the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3
4#include "Packet.h"
5
6class UpdateGameRuleProgressPacket : public Packet, public enable_shared_from_this<UpdateGameRuleProgressPacket>
7{
8public:
9 ConsoleGameRules::EGameRuleType m_definitionType;
10 wstring m_messageId;
11 int m_icon, m_auxValue;
12 int m_dataTag;
13 byteArray m_data;
14
15 UpdateGameRuleProgressPacket();
16 UpdateGameRuleProgressPacket(ConsoleGameRules::EGameRuleType definitionType, const wstring &messageId, int icon, int auxValue, int dataTag, void *data, int dataLength);
17
18 virtual void read(DataInputStream *dis);
19 virtual void write(DataOutputStream *dos);
20 virtual void handle(PacketListener *listener);
21 virtual int getEstimatedSize();
22
23public:
24 static shared_ptr<Packet> create() { return shared_ptr<Packet>(new UpdateGameRuleProgressPacket()); }
25 virtual int getId() { return 158; }
26};