the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1<?xml version="1.0" encoding="utf-8"?> 2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 3 <ItemGroup Label="ProjectConfigurations"> 4 <ProjectConfiguration Include="Debug|Win32"> 5 <Configuration>Debug</Configuration> 6 <Platform>Win32</Platform> 7 </ProjectConfiguration> 8 <ProjectConfiguration Include="Release|Win32"> 9 <Configuration>Release</Configuration> 10 <Platform>Win32</Platform> 11 </ProjectConfiguration> 12 </ItemGroup> 13 <ItemGroup> 14 <None Include="Media\ChestMenu720.swf" /> 15 <None Include="Media\CreateWorldMenu720.swf" /> 16 <None Include="Media\CreativeMenu720.swf" /> 17 <None Include="Media\DebugMenu720.swf" /> 18 <None Include="Media\FullscreenProgress720.swf" /> 19 <None Include="Media\HUD720.swf" /> 20 <None Include="Media\InventoryMenu720.swf" /> 21 <None Include="Media\languages.loc" /> 22 <None Include="Media\LaunchMoreOptionsMenu720.swf" /> 23 <None Include="Media\LoadMenu720.swf" /> 24 <None Include="Media\LoadOrJoinMenu720.swf" /> 25 <None Include="Media\MainMenu720.swf" /> 26 <None Include="Media\media.arc" /> 27 <None Include="Media\Panorama720.swf" /> 28 <None Include="Media\PauseMenu720.swf" /> 29 <None Include="Media\skin.swf" /> 30 </ItemGroup> 31 <ItemGroup> 32 <EmbeddedResource Include="Media\strings.resx" /> 33 </ItemGroup> 34 <ItemGroup> 35 <Text Include="Media\media.txt" /> 36 <Text Include="Media\strings_begin.txt" /> 37 <Text Include="Media\strings_Controls.txt" /> 38 <Text Include="Media\strings_Credits.txt" /> 39 <Text Include="Media\strings_Descriptions.txt" /> 40 <Text Include="Media\strings_end.txt" /> 41 <Text Include="Media\strings_HowToPlay.txt" /> 42 <Text Include="Media\strings_ItemsAndTiles.txt" /> 43 <Text Include="Media\strings_Misc.txt" /> 44 <Text Include="Media\strings_PotionsAndEnchantments.txt" /> 45 <Text Include="Media\strings_Tips.txt" /> 46 <Text Include="Media\strings_Tooltips.txt" /> 47 <Text Include="Media\strings_Tutorial.txt" /> 48 </ItemGroup> 49 <ItemGroup> 50 <ClInclude Include="..\Durango\strings.h" /> 51 <ClInclude Include="..\Orbis\strings.h" /> 52 <ClInclude Include="..\PS3\strings.h" /> 53 <ClInclude Include="..\Windows64\strings.h" /> 54 </ItemGroup> 55 <PropertyGroup Label="Globals"> 56 <ProjectGuid>{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}</ProjectGuid> 57 <Keyword>MakeFileProj</Keyword> 58 <SccProjectName>SAK</SccProjectName> 59 <SccAuxPath>SAK</SccAuxPath> 60 <SccLocalPath>SAK</SccLocalPath> 61 <SccProvider>SAK</SccProvider> 62 </PropertyGroup> 63 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> 64 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> 65 <ConfigurationType>Makefile</ConfigurationType> 66 <UseDebugLibraries>true</UseDebugLibraries> 67 <PlatformToolset>v110</PlatformToolset> 68 </PropertyGroup> 69 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> 70 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<NMakePreprocessorDefinitions>WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions> 86 <NMakeBuildCommandLine>echo Creating languages.loc 87copy .\Media\strings.resx .\Media\en-EN.lang 88copy .\Media\fr-FR\strings.resx .\Media\fr-FR\fr-FR.lang 89copy .\Media\ja-JP\strings.resx .\Media\ja-JP\ja-JP.lang 90..\..\..\Tools\NewLocalisationPacker.exe --static .\Media .\Media\languages.loc 91 92echo Making archive 93..\..\..\Tools\ArchiveFilePacker.exe -cd $(ProjectDir)\Media media.arc media.txt 94 95echo Copying Durango strings.h 96copy .\Media\strings.h ..\Durango\strings.h 97 98echo Copying PS3 strings.h 99copy .\Media\strings.h ..\PS3\strings.h 100 101echo Copying PS4 strings.h 102copy .\Media\strings.h ..\Orbis\strings.h 103 104echo Copying Win strings.h 105copy .\Media\strings.h ..\Windows64\strings.h</NMakeBuildCommandLine> 106 </PropertyGroup> 107 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> 108 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