the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "Packet.h" 5 6class TextureChangePacket : public Packet, public enable_shared_from_this<TextureChangePacket> 7{ 8public: 9 enum ETextureChangeType 10 { 11 e_TextureChange_Skin = 0, 12 e_TextureChange_Cape, 13 }; 14 15 int id; 16 ETextureChangeType action; 17 wstring path; 18 19 TextureChangePacket(); 20 TextureChangePacket(shared_ptr<Entity> e, ETextureChangeType action, const wstring &path); 21 22 virtual void read(DataInputStream *dis); 23 virtual void write(DataOutputStream *dos); 24 virtual void handle(PacketListener *listener); 25 virtual int getEstimatedSize(); 26 27public: 28 static shared_ptr<Packet> create() { return shared_ptr<Packet>(new TextureChangePacket()); } 29 virtual int getId() { return 157; } 30};