the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene.h"
4
5class UIScene_TeleportMenu : public UIScene
6{
7private:
8 enum EControls
9 {
10 eControl_GamePlayers,
11 };
12
13 bool m_teleportToPlayer;
14 int m_playersCount;
15 BYTE m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
16 char m_playersVoiceState[MINECRAFT_NET_MAX_PLAYERS];
17 short m_playersColourState[MINECRAFT_NET_MAX_PLAYERS];
18 wstring m_playerNames[MINECRAFT_NET_MAX_PLAYERS];
19
20 UIControl_PlayerList m_playerList;
21 UIControl_Label m_labelTitle;
22 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
23 UI_MAP_ELEMENT( m_playerList, "GamePlayers")
24 UI_MAP_ELEMENT( m_labelTitle, "Title")
25 UI_END_MAP_ELEMENTS_AND_NAMES()
26public:
27 UIScene_TeleportMenu(int iPad, void *initData, UILayer *parentLayer);
28
29 virtual EUIScene getSceneType() { return eUIScene_TeleportMenu;}
30
31 virtual void updateTooltips();
32 virtual void handleReload();
33
34 virtual void tick();
35
36protected:
37 // TODO: This should be pure virtual in this class
38 virtual wstring getMoviePath();
39
40public:
41 // INPUT
42 virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
43
44protected:
45 virtual void handleGainFocus(bool navBack);
46 void handlePress(F64 controlId, F64 childId);
47 virtual void handleDestroy();
48
49public:
50 static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
51};