the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.level.h" 3 4#include "SpringTile.h" 5 6 7SpringTile::SpringTile(int id, int liquidTileId) : Tile(id, Material::water) 8{ 9 this->liquidTileId = liquidTileId; 10 this->setTicking(true); 11} 12 13void SpringTile::onPlace(Level *level, int x, int y, int z) 14{ 15 Tile::onPlace(level, x, y, z); 16 if (level->isEmptyTile(x-1, y, z)) level->setTile(x-1, y, z, liquidTileId); 17 if (level->isEmptyTile(x+1, y, z)) level->setTile(x+1, y, z, liquidTileId); 18 if (level->isEmptyTile(x, y, z-1)) level->setTile(x, y, z-1, liquidTileId); 19 if (level->isEmptyTile(x, y, z+1)) level->setTile(x, y, z+1, liquidTileId); 20} 21 22void SpringTile::tick(Level *level, int x, int y, int z, Random *random) 23{ 24 Tile::tick(level, x, y, z, random); 25 if (level->isEmptyTile(x-1, y, z)) level->setTile(x-1, y, z, liquidTileId); 26 if (level->isEmptyTile(x+1, y, z)) level->setTile(x+1, y, z, liquidTileId); 27 if (level->isEmptyTile(x, y, z-1)) level->setTile(x, y, z-1, liquidTileId); 28 if (level->isEmptyTile(x, y, z+1)) level->setTile(x, y, z+1, liquidTileId); 29}