the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.entity.player.h"
3#include "net.minecraft.world.item.h"
4#include "net.minecraft.world.level.h"
5#include "net.minecraft.world.level.tile.h"
6#include "net.minecraft.h"
7#include "TilePlanterItem.h"
8#include "GenericStats.h"
9// 4J-PB - for the debug option of not removing items
10#include <xuiresource.h>
11#include <xuiapp.h>
12
13TilePlanterItem::TilePlanterItem(int id, Tile *tile) : Item(id)
14{
15 this->tileId = tile->id;
16}
17
18bool TilePlanterItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
19{
20 // 4J-PB - Adding a test only version to allow tooltips to be displayed
21 int currentTile = level->getTile(x, y, z);
22 if (currentTile == Tile::topSnow_Id && (level->getData(x, y, z) & TopSnowTile::HEIGHT_MASK) < 1)
23 {
24 face = Facing::UP;
25 }
26 else if (currentTile == Tile::vine_Id || currentTile == Tile::tallgrass_Id || currentTile == Tile::deadBush_Id)
27 {
28 }
29 else
30 {
31 if (face == 0) y--;
32 if (face == 1) y++;
33 if (face == 2) z--;
34 if (face == 3) z++;
35 if (face == 4) x--;
36 if (face == 5) x++;
37 }
38
39 if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
40 if (instance->count == 0) return false;
41
42 if (level->mayPlace(tileId, x, y, z, false, face, nullptr, instance))
43 {
44 if(!bTestUseOnOnly)
45 {
46 Tile *tile = Tile::tiles[tileId];
47 int dataValue = tile->getPlacedOnFaceDataValue(level, x, y, z, face, clickX, clickY, clickZ, 0);
48 if (level->setTileAndData(x, y, z, tileId, dataValue, Tile::UPDATE_ALL))
49 {
50 // 4J-JEV: Hook for durango 'BlockPlaced' event.
51 player->awardStat(GenericStats::blocksPlaced(tileId),GenericStats::param_blocksPlaced(tileId,instance->getAuxValue(),1));
52
53 // 4J Original comment
54 // ok this may look stupid, but neighbor updates can cause the
55 // placed block to become something else before these methods
56 // are called
57 if (level->getTile(x, y, z) == tileId)
58 {
59 Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player, instance);
60 Tile::tiles[tileId]->finalizePlacement(level, x, y, z, dataValue);
61 }
62 level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getPlaceSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f);
63 // 4J-PB - If we have the debug option on, don't reduce the number of this item
64#ifndef _FINAL_BUILD
65 if(!(app.DebugSettingsOn() && app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_CraftAnything)))
66#endif
67 {
68 instance->count--;
69 }
70
71 }
72 }
73 }
74 else
75 {
76 // Can't place, so return false
77 if(bTestUseOnOnly) return false;
78 }
79 return true;
80}