the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.entity.ai.control.h"
3#include "net.minecraft.world.entity.ai.goal.h"
4#include "net.minecraft.world.entity.ai.navigation.h"
5#include "net.minecraft.world.entity.h"
6#include "net.minecraft.world.entity.animal.h"
7#include "SitGoal.h"
8
9SitGoal::SitGoal(TamableAnimal *mob)
10{
11 _wantToSit = false;
12
13 this->mob = mob;
14 setRequiredControlFlags(Control::JumpControlFlag | Control::MoveControlFlag);
15}
16
17bool SitGoal::canUse()
18{
19 if (!mob->isTame()) return false;
20 if (mob->isInWater()) return false;
21 if (!mob->onGround) return false;
22
23 shared_ptr<LivingEntity> owner = dynamic_pointer_cast<LivingEntity>( mob->getOwner() );
24 if (owner == NULL) return true; // owner not on level
25
26 if (mob->distanceToSqr(owner) < FollowOwnerGoal::TeleportDistance * FollowOwnerGoal::TeleportDistance && owner->getLastHurtByMob() != NULL) return false;
27
28 return _wantToSit;
29}
30
31void SitGoal::start()
32{
33 mob->getNavigation()->stop();
34 mob->setSitting(true);
35}
36
37void SitGoal::stop()
38{
39 mob->setSitting(false);
40}
41
42void SitGoal::wantToSit(bool _wantToSit)
43{
44 this->_wantToSit = _wantToSit;
45}