the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at master 20 lines 753 B view raw
1#pragma once 2#include "Particle.h" 3 4class DragonBreathParticle : public Particle 5{ 6public: 7 virtual eINSTANCEOF GetType() { return eTYPE_DRAGONBREATHPARTICLE; } 8private: 9 bool m_bHasHitGround; 10 void init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale); // 4J - added 11public: 12 DragonBreathParticle(Level *level, double x, double y, double z, double xa, double ya, double za); 13 float oSize; 14 15 DragonBreathParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale); 16 virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); 17 virtual void tick(); 18 virtual int getParticleTexture(); 19 virtual float getBrightness(float a); 20};