the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "TileItem.h"
3#include "net.minecraft.world.level.tile.h"
4#include "SaplingTileItem.h"
5
6SaplingTileItem::SaplingTileItem(int id) : TileItem(id)
7{
8 setMaxDamage(0);
9 setStackedByData(true);
10}
11
12int SaplingTileItem::getLevelDataForAuxValue(int auxValue)
13{
14 return auxValue;
15}
16
17Icon *SaplingTileItem::getIcon(int itemAuxValue)
18{
19 return Tile::sapling->getTexture(0, itemAuxValue);
20}
21
22// 4J brought forward to have unique names for different sapling types
23unsigned int SaplingTileItem::getDescriptionId(shared_ptr<ItemInstance> instance)
24{
25 int auxValue = instance->getAuxValue();
26 if (auxValue < 0 || auxValue >= Sapling::SAPLING_NAMES_SIZE)
27 {
28 auxValue = 0;
29 }
30 return Sapling::SAPLING_NAMES[auxValue];
31}