the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "SmoothStoneBrickTile.h"
3#include "net.minecraft.world.h"
4
5const wstring SmoothStoneBrickTile::TEXTURE_NAMES[] = {L"", L"mossy", L"cracked", L"carved"};
6
7const unsigned int SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[SMOOTH_STONE_BRICK_NAMES_LENGTH] = { IDS_TILE_STONE_BRICK_SMOOTH,
8 IDS_TILE_STONE_BRICK_SMOOTH_MOSSY,
9 IDS_TILE_STONE_BRICK_SMOOTH_CRACKED,
10 IDS_TILE_STONE_BRICK_SMOOTH_CHISELED
11 };
12
13SmoothStoneBrickTile::SmoothStoneBrickTile(int id) : Tile(id, Material::stone)
14{
15 icons = NULL;
16}
17
18Icon *SmoothStoneBrickTile::getTexture(int face, int data)
19{
20 if (data < 0 || data >= SMOOTH_STONE_BRICK_NAMES_LENGTH) data = 0;
21 return icons[data];
22}
23
24int SmoothStoneBrickTile::getSpawnResourcesAuxValue(int data)
25{
26 return data;
27}
28
29unsigned int SmoothStoneBrickTile::getDescriptionId(int iData /*= -1*/)
30{
31 if(iData < 0 ) iData = 0;
32 return SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[iData];
33}
34
35void SmoothStoneBrickTile::registerIcons(IconRegister *iconRegister)
36{
37 icons = new Icon*[SMOOTH_STONE_BRICK_NAMES_LENGTH];
38
39 for (int i = 0; i < SMOOTH_STONE_BRICK_NAMES_LENGTH; i++)
40 {
41 wstring name = getIconName();
42 if (!TEXTURE_NAMES[i].empty() ) name += L"_" + TEXTURE_NAMES[i];
43 icons[i] = iconRegister->registerIcon(name);
44 }
45}