the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "TileItem.h" 5 6class SaplingTileItem : public TileItem 7{ 8public: 9 SaplingTileItem(int id); 10 11 virtual int getLevelDataForAuxValue(int auxValue); 12 virtual Icon *getIcon(int itemAuxValue); 13 14 // 4J brought forward to have unique names for different sapling types 15 virtual unsigned int getDescriptionId(shared_ptr<ItemInstance> instance); 16};