the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "Packet.h" 5 6class UpdateGameRuleProgressPacket : public Packet, public enable_shared_from_this<UpdateGameRuleProgressPacket> 7{ 8public: 9 ConsoleGameRules::EGameRuleType m_definitionType; 10 wstring m_messageId; 11 int m_icon, m_auxValue; 12 int m_dataTag; 13 byteArray m_data; 14 15 UpdateGameRuleProgressPacket(); 16 UpdateGameRuleProgressPacket(ConsoleGameRules::EGameRuleType definitionType, const wstring &messageId, int icon, int auxValue, int dataTag, void *data, int dataLength); 17 18 virtual void read(DataInputStream *dis); 19 virtual void write(DataOutputStream *dos); 20 virtual void handle(PacketListener *listener); 21 virtual int getEstimatedSize(); 22 23public: 24 static shared_ptr<Packet> create() { return shared_ptr<Packet>(new UpdateGameRuleProgressPacket()); } 25 virtual int getId() { return 158; } 26};