the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3
4#include "TileItem.h"
5
6class SaplingTileItem : public TileItem
7{
8public:
9 SaplingTileItem(int id);
10
11 virtual int getLevelDataForAuxValue(int auxValue);
12 virtual Icon *getIcon(int itemAuxValue);
13
14 // 4J brought forward to have unique names for different sapling types
15 virtual unsigned int getDescriptionId(shared_ptr<ItemInstance> instance);
16};