the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "UIEnums.h" 4 5// 4J Stu - An interface class that defines all the public functions that we use within the game code. This allows us to build the Xbox 360 version without 6// using the base UIController class used by the other platforms 7class IUIController 8{ 9public: 10 virtual void tick() = 0; 11 virtual void render() = 0; 12 virtual void StartReloadSkinThread() = 0; 13 virtual bool IsReloadingSkin() = 0; 14 virtual void CleanUpSkinReload() = 0; 15 virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = NULL, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD) = 0; 16 virtual bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = eUIScene_COUNT, EUILayer eLayer = eUILayer_COUNT) = 0; 17 virtual void CloseUIScenes(int iPad, bool forceIPad = false) = 0; 18 virtual void CloseAllPlayersScenes() = 0; 19 20 virtual bool IsPauseMenuDisplayed(int iPad) = 0; 21 virtual bool IsContainerMenuDisplayed(int iPad) = 0; 22 virtual bool IsIgnorePlayerJoinMenuDisplayed(int iPad) = 0; 23 virtual bool IsIgnoreAutosaveMenuDisplayed(int iPad) = 0; 24 virtual void SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed) = 0; 25 virtual bool IsSceneInStack(int iPad, EUIScene eScene) = 0; 26 virtual bool GetMenuDisplayed(int iPad) = 0; 27 virtual void CheckMenuDisplayed() = 0; 28 29 virtual void SetTooltipText( unsigned int iPad, unsigned int tooltip, int iTextID ) = 0; 30 virtual void SetEnableTooltips( unsigned int iPad, BOOL bVal ) = 0; 31 virtual void ShowTooltip( unsigned int iPad, unsigned int tooltip, bool show ) = 0; 32 virtual void SetTooltips( unsigned int iPad, int iA, int iB=-1, int iX=-1, int iY=-1 , int iLT=-1, int iRT=-1, int iLB=-1, int iRB=-1, int iLS=-1, int iRS=-1, int iBack=-1, bool forceUpdate = false) = 0; 33 virtual void EnableTooltip( unsigned int iPad, unsigned int tooltip, bool enable ) = 0; 34 virtual void RefreshTooltips(unsigned int iPad) = 0; 35 36 virtual void PlayUISFX(ESoundEffect eSound) = 0; 37 38 virtual void ShowUIDebugConsole(bool show) {} 39 virtual void ShowUIDebugMarketingGuide(bool show) {} 40 41 virtual void DisplayGamertag(unsigned int iPad, bool show) = 0; 42 virtual void SetSelectedItem(unsigned int iPad, const wstring &name) = 0; 43 virtual void UpdateSelectedItemPos(unsigned int iPad) = 0; 44 45 virtual void HandleDLCMountingComplete() = 0; 46 virtual void HandleDLCInstalled(int iPad) = 0; 47#ifdef _XBOX_ONE 48 virtual void HandleDLCLicenseChange() = 0; 49#endif 50 virtual void HandleTMSDLCFileRetrieved(int iPad) = 0; 51 virtual void HandleTMSBanFileRetrieved(int iPad) = 0; 52 virtual void HandleInventoryUpdated(int iPad) = 0; 53 virtual void HandleGameTick() = 0; 54 55 virtual void SetTutorialDescription(int iPad, TutorialPopupInfo *info) = 0; 56 virtual void SetTutorialVisible(int iPad, bool visible) = 0; 57 virtual bool IsTutorialVisible(int iPad) = 0; 58 59 virtual void UpdatePlayerBasePositions() = 0; 60 virtual void SetEmptyQuadrantLogo(int iSection) = 0; 61 virtual void HideAllGameUIElements() = 0; 62 virtual void ShowOtherPlayersBaseScene(unsigned int iPad, bool show) = 0; 63 64 virtual void ShowTrialTimer(bool show) = 0; 65 virtual void SetTrialTimerLimitSecs(unsigned int uiSeconds) = 0; 66 virtual void UpdateTrialTimer(unsigned int iPad) = 0; 67 virtual void ReduceTrialTimerValue() = 0; 68 69 virtual void ShowAutosaveCountdownTimer(bool show) = 0; 70 virtual void UpdateAutosaveCountdownTimer(unsigned int uiSeconds) = 0; 71 virtual void ShowSavingMessage(unsigned int iPad, C4JStorage::ESavingMessage eVal) = 0; 72 73 virtual bool PressStartPlaying(unsigned int iPad) = 0; 74 virtual void ShowPressStart(unsigned int iPad) = 0; 75 76 virtual void SetWinUserIndex(unsigned int iPad) = 0; 77};