the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "Particle.h"
4
5class CritParticle2 : public Particle
6{
7public:
8 float oSize;
9 bool m_bAgeUniformly; // 4J added for Halo texture pack
10
11 virtual eINSTANCEOF GetType() { return eType_CRITPARTICLE2; }
12 void _init(double xa, double ya, double za, float scale);
13 CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za);
14 CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za, float scale);
15 void CritParticle2PostConstructor(void);
16 void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
17 void tick();
18 void SetAgeUniformly();
19};