the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3
4#include "Packet.h"
5
6class CompoundTag;
7
8class TileEntityDataPacket : public Packet, public enable_shared_from_this<TileEntityDataPacket>
9{
10public:
11 static const int TYPE_MOB_SPAWNER = 1;
12 static const int TYPE_ADV_COMMAND = 2;
13 static const int TYPE_BEACON = 3;
14 static const int TYPE_SKULL = 4;
15
16 int x, y, z;
17 int type;
18 CompoundTag *tag;
19
20private:
21 void _init();
22
23public:
24 TileEntityDataPacket();
25 ~TileEntityDataPacket();
26 TileEntityDataPacket(int x, int y, int z, int type, CompoundTag *tag);
27
28 virtual void read(DataInputStream *dis);
29 virtual void write(DataOutputStream *dos);
30 virtual void handle(PacketListener *listener);
31 virtual int getEstimatedSize();
32
33public:
34 static shared_ptr<Packet> create() { return shared_ptr<Packet>(new TileEntityDataPacket()); }
35 virtual int getId() { return 132; }
36};