the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "UIScene.h" 4 5class UIScene_QuadrantSignin : public UIScene 6{ 7private: 8 enum EControllerStatus 9 { 10 eControllerStatus_ConnectController, 11 eControllerStatus_PressToJoin, 12 eControllerStatus_PlayerDetails, 13 eControllerStatus_PressToJoin_LoggedIn, 14 eControllerStatus_PressToJoin_NoController, 15 }; 16 17 bool m_bIgnoreInput; 18 SignInInfo m_signInInfo; 19 20 EControllerStatus m_controllerStatus[4]; 21 bool m_iconRequested[4]; 22 23 int m_lastRequestedAvatar; 24 25 UIControl m_controlPanels[4]; 26 UIControl_Label m_labelPressToJoin[4], m_labelDisplayName[4], m_labelAccountType[4], m_labelPlayerNumber[4], m_labelConnectController[4]; 27 UIControl_BitmapIcon m_bitmapIcon[4]; 28 IggyName m_funcJoinButtonPressed, m_funcSetControllerStatus, m_funcSetABSwap; 29 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) 30 UI_MAP_ELEMENT(m_controlPanels[0],"Controller1") 31 UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlPanels[0]) 32 UI_MAP_ELEMENT(m_labelPressToJoin[0], "PressLabel") 33 34 UI_MAP_ELEMENT(m_labelDisplayName[0], "GamerTag") 35 UI_MAP_ELEMENT(m_labelAccountType[0], "AccountType") 36 UI_MAP_ELEMENT(m_labelPlayerNumber[0], "PlayerNumber") 37 UI_MAP_ELEMENT(m_bitmapIcon[0], "PlayerPic") 38 39 UI_MAP_ELEMENT(m_labelConnectController[0], "ConnectControllerLabel") 40 UI_END_MAP_CHILD_ELEMENTS() 41 42 UI_MAP_ELEMENT(m_controlPanels[1],"Controller2") 43 UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlPanels[1]) 44 UI_MAP_ELEMENT(m_labelPressToJoin[1], "PressLabel") 45 46 UI_MAP_ELEMENT(m_labelDisplayName[1], "GamerTag") 47 UI_MAP_ELEMENT(m_labelAccountType[1], "AccountType") 48 UI_MAP_ELEMENT(m_labelPlayerNumber[1], "PlayerNumber") 49 UI_MAP_ELEMENT(m_bitmapIcon[1], "PlayerPic") 50 51 UI_MAP_ELEMENT(m_labelConnectController[1], "ConnectControllerLabel") 52 UI_END_MAP_CHILD_ELEMENTS() 53 54 UI_MAP_ELEMENT(m_controlPanels[2],"Controller3") 55 UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlPanels[2]) 56 UI_MAP_ELEMENT(m_labelPressToJoin[2], "PressLabel") 57 58 UI_MAP_ELEMENT(m_labelDisplayName[2], "GamerTag") 59 UI_MAP_ELEMENT(m_labelAccountType[2], "AccountType") 60 UI_MAP_ELEMENT(m_labelPlayerNumber[2], "PlayerNumber") 61 UI_MAP_ELEMENT(m_bitmapIcon[2], "PlayerPic") 62 63 UI_MAP_ELEMENT(m_labelConnectController[2], "ConnectControllerLabel") 64 UI_END_MAP_CHILD_ELEMENTS() 65 66 UI_MAP_ELEMENT(m_controlPanels[3],"Controller4") 67 UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlPanels[3]) 68 UI_MAP_ELEMENT(m_labelPressToJoin[3], "PressLabel") 69 70 UI_MAP_ELEMENT(m_labelDisplayName[3], "GamerTag") 71 UI_MAP_ELEMENT(m_labelAccountType[3], "AccountType") 72 UI_MAP_ELEMENT(m_labelPlayerNumber[3], "PlayerNumber") 73 UI_MAP_ELEMENT(m_bitmapIcon[3], "PlayerPic") 74 75 UI_MAP_ELEMENT(m_labelConnectController[3], "ConnectControllerLabel") 76 UI_END_MAP_CHILD_ELEMENTS() 77 78 UI_MAP_NAME(m_funcJoinButtonPressed, L"JoinButtonPressed") 79 UI_MAP_NAME(m_funcSetControllerStatus, L"SetControllerStatus") 80 UI_MAP_NAME(m_funcSetABSwap, L"SetABSwap") 81 UI_END_MAP_ELEMENTS_AND_NAMES() 82public: 83 UIScene_QuadrantSignin(int iPad, void *initData, UILayer *parentLayer); 84 ~UIScene_QuadrantSignin(); 85 86 virtual EUIScene getSceneType() { return eUIScene_QuadrantSignin;} 87 virtual void updateTooltips(); 88 89 virtual bool hasFocus(int iPad); 90 virtual bool hidesLowerScenes(); 91 92 void tick(); 93 94protected: 95 // TODO: This should be pure virtual in this class 96 virtual wstring getMoviePath(); 97 98public: 99 // INPUT 100 virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); 101 102private: 103#ifdef _XBOX_ONE 104 static int SignInReturned(void *pParam,bool bContinue, int iPad, int iController); 105#else 106 static int SignInReturned(void *pParam,bool bContinue, int iPad); 107#endif 108 static int AvatarReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes); 109 110 void updateState(); 111 void setControllerState(int iPad, EControllerStatus state); 112 113#ifdef _DURANGO 114 static void checkAllPrivilegesCallback(LPVOID lpParam, bool hasPrivileges, int iPad); 115#endif 116 117protected: 118 void _initQuadrants(); 119 120 virtual void handleReload(); 121};