the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1/* adler32.c -- compute the Adler-32 checksum of a data stream 2 * Copyright (C) 1995-2011 Mark Adler 3 * For conditions of distribution and use, see copyright notice in zlib.h 4 */ 5 6/* @(#) $Id$ */ 7#include "zutil.h" 8 9#define local static 10 11local uLong adler32_combine_ OF((uLong adler1, uLong adler2, z_off64_t len2)); 12 13#define BASE 65521 /* largest prime smaller than 65536 */ 14#define NMAX 5552 15/* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */ 16 17#define DO1(buf,i) {adler += (buf)[i]; sum2 += adler;} 18#define DO2(buf,i) DO1(buf,i); DO1(buf,i+1); 19#define DO4(buf,i) DO2(buf,i); DO2(buf,i+2); 20#define DO8(buf,i) DO4(buf,i); DO4(buf,i+4); 21#define DO16(buf) DO8(buf,0); DO8(buf,8); 22 23/* use NO_DIVIDE if your processor does not do division in hardware -- 24 try it both ways to see which is faster */ 25#ifdef NO_DIVIDE 26/* note that this assumes BASE is 65521, where 65536 % 65521 == 15 27 (thank you to John Reiser for pointing this out) */ 28# define CHOP(a) \ 29 do { \ 30 unsigned long tmp = a >> 16; \ 31 a &= 0xffffUL; \ 32 a += (tmp << 4) - tmp; \ 33 } while (0) 34# define MOD28(a) \ 35 do { \ 36 CHOP(a); \ 37 if (a >= BASE) a -= BASE; \ 38 } while (0) 39# define MOD(a) \ 40 do { \ 41 CHOP(a); \ 42 MOD28(a); \ 43 } while (0) 44# define MOD63(a) \ 45 do { /* this assumes a is not negative */ \ 46 z_off64_t tmp = a >> 32; \ 47 a &= 0xffffffffL; \ 48 a += (tmp << 8) - (tmp << 5) + tmp; \ 49 tmp = a >> 16; \ 50 a &= 0xffffL; \ 51 a += (tmp << 4) - tmp; \ 52 tmp = a >> 16; \ 53 a &= 0xffffL; \ 54 a += (tmp << 4) - tmp; \ 55 if (a >= BASE) a -= BASE; \ 56 } while (0) 57#else 58# define MOD(a) a %= BASE 59# define MOD28(a) a %= BASE 60# define MOD63(a) a %= BASE 61#endif 62 63/* ========================================================================= */ 64uLong ZEXPORT adler32(adler, buf, len) 65 uLong adler; 66 const Bytef *buf; 67 uInt len; 68{ 69 unsigned long sum2; 70 unsigned n; 71 72 /* split Adler-32 into component sums */ 73 sum2 = (adler >> 16) & 0xffff; 74 adler &= 0xffff; 75 76 /* in case user likes doing a byte at a time, keep it fast */ 77 if (len == 1) { 78 adler += buf[0]; 79 if (adler >= BASE) 80 adler -= BASE; 81 sum2 += adler; 82 if (sum2 >= BASE) 83 sum2 -= BASE; 84 return adler | (sum2 << 16); 85 } 86 87 /* initial Adler-32 value (deferred check for len == 1 speed) */ 88 if (buf == Z_NULL) 89 return 1L; 90 91 /* in case short lengths are provided, keep it somewhat fast */ 92 if (len < 16) { 93 while (len--) { 94 adler += *buf++; 95 sum2 += adler; 96 } 97 if (adler >= BASE) 98 adler -= BASE; 99 MOD28(sum2); /* only added so many BASE's */ 100 return adler | (sum2 << 16); 101 } 102 103 /* do length NMAX blocks -- requires just one modulo operation */ 104 while (len >= NMAX) { 105 len -= NMAX; 106 n = NMAX / 16; /* NMAX is divisible by 16 */ 107 do { 108 DO16(buf); /* 16 sums unrolled */ 109 buf += 16; 110 } while (--n); 111 MOD(adler); 112 MOD(sum2); 113 } 114 115 /* do remaining bytes (less than NMAX, still just one modulo) */ 116 if (len) { /* avoid modulos if none remaining */ 117 while (len >= 16) { 118 len -= 16; 119 DO16(buf); 120 buf += 16; 121 } 122 while (len--) { 123 adler += *buf++; 124 sum2 += adler; 125 } 126 MOD(adler); 127 MOD(sum2); 128 } 129 130 /* return recombined sums */ 131 return adler | (sum2 << 16); 132} 133 134/* ========================================================================= */ 135local uLong adler32_combine_(adler1, adler2, len2) 136 uLong adler1; 137 uLong adler2; 138 z_off64_t len2; 139{ 140 unsigned long sum1; 141 unsigned long sum2; 142 unsigned rem; 143 144 /* for negative len, return invalid adler32 as a clue for debugging */ 145 if (len2 < 0) 146 return 0xffffffffUL; 147 148 /* the derivation of this formula is left as an exercise for the reader */ 149 MOD63(len2); /* assumes len2 >= 0 */ 150 rem = (unsigned)len2; 151 sum1 = adler1 & 0xffff; 152 sum2 = rem * sum1; 153 MOD(sum2); 154 sum1 += (adler2 & 0xffff) + BASE - 1; 155 sum2 += ((adler1 >> 16) & 0xffff) + ((adler2 >> 16) & 0xffff) + BASE - rem; 156 if (sum1 >= BASE) sum1 -= BASE; 157 if (sum1 >= BASE) sum1 -= BASE; 158 if (sum2 >= (BASE << 1)) sum2 -= (BASE << 1); 159 if (sum2 >= BASE) sum2 -= BASE; 160 return sum1 | (sum2 << 16); 161} 162 163/* ========================================================================= */ 164uLong ZEXPORT adler32_combine(adler1, adler2, len2) 165 uLong adler1; 166 uLong adler2; 167 z_off_t len2; 168{ 169 return adler32_combine_(adler1, adler2, len2); 170} 171 172uLong ZEXPORT adler32_combine64(adler1, adler2, len2) 173 uLong adler1; 174 uLong adler2; 175 z_off64_t len2; 176{ 177 return adler32_combine_(adler1, adler2, len2); 178}