the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.newbiome.layer.h"
3#include "System.h"
4
5VoronoiZoom::VoronoiZoom(__int64 seedMixup, shared_ptr<Layer>parent) : Layer(seedMixup)
6{
7 this->parent = parent;
8}
9
10intArray VoronoiZoom::getArea(int xo, int yo, int w, int h)
11{
12 xo -= 2;
13 yo -= 2;
14 int bits = 2;
15 int ss = 1 << bits;
16 int px = xo >> bits;
17 int py = yo >> bits;
18 int pw = (w >> bits) + 3;
19 int ph = (h >> bits) + 3;
20 intArray p = parent->getArea(px, py, pw, ph);
21
22 int ww = pw << bits;
23 int hh = ph << bits;
24 intArray tmp = IntCache::allocate(ww * hh);
25 for (int y = 0; y < ph - 1; y++)
26 {
27 int ul = p[(0 + 0) + (y + 0) * pw];
28 int dl = p[(0 + 0) + (y + 1) * pw];
29 for (int x = 0; x < pw - 1; x++)
30 {
31 double s = ss * 0.9;
32 initRandom((x + px) << bits, (y + py) << bits);
33 double x0 = (nextRandom(1024) / 1024.0 - 0.5) * s;
34 double y0 = (nextRandom(1024) / 1024.0 - 0.5) * s;
35 initRandom((x + px + 1) << bits, (y + py) << bits);
36 double x1 = (nextRandom(1024) / 1024.0 - 0.5) * s + ss;
37 double y1 = (nextRandom(1024) / 1024.0 - 0.5) * s;
38 initRandom((x + px) << bits, (y + py + 1) << bits);
39 double x2 = (nextRandom(1024) / 1024.0 - 0.5) * s;
40 double y2 = (nextRandom(1024) / 1024.0 - 0.5) * s + ss;
41 initRandom((x + px + 1) << bits, (y + py + 1) << bits);
42 double x3 = (nextRandom(1024) / 1024.0 - 0.5) * s + ss;
43 double y3 = (nextRandom(1024) / 1024.0 - 0.5) * s + ss;
44
45 int ur = p[(x + 1) + (y + 0) * pw];
46 int dr = p[(x + 1) + (y + 1) * pw];
47
48 for (int yy = 0; yy < ss; yy++)
49 {
50 int pp = ((y << bits) + yy) * ww + ((x << bits));
51 for (int xx = 0; xx < ss; xx++)
52 {
53 double d0 = ((yy - y0) * (yy - y0) + (xx - x0) * (xx - x0));
54 double d1 = ((yy - y1) * (yy - y1) + (xx - x1) * (xx - x1));
55 double d2 = ((yy - y2) * (yy - y2) + (xx - x2) * (xx - x2));
56 double d3 = ((yy - y3) * (yy - y3) + (xx - x3) * (xx - x3));
57
58 if (d0 < d1 && d0 < d2 && d0 < d3)
59 {
60 tmp[pp++] = ul;
61 }
62 else if (d1 < d0 && d1 < d2 && d1 < d3)
63 {
64 tmp[pp++] = ur;
65 }
66 else if (d2 < d0 && d2 < d1 && d2 < d3)
67 {
68 tmp[pp++] = dl;
69 }
70 else
71 {
72 tmp[pp++] = dr;
73 }
74 }
75 }
76
77 ul = ur;
78 dl = dr;
79 }
80 }
81 intArray result = IntCache::allocate(w * h);
82 for (int y = 0; y < h; y++)
83 {
84 System::arraycopy(tmp, (y + (yo & (ss - 1))) * (pw << bits) + (xo & (ss - 1)), &result, y * w, w);
85 }
86 return result;
87}
88
89int VoronoiZoom::random(int a, int b)
90{
91 return nextRandom(2) == 0 ? a : b;
92}
93
94int VoronoiZoom::random(int a, int b, int c, int d)
95{
96 if (b == c && c == d) return b;
97 if (a == b && a == c) return a;
98 if (a == b && a == d) return a;
99 if (a == c && a == d) return a;
100
101 if (a == b && c != d) return a;
102 if (a == c && b != d) return a;
103 if (a == d && b != c) return a;
104
105 if (b == a && c != d) return b;
106 if (b == c && a != d) return b;
107 if (b == d && a != c) return b;
108
109 if (c == a && b != d) return c;
110 if (c == b && a != d) return c;
111 if (c == d && a != b) return c;
112
113 if (d == a && b != c) return c;
114 if (d == b && a != c) return c;
115 if (d == c && a != b) return c;
116
117 int s = nextRandom(4);
118 if (s == 0) return a;
119 if (s == 1) return b;
120 if (s == 2) return c;
121 return d;
122}