the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.entity.ai.control.h"
3#include "net.minecraft.world.entity.ai.navigation.h"
4#include "net.minecraft.world.entity.player.h"
5#include "net.minecraft.world.entity.h"
6#include "net.minecraft.world.level.h"
7#include "TemptGoal.h"
8
9TemptGoal::TemptGoal(PathfinderMob *mob, double speedModifier, int itemId, bool canScare)
10{
11 px = py = pz = pRotX = pRotY = 0.0;
12 player = weak_ptr<Player>();
13 calmDown = 0;
14 _isRunning = false;
15 oldAvoidWater = false;
16
17 this->mob = mob;
18 this->speedModifier = speedModifier;
19 this->itemId = itemId;
20 this->canScare = canScare;
21 setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
22}
23
24bool TemptGoal::canUse()
25{
26 if (calmDown > 0)
27 {
28 --calmDown;
29 return false;
30 }
31 player = weak_ptr<Player>(mob->level->getNearestPlayer(mob->shared_from_this(), 10));
32 if (player.lock() == NULL) return false;
33 mob->setDespawnProtected(); // If we've got a nearby player, then consider this mob as something we'd miss if it despawned
34 shared_ptr<ItemInstance> item = player.lock()->getSelectedItem();
35 if (item == NULL) return false;
36 if (item->id != itemId) return false;
37 return true;
38}
39
40bool TemptGoal::canContinueToUse()
41{
42 if (canScare)
43 {
44 if(player.lock() == NULL) return false;
45 if (mob->distanceToSqr(player.lock()) < 6 * 6)
46 {
47 if (player.lock()->distanceToSqr(px, py, pz) > 0.1 * 0.1) return false;
48 if (abs(player.lock()->xRot - pRotX) > 5 || abs(player.lock()->yRot - pRotY) > 5) return false;
49 }
50 else
51 {
52 px = player.lock()->x;
53 py = player.lock()->y;
54 pz = player.lock()->z;
55 }
56 pRotX = player.lock()->xRot;
57 pRotY = player.lock()->yRot;
58 }
59 return canUse();
60}
61
62void TemptGoal::start()
63{
64 px = player.lock()->x;
65 py = player.lock()->y;
66 pz = player.lock()->z;
67 _isRunning = true;
68 oldAvoidWater = mob->getNavigation()->getAvoidWater();
69 mob->getNavigation()->setAvoidWater(false);
70}
71
72void TemptGoal::stop()
73{
74 player = weak_ptr<Player>();
75 mob->getNavigation()->stop();
76 calmDown = 100;
77 _isRunning = false;
78 mob->getNavigation()->setAvoidWater(oldAvoidWater);
79}
80
81void TemptGoal::tick()
82{
83 mob->getLookControl()->setLookAt(player.lock(), 30, mob->getMaxHeadXRot());
84 if (mob->distanceToSqr(player.lock()) < 2.5 * 2.5) mob->getNavigation()->stop();
85 else mob->getNavigation()->moveTo(player.lock(), speedModifier);
86}
87
88bool TemptGoal::isRunning()
89{
90 return _isRunning;
91}