the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.h"
3#include "net.minecraft.world.level.biome.h"
4#include "SwampTreeFeature.h"
5
6SwampBiome::SwampBiome(int id) : Biome(id)
7{
8 decorator->treeCount = 2;
9 decorator->flowerCount = -999;
10 decorator->deadBushCount = 1;
11 decorator->mushroomCount = 8;
12 decorator->reedsCount = 10;
13 decorator->clayCount = 1;
14 decorator->waterlilyCount = 4;
15
16 // waterColor = 0xe0ffae;
17
18 enemies.push_back(new MobSpawnerData(eTYPE_SLIME, 1, 1, 1));
19}
20
21
22Feature *SwampBiome::getTreeFeature(Random *random)
23{
24 return new SwampTreeFeature(); // 4J used to return member swampTree, now returning newly created object so that caller can be consistently resposible for cleanup
25}
26
27// 4J Stu - Not using these any more
28//int SwampBiome::getGrassColor()
29//{
30// double temp = getTemperature();
31// double rain = getDownfall();
32//
33// return ((GrassColor::get(temp, rain) & 0xfefefe) + 0x4e0e4e) / 2;
34//}
35//
36//int SwampBiome::getFolageColor()
37//{
38// double temp = getTemperature();
39// double rain = getDownfall();
40//
41// return ((FoliageColor::get(temp, rain) & 0xfefefe) + 0x4e0e4e) / 2;
42//}