the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.h"
3#include "net.minecraft.world.item.h"
4#include "StainedGlassPaneBlock.h"
5
6Icon *StainedGlassPaneBlock::ICONS[StainedGlassPaneBlock::ICONS_COUNT];
7Icon *StainedGlassPaneBlock::EDGE_ICONS[StainedGlassPaneBlock::ICONS_COUNT];
8
9StainedGlassPaneBlock::StainedGlassPaneBlock(int id) : ThinFenceTile(id, L"glass", L"glass_pane_top", Material::glass, false)
10{
11}
12
13Icon *StainedGlassPaneBlock::getIconTexture(int face, int data)
14{
15 return ICONS[data % ICONS_COUNT];
16}
17
18Icon *StainedGlassPaneBlock::getEdgeTexture(int data)
19{
20 return EDGE_ICONS[~data & 0xF];
21}
22
23Icon *StainedGlassPaneBlock::getTexture(int face, int data)
24{
25 return getIconTexture(face, ~data & 0xf);
26}
27
28int StainedGlassPaneBlock::getSpawnResourcesAuxValue(int data)
29{
30 return data;
31}
32
33int StainedGlassPaneBlock::getItemAuxValueForBlockData(int data)
34{
35 return (data & 0xf);
36}
37
38
39int StainedGlassPaneBlock::getRenderLayer()
40{
41 return 1;
42}
43
44void StainedGlassPaneBlock::registerIcons(IconRegister *iconRegister)
45{
46 ThinFenceTile::registerIcons(iconRegister);
47 for (int i = 0; i < ICONS_COUNT; i++)
48 {
49 ICONS[i] = iconRegister->registerIcon(getIconName() + L"_" + DyePowderItem::COLOR_TEXTURES[getItemAuxValueForBlockData(i)]);
50 EDGE_ICONS[i] = iconRegister->registerIcon(getIconName() + L"_pane_top_" + DyePowderItem::COLOR_TEXTURES[getItemAuxValueForBlockData(i)]);
51 }
52}