the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3
4#include "Packet.h"
5#include "SynchedEntityData.h"
6
7class SetEntityDataPacket : public Packet, public enable_shared_from_this<SetEntityDataPacket>
8{
9public:
10 int id;
11
12private:
13 vector<shared_ptr<SynchedEntityData::DataItem> > *packedItems;
14
15public:
16 SetEntityDataPacket();
17 ~SetEntityDataPacket();
18 SetEntityDataPacket(int id, shared_ptr<SynchedEntityData>, bool notJustDirty);
19
20 virtual void read(DataInputStream *dis);
21 virtual void write(DataOutputStream *dos);
22 virtual void handle(PacketListener *listener);
23 virtual int getEstimatedSize();
24
25 vector<shared_ptr<SynchedEntityData::DataItem> > *getUnpackedData();
26
27public:
28 static shared_ptr<Packet> create() { return shared_ptr<Packet>(new SetEntityDataPacket()); }
29 virtual int getId() { return 40; }
30};