the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene.h"
4
5class UIScene_SettingsAudioMenu : public UIScene
6{
7private:
8 enum EControls
9 {
10 eControl_Music,
11 eControl_Sound
12 };
13
14 UIControl_Slider m_sliderMusic, m_sliderSound; // Sliders
15 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
16 UI_MAP_ELEMENT( m_sliderMusic, "Music")
17 UI_MAP_ELEMENT( m_sliderSound, "Sound")
18 UI_END_MAP_ELEMENTS_AND_NAMES()
19
20public:
21 UIScene_SettingsAudioMenu(int iPad, void *initData, UILayer *parentLayer);
22 virtual ~UIScene_SettingsAudioMenu();
23
24 virtual EUIScene getSceneType() { return eUIScene_SettingsAudioMenu;}
25
26 virtual void updateTooltips();
27 virtual void updateComponents();
28
29protected:
30 // TODO: This should be pure virtual in this class
31 virtual wstring getMoviePath();
32
33public:
34 // INPUT
35 virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
36
37 virtual void handleSliderMove(F64 sliderId, F64 currentValue);
38};