the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3#include "../media/xuiscene_teleportmenu.h"
4#include "XUI_CustomMessages.h"
5
6class INetworkPlayer;
7
8#define VOICE_ICON_DATA_ID 0
9#define MAP_ICON_DATA_ID 1
10#define OPS_ICON_DATA_ID 2
11
12class CScene_Teleport : public CXuiSceneImpl
13{
14protected:
15 // Control and Element wrapper objects.
16 CXuiList playersList;
17 CXuiControl m_title;
18
19 // Message map. Here we tie messages to message handlers.
20 XUI_BEGIN_MSG_MAP()
21 XUI_ON_XM_INIT( OnInit )
22 XUI_ON_XM_DESTROY( OnDestroy )
23 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
24 XUI_ON_XM_KEYDOWN(OnKeyDown)
25
26 XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText)
27 XUI_ON_XM_GET_SOURCE_IMAGE(OnGetSourceDataImage)
28 XUI_ON_XM_GET_ITEMCOUNT_ALL(OnGetItemCountAll)
29 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
30 XUI_END_MSG_MAP()
31
32 // Control mapping to objects
33 BEGIN_CONTROL_MAP()
34 MAP_CONTROL(IDC_GamePlayers, playersList)
35 MAP_CONTROL(IDC_Title, m_title)
36 END_CONTROL_MAP()
37
38 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
39 HRESULT OnDestroy();
40 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
41 HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
42
43 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
44
45 HRESULT OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled);
46 HRESULT OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled);
47 HRESULT OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled);
48
49public:
50
51 // Define the class. The class name must match the ClassOverride property
52 // set for the scene in the UI Authoring tool.
53 XUI_IMPLEMENT_CLASS( CScene_Teleport, L"CScene_Teleport", XUI_CLASS_SCENE )
54
55 static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
56
57private:
58 int m_iPad;
59 D3DXVECTOR3 m_OriginalPosition;
60 bool m_teleportToPlayer;
61
62 int m_playersCount;
63 BYTE m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
64};