the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.level.h" 3#include "net.minecraft.world.level.tile.h" 4#include "SpringFeature.h" 5 6SpringFeature::SpringFeature(int tile) 7{ 8 this->tile = tile; 9} 10 11bool SpringFeature::place(Level *level, Random *random, int x, int y, int z) 12{ 13 // 4J Stu Added to stop spring features generating areas previously place by game rule generation 14 if(app.getLevelGenerationOptions() != NULL) 15 { 16 LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); 17 bool intersects = levelGenOptions->checkIntersects(x, y, z, x, y, z); 18 if(intersects) 19 { 20 //app.DebugPrintf("Skipping spring feature generation as it overlaps a game rule structure\n"); 21 return false; 22 } 23 } 24 25 if (level->getTile(x, y + 1, z) != Tile::stone_Id) return false; 26 if (level->getTile(x, y - 1, z) != Tile::stone_Id) return false; 27 28 if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::stone_Id) return false; 29 30 int rockCount = 0; 31 if (level->getTile(x - 1, y, z) == Tile::stone_Id) rockCount++; 32 if (level->getTile(x + 1, y, z) == Tile::stone_Id) rockCount++; 33 if (level->getTile(x, y, z - 1) == Tile::stone_Id) rockCount++; 34 if (level->getTile(x, y, z + 1) == Tile::stone_Id) rockCount++; 35 36 int holeCount = 0; 37 if (level->isEmptyTile(x - 1, y, z)) holeCount++; 38 if (level->isEmptyTile(x + 1, y, z)) holeCount++; 39 if (level->isEmptyTile(x, y, z - 1)) holeCount++; 40 if (level->isEmptyTile(x, y, z + 1)) holeCount++; 41 42 if (rockCount == 3 && holeCount == 1) 43 { 44 level->setTileAndData(x, y, z, tile, 0, Tile::UPDATE_CLIENTS); 45 level->setInstaTick(true); 46 Tile::tiles[tile]->tick(level, x, y, z, random); 47 level->setInstaTick(false); 48 } 49 50 return true; 51}