the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "BaseEntityTile.h"
4#include "TileEntity.h"
5
6#include "stdafx.h"
7#include "Material.h"
8
9class SignTile : public BaseEntityTile
10{
11 friend class Tile;
12private:
13 eINSTANCEOF clas;
14 bool onGround;
15
16protected:
17 SignTile(int id, eINSTANCEOF clas, bool onGround);
18
19public:
20 Icon *getTexture(int face, int data);
21 virtual void updateDefaultShape();
22 AABB *getAABB(Level *level, int x, int y, int z);
23 AABB *getTileAABB(Level *level, int x, int y, int z);
24 void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
25 int getRenderShape();
26 bool isCubeShaped();
27 virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
28 bool isSolidRender(bool isServerLevel = false);
29
30protected:
31 shared_ptr<TileEntity> newTileEntity(Level *level);
32
33public:
34 int getResource(int data, Random *random, int playerBonusLevel);
35 void neighborChanged(Level *level, int x, int y, int z, int type);
36 int cloneTileId(Level *level, int x, int y, int z);
37 void registerIcons(IconRegister *iconRegister);
38};