the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "Mob.h" 5#include "Enemy.h" 6#include "ParticleTypes.h" 7 8class Slime : public Mob, public Enemy 9{ 10public: 11 eINSTANCEOF GetType() { return eTYPE_SLIME; } 12 static Entity *create(Level *level) { return new Slime(level); } 13 14private: 15 static const int ID_SIZE = 16; 16 17public: 18 float targetSquish; 19 float squish; 20 float oSquish; 21 22private: 23 int jumpDelay; 24 25 void _init(); 26 27public: 28 Slime(Level *level); 29 30protected: 31 virtual void defineSynchedData(); 32 33public: 34 using Mob::setSize; 35 36 virtual void setSize(int size); 37 virtual int getSize(); 38 virtual void addAdditonalSaveData(CompoundTag *tag); 39 virtual void readAdditionalSaveData(CompoundTag *tag); 40 41protected: 42 virtual ePARTICLE_TYPE getParticleName(); 43 virtual int getSquishSound(); 44 45public: 46 virtual void tick(); 47 48protected: 49 virtual void serverAiStep(); 50 virtual void decreaseSquish(); 51 virtual int getJumpDelay(); 52 virtual shared_ptr<Slime> createChild(); 53 54public: 55 virtual void remove(); 56 virtual void playerTouch(shared_ptr<Player> player); 57 58protected: 59 virtual bool isDealsDamage(); 60 virtual int getAttackDamage(); 61 virtual int getHurtSound(); 62 virtual int getDeathSound(); 63 virtual int getDeathLoot(); 64 65public: 66 virtual bool canSpawn(); 67 68protected: 69 virtual float getSoundVolume(); 70 71public: 72 virtual int getMaxHeadXRot(); 73 74protected: 75 virtual bool doPlayJumpSound(); 76 virtual bool doPlayLandSound(); 77};