the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "Packet.h" 5 6class SetEntityLinkPacket : public Packet, public enable_shared_from_this<SetEntityLinkPacket> 7{ 8public: 9 static const int RIDING = 0; 10 static const int LEASH = 1; 11 12 int type; 13 int sourceId, destId; 14 15 SetEntityLinkPacket(); 16 SetEntityLinkPacket(int linkType, shared_ptr<Entity> sourceEntity, shared_ptr<Entity> destEntity); 17 18 virtual int getEstimatedSize(); 19 virtual void read(DataInputStream *dis); 20 virtual void write(DataOutputStream *dos); 21 virtual void handle(PacketListener *listener); 22 virtual bool canBeInvalidated(); 23 virtual bool isInvalidatedBy(shared_ptr<Packet> packet); 24 25public: 26 static shared_ptr<Packet> create() { return shared_ptr<Packet>(new SetEntityLinkPacket()); } 27 virtual int getId() { return 39; } 28 29};