the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene_AbstractContainerMenu.h"
4#include "IUIScene_FireworksMenu.h"
5
6class InventoryMenu;
7
8class UIScene_FireworksMenu : public UIScene_AbstractContainerMenu, public IUIScene_FireworksMenu
9{
10public:
11 UIScene_FireworksMenu(int iPad, void *initData, UILayer *parentLayer);
12
13 virtual EUIScene getSceneType() { return eUIScene_FireworksMenu;}
14
15protected:
16 UIControl_SlotList m_slotListResult, m_slotList3x3, m_slotList2x2;
17 UIControl_Label m_labelFireworks;
18 IggyName m_funcShowLargeCraftingGrid;
19
20 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
21 UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
22 UI_MAP_ELEMENT( m_slotListResult, "Result")
23 UI_MAP_ELEMENT( m_slotList3x3, "Fireworks3x3")
24 UI_MAP_ELEMENT( m_slotList2x2, "Fireworks2x2")
25 UI_MAP_ELEMENT( m_labelFireworks, "FireworksLabel")
26
27 UI_MAP_NAME( m_funcShowLargeCraftingGrid, L"ShowLargeCraftingGrid")
28 UI_END_MAP_CHILD_ELEMENTS()
29 UI_END_MAP_ELEMENTS_AND_NAMES()
30
31 virtual wstring getMoviePath();
32 virtual void handleReload();
33
34 virtual int getSectionColumns(ESceneSection eSection);
35 virtual int getSectionRows(ESceneSection eSection);
36 virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition );
37 virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize );
38 virtual void handleSectionClick(ESceneSection eSection) {}
39 virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
40
41 virtual UIControl *getSection(ESceneSection eSection);
42
43 void ShowLargeCraftingGrid(boolean bShow);
44};