the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.phys.h" 3#include "net.minecraft.world.level.h" 4#include "net.minecraft.world.level.tile.h" 5#include "TorchTile.h" 6 7TorchTile::TorchTile(int id) : Tile(id, Material::decoration,isSolidRender()) 8{ 9 this->setTicking(true); 10} 11 12AABB *TorchTile::getAABB(Level *level, int x, int y, int z) 13{ 14 return NULL; 15} 16 17AABB *TorchTile::getTileAABB(Level *level, int x, int y, int z) 18{ 19 updateShape(level, x, y, z); 20 return Tile::getTileAABB(level, x, y, z); 21} 22 23void TorchTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param 24{ 25 setShape(level->getData(x, y, z)); 26} 27 28void TorchTile::setShape(int data) 29{ 30 int dir = data & 7; 31 32 float r = 0.15f; 33 if (dir == 1) 34 { 35 setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r); 36 } 37 else if (dir == 2) 38 { 39 setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r); 40 } 41 else if (dir == 3) 42 { 43 setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2); 44 } 45 else if (dir == 4) 46 { 47 setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1); 48 } 49 else 50 { 51 r = 0.1f; 52 setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r); 53 } 54} 55 56bool TorchTile::isSolidRender(bool isServerLevel) 57{ 58 return false; 59} 60 61bool TorchTile::isCubeShaped() 62{ 63 return false; 64} 65 66int TorchTile::getRenderShape() 67{ 68 return Tile::SHAPE_TORCH; 69} 70 71bool TorchTile::isConnection(Level *level, int x, int y, int z) 72{ 73 if (level->isTopSolidBlocking(x, y, z)) 74 { 75 return true; 76 } 77 int tile = level->getTile(x, y, z); 78 if (tile == Tile::fence_Id || tile == Tile::netherFence_Id 79 || tile == Tile::glass_Id || tile == Tile::cobbleWall_Id) 80 { 81 return true; 82 } 83 return false; 84} 85 86bool TorchTile::mayPlace(Level *level, int x, int y, int z) 87{ 88 if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) 89 { 90 return true; 91 } 92 else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) 93 { 94 return true; 95 } 96 else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) 97 { 98 return true; 99 } 100 else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) 101 { 102 return true; 103 } 104 else if (isConnection(level, x, y - 1, z)) 105 { 106 return true; 107 } 108 return false; 109} 110 111int TorchTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) 112{ 113 int dir = itemValue; 114 115 if (face == 1 && isConnection(level, x, y - 1, z)) dir = 5; 116 if (face == 2 && level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) dir = 4; 117 if (face == 3 && level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) dir = 3; 118 if (face == 4 && level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) dir = 2; 119 if (face == 5 && level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) dir = 1; 120 121 return dir; 122} 123 124void TorchTile::tick(Level *level, int x, int y, int z, Random *random) 125{ 126 Tile::tick(level, x, y, z, random); 127 if (level->getData(x, y, z) == 0) onPlace(level, x, y, z); 128} 129 130void TorchTile::onPlace(Level *level, int x, int y, int z) 131{ 132 if(level->getData(x,y,z) == 0) 133 { 134 if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) 135 { 136 level->setData(x, y, z, 1, Tile::UPDATE_CLIENTS); 137 } 138 else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) 139 { 140 level->setData(x, y, z, 2, Tile::UPDATE_CLIENTS); 141 } 142 else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) 143 { 144 level->setData(x, y, z, 3, Tile::UPDATE_CLIENTS); 145 } 146 else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) 147 { 148 level->setData(x, y, z, 4, Tile::UPDATE_CLIENTS); 149 } 150 else if (isConnection(level, x, y - 1, z)) 151 { 152 level->setData(x, y, z, 5, Tile::UPDATE_CLIENTS); 153 } 154 } 155 checkCanSurvive(level, x, y, z); 156} 157 158void TorchTile::neighborChanged(Level *level, int x, int y, int z, int type) 159{ 160 checkDoPop(level, x, y, z, type); 161} 162 163bool TorchTile::checkDoPop(Level *level, int x, int y, int z, int type) 164{ 165 if (checkCanSurvive(level, x, y, z)) 166 { 167 int dir = level->getData(x, y, z); 168 bool replace = false; 169 170 if (!level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true) && dir == 1) replace = true; 171 if (!level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true) && dir == 2) replace = true; 172 if (!level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true) && dir == 3) replace = true; 173 if (!level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true) && dir == 4) replace = true; 174 if (!isConnection(level, x, y - 1, z) && dir == 5) replace = true; 175 176 if (replace) 177 { 178 spawnResources(level, x, y, z, level->getData(x, y, z), 0); 179 level->removeTile(x, y, z); 180 return true; 181 } 182 } 183 else 184 { 185 return true; 186 } 187 return false; 188} 189 190bool TorchTile::checkCanSurvive(Level *level, int x, int y, int z) 191{ 192 if (!mayPlace(level, x, y, z)) 193 { 194 if (level->getTile(x, y, z) == id) 195 { 196 this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); 197 level->removeTile(x, y, z); 198 } 199 return false; 200 } 201 return true; 202} 203 204HitResult *TorchTile::clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b) 205{ 206 setShape(level->getData(x, y, z)); 207 208 return Tile::clip(level, x, y, z, a, b); 209} 210 211void TorchTile::animateTick(Level *level, int xt, int yt, int zt, Random *random) 212{ 213 int dir = level->getData(xt, yt, zt); 214 double x = xt + 0.5f; 215 double y = yt + 0.7f; 216 double z = zt + 0.5f; 217 double h = 0.22f; 218 double r = 0.27f; 219 if (dir == 1) 220 { 221 level->addParticle(eParticleType_smoke, x - r, y + h, z, 0, 0, 0); 222 level->addParticle(eParticleType_flame, x - r, y + h, z, 0, 0, 0); 223 } 224 else if (dir == 2) 225 { 226 level->addParticle(eParticleType_smoke, x + r, y + h, z, 0, 0, 0); 227 level->addParticle(eParticleType_flame, x + r, y + h, z, 0, 0, 0); 228 } 229 else if (dir == 3) 230 { 231 level->addParticle(eParticleType_smoke, x, y + h, z - r, 0, 0, 0); 232 level->addParticle(eParticleType_flame, x, y + h, z - r, 0, 0, 0); 233 } 234 else if (dir == 4) 235 { 236 level->addParticle(eParticleType_smoke, x, y + h, z + r, 0, 0, 0); 237 level->addParticle(eParticleType_flame, x, y + h, z + r, 0, 0, 0); 238 } 239 else 240 { 241 level->addParticle(eParticleType_smoke, x, y, z, 0, 0, 0); 242 level->addParticle(eParticleType_flame, x, y, z, 0, 0, 0); 243 } 244} 245 246bool TorchTile::shouldTileTick(Level *level, int x,int y,int z) 247{ 248 return level->getData(x, y, z) == 0; 249}