the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "WaterLilyTile.h"
3#include "net.minecraft.world.level.h"
4#include "net.minecraft.world.entity.item.h"
5#include "..\Minecraft.Client\Minecraft.h"
6#include "AABB.h"
7
8WaterlilyTile::WaterlilyTile(int id) : Bush(id)
9{
10 this->updateDefaultShape();
11}
12
13// 4J Added override
14void WaterlilyTile::updateDefaultShape()
15{
16 float ss = 0.5f;
17 float hh = 0.25f / 16.0f;
18 setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, hh, 0.5f + ss);
19}
20
21int WaterlilyTile::getRenderShape()
22{
23 return Tile::SHAPE_LILYPAD;
24}
25
26void WaterlilyTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
27{
28 if (source == NULL || !source->instanceof(eTYPE_BOAT))
29 {
30 Bush::addAABBs(level, x, y, z, box, boxes, source);
31 }
32}
33
34AABB *WaterlilyTile::getAABB(Level *level, int x, int y, int z)
35{
36 ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
37 // 4J Stu - Added this so that the TLS shape is correct for this tile
38 if(tls->tileId != this->id) updateDefaultShape();
39 return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1);
40}
41
42int WaterlilyTile::getColor() const
43{
44 return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Tile_WaterLily); //0x208030
45}
46
47int WaterlilyTile::getColor(int auxData)
48{
49 return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Tile_WaterLily); //0x208030
50}
51
52int WaterlilyTile::getColor(LevelSource *level, int x, int y, int z)
53{
54 return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Tile_WaterLily); //0x208030
55}
56
57int WaterlilyTile::getColor(LevelSource *level, int x, int y, int z, int data) //0x208030
58{
59 return getColor(level, x, y, z);
60}
61
62bool WaterlilyTile::mayPlaceOn(int tile)
63{
64 return tile == Tile::calmWater_Id;
65}
66
67bool WaterlilyTile::canSurvive(Level *level, int x, int y, int z)
68{
69 if (y < 0 || y >= Level::maxBuildHeight) return false;
70 return level->getMaterial(x, y - 1, z) == Material::water && level->getData(x, y - 1, z) == 0;
71}
72
73bool WaterlilyTile::growTree(Level *level, int x, int y, int z, Random *random)
74{
75 return false;
76}