float yo = 0.5f;
37
38 glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
39 glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
40 t->begin();
41 t->normal(0, 1, 0);
42 t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
43 t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
44 t->vertexUV((float)(r - xo), (float)( 1 - yo), (float)( 0), (float)( u1), (float)( v0));
45 t->vertexUV((float)(0 - xo), (float)( 1 - yo), (float)( 0), (float)( u0), (float)( v0));
46 t->end();
47
48 glDisable(GL_RESCALE_NORMAL);
49 glPopMatrix();
50
51
52 if (hook->owner != NULL)
53 {
54 float swing = hook->owner->getAttackAnim(a);
55 float swing2 = (float) Mth::sin(sqrt(swing) * PI);
56
57
58 Vec3 *vv = Vec3::newTemp(-0.5, 0.03, 0.8);
59 vv->xRot(-(hook->owner->xRotO + (hook->owner->xRot - hook->owner->xRotO) * a) * PI / 180);
60 vv->yRot(-(hook->owner->yRotO + (hook->owner->yRot - hook->owner->yRotO) * a) * PI / 180);
61 vv->yRot(swing2 * 0.5f);
62 vv->xRot(-swing2 * 0.7f);
63
64 double xp = hook->owner->xo + (hook->owner->x - hook->owner->xo) * a + vv->x;
65 double yp = hook->owner->yo + (hook->owner->y - hook->owner->yo) * a + vv->y;
66 double zp = hook->owner->zo + (hook->owner->z - hook->owner->zo) * a + vv->z;
67 double yOffset = hook->owner == dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player) ? 0 : hook->owner->getHeadHeight();
68
69 // 4J-PB - changing this to be per player
70 //if (this->entityRenderDispatcher->options->thirdPersonView)
71 if (hook->owner->ThirdPersonView() > 0)
72 {
73 float rr = (float) (hook->owner->yBodyRotO + (hook->owner->yBodyRot - hook->owner->yBodyRotO) * a) * PI / 180;
74 double ss = Mth::sin((float) rr);
75 double cc = Mth::cos((float) rr);
76 xp = hook->owner->xo + (hook->owner->x - hook->owner->xo) * a - cc * 0.35 - ss * 0.85;
77 yp = hook->owner->yo + yOffset + (hook->owner->y - hook->owner->yo) * a - 0.45;
78 zp = hook->owner->zo + (hook->owner->z - hook->owner->zo) * a - ss * 0.35 + cc * 0.85;
79 }
80
81 double xh = hook->xo + (hook->x - hook->xo) * a;
82 double yh = hook->yo + (hook->y - hook->yo) * a + 4 / 16.0f;
83 double zh = hook->zo + (hook->z - hook->zo) * a;
84
85 double xa = (float) (xp - xh);
86 double ya = (float) (yp - yh);
87 double za = (float) (zp - zh);
88
89 glDisable(GL_TEXTURE_2D);
90 glDisable(GL_LIGHTING);
91 t->begin(GL_LINE_STRIP);
92 t->color(0x000000);
93 int steps = 16;
94 for (int i = 0; i <= steps; i++)
95 {
96 float aa = i / (float) steps;
97 t->vertex((float)(x + xa * aa), (float)( y + ya * (aa * aa + aa) * 0.5 + 4 / 16.0f), (float)( z + za * aa));
98 }
99 t->end();
100 glEnable(GL_LIGHTING);
101 glEnable(GL_TEXTURE_2D);
102 }
103}
104
105ResourceLocation *FishingHookRenderer::getTextureLocation(shared_ptr<Entity> mob)
106{
107 return &PARTICLE_LOCATION;
108}