the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.newbiome.layer.h"
3#include "System.h"
4
5SmoothZoomLayer::SmoothZoomLayer(__int64 seedMixup, shared_ptr<Layer>parent) : Layer(seedMixup)
6{
7 this->parent = parent;
8}
9
10intArray SmoothZoomLayer::getArea(int xo, int yo, int w, int h)
11{
12 int px = xo >> 1;
13 int py = yo >> 1;
14 int pw = (w >> 1) + 3;
15 int ph = (h >> 1) + 3;
16 intArray p = parent->getArea(px, py, pw, ph);
17
18 intArray tmp = IntCache::allocate((pw * 2) * (ph * 2));
19 int ww = (pw << 1);
20 for (int y = 0; y < ph - 1; y++)
21 {
22 int ry = y << 1;
23 int pp = ry * ww;
24 int ul = p[(0 + 0) + (y + 0) * pw];
25 int dl = p[(0 + 0) + (y + 1) * pw];
26 for (int x = 0; x < pw - 1; x++)
27 {
28 initRandom((x + px) << 1, (y + py) << 1);
29
30 int ur = p[(x + 1) + (y + 0) * pw];
31 int dr = p[(x + 1) + (y + 1) * pw];
32
33 tmp[pp] = ul;
34 tmp[pp++ + ww] = ul + (dl - ul) * (nextRandom(256)) / 256;
35 tmp[pp] = ul + (ur - ul) * (nextRandom(256)) / 256;
36
37 int a = ul + (ur - ul) * (nextRandom(256)) / 256;
38 int b = dl + (dr - dl) * (nextRandom(256)) / 256;
39 tmp[pp++ + ww] = a + (b - a) * (nextRandom(256)) / 256;
40
41 ul = ur;
42 dl = dr;
43 }
44 }
45 intArray result = IntCache::allocate(w * h);
46 for (int y = 0; y < h; y++)
47 {
48 System::arraycopy(tmp, (y + (yo & 1)) * (pw << 1) + (xo & 1), &result, y * w, w);
49 }
50 return result;
51}
52
53shared_ptr<Layer>SmoothZoomLayer::zoom(__int64 seed, shared_ptr<Layer>sup, int count)
54{
55 shared_ptr<Layer>result = sup;
56 for (int i = 0; i < count; i++)
57 {
58 result = shared_ptr<Layer>(new SmoothZoomLayer(seed + i, result));
59 }
60 return result;
61}