the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at master 18 lines 457 B view raw
1#pragma once 2#include "EntityRenderer.h" 3 4class FireballRenderer : public EntityRenderer 5{ 6private: 7 float scale; 8 9public: 10 FireballRenderer(float scale); 11 12 virtual void render(shared_ptr<Entity> _fireball, double x, double y, double z, float rot, float a); 13 14private: 15 // 4J Added override 16 virtual void renderFlame(shared_ptr<Entity> entity, double x, double y, double z, float a); 17 virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob); 18};