the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.h"
3#include "net.minecraft.world.entity.ai.attributes.h"
4#include "net.minecraft.world.entity.ai.goal.h"
5#include "net.minecraft.world.entity.ai.goal.target.h"
6#include "net.minecraft.world.entity.ai.navigation.h"
7#include "net.minecraft.world.entity.monster.h"
8#include "net.minecraft.world.entity.projectile.h"
9#include "net.minecraft.world.phys.h"
10#include "net.minecraft.world.level.tile.h"
11#include "net.minecraft.world.damagesource.h"
12#include "net.minecraft.world.level.biome.h"
13#include "net.minecraft.world.item.h"
14#include "SharedConstants.h"
15#include "..\Minecraft.Client\Textures.h"
16#include "SnowMan.h"
17#include "SoundTypes.h"
18
19
20
21SnowMan::SnowMan(Level *level) : Golem(level)
22{
23 // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
24 // the derived version of the function is called
25 this->defineSynchedData();
26 registerAttributes();
27 setHealth(getMaxHealth());
28
29 this->setSize(0.4f, 1.8f);
30
31 getNavigation()->setAvoidWater(true);
32 goalSelector.addGoal(1, new RangedAttackGoal(this, this, 1.25, SharedConstants::TICKS_PER_SECOND * 1, 10));
33 goalSelector.addGoal(2, new RandomStrollGoal(this, 1.0));
34 goalSelector.addGoal(3, new LookAtPlayerGoal(this, typeid(Player), 6));
35 goalSelector.addGoal(4, new RandomLookAroundGoal(this));
36
37 targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Mob), 0, true, false, Enemy::ENEMY_SELECTOR));
38}
39
40bool SnowMan::useNewAi()
41{
42 return true;
43}
44
45void SnowMan::registerAttributes()
46{
47 Golem::registerAttributes();
48
49 getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(4);
50 getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.2f);
51}
52
53void SnowMan::aiStep()
54{
55 Golem::aiStep();
56
57 if (isInWaterOrRain()) hurt(DamageSource::drown, 1);
58
59 {
60 int xx = Mth::floor(x);
61 int zz = Mth::floor(z);
62 if (level->getBiome(xx, zz)->getTemperature() > 1)
63 {
64 hurt(DamageSource::onFire, 1);
65 }
66 }
67
68 for (int i = 0; i < 4; i++)
69 {
70 int xx = Mth::floor(x + (i % 2 * 2 - 1) * 0.25f);
71 int yy = Mth::floor(y);
72 int zz = Mth::floor(z + ((i / 2) % 2 * 2 - 1) * 0.25f);
73 if (level->getTile(xx, yy, zz) == 0)
74 {
75 if (level->getBiome(xx, zz)->getTemperature() < 0.8f)
76 {
77 if (Tile::topSnow->mayPlace(level, xx, yy, zz))
78 {
79 level->setTileAndUpdate(xx, yy, zz, Tile::topSnow_Id);
80 }
81 }
82 }
83 }
84}
85
86int SnowMan::getDeathLoot()
87{
88 return Item::snowBall_Id;
89}
90
91
92void SnowMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
93{
94 // drop some feathers
95 int count = random->nextInt(16);
96 for (int i = 0; i < count; i++) {
97 spawnAtLocation(Item::snowBall_Id, 1);
98 }
99}
100
101void SnowMan::performRangedAttack(shared_ptr<LivingEntity> target, float power)
102{
103 shared_ptr<Snowball> snowball = shared_ptr<Snowball>(new Snowball(level, dynamic_pointer_cast<LivingEntity>(shared_from_this())));
104 double xd = target->x - x;
105 double yd = (target->y + target->getHeadHeight() - 1.1f) - snowball->y;
106 double zd = target->z - z;
107 float yo = Mth::sqrt(xd * xd + zd * zd) * 0.2f;
108 snowball->shoot(xd, yd + yo, zd, 1.60f, 12);
109
110 playSound(eSoundType_RANDOM_BOW, 1.0f, 1 / (getRandom()->nextFloat() * 0.4f + 0.8f));
111 level->addEntity(snowball);
112}