the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "Fireball.h"
4
5class HitResult;
6
7class SmallFireball : public Fireball
8{
9public:
10 eINSTANCEOF GetType() { return eTYPE_SMALL_FIREBALL; }
11 static Entity *create(Level *level) { return new SmallFireball(level); }
12
13public:
14 SmallFireball(Level *level);
15 SmallFireball(Level *level, shared_ptr<LivingEntity> mob, double xa, double ya, double za);
16 SmallFireball(Level *level, double x, double y, double z, double xa, double ya, double za);
17
18protected:
19 virtual void onHit(HitResult *res);
20
21public:
22 virtual bool isPickable();
23 virtual bool hurt(DamageSource *source, float damage);
24};