the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "File.h"
3#include "InputOutputStream.h"
4#include "SharedConstants.h"
5
6const wstring SharedConstants::VERSION_STRING = L"1.6.4";
7const bool SharedConstants::TEXTURE_LIGHTING = true;
8
9wstring SharedConstants::readAcceptableChars()
10{
11 // 4J-PB - I've added ã in (for Portuguese in bed string) and added the character at the same place in the default.png font
12 wstring result = L" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_'abcdefghijklmnopqrstuvwxyz{|}~ ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜø£Ø×ƒáíóúñѪº¿®¬½¼¡«»ã";
13#if 0 // 4J - do we actually really need to get this from a file?
14 //try {
15 //BufferedReader br = new BufferedReader(new InputStreamReader(SharedConstants.class.getResourceAsStream("/font.txt"), "UTF-8"));
16 BufferedReader *br = new BufferedReader(new InputStreamReader( new FileInputStream( new File( wstring(L"/font.txt") ) ) ) );
17 wstring line;
18 while ( !(line = br->readLine()).empty())
19 {
20 if (!( wcscmp( &line[0], L"#") == 0 ) )
21 {
22 result.append( line );
23 }
24 }
25 br->close();
26 //} catch (Exception e) {
27 // TODO 4J Stu - Exception handling?
28 //}
29#endif
30 return result;
31}
32
33bool SharedConstants::isAllowedChatCharacter(char ch)
34{
35 //return ch != '§' && (acceptableLetters.indexOf(ch) >= 0 || (int) ch > 32);
36 // 4J Unused
37 return true;
38}
39
40wstring SharedConstants::acceptableLetters;
41
42void SharedConstants::staticCtor()
43{
44 acceptableLetters = readAcceptableChars();
45}
46
47const wchar_t SharedConstants::ILLEGAL_FILE_CHARACTERS[ILLEGAL_FILE_CHARACTERS_LENGTH] =
48{
49 // 4J-PB - corrected
50 L'/', L'\n', L'\r', L'\t', L'\0', L'\f', L'`', L'?', L'*', L'\\', L'<', L'>', L'|', L'\"', L':'
51};