the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "InputOutputStream.h"
3#include "PacketListener.h"
4#include "UpdateGameRuleProgressPacket.h"
5
6
7
8UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket()
9{
10 m_messageId = L"";
11 m_icon = -1;
12 m_auxValue = 0;
13 m_definitionType = ConsoleGameRules::eGameRuleType_LevelRules;
14 m_dataTag = 0;
15}
16
17UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket(ConsoleGameRules::EGameRuleType definitionType, const wstring &messageId, int icon, int auxValue, int dataTag, void *data, int dataLength)
18{
19 m_definitionType = definitionType;
20 m_messageId = messageId;
21 m_icon = icon;
22 m_auxValue = auxValue;
23 m_dataTag = dataTag;
24
25 if(dataLength > 0)
26 {
27 m_data = byteArray(dataLength);
28 memcpy(m_data.data,data,dataLength);
29 }
30 else
31 {
32 m_data = byteArray();
33 }
34}
35
36void UpdateGameRuleProgressPacket::read(DataInputStream *dis) //throws IOException
37{
38 m_definitionType = (ConsoleGameRules::EGameRuleType)dis->readInt();
39 m_messageId = readUtf(dis,64);
40 m_icon = dis->readInt();
41 m_auxValue = dis->readByte();
42 m_dataTag = dis->readInt();
43 int dataLength = dis->readInt();
44
45 if(dataLength > 0)
46 {
47 m_data = byteArray(dataLength);
48 dis->readFully(m_data);
49 }
50 else
51 {
52 m_data = byteArray();
53 }
54}
55
56void UpdateGameRuleProgressPacket::write(DataOutputStream *dos) //throws IOException
57{
58 dos->writeInt(m_definitionType);
59 writeUtf(m_messageId,dos);
60 dos->writeInt(m_icon);
61 dos->writeByte(m_auxValue);
62 dos->writeInt(m_dataTag);
63 dos->writeInt(m_data.length);
64 dos->write(m_data);
65}
66
67void UpdateGameRuleProgressPacket::handle(PacketListener *listener)
68{
69 listener->handleUpdateGameRuleProgressPacket(shared_from_this());
70}
71
72int UpdateGameRuleProgressPacket::getEstimatedSize()
73{
74 return (int)m_messageId.length() + 4 + m_data.length;
75}