the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.entity.npc.h"
3#include "net.minecraft.world.entity.ai.control.h"
4#include "net.minecraft.world.entity.ai.navigation.h"
5#include "net.minecraft.world.inventory.h"
6#include "TradeWithPlayerGoal.h"
7
8TradeWithPlayerGoal::TradeWithPlayerGoal(Villager *mob)
9{
10 this->mob = mob;
11 setRequiredControlFlags(Control::JumpControlFlag | Control::MoveControlFlag);
12}
13
14bool TradeWithPlayerGoal::canUse()
15{
16 if (!mob->isAlive()) return false;
17 if (mob->isInWater()) return false;
18 if (!mob->onGround) return false;
19 if (mob->hurtMarked) return false;
20
21 shared_ptr<Player> trader = mob->getTradingPlayer();
22 if (trader == NULL)
23 {
24 // no interaction
25 return false;
26 }
27
28 if (mob->distanceToSqr(trader) > (4 * 4))
29 {
30 // too far away
31 return false;
32 }
33
34 if (!(trader->containerMenu == trader->inventoryMenu))
35 {
36 // closed container
37 return false;
38 }
39
40 return true;
41}
42
43void TradeWithPlayerGoal::start()
44{
45 mob->getNavigation()->stop();
46}
47
48void TradeWithPlayerGoal::stop()
49{
50 mob->setTradingPlayer(nullptr);
51}