the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Particle.h"
3
4class DragonBreathParticle : public Particle
5{
6public:
7 virtual eINSTANCEOF GetType() { return eTYPE_DRAGONBREATHPARTICLE; }
8private:
9 bool m_bHasHitGround;
10 void init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale); // 4J - added
11public:
12 DragonBreathParticle(Level *level, double x, double y, double z, double xa, double ya, double za);
13 float oSize;
14
15 DragonBreathParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale);
16 virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
17 virtual void tick();
18 virtual int getParticleTexture();
19 virtual float getBrightness(float a);
20};