the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "EntityRenderer.h"
3
4class FireballRenderer : public EntityRenderer
5{
6private:
7 float scale;
8
9public:
10 FireballRenderer(float scale);
11
12 virtual void render(shared_ptr<Entity> _fireball, double x, double y, double z, float rot, float a);
13
14private:
15 // 4J Added override
16 virtual void renderFlame(shared_ptr<Entity> entity, double x, double y, double z, float a);
17 virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
18};