the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3// 4J-JEV:
4// All functional potions need bit-13 set.
5
6#define MASK_REGENERATION 0x2001
7#define MASK_SPEED 0x2002
8#define MASK_FIRE_RESISTANCE 0x2003
9#define MASK_POISON 0x2004
10#define MASK_INSTANTHEALTH 0x2005
11#define MASK_NIGHTVISION 0x2006
12#define MASK_INVISIBILITY 0x200E
13#define MASK_WEAKNESS 0x2008
14#define MASK_STRENGTH 0x2009
15#define MASK_SLOWNESS 0x200A
16#define MASK_INSTANTDAMAGE 0x200C
17
18#define MASK_TYPE_AWKWARD 0x0010
19
20#define MASK_SPLASH 0x4000
21#define MASK_BIT13 0x2000
22
23#define MASK_LEVEL2 0x0020
24#define MASK_EXTENDED 0x0040
25#define MASK_LEVEL2EXTENDED 0x0060
26
27#define MACRO_POTION_IS_REGENERATION(aux) ((aux & 0x200F) == MASK_REGENERATION)
28#define MACRO_POTION_IS_SPEED(aux) ((aux & 0x200F) == MASK_SPEED)
29#define MACRO_POTION_IS_FIRE_RESISTANCE(aux) ((aux & 0x200F) == MASK_FIRE_RESISTANCE)
30#define MACRO_POTION_IS_INSTANTHEALTH(aux) ((aux & 0x200F) == MASK_INSTANTHEALTH)
31#define MACRO_POTION_IS_NIGHTVISION(aux) ((aux & 0x200F) == MASK_NIGHTVISION)
32#define MACRO_POTION_IS_INVISIBILITY(aux) ((aux & 0x200F) == MASK_INVISIBILITY)
33#define MACRO_POTION_IS_WEAKNESS(aux) ((aux & 0x200F) == MASK_WEAKNESS)
34#define MACRO_POTION_IS_STRENGTH(aux) ((aux & 0x200F) == MASK_STRENGTH)
35#define MACRO_POTION_IS_SLOWNESS(aux) ((aux & 0x200F) == MASK_SLOWNESS)
36#define MACRO_POTION_IS_POISON(aux) ((aux & 0x200F) == MASK_POISON)
37#define MACRO_POTION_IS_INSTANTDAMAGE(aux) ((aux & 0x200F) == MASK_INSTANTDAMAGE)
38#define MACRO_POTION_IS_NIGHTVISION(aux) ((aux & 0x200F) == MASK_NIGHTVISION)
39#define MACRO_POTION_IS_INVISIBILITY(aux) ((aux & 0x200F) == MASK_INVISIBILITY)
40
41#define MACRO_POTION_IS_SPLASH(aux) ((aux & MASK_SPLASH) == MASK_SPLASH)
42#define MACRO_POTION_IS_BOTTLE(aux) ((aux & MASK_SPLASH) == 0)
43
44#define MACRO_POTION_IS_AKWARD(aux) ((aux & MASK_TYPE_AWKWARD) == MASK_TYPE_AWKWARD)
45
46#define MACRO_POTION_IS_REGULAR(aux) ((aux & (MASK_LEVEL2EXTENDED)) == 0)
47#define MACRO_POTION_IS_LEVEL2(aux) ((aux & (MASK_LEVEL2 )) == MASK_LEVEL2)
48#define MACRO_POTION_IS_EXTENDED(aux) ((aux & (MASK_EXTENDED)) == (MASK_EXTENDED))
49#define MACRO_POTION_IS_LEVEL2EXTENDED(aux) ((aux & (MASK_LEVEL2EXTENDED)) == (MASK_LEVEL2EXTENDED))
50
51
52#define MACRO_MAKEPOTION_AUXVAL(potion_type, potion_strength, potion_effect) (potion_type | potion_strength | potion_effect)
53
54// The potion brewing creates high aux values with redundant high bits, so use this to bring the aux val into ranges that match our macros
55// 4J-JEV: 0x2000 == bit-13; Used to stop netherwart "resetting" functional potions.
56#define NORMALISE_POTION_AUXVAL(aux) (aux & (MASK_BIT13 | MASK_SPLASH | 0xFF))