the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "TileItem.h" 3#include "net.minecraft.world.level.tile.h" 4#include "SaplingTileItem.h" 5 6SaplingTileItem::SaplingTileItem(int id) : TileItem(id) 7{ 8 setMaxDamage(0); 9 setStackedByData(true); 10} 11 12int SaplingTileItem::getLevelDataForAuxValue(int auxValue) 13{ 14 return auxValue; 15} 16 17Icon *SaplingTileItem::getIcon(int itemAuxValue) 18{ 19 return Tile::sapling->getTexture(0, itemAuxValue); 20} 21 22// 4J brought forward to have unique names for different sapling types 23unsigned int SaplingTileItem::getDescriptionId(shared_ptr<ItemInstance> instance) 24{ 25 int auxValue = instance->getAuxValue(); 26 if (auxValue < 0 || auxValue >= Sapling::SAPLING_NAMES_SIZE) 27 { 28 auxValue = 0; 29 } 30 return Sapling::SAPLING_NAMES[auxValue]; 31}